Chaotic but not overwhelming, a deserved award winning game for the jam 🔥
@idkbox19 күн бұрын
Ayy thanks mate!
@DigitallyForever19 күн бұрын
You deserve more subs, dude. This video is on par with 100k+ size channels!
@idkbox19 күн бұрын
Thanks! Hopefully I'll get there eventually XD (probably will be a really slow crawl tho)
@qeysnasir784516 күн бұрын
I think if you change your icon to a guy with a cardboard head you'll get more subs and views
@idkbox14 күн бұрын
@@qeysnasir7845 Thanks for the suggestion! I'll try out for a bit then ;)
@SealWithoutHat15 күн бұрын
There's so many freaking indie devs popping out of nowhere, and so many of them have neat and usually unique games.
@samuelcahyadi964519 күн бұрын
an insane editing skill you got there IDKBOX
@idkbox19 күн бұрын
Thank you, spent like... 5 months in editing hell XD, definitely will try & make videos a bit faster next time!
@mattrobb356616 күн бұрын
Brilliant overview of the challenges and achievements. Key lesson learnt: Play testing. Thanks
@JuniperDev2 күн бұрын
Wow this is beautifully edited, really cool video!!
@ALIHQG15 күн бұрын
Damn, this was a really good video, and i cant believe you manage to complete the art in a single week.
@idkbox15 күн бұрын
You can thank Clive our artist for this XD, I focused on the coding while he carried our visuals
@ALIHQG15 күн бұрын
@idkbox he did an insane job, i only aspire to do what he did.
@ossian246919 күн бұрын
Damn I thought you had at least 10k subscribers with the quality of the video, but you only have 400???? You deserve way more subs, also cool game!
@idkbox19 күн бұрын
88 subs actually XD (might've misread the views as subs). It's growing very slowly tho so hopefully we'll reach 10k subs one day. Also thanks for trying out the game! ✨
@Drydoctor-qo5wt3 күн бұрын
A polished rouge like in 10 days by a completely underrated creator is insane bro can I get a small amount of your talent?
@Utkarsh281113 күн бұрын
That was amazing. Game looks fun and it's incredible to me that you guys pulled it off in just 10 days.
@RKIOrbMage17 күн бұрын
Incredible editing, love your art, and cant wait to see the bosses!
@SidMohede16 күн бұрын
This is incredible! Subscribed! Great job, seriously 🙏🏼
@cheri883219 сағат бұрын
great video! very impressive work too 👏🏼👏🏼👏🏼
@TomInbound4 күн бұрын
Wow your editing is incredibly inspiring, will try not to copy paste 🫡 great video and great game! Subbed :)
@JasonStorey17 күн бұрын
Nice! looks like a great project made in such a short timeframe!
@abeerbd883818 күн бұрын
Amazing✨️ can't wait to watch more of your videos. That game has so much potential, i'm sure it'll be even better when you add more details and backgrounds. Wish you best of luck in your future projects
@shinkouhai919Күн бұрын
Great work! The double damage not seem working problem seems funny to me lol
@cubeman90919 күн бұрын
if im being honest i didnt expect to scroll down and see this video having 65 views from a channel with 45 subs, after watching a video on quality with videos from channels with 500k+ channels
@idkbox19 күн бұрын
Ayy thanks for watching, spent the last few months just polishing up my editing skills, looks like it paid off. Glad you enjoyed the video!
@kjers17 күн бұрын
thats so cool! im new to game deving and im having trouble with making mine, but watching videos like this one that talks about the obstacles and problems in a fun way make me motivated to continue! love your game its looks so fun to play
@idkbox17 күн бұрын
Thank you! ✨ Gamedev is not an easy journey but it's definitely really REALLY fun one, so good luck on your own game! What game are you making btw?
@kjers15 күн бұрын
@@idkbox a top down horror game! im still trying to learn the ropes, having a lot of problems pop up, but its very fun to learn how to fix them!
@idkbox14 күн бұрын
@@kjers Sounds interesting, good luck on it! feel free to let me know once you've finished it, would like to try it out someday XD
@Rise_GameDev16 күн бұрын
Highly underrated video, keep up the good work!
@Kimchypso9 күн бұрын
Wow seriously what an impression it gave me to see that you have less than a thousand subs, really good video dude, new sub. Great video, greetings from Mexico.
@artmanoil17 күн бұрын
This editing is actually amazing, the quality is insane
@Anyobin3 күн бұрын
amazing design and art
@WietseOldenborg16 күн бұрын
This game you making 10 Days Looks really cool I hope that you continue to develop this game. ❤
@ryochandraputra923119 күн бұрын
madness dedication!
@artius163916 күн бұрын
OMG LOL, I played your game during the jam and I frickin loved it! Good job I'm subscribed :)
@idkbox16 күн бұрын
Ayy thank you, nice to see a fellow jam participant here ;)
@ruuwak20 күн бұрын
can't wait for the bosses
@idkbox19 күн бұрын
Working on it, hopefully will be finished for the next devlog
@KVMII17 күн бұрын
Great editing. Very impressed.
@2ktace19 күн бұрын
Nevermind i just finished the video three months that good also loved the artstyle
@idkbox19 күн бұрын
Yep, each video takes a while to edit so I'm assuming around 2-3 months per video. It's definitely not an ideal upload schedule but I want to upload higher quality videos XD. Stay tuned for more ;)
@XenosGaming1319 күн бұрын
Good editing
@idkbox19 күн бұрын
Thanks ✨
@Gigusx13 күн бұрын
Finished the game on 2nd try (didn't bother with hardmode). It's both fun & frustrating, but if you continue working on it I think it can grow into something very cool! Already awesome job given how little time you spent on it, and like others said great editing in the video 😉
@idkbox12 күн бұрын
Haha yeah hard mode wasn't actually meant to be completed (Even I, the developer couldn't complete it, it's bloody hard!!!). Somehow Clive our artist managed to complete it in first try tho, which absolutely insane XD Fun fact: the original game's difficulty... is hard mode (yes, health wouldn't regenerate in the original game, which explains some of the "Restore Health" upgrades). Due to playtesting & my own skill issue, the difficulty was changed a lot (& probably for the better XD). I'll continue working on it for a bit, mostly just readding a bit more enemies, powerups & cut bosses. I have even bigger ideas that I'll save for maybe a potential sequel in the far future. Thanks for playing the game! ✨
@lienomzekon476312 күн бұрын
I hope this becomes a full game.
@idkbox11 күн бұрын
Planning to expand on it a bit more! adding a bit more abilities, enemy types & readding cut content such as bosses. I do have a bigger plans for this game but I'll save it for a potential sequel in the future (since it's basically an entirely new game at that point XD)
@Me_devlogs16 күн бұрын
your channel is so underated the game looks so good
@lessa19211 күн бұрын
I yeah, development. The concept of making bugs into features XD. Nice, tho, and very fun :)
@znedj19 күн бұрын
Awesome.
@bananasfordays776019 күн бұрын
really cool!!
@idkbox19 күн бұрын
😎
@afiqfirdaus976516 күн бұрын
i thought your channel would have at least 50k subs but damn guess i found a gem! Looking forward for more updates :D
@MrConel17 күн бұрын
This is crazy ❤
@kreativekendrick17 күн бұрын
Great Video. Commenting for algorithm love
@grimm916617 күн бұрын
i love it!
@jamesdoanecompositions16 күн бұрын
Great work!
@malojordan65316 күн бұрын
I would love to hear more about how you implemented power ups. I’ve been struggling to figure this out
@idkbox16 күн бұрын
Sure, I'll be showing a bit of behind the scenes of the powerup system in the next devlog! (Planning to overhaul it too so stay tuned for that!)
@Luke4reals17 күн бұрын
You had me at the Tomodachi Life Mii Maker music.
@yo5tan16 күн бұрын
The art in this game is absolutely gorgeous 😍 and it was only made in ten days??? I can't imagine what you could create in an actual reasonable amount of time
@ryuisnopervert9 күн бұрын
good art does this
@CERISTHEDEV14 күн бұрын
As someone whos been working on a roguelike on my spare time Im completely devastated that i could not figure a way to make the enemies not clump together
@idkbox14 күн бұрын
XD Limitations do bring creativity after all (if I had unlimited time I might've went with a more complex solution, but due to the time limit I had to think creatively & surprisingly it works pretty well!). Good luck on your roguelike btw! also feel free to implement the anti-clumping solution if you want ✨
@vj724811 күн бұрын
this be more closer to Vampire Survivor with Hades gameplay than necessarily a Rogue-Lite. which aint a bad thing of course. and obviously, much quicker of development time compared to a full dungeon crawl experience. i'd say, Nice Job
@2ktace19 күн бұрын
Also what will your upload schedule be ?
@2ktace19 күн бұрын
I loved the video the quality is awesome by the way will you continue please do
@Vidii0617 күн бұрын
I feel like I found a rare jam, video quality to subscriber ratio is insane!! I would love to know how each member contributed like whose for example the artist or the programmer...
@idkbox17 күн бұрын
Hey thanks for stopping by! So there's three of us in this small jam team: Myself, Clive the artist (@clive_andrawson on instagram), & Reza as our music composer (prefers to stay anonymous) I'm basically the team leader of our group so I handled a majority of the work (Game design, Concept art, UI, Programming, Sound design, etc). I also give out directions to our artist & our music composer and I implement them in game! Clive handles most of the illustration works, so those amazing character portraits? He made them! He also made the sprite animations for every enemy in the game. Reza handles the music, I believe he uses FL Studio for it, he was in a bit of a slump during this jam so we only had two music tracks (title screen & gameplay music) but it sounds really good! So tl;dr it's a pretty balanced team, I focus on making the game work properly, Clive handles the visual part, & Reza helps us with music (which none of us can do XD).
@HamBamVr17 күн бұрын
I subbed 🎉🎉 w video.
@myadiah17 күн бұрын
Your animations are so cute! Might subscribe
@aibou239914 күн бұрын
5:16 smarto move there
@ragus332119 күн бұрын
Bro, what the freak. How does some KZbin video with 400 views on a channel with 60 subscribers have this level of production quality. Keep at it, you are going places!!!
@idkbox19 күн бұрын
Thanks!!! Definitely just starting out, fingers crossed the next videos will be even better!
@SecretZoneGames15 күн бұрын
amazing game and amazing video
@genych_dfk5 күн бұрын
Wow, you nailed the title and intro, very well done! The editing is a pure joy to watch. What editor do you use?
@idkbox5 күн бұрын
Thank you! I use Premiere for the draft + audio recording & After Effects for the rest (yep, the entire 9 minutes is edited mostly in after effects!)
@genych_dfk5 күн бұрын
@@idkbox ugh, I hope you enjoyed the process :)
@cris_ccc-u5o9 күн бұрын
Wow, could you make an RPG with the perspective of the miniature in this video? 😮
@ABCWarrior11 күн бұрын
Subbed and waiting for more!
@mohammaddh865513 күн бұрын
awesome game and awesome video
@prm-firewolf703816 күн бұрын
amazing work and this game could be fire if u keep growing the game. i loved the style it felt like i was in a wonderful dream. u should make a discord so people can talk and see progress of the game
@idkbox16 күн бұрын
Thank you! maybe in the near future for my next games ;) Currently this game is pretty much near completion so I want to focus on that first. Definitely thanks for the suggestion!
@prm-firewolf703815 күн бұрын
@@idkbox oh i see well hope that ur next will be as wonderful than this one, but the discord server should be more based on ur community than a specefic game
@kreativekendrick17 күн бұрын
I want to see the bosses!!!!
@idkbox17 күн бұрын
You'll see them soon ;) (Hopefully if I finish them on time XD)
@perkthings12 күн бұрын
really good
@YungFijiWater6 күн бұрын
Amazing!!! but light mode PS is lowkey cursed lol
@idkbox5 күн бұрын
I use light mode discord too >:D (Nah for real tho, originally preferred dark mode but light mode helps me stay awake XD)
@lucas_pscheidt17 күн бұрын
nice video bro! Can you suggest any channel to learn how to animate and edit videos like yours?
@idkbox17 күн бұрын
Yep, highly recommend watching some of Ben Marriott's KZbin tutorials, also highly recommend checking out "The Path to Mograph" by School of Motion (Learnt a whole lot from this!)
@lucas_pscheidt16 күн бұрын
@@idkbox thank you so much!
@lucas_pscheidt4 күн бұрын
@@idkbox thanks, do you use after effects for your videos?
@idkbox4 күн бұрын
@@lucas_pscheidt Yep, used After Effects for most of the editing process!
@Sileimpact11 күн бұрын
Wow 😲 you know Im interested in making my own game someday can I ask what game engine would you recommend for beginners I'd like to make a pixel art game like eastward
@idkbox11 күн бұрын
Highly recommend either learning Unity or Godot. Personally I went with Unity since there's a whole lot more learning materials about it (highly recommend watching GMTK's Unity Tutorial, it's really good!) That said, Godot is also on the rise & it's 100% free so give both a shot if you want! They both are great engines.
@silchasruin448713 күн бұрын
You're lucky you didn't go 3D, you did well to iterate quickly and focus on what was fun. In the future it's better to upgrade enemies rather than nerf abilities. Especially when you can think about enemies complementing each other to deliver different behaviours. So you can have shielded enemies clump up around spell casters or special ranged enemies for protection. Mix fast melee enemies with ranged archers to divert players attention. You have a huge opportunity to polish the hell out of this game and turn it into something that'll do quite well. The only thing I'm only confused with, were you focusing on mobile? The input seemed clunky, most of your issues would have been solved if you were aiming for keyboard and mouse or even controller. You should be proud of what you made in any case.
@idkbox12 күн бұрын
Ayy thanks for the comment, yep in the future I do intend to expand the enemy behaviors a bit more (what if there's a "General" that's surrounded by his own army, what if shield enemies could attack in formation with another unit, etc). More enemy types will come so stay tuned for that ;) Also yes for controls, it's really clunky on the jam version (gotten a lot of feedbacks for it, the next version should hopefully fix most of the problems). Originally I wanted to split the aiming system so you can aim manually, but I'll explain why I'm not doing that for a bit in the next devlog! As for mobile, there's actually a massive secret about the game (one which I'll also touch on the next devlog!), the game is actually designed to be played on mobile. But why..? Honestly just me experimenting with mobile development XD. My goal is to release "PC/Console" quality games for mobile in the very far future, this isn't it yet (this game is more of just me testing out how to port games to android, publishing to play store, etc). Also I just think it's fun to play the games that you've made on the go. More on those in the next devlog though, thanks for the kind words, cheers! ;)
@63557416 күн бұрын
WTH Never heard anyone solve the enemy clumping problem, thoght it was more like a feature(i am making a holocure inspired multiverse game). Thats why wave horde survivors are usually predictable and rely on overwhelming.
@idkbox16 күн бұрын
Yep, normally horde survivors rely on overwhelming numbers, but since my game is set in a closed level that's not really a viable solution. There's more complex solutions like using "boids" or something similar like a proper pathfinding system but those are significantly more complicated XD. Genuinely surprised with the results of my implementation, really simple to use & you can get pretty interesting enemy behaviours (the shield enemies will surround the way points but will never target the player directly, so they will attempt to block the player in) Anyways good luck on your game! Feel free to implement my solution or create your own, genuinely curious to see what you're making so feel free to share more about it when you're ready ;)
@stellarlabs18 күн бұрын
I'm so surprised, I expected ATLEAST 10K subs with that quality of the video and game!
@dorynka14 күн бұрын
Keren!
@controlaltcoin12 күн бұрын
How do you edit your videos?!?
@idkbox12 күн бұрын
A combination of Photoshop, After Effects & Premiere. Honestly I'm still confused on how I managed it (I don't have a proper workflow yet, it's mostly just throwing stuff at the wall XD) If you want a bit of behind the scenes in the future, I'll try to make one, probably not sometime soon though as I still want to focus on finishing the current game
@TonyTheTGR14 күн бұрын
GG
@VincenzoSacco-wh9te16 күн бұрын
Dude, that''s an INSANE video quality, how long it took to make this video??
@idkbox16 күн бұрын
Around 5 months but most of it were just spent procrastinating & learning how to edit XD. Realistically it's closer to 2 months (1 week for scriptwriting, 1 week for storyboarding, 2 weeks to create assets, & around 4 weeks of just editing in Premiere & After Effects)
@gabrielframc17 күн бұрын
poggers
@fortinft15 күн бұрын
Where can i play the game?
@idkbox15 күн бұрын
Ayy sorry for the late reply, you can try the game out here: idkbox.itch.io/until-my-end Currently in the middle of porting it to Android so hopefully it should be playable there too sometime soon!
@LazyEpox12 күн бұрын
Peak
@Anifix12313 күн бұрын
8 ads in last 10 mins...Way to go youtube
@idkbox12 күн бұрын
Yeah it's gotten really bad too on my end (normally I get 2 skippable ads but lately it's just been 2 long unskippable ads :/) Btw I don't control ads on this video (I'm not monetized yet) so I can't do anything about it on my own channel XD
@bop-y4dКүн бұрын
where is the game ???,
@jaxon318617 күн бұрын
you say it's polished but like it just doesn't look good...
@idkbox17 күн бұрын
I do agree it's not as polished as I wanted it to be, but do keep in mind that we only had 10 days to make this game XD. There's still room for lots of improvements (which I'll tackle in the next devlog!). Do let me know if there's any suggestions, cheers!
@jaxon318617 күн бұрын
@@idkbox very fair I think making obstacles and hazards could add for some interesting gameplay elements the attacks should be just bigger in general, they look kind of weird as is. maybe check out hollow knight melee strike size to player ratio add a second ability perhaps that lets you shoot a projectile or blast foes away from all sides or heal, and you can do a trade-off between the three increase from 8-bit design to 16-bit obviously you already know most of this but just didn't have time, but these are the biggest things from a viewer perspective
@idkbox17 күн бұрын
@@jaxon3186 Yep, definitely planning to implement some of these in the next version of the game! I'm also planning for a tiny bit of visual improvements & a more robust power-up system (the current power-up system only limits you to 5 powerups & it gets boring pretty quick! A lot more powerups will be implemented, including some of your suggestions so stay tuned for it!) For upgrading to 16-bit, I think I'll save that for a sequel as I want to move on to new projects (since it's basically like creating a whole new game at that point XD). We used 8-bit due to time constraints, definitely a fair feedback though! Seriously though thanks for the feedback! Cheers ;)
@Darksoulx0115 күн бұрын
Your video is amazing, no idea how it got only this many views. Btw, do you have a discord, tg or something? I'm a developer too (I have a game on Steam that I made a while ago) but it's hard to find other developers without using social networks like X or IG. So we can all help each other in dev problems.
@idkbox15 күн бұрын
Heyyo, I have a discord but I've been mostly just been lurking on a couple of gamedev servers XD. If you'd like to invite me to a server or have a recommendation for which servers to join feel free to let me know, meeting other devs seems like a lot of fun! (Btw what game did you make? Would love to try it sometime!)