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Sort of a sequel to the "Evil" Paper Mario cartridge :)
What if games had an "Impossible" difficulty setting? I'm not talking about difficult bosses or tight platforming segments, I mean solving some puzzles! A bit of creativity combined with glitches allows us to make our own puzzles in Paper Mario - but just how difficult can we make them? The answer: theoretically impossible!
Technically speaking, these are softlocks tied to save files. To retain the "puzzle" fantasy behind this video, we are sticking with softlocks that allow the player to move around and interact with the world, only to find they cannot progress the game's story. Ever. There are enough of these puzzle softlocks at our disposal to do a unique impossible puzzle for all four game saves on a single cartridge.
For a written explanation of these file softlocks, head here! I recommend watching the video first though. I was going to add it in the description here, but KZbin says it was too long...
• pastebin.com/3FEmwqya
File 1: Castle Basement Softlock
Developed by: r0bd0g, Stryder7x, & Bonecrusher1022
File 2: Flood Room Softlock
Developed by: Rainchus & Malleo
File 3: Swallowing the Castle Key
Developed by: r0bd0g & Stryder7x
File 4: Goompa Limitations
Developed by: Exylophone & Stryder7x
I recommend giving these guys a follow for their work on the Paper Mario games!
• Bonecrusher1022: kzbin.info
• r0bd0g: kzbin.infofeatured
• Rainchus: kzbin.info/door/wPc3Y85LTnDahd_WX0ST8g
• Malleo: kzbin.info
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: Stryder7x
• Twitter: Stryder7x
• Twitch: twitch.tv/Stryder7x
Video intro and border designed by TheSneakySpy:
• KZbin: kzbin.info
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.