I can't believe how useful this video actually is! Thank you guys!
@nojavi8821 Жыл бұрын
Спасибо за видео! Ждём продолжение! Обещаю жирный репост)
@Annatar0 Жыл бұрын
its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.
@sirinepeace9086 Жыл бұрын
just amazing
@hiredgunsg61782 жыл бұрын
This is a wealth of information but If you ever make a course on clean topology, I'd buy it right away!
@CrazyJesusDude Жыл бұрын
one thing we all must do, TAKE ACTION!
@rupertenberg66944 жыл бұрын
Amazing video. Super clean, precise and logical. Nice to see these detail tips and tricks!
@RogerAdams-art4 жыл бұрын
I had no idea what "adapt" did. Thanks for the video!
@MayankKumar-nc1rq3 жыл бұрын
My life just got a little happy after this....
@someone-else-20243 жыл бұрын
learned some very useful tips
@croswalk45832 жыл бұрын
This is magic
@graemeh63454 жыл бұрын
Very cool workflow. Thanks for sharing!
@bencoomer20004 жыл бұрын
Wow. Like 4 things I needed. Thank you!
@janspaperheart3 жыл бұрын
great video!! thanks stephen
@toddlawrimore35774 жыл бұрын
Nice. It's great to see other peoples workflows. Thank you for sharing.
@leongponce4 жыл бұрын
Man I´m so glad to see this. I´ve been using that same worflow and glad I´m could learned a o couple of extra steps to improve on it.
@crysllee4 жыл бұрын
Thanks Stephen!!!!
@narutoninetails94 жыл бұрын
The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.
@cozza3583 ай бұрын
How’re you smoothing/relaxing the polys without altering the form?? Usually if I were to try smooth a rounded surface like this, it would begin to slowly deflate and flatten the curve. 😅
@TheHamt3 жыл бұрын
amazing, thanks so much!
@joshua42777 Жыл бұрын
Thnaks for sharing when I get the $$ I might subscribe for zbrush
@summerlee67243 жыл бұрын
thank you for useful tips!!
@Arvolve3 жыл бұрын
Love it! Great workflow, thanks for sharing!
@Apiovani4 жыл бұрын
Amazing tips!!!
@vinzvita84 жыл бұрын
Thank u this is all i need
@avtpro4 жыл бұрын
Nice and clean. Thanks.
@saschasteenaart75894 жыл бұрын
Hey stop reading my mind! .. Okay i'll forgive you this time because this was exactly what i was looking for.
@David0gden4 жыл бұрын
I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!! BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?
@sansevieriavietnam4 жыл бұрын
Thank you, pro
@dominiekdr4 жыл бұрын
Awesome! Thank you for sharing thata workflow! =D
@ShelLuser4 жыл бұрын
If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...
@PropheticGamesProductions4 жыл бұрын
Very usefull but, how do you make appear this window at 4:12 and 6:42 please ?
@khomatech04 жыл бұрын
hold space bar
@ntxdgo46273 жыл бұрын
monster!
@nickchrys55274 жыл бұрын
teach me more master ! ! !
@TheKevphil4 жыл бұрын
You should do a tut for your robot fish! You might even *_sell_* the sucker on Gunroad. Cheap, of course! ;)
@iCamSkiEz4 жыл бұрын
at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?
@Vladimir-sr8dl4 жыл бұрын
D for smooth preview. Shift+D to go back. Same as for moving up and down subdivision levels. It's also "Dynamic Subdiv" button in Geometry tab.
@Art_9114 жыл бұрын
Well that was out of my league LOL, but good tips and insight.
@christopherstapleton14593 жыл бұрын
Why is it important to have clean topology?
@thivolan3d13 күн бұрын
You probably have the answer by now but for anyone curious: Clean topo is easier to work with (smoothing, welding, rigging etc) and creates better looking/ more workable models when subdivided. Also if you use a certain standard then everyone can understand it as opposed randomly having lines and cuts everywhere. Think of it as a paradigm for smoother workflow...
@mezimforte79boribay79 Жыл бұрын
great content. but why do the developers ignore disabled people who only have one hand. My suggestion is to let the author of the channel try to do it all with one hand. Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once
@creativestudios3d2 жыл бұрын
I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.
@phantomapprentice67494 жыл бұрын
Or we create that stuff in Blender in 2 minutes and use GoB ... seriously that time spent on doing that small vents using poly circles was absurd.
@mariorad5294 жыл бұрын
Yeah, he spent 30 seconds...such time wasted! Calm your blender butt drama queen.
@thivolan3d13 күн бұрын
Thats true but knowing these functions can certainly help instead of going back and forth all the time... But yes for this particular model i would have just used blender