Creating a UTOPIA in OpenTTD - Ep. 5

  Рет қаралды 2,833

ChuggersLR

ChuggersLR

Күн бұрын

Пікірлер: 20
@ChuggersLR
@ChuggersLR 8 ай бұрын
Audio bugs at 14:32 for a couple seconds, no idea why. No dialogue was hurt in the process.
@MBrauny12
@MBrauny12 8 ай бұрын
great montage. rest in peace wendingham
@DiamondKingStudios
@DiamondKingStudios 6 ай бұрын
When extra space is needed: [Third Impact begins]
@ichcool91
@ichcool91 6 ай бұрын
Thanks for labelling in and out connections in post :) it really helps beginners like me understand what is going on when building/changing junctions
@arsn1515
@arsn1515 9 ай бұрын
Please continue this series forever 🙏🙏🙏 love your style!
@Gil-games
@Gil-games 9 ай бұрын
That's how my let's plays would look like, if I were funny 😅
@eyesore8555
@eyesore8555 8 ай бұрын
im in LOVE with your openttd series!!!
@endelo7533
@endelo7533 8 ай бұрын
14:34 nice merger 👍🏿
@Karugimc
@Karugimc 9 ай бұрын
The intro read always feels like breathing. I really like breathing.
@TheLoneWolfling
@TheLoneWolfling 6 ай бұрын
FYI: there's a very close analogy between track junctions and Factorio belt balancers. A lot of the research can be easily mapped back and forth - for instance, the notion of throughput-unlimited balancers. Splitting every incoming lane into one lane for every outgoing lane works, but gets space-inefficient for larger junctions. You can do better by selectively merging beforehand.
@ChuggersLR
@ChuggersLR 6 ай бұрын
When it comes to anything over 2 lanes, I do like to combine the split lanes into less than the amount of incoming/outgoing lanes, it does save a lot of space, especially if you know which directions trains are using the most. Factorio belts are an interesting analogy for sure, I was wondering how I could emulate them directly, like one network per resource, in the same way belts would usually have one or sometimes two resources. I guess this network is like a sushi belt, since all resources share the same rails, kinda weird to think about haha
@El-Burrito
@El-Burrito 5 ай бұрын
Lugnuts is really great
@trunk_slamchest
@trunk_slamchest 6 ай бұрын
man, forgot how hard that sc3k and sc4 sountrack slaps. think you could add sims1 build and buy menu music and it wouldnt sound out of place.
@Dextrian1
@Dextrian1 4 ай бұрын
Sim city 4 music?
@funnyguy3D
@funnyguy3D 8 ай бұрын
have you considered an SC4 playthrough?
@ChuggersLR
@ChuggersLR 8 ай бұрын
Maybe at some point, definitely my favorite city builder. Would have to get re-acquainted with it first though, haven't played in a long time
@Gil-games
@Gil-games 9 ай бұрын
So how do you make those sliding shots? Don't tell me with arrow keys. But this episode gave me a great idea for a new vid, thx 😊
@ChuggersLR
@ChuggersLR 9 ай бұрын
I do use the arrow keys haha, its the only way I could figure to pan around while hiding the mouse. I know the C key can also pan around but you can't hide the cursor. Arrow key movement speed also scales with zoom, it works quite well for zoomed in scrolls.
@Gil-games
@Gil-games 9 ай бұрын
@@ChuggersLR if I try that, it lags as hell, everything gets choppy.
@ChuggersLR
@ChuggersLR 9 ай бұрын
@@Gil-games Have you tried setting "Smooth viewport scrolling" on in settings? Besides that I'm really not sure
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