Creating a quick Unreal Engine 4 Cave Entrance Scene

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evilmrfrank

evilmrfrank

10 жыл бұрын

Quick scene I put together in Unreal Engine 4. Scene took me a little less than 2 hours from start to finish.
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games.
All music in the video is from the Unreal Tournament 2004 soundtrack.

Пікірлер: 327
@m1stlongshot129
@m1stlongshot129 8 жыл бұрын
and meanwhile when I use unreal I was proud of myself when I made the sun shine the correct way on a box lmfao
@GGBGameplays
@GGBGameplays 9 жыл бұрын
This unreal engine looks so real.
@442277100
@442277100 9 жыл бұрын
*unintended pun alert*
@KaraokeNig
@KaraokeNig 9 жыл бұрын
WTK? All personnel must evacuate.. *[siren]* All personnel must evacuate..
@tiqosc1809
@tiqosc1809 8 жыл бұрын
+6Bene runnnnnnn
@GameXFuture
@GameXFuture 7 жыл бұрын
Lenny 256 That was actually a intended pun
@cha0tixgamer624
@cha0tixgamer624 7 жыл бұрын
The graphics are unreal
@FLUTTERNINJA
@FLUTTERNINJA 9 жыл бұрын
Absolutely amazing, such an amazing artist and engine!
@Lunarbs
@Lunarbs 9 жыл бұрын
I love watching these, it really helps with my own unreal building process. Your technique is impressive
@Shepard7
@Shepard7 9 жыл бұрын
Very nice dude, it's the best I seen so far, oh thanks for the Unreal Tournament music in the background ! :)
@2dornot2d57
@2dornot2d57 9 жыл бұрын
Your scenes kick some serious butt!!!! Great stuff. Thanks for sharing!
@ProfilaktiskasLT
@ProfilaktiskasLT 9 жыл бұрын
WOw... this looks so amazing, dude u got some serious skills!
@diegominguez8432
@diegominguez8432 10 жыл бұрын
Great as always!
@tamu75Chan
@tamu75Chan 9 жыл бұрын
Really smart work. Great!
@hellrider15
@hellrider15 10 жыл бұрын
So realistic and detailed! Good work, like.
@leslietoomey5455
@leslietoomey5455 9 жыл бұрын
DUDE YOU ARE AMAZING!!!!
@darkwyvern9796
@darkwyvern9796 9 жыл бұрын
wow! this is amazing!
@DerekNFriendz
@DerekNFriendz 9 жыл бұрын
Looks great!!
@Arcticvbi
@Arcticvbi 10 жыл бұрын
That's pretty sick!
@shadowclans8507
@shadowclans8507 9 жыл бұрын
The end product is beautiful!
@floop74
@floop74 9 жыл бұрын
Beautiful scene
@definetlynotapirate
@definetlynotapirate 9 жыл бұрын
you should be hired by a game dev company
@evilmrfrank
@evilmrfrank 9 жыл бұрын
I've been working in the gaming industry since 2007 :)
@wolfspirit9999
@wolfspirit9999 9 жыл бұрын
evilmrfrank Are you part of a company or independent
@evilmrfrank
@evilmrfrank 9 жыл бұрын
logilogilogi There are several companies putting games together, I am also creating a game using this engine, if you check out some of my other videos you can see one of the environments being worked on atm. Video games take a long time to make though and I am sure that by the end of this year there will be some pretty awesome UE4 games released :)
@ShakeITyEA
@ShakeITyEA 9 жыл бұрын
evilmrfrank what game are you working on?
@Cindorellatellstory
@Cindorellatellstory 6 жыл бұрын
Do you have any tips on nice assets packs from the marketplace or elsewhere? Also, out of curiosity, what company do you work for? As a level designer or Artist?
@Unioxe
@Unioxe 9 жыл бұрын
Beautiful
@AlecWyld
@AlecWyld 9 жыл бұрын
The rocks and water are literally photo realistic? That's amazing.
@karabon13
@karabon13 8 жыл бұрын
Mad skillz,Bravo.
@LiberateMyHatred
@LiberateMyHatred 10 жыл бұрын
amazing work, you made it look so easy :)
@URELL17
@URELL17 9 жыл бұрын
That was awesome..that is all!
@nathanieljonathan4275
@nathanieljonathan4275 9 жыл бұрын
Whoa... Nice work bro...
@duckotaco
@duckotaco 9 жыл бұрын
This is obviously a bonfire in the Forest of Fallen Giants of Dark Souls II. And anyone denying it does not play Dark Souls II, and is thus to be executed.
@blackheartgaming6121
@blackheartgaming6121 4 жыл бұрын
i was thinking about dark souls
@shamsfx8837
@shamsfx8837 5 жыл бұрын
really nice one.
@Navhkrin
@Navhkrin 9 жыл бұрын
This is the power of a good engine! From now on even the indie games will have amazing graphics. No developer will spend days on improving graphic quality, they will simply design the 3D map they are always forced to design and they will have such beautiful graphics at hand.
@VirtuosicKitty
@VirtuosicKitty 10 жыл бұрын
Great Work, I keep meaning to do these quick scene builds myself. I just never get round to it... Will have to do at least 1 next month I think. Prepare myself some Assets over the next weeks and once I Feel I am ready! i'll do it... yours is amazing though. I have subscribed. Seen some of your other content. good work! :)
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Thanks! Doing the scenes are a lot of fun, its nice to be able to take a break from spending months on a single map and just kick out really fast fun scenes in a matter of hours :)
@Danlovar
@Danlovar 9 жыл бұрын
Wow! I have no words.
@442277100
@442277100 9 жыл бұрын
You're so good at UE4!!
@hamimseater
@hamimseater 8 жыл бұрын
you're a genius!
@haknslash
@haknslash 9 жыл бұрын
Very nice. Great attention to detail. I love using UE4.
@LARESCIV
@LARESCIV 9 жыл бұрын
That music, liked
@Xgamesvidoes
@Xgamesvidoes 9 жыл бұрын
Nice! :D
@jpeg5047
@jpeg5047 9 жыл бұрын
The robot in Portal was the best at space. You are the best at UE4. You should be happy about that :D
@johnnyzhang5333
@johnnyzhang5333 9 жыл бұрын
Dude that's amazing! If only skyrim looked like this... :D
@bananagaming600
@bananagaming600 9 жыл бұрын
Mods...
@MultiMariokarter
@MultiMariokarter 9 жыл бұрын
Banana GAMING close. But no they dont go so far with graphics tho.
@dragonarmy2008
@dragonarmy2008 9 жыл бұрын
MultiMariokarter but, still, for a three year old open world game...
@MultiMariokarter
@MultiMariokarter 9 жыл бұрын
Erik Larson true, but still I just gave answer on Banana's comment thats saying skyrim comes close to these graphics from this UE4 Cave example. to my opinion its not close.
@Serygalacaffeine
@Serygalacaffeine 9 жыл бұрын
MultiMariokarter depends, I've seen some decent shader mods that scratch on UE4 level... tis' but a scratch though ;)
@notVinodRodrigo
@notVinodRodrigo 9 жыл бұрын
man you should get millions of subscribers! and get Verified good luck man!
@AngryBO2Gamer
@AngryBO2Gamer 9 жыл бұрын
Are you for hire? lol... Great work, I've seen a few of your videos, and they are all great, do you just think of what to do as you go? Do you have a model you base these off of?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
AngryGamerTV At this time I am currently not for hire no :) I usually spend a bit of time looking up reference pics to find something that inspires me then from there I get an image in my head as to what I want to create and go about creating that image. At times it changes from what I first imagine but often times it remains pretty close.
@AngryBO2Gamer
@AngryBO2Gamer 9 жыл бұрын
evilmrfrank Well, they all look great, do you have any sort of special experience or training? Any books or classes?
@ravishogre8682
@ravishogre8682 9 жыл бұрын
evilmrfrank your videos are great man, whats your pc cpecs??
@coutwiliam846
@coutwiliam846 9 жыл бұрын
Uau. Excelent!
@nsanegaming5425
@nsanegaming5425 9 жыл бұрын
For someone like me that likes to see results fast, I may actually get into this. I have some engine and level design experience but little coding experience. Looks like I can perfect my hobby with this after a while. Watching all these videos got me pumped
@fullfunk
@fullfunk 9 жыл бұрын
very nice now i want to see you do a waterfall scene...
@Phrosen1
@Phrosen1 9 жыл бұрын
I wanted the see the final product in-game. Like you walking around looking at the cave from different angles.
@josipsemuga9657
@josipsemuga9657 8 жыл бұрын
Hey, which pack did you use from Epic games, im trying to do same thing but can't find assets.
@olivergashi4721
@olivergashi4721 7 жыл бұрын
The particle effects template
@RatherFast
@RatherFast 10 жыл бұрын
Nice stuff, tried to replicate it but the lighting was all messed up. Oh congrats on winning the chivalry medieval warfare competition!
@evilmrfrank
@evilmrfrank 10 жыл бұрын
Thanks!! :)
@michaelodetola
@michaelodetola 9 жыл бұрын
evilmrfrank Do you have a contact email?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Yes, it is evilmrfrank at yahoo.com
@proflooney
@proflooney 4 жыл бұрын
totally amazing only tutorial I have seen for a really nice cave I been needing to learn to do for a cinemegrapohic landscape. which asset pack did the cave rocks come from?
@egnogra
@egnogra 4 жыл бұрын
yeah which asset pack did the rocks came from?
@leonchristin4254
@leonchristin4254 9 жыл бұрын
Creating games is just like a game today!
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Just as fun as one for sure :)
@Darkwalker9000
@Darkwalker9000 8 жыл бұрын
good video and excellent scene man is amazing!!! Which is the name of the first soundtrack?
@zubairsaifi5850
@zubairsaifi5850 6 жыл бұрын
OMG excellent, can you point me where can I find that water shader on marketplace?
@MightyPacifist
@MightyPacifist 7 жыл бұрын
where you find the rocks and stuff?
@alyssariemer3300
@alyssariemer3300 6 жыл бұрын
MightyPacifist I believe all his assets are from the Epic Games marketplace. Theyre all free (I think) there's some paid ones. But everything Epic games puts out is free.
@dankjeenyus
@dankjeenyus 9 жыл бұрын
Awesome stuff man, another quick question. I also have subscribed to epics unreal 4 engine, yet I don't have all those materials and extra stock meshes that come with the engine like you do. All mine came with is a few basic tables and little props, any idea why?
@Martegames0
@Martegames0 9 жыл бұрын
Dude, can you make tutirials about this, I really want to learn some stuff about game development and level design.
@Martegames0
@Martegames0 9 жыл бұрын
*tutorials
@johnpeoplefox
@johnpeoplefox 8 жыл бұрын
+† XonXon™ Everything he did there is pretty easy. Get zbrush or mudbox , a program called meshlab, and maya or 3dsmax for making the grass and trees. Finally pirate or buy yourself photoshop 5+ (any earlier version is not worth getting) Look up tutorials on sculpting rocks, making trees, and creating textures and making foliage and your good to go. He sculpted the landscape himself so you don't have to worry about realistic landscape. Sculpting and lighting will be the fastest part of a simple nature scene like this.
@Carnageloser7
@Carnageloser7 8 жыл бұрын
+The WHITE WOLFF I appreciate your information.
@chikingames
@chikingames 9 жыл бұрын
l love your videos, they're all really great. I was just wondering, you state in the description that all assets were made by Epic Games, where did you get them from? I only see the one rock in the sample assets, I would love to be able to use a more extensive library of models and materials like you have.
@evilmrfrank
@evilmrfrank 9 жыл бұрын
You can find these assets as well as a lot of others under the learn tab in the Epic Games launcher
@antoinegonzalez787
@antoinegonzalez787 9 жыл бұрын
Hi +evilmrfrank, could you put a link to download props/materials used in your videos in the description when they're free ? I'd like to start using UE4 to create landscapes and scenes (not to actualy make a game, just graphical level design), but I am really begginer andI have no idea where to find content for free. Also if you have any tip or landscape tutorial I'd be happy to hear it :) Awesome work you do, keep going :)
@raybbo
@raybbo 9 жыл бұрын
All the rocks, tree's and mountains and stuff. Do they come with the ue kit? if so i'd like to give it a try aswell
@evilmrfrank
@evilmrfrank 9 жыл бұрын
They do all come with the kit along with a lot more. The only piece that did not come with the kit is the tree, that came from speedtree. If you do get into Unreal Engine 4 all of the assets except for the tree can be found by downloading the free cave effects demo on the Unreal Engine marketplace
@AlterNateHeaDacHe
@AlterNateHeaDacHe 9 жыл бұрын
I can't find the intro theme in UT2004, do you know the name? It is absolutely amazing
@nielsdecker5669
@nielsdecker5669 9 жыл бұрын
Damm dude, your goddamn GOOD (angrygrandpa style) did you buy like nature things (idk what the name of it is) because i want to have trees and grass but i dont have them
@CyberWolf755
@CyberWolf755 9 жыл бұрын
This is a suggestion, but you could change the camera exposure and redo the lighting. You can make a cool wallpaper out of it :D
@RobSteptoe
@RobSteptoe 8 жыл бұрын
Wow. that was a lot of work for just 4 seconds of footage at the end!
@DeGameManiak
@DeGameManiak 8 жыл бұрын
its not all about that.
@onokas
@onokas 9 жыл бұрын
Really awesome scene. Thanks for uploading! I'm new to Unreal Engine, so here's a noob question: You place lots of mesh objects where they overlap each other (like rocks intersecting with each other, etc). Does having these hidden polygons in the scene affect the overall performance at run time, or does the unreal engine not worry about them if they are hidden?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Unreal Engine will render the entire mesh even if a small corner of the mesh is visible. It is pretty common practice to have meshes overlap with hidden polys but as long as your not going crazy with it its not something that will have a very noticeable effect on performance.
@onokas
@onokas 9 жыл бұрын
good to know, thanks.
@PHOBIAx57x
@PHOBIAx57x 9 жыл бұрын
Is there anyway to make a determined path benchmark with UE4? Like unigine valley or the elemental demo where the camera flys around your level for the player and they can't control it. I'd love to make my own benchmark scene like Valley.
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Riley Nelson Yes, that is extremely easy to do in UE4. Your going to want to look into the matinee tools in Unreal
@christianlandmann9759
@christianlandmann9759 9 жыл бұрын
I just started to learn UE but please tell me how did you learn all this? Seems hard to me :)
@ClosetPlatypus
@ClosetPlatypus 9 жыл бұрын
Nice! Which assets did you use to create this?
@whyusaltycuh
@whyusaltycuh 7 жыл бұрын
is there a way to make a custom form of development like off of halo reach where u could make a map so u dont have that confuseing cluster fuck around your screan??
@3ddominator
@3ddominator 9 жыл бұрын
great scene! what is the material you are using for the water? is it one of the marketplace ones?
@evilmrfrank
@evilmrfrank 8 жыл бұрын
+x y You can actually find the material for this water under the Cave Effects demo which can be found for free under the learn tab in the Epic Games Launcher.
@alpieelviscanon1217
@alpieelviscanon1217 7 жыл бұрын
May I ask where did you get the cave rocks assets? I mean what's the name package made by epic games?
@astralboy
@astralboy 9 жыл бұрын
thanks for the vid......how much prior experience did you have on working with the engine?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
I've been using Unreal Engine since 2001
@Banthor
@Banthor 9 жыл бұрын
Where did you get the assets from? Did you buy them or get them off of the internet somewhere?
@13th_Shots
@13th_Shots 9 жыл бұрын
Could you pleasse make a walkthrough or a tutorial !?? this is amazing :0
@ale92cr
@ale92cr 9 жыл бұрын
Why did you overlay 3d objects?, Does it make slow and heavy the simulation on the engine?
@voltywolty
@voltywolty 7 жыл бұрын
Is there a download? I want to try it out and use this in my game!
@daudmichael4690
@daudmichael4690 9 жыл бұрын
can you do some tutorials on how to create scene using unreal engine?
@naturesfunk
@naturesfunk 9 жыл бұрын
Hey, how did you get all the assets, for some reason whenever I load a new map I have nothing in my content browser. Not even the default meshes.
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Sorry for the late response! The assets all came from the free cave effects demo released on the marketplace by Epic Games. You may have selected the option when creating a new project to create a blank project or to not install starter content. You may also want to check the filters in the content browser or check the view options at the bottom right of the content browser as those settings can sometimes hide meshes or other objects in the content browser.
@derpherp6798
@derpherp6798 9 жыл бұрын
Looks really impressive! But isn't it very bad for performance if you have so many invisible faces because you intersected so many rock models? Or does UE4 optimize that somehow?
@bbuc13
@bbuc13 9 жыл бұрын
Quick question. I just started using UE the other day, and while I find it extremely interesting, I was wondering what the deal is in using these art assets in a game or video. Am I allowed to use them in a project that I create and then market said project, or would everything need to be made from scratch? Thanks
@evilmrfrank
@evilmrfrank 9 жыл бұрын
bbuc13 Yes you are allowed to use these assets in a commercial project.
@bbuc13
@bbuc13 9 жыл бұрын
evilmrfrank Thank you very much!
@dimoronen
@dimoronen 9 жыл бұрын
Could you explain how you made that water? I am having a lot of trouble making transparent water that still reflects but this looks great.
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Just open up the Cave Effects demo that Epic Games released for free a while back, the water was taken out of there. They basically use two sheets of water, a transparent one that doesn't reflect, and an opaque water below that that reflects.
@dimoronen
@dimoronen 9 жыл бұрын
evilmrfrank Ah alright, thanks. :)
@Banchuba
@Banchuba 9 жыл бұрын
Can a beginner do this too in UE or do i need code or learn alot to rebuild this? Sure it needs time, but also coding?
@andreaseichert2553
@andreaseichert2553 9 жыл бұрын
It doesn't take really much time to learn doing this (no coding at all if you don't need complex game mechanics). You need to have good models ofc and have an eye for placing them right (or good concept art/references). Also you should have a feeling for lightning a scene. So all in all it's propably more artistic stuff than techniques.
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Yea, learning the tools is relatively easy, especially with all of the documentation out now.
@musiclova21
@musiclova21 9 жыл бұрын
The blueprint system in UE4 just about completely negates the need to be proficient in C++. It is still helpful though to have a good understanding of 3D art core concepts. Knowledge of basic physics and some advanced math doesn't hurt either. Still, there's a good amount of tutorials on Epics KZbin channel to get a beginner going.
@TheMrbiggs
@TheMrbiggs 9 жыл бұрын
You need to learn, ALOT but not that much coding, even though it's kind of useful
@NicolasSilvaVasault
@NicolasSilvaVasault 9 жыл бұрын
is all about references, pictures, other games, etc
@WellPlayedGamer
@WellPlayedGamer 9 жыл бұрын
If I wanna create assets like trees, mountain barriers, is it possible to create in engine itself or should I use software's such as maya ?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
You should probably go with Maya, the mountains you can create using the landscape tool in editor though. The trees you can make in maya but there is also an awesome tool to help with making trees called SpeedTree that is definitely worth looking into.
@WellPlayedGamer
@WellPlayedGamer 9 жыл бұрын
Okay thanks for the info :)
@meeww8912
@meeww8912 8 жыл бұрын
Do you purchase the assets or make them yourself? Or something else?
@cretzsf
@cretzsf 9 жыл бұрын
the folder "Environment" in the ue4 is igual ue3
@lauch8844
@lauch8844 8 жыл бұрын
whats the size of your textures ? are they tilled ?
@gipro1
@gipro1 10 жыл бұрын
Subbed.
@SimpleCookiee
@SimpleCookiee 9 жыл бұрын
Did you purchase the art assets or are they for free? Where can I find them?
@jashelps
@jashelps 9 жыл бұрын
Nice, I tried to do simmilar things in cryeninge 3 but the engine is just to limiting. Especially when writing some code. Is unreal engine 4 an easy to start engine or not? I have tried UE3 and its was pretty doable.
@evilmrfrank
@evilmrfrank 9 жыл бұрын
jashelps If you are familiar with game engines it should be very easy to make the move to UE4
@jashelps
@jashelps 9 жыл бұрын
Ok I will try it out this vacation. I have tried unity 5 already and I like it. I have tried UE4 for about an hour and so far it has the functions I like about unity and cryenigne I still need to find the spletmapfunction or an add-on for it and I'm sold.
@Zetrominator
@Zetrominator 10 жыл бұрын
Awesome. What was being done around the 3:00 mark? Edit: You're videos are pretty amazing, subscribed! Hoping you continue to upload :)
@evilmrfrank
@evilmrfrank 10 жыл бұрын
I was trying to stick some roots in that were poking through the rocks but it was a little difficult to get in the right spot because the pivots on that mesh were so far off XD
@Discipol
@Discipol 10 жыл бұрын
evilmrfrank This is fantastic! Any chance you can put a download link to the sources? I love your lighting!
@SinglyPringly
@SinglyPringly 9 жыл бұрын
Where did you learn the program if I may ask?
@migtylp4395
@migtylp4395 9 жыл бұрын
Hey there is no cave effect demo anymore or cant i just see it? Goto Learn on UE4 Right?
@migtylp4395
@migtylp4395 9 жыл бұрын
Thx found it allready Particle Effects iam so dumb sry
@smidge146
@smidge146 9 жыл бұрын
I'm researching game engines, would Unreal engine be a good engine to do a game that's purely set indoors?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
Yes! If anything Unreal Engine 4 is amazing at indoor stuff
@jens2481
@jens2481 7 жыл бұрын
Hey i was browsing unreal tutorials and came across this video, nice job! But judging my your bame, isn't it you who made The Center for ark?
@evilmrfrank
@evilmrfrank 7 жыл бұрын
Yes that is me :)
@jurovillafuerte7452
@jurovillafuerte7452 9 жыл бұрын
Where did you get the mountain assets?
@jorari71
@jorari71 6 жыл бұрын
Where did you find this mountains already generated?
@andrewswiderski8811
@andrewswiderski8811 7 жыл бұрын
Nice job, dude! How much GB of RAM is needed to optimal, easy working at UE4?
@evilmrfrank
@evilmrfrank 7 жыл бұрын
It mostly comes down to what kind of stuff your doing in UE4. If your making a mobile game with low end graphics you could probably get away with only 8 gigs but I wouldn't suggest any less than 16, 32+ is optimal
@adkieboom1380
@adkieboom1380 8 жыл бұрын
how do you get all those rocks and stuff
@The091266
@The091266 9 жыл бұрын
Where did you find the models/assets that you use in this video? i cannot find them. Is it a marketplace thing? Sorry bad eng
@evilmrfrank
@evilmrfrank 9 жыл бұрын
The assets used in this video were from the Unreal Marketplace under cave effects demo. They may have been moved under the learn tab.
@The091266
@The091266 9 жыл бұрын
evilmrfrank Thanks :D
@k3mpx
@k3mpx 9 жыл бұрын
Were all the materials and everything free? Or did you need to buy them?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
All of the assets here were free from the cave effects demo that Epic Games released a while back. Also the tree is from speedtree
@KyleFN
@KyleFN 10 жыл бұрын
Nice! I really need to put down Unity for a bit and pick up UE 4 and start monkeying with it. One quick question... What were you "painting" onto the cave walls?
@CrushaKRool
@CrushaKRool 10 жыл бұрын
I think the Material of those rock meshes interpolates between different textures depending on the vertex color. So he was probably painting the vertices to get some different textures (mossy, etc.) blended in there.
@KyleFN
@KyleFN 9 жыл бұрын
It goes so fast I didn't see him do any brush selection, so I wasn't sure. So it was some sort of automated blending of textures between meshes? Interesting. One thing though, and maybe we have different definitions here, but I'm confused. Did you mean to say faces, instead of vertices? Faces can be painted as they have dimensions, vertices are a single point in 3D space that comprise no physical dimensions. They're just markers for points in space...??? I'm guessing you meant to say faces, unless I'm totally misunderstanding you.
@KyleFN
@KyleFN 9 жыл бұрын
JohnHackfresse baller ... I'm in college so I've been trying to be cheap, but I may have to break down and shell out for it. Since I'm in school for Video Game Design the college keeps promising us UE4 on the Game Lab computers so I've been holding out. But because of some weirdness in the way they do Unreal licensing my college hasn't been able to acquire licenses yet, and I'm getting impatient. :D
@CrushaKRool
@CrushaKRool 9 жыл бұрын
***** Vertex Painting basically stores color data (a vector with 4 float values) with every vertex of the mesh. The Material can then access these values. I am not too deep in that subject myself, so I hope I can explain it somewhat correctly: in the world of shader programming, you can distinguish between the vertex shader pass and the fragment/pixel shader pass of rendering. The vertex shader function is called for every vertex of a mesh and gets some data about that vertex passed as argument. It can modify the visual location of geometry that way. And it can also store that vertex data temporarily to pass it on to the fragment shader, so it can work with that. The fragment shader is called for every single pixel of a face that is supposed to be rendered on the screen. Now the question would be of course: if the vertex shader only got called for each vertex, then the data that it stored for use in the fragment shader can't really be accurate enough, since there are a lot more pixels to be rendered than there are vertices on a mesh and the pixels are in-between the actual vertices, right? The neat thing is that the fragment shader automatically interpolates the values that got stored by the vertex shader depending on the distance of the pixel to the respective vertices that make up the face of that pixel, as well as the data that got stored for each of these vertices. Example: if you painted one vertex white and left the other two black, then you still would get a grayscale that goes from white to black the further the pixel is away from that white vertex. You basically get the full color range and only need to store color information for three vertices per face, rather than per texel if you were to use actual texture painting. :) (That was probably a pretty naive explanation because modern shaders programs use something like a surface shader instead of vertex and fragment because the latter don't really support complex lighting information, as far as I know. But it's probably enough to get a vague understanding. Thanks to the Material Editor, we don't really need to know the details.)
@SwitchMaxFX
@SwitchMaxFX 9 жыл бұрын
questions, what were you doing for 1:22?
@evilmrfrank
@evilmrfrank 9 жыл бұрын
I was painting the mesh to see what color painted what
@user-zp9jy2vw1d
@user-zp9jy2vw1d 7 жыл бұрын
Where there used material
@joshuarocks337
@joshuarocks337 9 жыл бұрын
Where can I begin to learn and start making scenes like this on my own? I'm 18 and really want to be able to create beautiful digital designs but don't have the first idea where to start. I've made featured levels for games like Trials and Farcry but the level creators are far too basic for me to actually learn anything or give me anything to make a career out of. Just help with the first step! I'm open to anyone's help. Thanks, Joshua.
@hepzibah4573
@hepzibah4573 9 жыл бұрын
Joshua Richardson Everything used in this is ready made. Just download the free unreal engine and download all those assets(free) and use them to create the levels. The beauty of your levels will improve with experience.
@herrfrohlich3264
@herrfrohlich3264 9 жыл бұрын
Could you sir, make some nature related maps for ut4 please?
@havocyasoki7931
@havocyasoki7931 9 жыл бұрын
I am starting to wonder why game graphics are so late in attempt to be as good as our realistic animation and modeling industries. I'm guessing there just aren't many computers that can handle anything such as that. It probably would take a super computer to build an entire game with that level of graphics.
@havocyasoki7931
@havocyasoki7931 9 жыл бұрын
Alexandre Borela Ah. I see.
@Bandito1312
@Bandito1312 9 жыл бұрын
How long time did dis take to make? like, without speedup. :)
@evilmrfrank
@evilmrfrank 9 жыл бұрын
A little less than 2 hours.
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