🤖 DISCORD FOR 🎨COLOR PALLETE, 🫂COMMUNITY, 🧊MODELS , AND 🆘HELP: discord.gg/N7QeJtXnpc ||||||||| 🕸OUR WEBSITE FOR CODE: gloomcraft.site/ContentHolder/CCENIUENN/CCENIUENN.html
@ShadyVr22 ай бұрын
the link is not working
@GloomCraftR12 ай бұрын
@@ShadyVr2 Try refreshing it
@ShadyVr22 ай бұрын
@@GloomCraftR1 still not working for the code
@ShadyVr22 ай бұрын
@@GloomCraftR1 could you maybe paste the code here
@no1preston1459Ай бұрын
Were do I get models
@shootemupgaming54182 ай бұрын
WOW thanks I have been working on this for 3 days and found your video copy code was the best idea ever got my sub and I don't sub to many but you got it.
@BenPen26 күн бұрын
Amazing tutorial, looking a lot into NPC's rn and not much out there, really appreciate this!
@nashbuster29522 ай бұрын
Thank you for this!
@rishabhsharma21793 ай бұрын
Goat Is back !!
@ZuriFortnite3 ай бұрын
This will be useful for my l4d project! And others
@VerseifyIO2 ай бұрын
great tutorial!!
@adamdejardinier3563 ай бұрын
Opera 💖
@AslamVFX19 күн бұрын
error in my verse unknowm identifier "var Attack1 : animation_sequence = SkeletonAttack" anyone help me
@u.i.kakashi18 күн бұрын
You prob need to change “skeletonattack” to the name of the animation you imported. Also add the name of the folder if it’s in one
@GloomCraftR116 күн бұрын
Thanks for helping out!
@babyfox2052 ай бұрын
good job with the damage distance check, so it will not be damaging when player already ran away 👍 nice. how do you spawn a dynamic VFX on elimination? do you make VFX editables on the class and assign their types upfront and then use SpawnParticleSystem? or can create vfx dynamically without assigning them to editable array or putting into scene?
@GloomCraftR12 ай бұрын
Are you trying to make it so there is a custom particle on the skeleton when it dies?
@babyfox2052 ай бұрын
@@GloomCraftR1 yup, a custom Niagara based vfx
@AggressiveSpartanАй бұрын
Nice video my npc is working now but still have problem when i have gear attached in Blueprint to sockets my weapon and armor is buged and stay verticaly in midle of npc and not following animation. Also when i want to use combo attack instead of simple attack i need to hit player everysingle time my guy do --> 3 spins and in everyspin hi hits a player or maybe will be good to do like 2.5sec damage per tick instead of hit. Is this posible to fix somehow ?
@kamalprime21 күн бұрын
THANK YOU SOO MUCH!!! ITS WORKING. One Question how do I add sound to the enemy?
@GloomCraftR120 күн бұрын
You can add sound to the enemy by making a audio sound device and making it so whenever the npc does something is plays that sound.
@kamalprime20 күн бұрын
@@GloomCraftR1 thank you soo much
@GloomCraftR120 күн бұрын
@@kamalprime You're welcome
@6ThumbsYT2 ай бұрын
Do you know how to add Audio like footsteps to the NPC ? Like for this Skelton you could add Skelton noises and when he hits you it makes a punch noise. How would you do that ?
@GloomCraftR12 ай бұрын
I believe you need to check if the fortcharacter of the NPC is moving and if so you need to play a sound and for the hit noise you can add that in where the skeleton plays the attack animation (You need to use the audio player device to play audio)
@trace6585Күн бұрын
@@GloomCraftR1 For some reason no devices work when you call them. I tried using audio devices to play and it doesn't play anything. Any ideas?
@Jizaga0572 ай бұрын
Hey, thanks for the tutorial but, how can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?
@GloomCraftR12 ай бұрын
You can add a condition to the tracking script that disables the tracking functionality when the distance exceeds X.
@Jizaga0572 ай бұрын
@@GloomCraftR1 I tried but I didn't succeed, I don't know much how to use see and I haven't been able to solve that detail and I still need that when I make the attack it activates the cinematic device. It is very complicated Verse
@techuser16193 ай бұрын
Thanks for the tutorial! Is there anyway we can add animations for different attacks or even one custom attack animation? Can’t find that anywhere.
@GloomCraftR13 ай бұрын
If you want to create different attack animations what you could do is create a 1-3 random int or something like that and use and if statement to check if it is anyone of those so then randomly it will choose a attack animation
@techuser16193 ай бұрын
@@GloomCraftR1 thanks! Will look into it!
@ytfnjoe2 ай бұрын
I used a spider and came across an issue When I update the " spider_behavior_helper" just below with "Attack1 : animation_sequence = SpiderAttack" the (SpiderAttack) gets an error. Any Idea?
@GloomCraftR12 ай бұрын
Where is your animation located?
@ytfnjoe2 ай бұрын
@GloomCraftR1 "RvB_Zero Content > LowPoly > Spider" And I named the animation Sequence "SpiderAttack"
@GloomCraftR12 ай бұрын
@@ytfnjoe You need to add the names of your folders so like the in the video I did SkeletonNPC.SkeletonAttackAnimation
@ytfnjoe2 ай бұрын
@GloomCraftR1 ya I'm completely lost with this one error. I have Attack1 : animation_sequence = LowPoly.Spider.SpiderAttack And still an error.
@GloomCraftR12 ай бұрын
@@ytfnjoe What is the error it is giving?
@shootemupgaming54182 ай бұрын
How do I make the monster bigger I change it but when I load the game it is back down to normal size.
@GloomCraftR12 ай бұрын
I think you should be able to change the size in the blueprint for the NPC
@shootemupgaming54182 ай бұрын
@@GloomCraftR1 I got it when I import it the asset I change the size to what ever I want it can take a lot of tries and imports to get it right.
@GloomCraftR12 ай бұрын
@@shootemupgaming5418 Oh ok, thanks for letting me know!
@SciPunkАй бұрын
@@shootemupgaming5418 Mind going more into detail? I've tried re-importing with different scale in the custom npcs spawner it has the correct size but when the animations start playing the model becomes smaller
@ygepeUEFN2 ай бұрын
can you do this but for creature spawner
@GloomCraftR12 ай бұрын
I am not so sure but the best way would be this because the way this NPC is created is how epic most likely wants custom NPCS done!
@ygepeUEFN2 ай бұрын
@@GloomCraftR1 okayy thanks
@TranceFuryFamilyGaming3 ай бұрын
FYI Bitdefender is complaining about your code link below.
@GloomCraftR13 ай бұрын
Yeah because for some reason my website isn't detected as being safe, do you know where I could let them recheck it?
@TranceFuryFamilyGaming3 ай бұрын
@@GloomCraftR1 Hah that's really bizarre. Looking at your certificate it says it's issued by Bitdefender? You think since they issued the certificate they would approve it. Oddly enough, get on VPN worked. Wonder what that's all about.
@TranceFuryFamilyGaming3 ай бұрын
@@GloomCraftR1 On a side note, have you gotten this to work with a Fortnite NPC character? I'm working on that now and where you select the attack animation, I wouldn't have one (or it's baked into the character). Maybe the "default behavior" would just take care of it.
@crabbycrabman3 ай бұрын
Pretty cool the only problem is i dont play fortnite lol