Hello Guys, i am glad to present you my second video, Subscribe for more content !
Пікірлер: 28
@NightVisionOfficial7 күн бұрын
Wow! I did basically the same thing, I made magma basically, tho this looks way better ❤
@juhada2 жыл бұрын
I love how efficient this setup is. That's the most elegant part, simple and great looking! Egyszeru es nagyszeru, bravo!
@csabikalanyos16072 жыл бұрын
Köszönöm !
@DannyLrsn2 жыл бұрын
Nice and simple tutorial! Love that you spent time trying to find a fast way to do it!
@Tompio2 жыл бұрын
Nicely explained, a beautiful material created in so few nodes. Waiting for more videos!
@csabikalanyos16072 жыл бұрын
Thank you ! I have some more coming up.
@sassuskrassus3166 Жыл бұрын
that are exactly those Videos we need thanks for the video!
@lazymouse69762 жыл бұрын
Very simple to understand.....👌
@dirkrider5448 Жыл бұрын
This looks great! thank you for this
@jaroslavgrafskiy5458 Жыл бұрын
Thanks a lot for this wonderful tutorial!
@Ro3D_DigitalInsights Жыл бұрын
Very Cool!
@shadwnchen8361 Жыл бұрын
thanks for the sharing .awesome!!
@bobikjuchka Жыл бұрын
Brilliant!
@luisgoler1700 Жыл бұрын
Buen trabajo! se ve hermoso
@adarshwhynot Жыл бұрын
really helpful video thanks a lot!!!
@yograjmalviya4242 жыл бұрын
Thank you so much for the tutorial brother, susbcribed.
@danielmontoyagomez63812 жыл бұрын
Thanks! . You are amazing
@csabikalanyos16072 жыл бұрын
Thanks ! More videos coming up !
@peter4862 жыл бұрын
if you want real glow, dosent t better to use spec workflow? i dont know just asking.
@otreum25 Жыл бұрын
Such an awesome texture and super helpful video, and good to see a more realistic Pahoehoe style of lava! I followed what you did, the best I could, but I found that in your 3D view, the ambient occlusion seems to be really strong, and I couldn't get the same result. This was especially noticeable at 2:56 The little detail holes from the noise were fairly flat, barely doing anything to the texture. I also noticed this in earlier steps, the contrast of your 3d View just seemed way better than what mine was showing, so I thought I was doing something wrong. What are the settings in your 3D view? I have my tesselation scale set to 10, but I'm wondering if you've got yours set higher. Anyway, thank you so much for showing how you made the lava. I had been trying to make my own lava, and while I got decent results, this definitely is a much nicer, and neater solution than what I could create. You are awesome! :D
@csabikalanyos1607 Жыл бұрын
Hi, i appreciate your words ! I think the Height Depth at the ambient occlusion is set to 0.3 instead of 0.1, As for the tesselation scale...i am not sure, that resets everytime you start designer, anyway...the final look is given in Marmoset toolbag, that's where you define the scale of your mesh if you were to present it. Hope it helps !
@otreum25 Жыл бұрын
@@csabikalanyos1607 Thank you for the quick reply! This has been super helpful, thank you! 🤘
@dael0123456787 ай бұрын
how did you get the emissive nod? i tried finding it and couldnt found it
@skullnay_13092 жыл бұрын
Hello, how did you set up your 3d view?
@csabikalanyos16072 жыл бұрын
Hi, you can just resize and move your 2D and 3D windows from the corner, or what do you mean ?
@Dorizzdt2 жыл бұрын
@@csabikalanyos1607 I think the question is how did you setup your preview to show the 3d tessellation etc. As if you start cold with substance designer you obviously wont have this setting in place. I think the tutorials could also cover off the last nodes and minor things like this as it would definitely round out the confusion.