Creating Complex Materials for Games in Substance Designer With Kat Tamburello

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The Gnomon Workshop

The Gnomon Workshop

Жыл бұрын

This tutorial provides the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Learn how to gather proper references and preplan a material graph, how to create dirt and cobblestones, and learn about the importance of consistent metrics, including establishing height scale, texel density, and consistent scale across a project.
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