Forgot to mention that when extruding the cage 8:00 make sure that the normals are correct, otherwise the binding in the last step won’t happen. Cheers!
@TheClanOfHari5 жыл бұрын
How to check if normals are correct? How do I correct them if they are in wrong position
@BrianLife4 жыл бұрын
Also around 6:54 7:00 , you select the "first point" so root doesn't move when adjusting the curves to not overlaps or intersect each other. I had to slow down the video to see this. Although I still don't know how he is moving the points in a Brush like a manner? can you explain how you are adjusting?
@NazarNoschenko4 жыл бұрын
@@BrianLife For this I enabled proportional edit kzbin.info/www/bejne/nKbHlY2Lq5yAsKM
@BrianLife4 жыл бұрын
@@NazarNoschenko Thank you, yes, this videos helps. One thing, I notice you are de/selecting the first points, (so the roots dont move,) but when I do it and use Proportional editing, it's deselects the points. and everything moves, well, continuous, but basically, I cant keep the First point deselected. I can't seem to keep it so the points are protected from edits. Can you help?
@NazarNoschenko4 жыл бұрын
@@BrianLife After selecting the first roots I hide them by pressing H
@davidcripps30115 жыл бұрын
Does anyone else get excited when they find a new brilliant Blender tutorial creator :-)
@andresiglesias74943 жыл бұрын
dude .. I have a new fav teacher, love it
@dougalmeredith77543 жыл бұрын
For anyone else who got stuck on the mesh deformer part, I fixed it by making a new cube using that instead (after adding more edge loops to it). I don't know what was wrong with the original 'Cage', maybe it had somehting to do with coming from a plane, and I made sure that all the hairs were inside the original cage too. But the new cage which was not made from a plane works perfectly.
@noemialmeida13173 жыл бұрын
Thank you so much! Worked for me too
@peachteas4 жыл бұрын
If anyone had a problem with the mesh deform at 8:00 like me despite your normals being fine and your cage completely surrounding all your hairs, try bump up your precision in the Mesh Deform modifier to 7, it takes a minute or so to calculate, but that's what fixed it for me. YMMV
@valentinaconte86264 жыл бұрын
For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode , inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows doesn't move. Where am I did wrong?
@marikosusie4 жыл бұрын
Thank you so much !
@valentinaconte86264 жыл бұрын
Jack Sofo no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@valentinaconte86264 жыл бұрын
@@Jack-ri1dc no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@squaidinkarts4 жыл бұрын
Thanks a lot
@acyrus40322 жыл бұрын
For those who are having a problem when adding the mesh deform and finding that the mesh isn't moving with the cage, click on the cage and go into edit mode. On the top, you'll see "mesh" alongside the other buttons of the toolbar. Click that, scroll down until you see normals, and then click flip. Now, when you're going to add mesh deform onto the eyebrows and parent the cage, it will work! You should flip the normals for the "plane" too when adding the surface deform and parenting the plane. It should then move in edit mode
@tlilmiztli5 жыл бұрын
This is brilliant and looks so good man. Great even for realistic characters! Can you show some tips how you are making that gorgeous eyelashes too?
@edvinas6434 жыл бұрын
if anybody is still having trouble with the deform modifiers - make sure you are using the MESH deform for eyebrows>cage and the SURFACE deform for cage>controller
@BrianLife3 жыл бұрын
Ive went back to this tutorial so many times. I still cant get it!!! Ugh. I made a Mesh deformer for the Ebrows to the Cage and its Not deforming the cage. ugh... I go into edit mode and nothing happened .
@mazingstudios3 жыл бұрын
You're an absolute boss.... Thanks so much for this!
@AfroditeOhki14 жыл бұрын
Aaaand now I'm using this to make eyelashes too. Amazing. Thank you so much for this tutorial!
@linav40134 жыл бұрын
to solve the problem with binding on 8:20 in my case creating a new cage (I made it from the cube and made it a little bit bigger) helped. и спасибо Вам, Назар, за туториал. от души просто
@rafaeldlmedeiros4 жыл бұрын
thanks
@ErikGreisson4 жыл бұрын
thanks! that did it for me as well
@Tre_Di3 жыл бұрын
Thank you soooo much!
@kokoko65442 жыл бұрын
Thank you!!!!
@3DArabianArtist5 жыл бұрын
welcome back Champ! Huge and cool video, it's actually on time. thanks man
@_casg2 жыл бұрын
Wow this technique so awesome,
@pushpakray82982 жыл бұрын
Woooooooooooooooowwwwwww........mind is blown!!! Boommmmmmmmmm
@RomboutVersluijs5 жыл бұрын
PS this really shows why your characters look so realistic sometimes. The amount of detail you put into them is mindblowing. Great tut man and sharing your knowledge with others!!!
@RomboutVersluijs5 жыл бұрын
HOw does this act with animation and underlaying mesh and possible shape keys?
@RomboutVersluijs5 жыл бұрын
hahaha ahh you showed it as well nice man!!!
@tarisjan5 жыл бұрын
I waited so long for a new tutorial, thank you ❤️
@Solomon_Amoasi9725 жыл бұрын
Good to have you back buddy
@mishainutr2 жыл бұрын
great turtorial, much thanks for this!
@williammiranda22685 жыл бұрын
I'd be amazing a serie of tutorials about character creation, the complete pipeline, Cheers!
@NazarNoschenko5 жыл бұрын
Yeah, it’s my goal eventually!
@Murilogti5 жыл бұрын
Very Nice, thanks for tutorial.
@TFHavingFun5 жыл бұрын
Was waiting for this one. Thank you for making those awesome hair related videos, among other awesome things of course.
@taylahhhh3 жыл бұрын
If some of you have trouble with the mesh deform doesn't pick up the eyebrows, do this simple step.. re-create the cage from cube, no extrude, just subdivide it by using ctrl+R and edit as you see fit, and then up the precision level like 8 or something in mesh deform modifier. Also copying it to new blend just to be safe, at least it worked for me.. Hope it helps!
@bongo101103 жыл бұрын
that worked :)
@tetsuooshima8325 жыл бұрын
Shared ! Genius ! I would have never ever thought of that, thanks a lot !
@ProfessorOfHow5 жыл бұрын
Please... please.... please.... do a tut on how to create realistic human head hairs in eevee in blender 2.8 (including shading). Please, I request. Loving your explaining style.
@E.A.M.5 жыл бұрын
This is genius and perfect! What a great solution!!
@ThreeNugsTall4 жыл бұрын
This is absolutely GOLD! thank you so much for sharing it. 🙏🏾 Also, being greedy, but would love a tutorial on the dreads.
@philmehrart4 жыл бұрын
Great tutorial, I've been trying out Houdini as well but for just getting some quick hair ideation done these workflows are gold. Have a sub sir
@CHETcheteron5 жыл бұрын
Очень интересный способ, и главное не затратный для рендеринга. Автор молодец!
@NixisI5 жыл бұрын
у меня при изменении меша перса меняется только орижин бровь, а вторая тупо зеркалится... хотя сетка и плейн привязана к мешу... что я делаю не так?
@craveleaks81024 жыл бұрын
Amazing work, Nazar. Blender is really amazing.
@uzumakikyubi5 жыл бұрын
So awesome, thanks man this is so cool
@uncleboby59528 ай бұрын
This is awesome! Ive been trying geonodes and particle systems but they dont pan out well for the eyebrows (its much better to draw them yourself) Im exited to try this out.
@rikovladimir86553 жыл бұрын
This is a really great advanced technique I only wish I had a drawing tablet
@nekodificador5 жыл бұрын
Holy sh*t this is awesome.
@hugofurtado25 жыл бұрын
Sensacional. Suas técnicas são fantásticas. Abraço do Brasil.
@GikePeterson Жыл бұрын
Огонь!
@FynnGB3 жыл бұрын
thanks a lot for this tutorial! it gives amazing results!
@3Rton5 жыл бұрын
Simply but very nice. Good tip
@shotsterwsg16104 жыл бұрын
the last few min is mind blowing great job
@MrVanKappen4 жыл бұрын
Wow, great tutorial. Thnx!
@brismith705 жыл бұрын
Nazar...I love this technique...you could use this for mustaches and beards, too. Great job!
@Hellayia3 жыл бұрын
To all those who struggle with the mesh deform step at 8:00, use a lattice instead (you need to create a lattice mesh instead of the "cage" one and then link a lattice modifier to it the same way you would link a mesh deform as he shows in the vid.
@Edifieth3 жыл бұрын
It's kind of working, but the eyebrow shape got all wonky when I parented it.
@Hellayia3 жыл бұрын
@@Edifieth in this specific workaround you should parent both objects (the lattice and the eyebrow mesh) as "object keep transform" and not lattice so that as you say it doesn't deform in a wonky way. It's not the best solution but it's the closest workaround I know atm (since mesh deform modifier has issues in 2.81 and 2.82 in particular)
@Hellayia3 жыл бұрын
I still have to check if this tutorial works fine in 2.9 as well, bc updating could maybe also be a good option instead
@Edifieth3 жыл бұрын
@@Hellayia Thanks for the reply. Meanwhile I tired the original method but this time I converted the curves into Mesh then it worked, I'm super happy.
@Hellayia3 жыл бұрын
@@Edifieth hey I will try that as well ty
@fhunn42404 жыл бұрын
Amazing bros, It's the greatest eyebrows making I ever seen, Can't wait to see your next tutorial.
@reddaneali59974 жыл бұрын
As a Maya user, i'm quite impressed !
@sobreaver5 жыл бұрын
Thank you for this chill AS intellectual feeding WTF moment of splendid simplicity in complex demand.
@DjTasteless5 жыл бұрын
wow! great approach! havent yet thought about it but seems the most clever way to achieve! 1000 thx!
@Staviraa5 жыл бұрын
I admire you and all your work, seriously thank you so much for this kind of tutorials, are really usefull!
@Yudit19995 жыл бұрын
Thank you very much for sharing this man! Useful tips!
@rdores225 жыл бұрын
So cool , it is really helpfulThank You !
@activemotionpictures5 жыл бұрын
Nazar, at 6:25 my head blew. WHAT? Thickness info surviving after a conversion?! Deng! you read a lot or really know your way into the software. Amazing video!
@NazarNoschenko5 жыл бұрын
Thanks! I was also blown away when discovered this feature
@RomboutVersluijs5 жыл бұрын
Actually doesnt really matter. You can simply adjust the bevel. You can also make a custom shape if you like. What is more amazing is that greace pencil is basically vector or vertice painting
@RomboutVersluijs5 жыл бұрын
Not sure what he means by "thickness has been saved"??? It was just vertices, no thickness. He adds it himself by adding a bevel??
@doko30005 жыл бұрын
@@RomboutVersluijs he means the 'thickness' information of the Grease Pencil points survives the Convert to Path operation, becoming the 'radius' of the path points. So when you increase the path bevel, the tips of all strands have a tapering to them, like they did when they were grease pencil strokes, so a taper object isn't necessary.
@RomboutVersluijs5 жыл бұрын
@@doko3000 Indeed, i thought the standard bevel would do that. It like they got a custom bevel shape applied just like a penstroke, thin thick thin
@327eduardo4 жыл бұрын
I love your character !
@JohnMervinChocolateThunder4 жыл бұрын
Not sure how I wasn’t subbed already! These are fantastic
@BrunoCornelsen5 жыл бұрын
Incredible! Thanks!
@ikervideira25595 жыл бұрын
I'm really interested on the making of those Rastas, they look awesome
@mikego26115 жыл бұрын
Me too
@toebeexyz5 жыл бұрын
kzbin.info/www/bejne/a6Hbi6ejodanrMU - Im pretty sure he used a similar technique in this video where he made braids. He defined the shape of the hair with curves then used a plugin called Hairnet to convert it into actual hair. : )
@gugurunn4 жыл бұрын
thank you for your tutotial. I can follow every steps . love this
@JC-ov8ko4 жыл бұрын
Beautiful thank you. I’ll be diving into this ASAP 🤟🏽
@andresiglesias74943 жыл бұрын
There is something missing here, lets say you have to animate the character and you will do it using 0 subdivisons or 1, to make it run real time, and your rigged your eyebrows using level 4 subdivision, it wont work because the poly count will change, to fix that I duplicated the Mesh deform modifier the number of levels my model have (when render, 6 subdivision) and I bind each one of those modifiers using the sub level just for that one, character mesh sub 1: mesh deform 1 bind, character mesh sub 2: mesh deform 2 bind, and so on, I hope it makes sense. Plus if youre using blender 2.9 youll have to make the CAGE mesh a little bigger so all the vertices are inside, if you just duplicate the controller and extrude it wont work, you have to move the face from behind the hair a little back, also the "select first" only will work if you made all the strokes in the same direction, lets say from rigth to left, if you made them from one side to the other the first and last gonna be different, I hope it makes sense guys, this is an awesome tut
@MUHIL3 жыл бұрын
Thanks a lot dude!
@CruxRiajuu4 жыл бұрын
Dude I have never seen people use the grease pencil like this. That's an awesome idea.
@carloscaldeira44485 жыл бұрын
Amazing Blender and cong for the artist
@leonard75915 жыл бұрын
This is great, thanks!!
@mamadouminta5 жыл бұрын
Yeah!!!! Thank you! Can you a tutorial for the eyelash too. Thank you
@SCB-2452 жыл бұрын
amaizing tutorial! Very usefull, tnx for it. Would be nice to see how did yo create eyelash.
@thebabou18443 жыл бұрын
Thank you for this tutorial!
@jas-jr3rv3 жыл бұрын
amazing!! very very good result. you should show us skin next! and maybe a modeling timelapse
@jarmadax4 жыл бұрын
Whoa! Found this after struggling with hair particle system for hours and just not getting the eyebrows look good. Totally going to try this method instead. Thanks!
@caol954 жыл бұрын
holy shet, that´s amazing
@cavalate29695 жыл бұрын
Дякую, Назаре, за гарний урок. Будьте ласкаві, продовжуйте! ;) Натхнення!
@pkeod4 жыл бұрын
This is a great guide!
@levelchanger4685 жыл бұрын
Love it. Absolutely very helpful tutorial. Subscribed n liked & saved it to my playlist for watching it time & again. Lots of love and respect from West Bengal , India.
@NeverTooLate_234 жыл бұрын
This is an awesome tutorial. Thank you!
@mastjappa5 жыл бұрын
Very nice technique! I do feel that the realistic style clashes with the cartoon style of the character but awesome share thanks!
@siliconvillager5 жыл бұрын
Awesome technique! Thank you
@lazy92713 жыл бұрын
genious!
@joakin85354 жыл бұрын
Quality content.
@alexbitsadze43325 жыл бұрын
amazing tip Nazar. thanks!
@maurorodriguesyotube5 жыл бұрын
great job. I did not know your work, but now you have become a reference. If you create a course in character modeling, I will certainly buy it.
@charcheli43645 жыл бұрын
gracias!! mas video así por favor, saludos desde Chile
@bett37625 жыл бұрын
wow~ beautiful man!
@dreamsprayanimation3 жыл бұрын
This is much easier and in my opinion more efficient than fiddling around with particles.
@misao10255 жыл бұрын
Вау такие брови реалистичные, спасибо за урок! И у вас прекрасный английский
@NixisI5 жыл бұрын
у меня при изменении меша перса меняется только орижин бровь, а вторая тупо зеркалится... хотя сетка и плейн привязана к мешу... что я делаю не так?
@zapfsaeule25 жыл бұрын
Very good and explained so cearly, thank yiu!
@scottlee385 жыл бұрын
Nice work!
@Groffili5 жыл бұрын
No cheap stuff like putting jpeg textures on it. That's the real thing! That high class thing! Didn't expect anything less from you. What an absolutely phantastic tutorial! There's just one tiny thing that's not completely amazing about your stuff: there isn't enough of it! ;) So, how about a tutorial on the way you texture your skin?
@Hiroshi_1YT5 жыл бұрын
Amazing.Ive been inspired as of lare to get into Digital 3d modeling and im not too sure where to start off for practice.My laptops a bit well bad so things get a bit delayed when using blender.I love this model and the eybrows.
@luckyducky7819 Жыл бұрын
If anyone's having issue with the "bind to cage" part, try to use a cube instead of duplicating the plane. And if you can't see your brow when you render, check to see if it has an animation attached to it.
@tamunachagunava14424 жыл бұрын
Great tutorial, Thank you! Can you make another video for eyelashes too?
@joaopedrocamara20025 жыл бұрын
Man that's awesome, so creative. Nazar what about the eyelids? How is your workflow for modeling it??
@vijeshktly5 жыл бұрын
Awesome...
@ZacharyAghaizu4 жыл бұрын
Nice new method! 8:20 the cage doesn't attach and normal are fine
@ZacharyAghaizu4 жыл бұрын
Solved it! After a day. Make sure you apply transforms to delta so that they are on zero and the origin to geometry
@AlejandroMorales-cx2mh4 жыл бұрын
@@ZacharyAghaizu what do you even mean? to delta?
@3Rton5 жыл бұрын
Also any tips for brush setting tweaks? I get way more marker like results even though I'm pretty sure I had the same brush and size/strength. I wonder if they've tweaked the default stuff since this. Also how to make that hair texture next plz
@emilevdb32592 жыл бұрын
Thanks i learnt alot :)
@thibautsartre37104 жыл бұрын
Thank you so much for this.
@blueguy57644 жыл бұрын
Thank you for this. Any tip for the eyelash? How do you bind it to the eyelid to follow the expressions.
@BiBi-mu2jx3 жыл бұрын
This video is amazing!! LOVE IT💗 I have a question tho.. I'm a newbie using blender and I was wondering how to import those eyebrows to the character I made 😭 Does the Eye brow file format supposed to be a Obj or a Fbx? I really appreciate your great tutorials Thank you so much :)
@knucklesbyname4 жыл бұрын
thank you so much, man... thank you thank you thank you
@ieptran85925 жыл бұрын
Very cool man!!
@Akooel5 жыл бұрын
realy good job!
@manokmanok20915 жыл бұрын
Thank a lot for this sir!
@netneedingsystems23185 жыл бұрын
sick! thanks for sharing!
@jayhouse24344 жыл бұрын
Nice tutorial, How do you get to make the pen pressure to work. I use XP-PEN Star 04, works fine in Krita but no response in blender.
@Christina_Solodovnikova Жыл бұрын
Здравствуйте, Назар! Спасибо большое за видео урок! Подскажите пожалуйста, после уже привязки бровей к персонажу, почему то брови не отображаются на рендере. Я уже несколько часов потратила на то, чтобы все сделать вновь и вновь. Результат такой же бровей после рендеринга нет. Может быть вопрос тупой, но я уже отчаялась , поэтому пишу вам. Помогите пожалуйста, какой может быть косяк?
@valentinaconte86264 жыл бұрын
I am stuck in minute 8.20. For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode, inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that, I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows don't move. Where am I did wrong?