When you initially added too many fingers I was thinking 'Oh no! Grant's a super advanced 3D modelling AI!'😅
@grabbitt2 жыл бұрын
🤣
@awaydays8935 Жыл бұрын
I try this again and again and never get a satisfying result. this makes me literally angry 😁 Modeling head and face is something above my understanding damn it!
@KevinNijmeijer Жыл бұрын
My gosh this is the exact art style I've been trying to find a good tut on. Not too low but still pretty low poly but also with nice details but not too complex texturing my golly thank you!
@semi-pacifist2 жыл бұрын
I'm definitely interested in seeing a process for taking models from Blender into Unreal so they work well in the game. Hope you do that sometime in the future!
@psotos2 жыл бұрын
I second this!!
@rios77442 жыл бұрын
i third this!
@Alriightyman2 жыл бұрын
Unreal has a blender plugin that exports models from Blender to Unreal.
@mongrelgames2 жыл бұрын
I have been wondering about this as well. As well as the settings I wonder things like when making modular pieces if it's better to put them together before or after we move them to Unreal. I am assuming its best in unreal but not actually sure.
@todd-tl9tr Жыл бұрын
4th this.
@NotTheHeroStudios2 жыл бұрын
damn dude, you've been banging these out lately. I took a bit of a blender break to focus on my Coding, and you're giving me the itch
@DanJohnsonArt Жыл бұрын
A course on Blender to Unity workflow would be amazing. Modeling a scene and character in Blender then getting them working in a Unity game.
@fallingwallgames6680 Жыл бұрын
Seconding this. It would be so useful.
@bovineox11117 ай бұрын
Also agree
@Flembro2 жыл бұрын
Yes, like many have requested, would be fantastic to see a video on how to import this to unreal :)
@turtlelearns3d2 жыл бұрын
It was really cool to see your process for this, thanks for sharing! I got your anime course, very excited to start!
@grabbitt2 жыл бұрын
Hope you enjoy it!
@unitynocode Жыл бұрын
You're still the best in many years ^ ^. Love to show the rig with Mixamo ... was headache with it in many days :D
@TacoBear_Studios2 жыл бұрын
Grant are you reading my mind these days? Great video my man, I'll be checking out the anime course as well. getting inspired again, videos like these really help.
@erichbauer3991 Жыл бұрын
creating the topology in areas that are important first and then filling the gaps is such a nice way to work, thanks for introducing me to it. After a while its super satisfying, especially since you get clean topology pretty much for free.
@GameDevAraz Жыл бұрын
Berry nice. When animating, remember, always use reference, ALWAYS!
@mikeshepherd75572 жыл бұрын
Thanks! It really helps with the frustration and burnout when you try to start modeling more complex shapes. Thank you!
@Koranlord2 жыл бұрын
Awesome work! Thank for such tutorials. The best teacher so far!
@MattBlend2 жыл бұрын
Thanks for all your great videos! I picked up the anime and game ready courses and they were well worth the money!
@grabbitt2 жыл бұрын
Great to hear!
@SZMIDEL Жыл бұрын
NLA is a tricky troll but is great once its mastered. I believe your actions where the arms were distorted are adding from the layers below. If you move the action along where the time line only goes through the one action it should play right. Then you need to figure out the blending options and create a fade in and fade out so each action smoothly goes from on to the other...
@lukasurbanek25019 ай бұрын
This video Is my drug watching IT over n over perfect 🔥
@keelanbowker-obrien2222 Жыл бұрын
+1 for the Animation Graph + Import into Game Engine tutorials
@RDD87z2 жыл бұрын
i love these character creation videos!
@theophile4043Ай бұрын
Amazing video !
@gertjohansen48492 жыл бұрын
The problem with all the bones pointing up and twisting the arms can be solved by clicking “Automatic bone orientation” under “Armature” when you import the Mixamo FBX. … well, sometimes at least 😉
@grabbitt2 жыл бұрын
Cool
@SanzoArts2 жыл бұрын
Thank you ♥can you do more videos about the graph editors and animation curves, pretty please?
@andrevaccaro33465 ай бұрын
Can you make a video going over the relatively easy ways to solve the clipping of the hood with the head, I want to do a higher poly cloak with a head for modular customization but I want to be able to have good physics with the cloak on the head, I would very much appreciate that video, thank you for the great content
@grabbitt5 ай бұрын
It's actually very simply weight painting. make sure all verts that are close to each other have the same weights
@perkele19892 жыл бұрын
That character isn’t gameready with that many materials. Should be baked down to a single texture! Every material in a mesh becomes it’s own drawcall, along with extra overhead to prepare the gpu for the drawcall itself. You want few drawcalls as possible and it really matters, especially for mobile.
@grabbitt2 жыл бұрын
Yep true. I would bake out the final colours
@perkele19892 жыл бұрын
@@grabbitt no worries thanks for a great video! Came with great timing too since I’m making a character with a similar style very soon :)
@CgPlane1238 ай бұрын
Awesomely done
@AlvaroDevLabs Жыл бұрын
Hey Grant, big fan of your tutorials here!. I have always wondered, how 3D artist deal with checkpoints or versioning. I normally duplicate and move to a Backup collection the state of my model so I have backups of it, but, there is a better way of doing this? How is done in production-style workflows?
@grabbitt Жыл бұрын
I don't really have much of a system myself
@potionofknowledge Жыл бұрын
Wow this is so interesting!
@jaminvanderberg530011 ай бұрын
I know its a year later, but if you havent figured out the mixamo issue, i ran into it recently. If you download the file from mixamo without skin, it exports it in T pose. You have to download with the skin. Then it will export in the proper pose.
@Rozlan31 Жыл бұрын
Blender Unity project would be great Grant!
@carlos0912198219 күн бұрын
great. blueprint reference?
@grayter2 жыл бұрын
GREAT stuff as usual..I have something particular with my own project that this has assisted with..that being rigging/animating "cloth"..I've been avoiding it for awhile now..
@coreys26862 жыл бұрын
The cape/clothing rigs I've seen use a bone string for each side and one for the middle
@grabbitt2 жыл бұрын
Yep should have done it like that sounds much better
@orca1361Ай бұрын
Have any advice or tips if wanted to make the model closer to classic wow model or even runescape 3?
@felfurion86242 жыл бұрын
Really cool. Thank you.
@samuelhugo33872 жыл бұрын
Ive never made a charcter's face using planes before, ive always only modeled ery low poly characters starting with a cube and at the waste, but I wondered how do people make the nicer looking higher poly models, and omg that makes so much sense, seems like alot of work, how do you hae enought time to make hundreds of chracters and then worry about animations and also actaully writing the code for your game mechanics in wich ever eninge your using? Makes me wonder how the indie devs that make amazing games do it? I couldn't make a game in this style given 5 years but I geus I work slow due to inexperience. Anyways GREAT tutorial thanks alot, I'm considering buying those courses at some point
@HuynhLuong2272 жыл бұрын
so cool, really thanks
@michaelmurray25952 жыл бұрын
Hi Grant, really appreciate your courses. Have you made one on Blender's new grease pencil?
@grabbitt2 жыл бұрын
Not yet!
@grabbitt2 жыл бұрын
Hopefully one day
@benniewanders43887 ай бұрын
Re: low-poly breast modelling on a model you're going to animate: On real people, the skin that holds the breast is anchored onto the lower tissue layers right about where the pec muscles end and linearly down the midline of the chest, with the bulk of breast concentrating in a cone whose tip is the areola. You may end up with an easier time animating if you start the geometry by outlining the pec (and picking a vertex to track the "tip of the cone"), beveling its lower edge out, and then chopping off corners along the lower side - or for someone whose chest is large enough it would be folding over the anchor line, dragging the lowest faces downwards - because that geometry will reflect the edges along which the breast is pulled or compressed when the shoulders aren't in their neutral position.
@ILLRICARDO2 жыл бұрын
How do people watch and do the course especially when they are around 16 hrs +? 1) Do you watch the video pause and then do what was shown in the video? 2)do you watch the video, pause take notes and screen grabs and then do what is shown in the video? 3) do you watch the entire video then do what was shown in the tutorial? What's the best way to learn and progress through these tutorials? i use number 2, but it takes me forever to get through any course, i and end up getting burned out and quitting
@grabbitt2 жыл бұрын
In my courses I will say pause the video and have a go at specific times. I think that's very important to include personally
@ILLRICARDO2 жыл бұрын
@@grabbitt thank you grant, i will try i, i have purchased your anime modeling course which i was going to start, but was hesitant to start as it is lengthy.
@grabbitt2 жыл бұрын
@@ILLRICARDO I hope you like it🙂
@zeldrias2 жыл бұрын
it helps if you have two monitors imo
@TongGO82 Жыл бұрын
Amazing
@bryansailer59272 жыл бұрын
Great walk through. I have watched most of your videos on KZbin as well a your courses. You have used different blocking out methods. How do you decide which method to use?
@grabbitt2 жыл бұрын
I like to use a variety and it depends in the detail of the character
@sir_justinius2 жыл бұрын
Maybe it is time for me to move on to character design. I'm not sure if I have the prerequisite Blender experience for this level of detail, though.
@violettracey Жыл бұрын
Thanks!
@PogPenguin Жыл бұрын
Hey this was really helpful Grant but I was wanting to make my own version of this and was wondering how to find those background images to start modelig.
@grabbitt Жыл бұрын
i cant share those because the character is meant for an asset pack
@lauralei7069 Жыл бұрын
love your tutorials! Is it possible to get a reference drawing like the one you use in this video, but without cape and hood? Not the best at drawing myself unfortunately! :) (Maybe even also a male version?)
@grabbitt Жыл бұрын
You'll find some on Google called character turnarounds. I'll see about making some available in future
@lauralei7069 Жыл бұрын
@@grabbitt Thank you so much!
@hope4884 Жыл бұрын
Hi Grant, first of all, i want to thank you because i used your tutorials so much for improving myself. My question is that how do you create new vertices on wherever you want?
@grabbitt Жыл бұрын
K for knife tool
@salutcava15782 жыл бұрын
Thank you!
@hello.4693 Жыл бұрын
Whats best practice for games, should i put the cloths above the body or replace the body with the jacket for example. And if i need to replace it how do i connect the verticies together without glichting the mesh? :S and i want to create multiply clothes so i can change the outfit.
2 жыл бұрын
Great video, as always. I think Mixamo does not like A pose characters very much, maybe that was the origin of the problems with the animations.
@grabbitt2 жыл бұрын
Yes good point I forgotten put it into a t pose
@spielville87422 жыл бұрын
Really nice video. Currently going through your tuts on axe and low poly items. I was wondering if you could make your iteration of animated arms/legs for first person games?
@grabbitt2 жыл бұрын
I guess it's fairly straightforward to cut them out
@byronlewis71542 жыл бұрын
1:20 When you mentioned pulling the shape around 3D to be tricky, are there any tips you can offer on that point? I struggle with that part the most if I'm unable to find an edgeflow reference
@grabbitt2 жыл бұрын
It's just a case of practice but search face topology might help
@ianmacnaughton3636 Жыл бұрын
What was the tri count you ended up with this character? Also is there a reason you didn't shade smooth the character, I'm making a low poly game and just came accross these questions when I watched your video
@grabbitt Жыл бұрын
I like the flat shaded look. About 1000 faces
@userunfriendly9304 Жыл бұрын
I think the arm distortion might come from the armature having a different origin from the character mesh.
@aznzero123 ай бұрын
Hi i'm confused on how you added color in the Shading view port to individual faces. Do you have anything more in depth on that? Are you selecting faces then creating a slot and then picking the color?
@grabbitt3 ай бұрын
usually a texture map is created and you move the uvs to the different colour sections. I'll create a tutorial on this at some point soon
@jbdh6510 Жыл бұрын
Can you alternatively use a cloth modifier instead of rigging the cape or will this not match the lowpoly-look?
@grabbitt Жыл бұрын
It can work yes
@yazuki-wolf Жыл бұрын
Wait so you can add Miximo without setting up your bones first? I thought you would need to make a rig compatable with Miximo and then download the animations. Did I miss something?
@grabbitt Жыл бұрын
no mixamo will rig it
@yazuki-wolf Жыл бұрын
@@grabbitt Great! That makes things quite a bit easier
@udit.roshan2 жыл бұрын
Its just what i needed. But i need to see how to properly import this character to unity.
@grabbitt2 жыл бұрын
I'm working on a video for this
@NevRS322 жыл бұрын
Amazing tutorial Grant! Thank you! Just one question. Maybe I missed something but do we need to animate the transitions in Blender? Wouldn't a blend tree in Unity resolve this? Thanks again!
@grabbitt2 жыл бұрын
Yes unity solves that it was just for the final animation for youtube 😀
@NevRS322 жыл бұрын
@@grabbitt Thank you! Your content is amazing!
@andrewwoodward5274 Жыл бұрын
Hi Grant. Is the Character course MEGA bundle only $30 offer still available? Many thanks
@grabbitt Жыл бұрын
I believe so. Follow the link to double check
@andrewwoodward5274 Жыл бұрын
Great thank you. Just purchased. Looking forward to getting started. Love your teaching style
@facusandoval4074 Жыл бұрын
I love you bro!
@remusveritas73911 ай бұрын
hello sir, is it viable to texture paint low poly game assets/charakters to get a nice stylised look or is there a reason to not do that?
@grabbitt11 ай бұрын
Yes, absolutely. It can work very well
@remusveritas73911 ай бұрын
@@grabbitt wow cool thank you
@robthegnat96972 жыл бұрын
Just a heads up, this way you have here to make the fingers is a lot easier than what you had in your anime class. I happened across this when doing the other and I'll have to keep the loop tools in mind. Also, I wonder, do you always create your characters from scratch? If you were going to make a game would you just have a base mesh and update for that?
@grabbitt2 жыл бұрын
Yes I would. I don't like to use too many addons in my courses
@robthegnat96972 жыл бұрын
@@grabbitt Cool. Thanks for sharing. :)
@inkofthedragon Жыл бұрын
I'm a complete beginner and am overwhelmed as to where to start. I have no experience. My goal is to create characters to be used in Unity. Do you have a suggested playlist or a course for learning blender, character creation, rigging and importing into Unity that is not sped up? Thanks!
@grabbitt Жыл бұрын
I have an anime character course and a sculpting course that covers character creation. The process is quite long, so producing a course on youtbe can be unrewarding, which is why you won't see that many
@inkofthedragon Жыл бұрын
@@grabbitt ok I found the anime course. Is the sculpting course the dragon one? In addition to these 2 courses, what do you recommend for a beginner course to learn Blender? And lastly, what do you recommend for learning to import into Unity? Thanks so much, looking forward to purchasing and diving into your courses!
@grabbitt Жыл бұрын
beginner courses i would say the complete blender creator. If characters are your thing then the character creator, the dragon or the low poly characters would be my suggestion. buy today and they are super cheap because of a may the 4th (be with you) promotion
@nemam83 Жыл бұрын
the giant, deformed eyes are damn creepy
@XonixDerps11 ай бұрын
is it possible to use this as a guide for 3d print mini making? Or would I need to start with solid forms rather than planes
@grabbitt11 ай бұрын
This would work
@zachmaready52722 жыл бұрын
Anyone know how he keeps all the points of each quad on the same plane? Always my stumbling point with low-poly…
@grabbitt2 жыл бұрын
Scale in that plane 0
@MartKart82 жыл бұрын
This feels like a rule, when designing a complexed character, always have a drawn front and side view reference. I should probably draw a character on paper then use the scanner in this printer at home.
@divalea2 жыл бұрын
I can tell you from years of experience as a sculptor, sketches help so much. Sketches help you clarify what you want, improve your design, and decide what’s necessary. Sketches are your map in the Blender environment.
@özkanada-k7gАй бұрын
Good day where can I find the pictures?
@MeltyVampire Жыл бұрын
Is the reference an exclusive character? If not, are we allowed to use it?
@grabbitt Жыл бұрын
It's exclusive I'm afraid
@MeltyVampire Жыл бұрын
@@grabbitt fair enough thx tho!
@jamesraphaelibay66642 жыл бұрын
A pose mesh in mixamo causes the problem in my experience
@domin61682 жыл бұрын
Thx Master ;D
@AllSquirrelsGoToHeaven Жыл бұрын
I want to make a character with swappable equipment including outfits so would it work to do something like this and then swap just the whole model or should I start with a basic body and then make attachable items for it? I'm working with UE5 if that matters at all to the question.
@grabbitt Жыл бұрын
Yes as I understand it
@generic_stiles Жыл бұрын
the reason the arms are distorted is because there is another keyframe from the begining, essentially every animation starts from the A or Star pose, so when theres another keyframe it tries to add a keyframe following that movement and then you end up with monstrous movements, we ran into a similar issue over at TME Studios when we were trying to compare some mixamo movements for our characters for our short film kzbin.info/www/bejne/Z5i5i5Kge9SfsNUsi=ddGqhorVwQKf5c5y. So the solution is simple, always ensure that you have a T-pose at the beggining of every action
@grabbitt Жыл бұрын
Thanks
@myvisualnovelquest8222 жыл бұрын
I am still working on my character drawing. Originally, he is wearing a mask, and his armor is covered. However, there are going to be situations where his clothing will expose his armor or his mask will be off exposing his entire face. What do you recommend?
@grabbitt2 жыл бұрын
Build a new mesh for the armour
@myvisualnovelquest8222 жыл бұрын
@@grabbitt do it separately?
@indianastilts2 жыл бұрын
Really like this video, however you used material colour to add to the character...Don't you Have to UVMap it. You can't just put colour on and that is it, then export to a game. Don't you have to, as in it is a Must that you have to UVMap the model and bake the colours to a texture, as if you simply export the model from a model engine (maya/blender etc) then in the game engine it will read every single mesh face material instead of One simple texture png or file which all AAA and all creators do?? (This is a question only from me not an answer so please if anyone knows this to be a fact or if amazingly you don't have to do this, then I would love to know...)
@perkele19892 жыл бұрын
You are correct it would trash the GPU in a real project. It comes down to drawcalls, each unique color here would make one drawcall each.
@grabbitt2 жыл бұрын
Yes I forgot I would normally bake it out
@indianastilts2 жыл бұрын
@@grabbitt must say however you are extremely talented and love your videos. Your videos have helped sooo much and love them all. Love this video, just made me think about the colour mapping part as alot will want to put blender models into a game
@KalponicGames2 жыл бұрын
you can just use a flat colours or gradients and project uv on them on whatever colour you need like in his low poly course as he shows. That way only one material and one texture so u get one draw call for your character or scene
@SolearGnG Жыл бұрын
Why not use "shade smooth"? Color slots are nice but if you want to go PBR they are kinda cumbersome aren't they?
@grabbitt Жыл бұрын
I would actually bake the textures in the end
@tgoehlert Жыл бұрын
Hi Grant, so i'm a beginner when it comes to Blender, but i do think the strange positions after stashing the animations are happening because they get kinda mixed, this happened also to me recently. When i loaded up the animations one by one, everything was fine. hope that helps (and if you find out how to prevent this, pls share ^^)
@solsoldesign2 жыл бұрын
Any chance we could get this rig? I would love to animate it!
@grabbitt2 жыл бұрын
I can't give this one out as it's for an asset pack
@dibaterman Жыл бұрын
I ran this at .25 and stuff was still happening in less than 3 frames. X_X Not sure if this was something I can follow along with.
@grabbitt Жыл бұрын
This one is less of a follow along more of an overview of the process
@thestellarvoid7077 Жыл бұрын
Great video but you arent showing the buttons you're pressing so it's almost impossible to know how you're getting those perfect vertices first try.
@zerghector Жыл бұрын
where could i get the character blueprint?
@grabbitt Жыл бұрын
i drew it myself and used it commercially so its not available
@zerghector Жыл бұрын
@@grabbitt thank for the answer
@mr.jotarokujo4859 Жыл бұрын
Where can I find video references?
@grabbitt Жыл бұрын
For what?
@mr.jotarokujo4859 Жыл бұрын
@@grabbitt I would like to do something similar, but without the reference from the video, I'm not good at it
@shotakhakhishvili8640 Жыл бұрын
Idk about you guys, but I found some parts very hard to follow, I didn't feel like it was a begginer-friendly. But anyways thanks for the tutorial!
@grabbitt Жыл бұрын
Yeah it's more an intermediate one this one
@Kamenest212 жыл бұрын
👍👍👍👍
@ValeGoG2 жыл бұрын
10/10
@shashikatheekshana345726 күн бұрын
can I get reference image
@jamieunited2 жыл бұрын
I am almost disappointed these are free KZbin videos as I would happily pay for an in depth version like the Anime character course. I know its similar but I like to follow your in-depth courses.
@grabbitt2 жыл бұрын
Maybe I'll make another one 😀
@XxBeyBladexX2 жыл бұрын
@@grabbitt Please make another anime character course! Your first course was too good and we need more! :D
@ZYNDev5 ай бұрын
how you get this images ?
@grabbitt5 ай бұрын
I drew it
@ZYNDev5 ай бұрын
@@grabbitt there is another way ?
@grabbitt5 ай бұрын
@@ZYNDev it's been a while since this video. Did I offer out the images?