Creating Eyebrows in Blender

  Рет қаралды 114,489

Nazar Noschenko

Nazar Noschenko

Күн бұрын

Пікірлер: 331
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Forgot to mention that when extruding the cage 8:00 make sure that the normals are correct, otherwise the binding in the last step won’t happen. Cheers!
@TheClanOfHari
@TheClanOfHari 5 жыл бұрын
How to check if normals are correct? How do I correct them if they are in wrong position
@BrianLife
@BrianLife 4 жыл бұрын
Also around 6:54 7:00 , you select the "first point" so root doesn't move when adjusting the curves to not overlaps or intersect each other. I had to slow down the video to see this. Although I still don't know how he is moving the points in a Brush like a manner? can you explain how you are adjusting?
@NazarNoschenko
@NazarNoschenko 4 жыл бұрын
@@BrianLife For this I enabled proportional edit kzbin.info/www/bejne/nKbHlY2Lq5yAsKM
@BrianLife
@BrianLife 4 жыл бұрын
​@@NazarNoschenko Thank you, yes, this videos helps. One thing, I notice you are de/selecting the first points, (so the roots dont move,) but when I do it and use Proportional editing, it's deselects the points. and everything moves, well, continuous, but basically, I cant keep the First point deselected. I can't seem to keep it so the points are protected from edits. Can you help?
@NazarNoschenko
@NazarNoschenko 4 жыл бұрын
@@BrianLife After selecting the first roots I hide them by pressing H
@davidcripps3011
@davidcripps3011 5 жыл бұрын
Does anyone else get excited when they find a new brilliant Blender tutorial creator :-)
@andresiglesias7494
@andresiglesias7494 3 жыл бұрын
dude .. I have a new fav teacher, love it
@dougalmeredith7754
@dougalmeredith7754 3 жыл бұрын
For anyone else who got stuck on the mesh deformer part, I fixed it by making a new cube using that instead (after adding more edge loops to it). I don't know what was wrong with the original 'Cage', maybe it had somehting to do with coming from a plane, and I made sure that all the hairs were inside the original cage too. But the new cage which was not made from a plane works perfectly.
@noemialmeida1317
@noemialmeida1317 3 жыл бұрын
Thank you so much! Worked for me too
@peachteas
@peachteas 4 жыл бұрын
If anyone had a problem with the mesh deform at 8:00 like me despite your normals being fine and your cage completely surrounding all your hairs, try bump up your precision in the Mesh Deform modifier to 7, it takes a minute or so to calculate, but that's what fixed it for me. YMMV
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode , inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows doesn't move. Where am I did wrong?
@marikosusie
@marikosusie 4 жыл бұрын
Thank you so much !
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
Jack Sofo no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
@@Jack-ri1dc no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@squaidinkarts
@squaidinkarts 4 жыл бұрын
Thanks a lot
@acyrus4032
@acyrus4032 2 жыл бұрын
For those who are having a problem when adding the mesh deform and finding that the mesh isn't moving with the cage, click on the cage and go into edit mode. On the top, you'll see "mesh" alongside the other buttons of the toolbar. Click that, scroll down until you see normals, and then click flip. Now, when you're going to add mesh deform onto the eyebrows and parent the cage, it will work! You should flip the normals for the "plane" too when adding the surface deform and parenting the plane. It should then move in edit mode
@tlilmiztli
@tlilmiztli 5 жыл бұрын
This is brilliant and looks so good man. Great even for realistic characters! Can you show some tips how you are making that gorgeous eyelashes too?
@edvinas643
@edvinas643 4 жыл бұрын
if anybody is still having trouble with the deform modifiers - make sure you are using the MESH deform for eyebrows>cage and the SURFACE deform for cage>controller
@BrianLife
@BrianLife 3 жыл бұрын
Ive went back to this tutorial so many times. I still cant get it!!! Ugh. I made a Mesh deformer for the Ebrows to the Cage and its Not deforming the cage. ugh... I go into edit mode and nothing happened .
@mazingstudios
@mazingstudios 3 жыл бұрын
You're an absolute boss.... Thanks so much for this!
@AfroditeOhki1
@AfroditeOhki1 4 жыл бұрын
Aaaand now I'm using this to make eyelashes too. Amazing. Thank you so much for this tutorial!
@linav4013
@linav4013 4 жыл бұрын
to solve the problem with binding on 8:20 in my case creating a new cage (I made it from the cube and made it a little bit bigger) helped. и спасибо Вам, Назар, за туториал. от души просто
@rafaeldlmedeiros
@rafaeldlmedeiros 4 жыл бұрын
thanks
@ErikGreisson
@ErikGreisson 4 жыл бұрын
thanks! that did it for me as well
@Tre_Di
@Tre_Di 3 жыл бұрын
Thank you soooo much!
@kokoko6544
@kokoko6544 2 жыл бұрын
Thank you!!!!
@3DArabianArtist
@3DArabianArtist 5 жыл бұрын
welcome back Champ! Huge and cool video, it's actually on time. thanks man
@_casg
@_casg 2 жыл бұрын
Wow this technique so awesome,
@pushpakray8298
@pushpakray8298 2 жыл бұрын
Woooooooooooooooowwwwwww........mind is blown!!! Boommmmmmmmmm
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
PS this really shows why your characters look so realistic sometimes. The amount of detail you put into them is mindblowing. Great tut man and sharing your knowledge with others!!!
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
HOw does this act with animation and underlaying mesh and possible shape keys?
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
hahaha ahh you showed it as well nice man!!!
@tarisjan
@tarisjan 5 жыл бұрын
I waited so long for a new tutorial, thank you ❤️
@Solomon_Amoasi972
@Solomon_Amoasi972 5 жыл бұрын
Good to have you back buddy
@mishainutr
@mishainutr 2 жыл бұрын
great turtorial, much thanks for this!
@williammiranda2268
@williammiranda2268 5 жыл бұрын
I'd be amazing a serie of tutorials about character creation, the complete pipeline, Cheers!
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Yeah, it’s my goal eventually!
@Murilogti
@Murilogti 5 жыл бұрын
Very Nice, thanks for tutorial.
@TFHavingFun
@TFHavingFun 5 жыл бұрын
Was waiting for this one. Thank you for making those awesome hair related videos, among other awesome things of course.
@taylahhhh
@taylahhhh 3 жыл бұрын
If some of you have trouble with the mesh deform doesn't pick up the eyebrows, do this simple step.. re-create the cage from cube, no extrude, just subdivide it by using ctrl+R and edit as you see fit, and then up the precision level like 8 or something in mesh deform modifier. Also copying it to new blend just to be safe, at least it worked for me.. Hope it helps!
@bongo10110
@bongo10110 3 жыл бұрын
that worked :)
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
Shared ! Genius ! I would have never ever thought of that, thanks a lot !
@ProfessorOfHow
@ProfessorOfHow 5 жыл бұрын
Please... please.... please.... do a tut on how to create realistic human head hairs in eevee in blender 2.8 (including shading). Please, I request. Loving your explaining style.
@E.A.M.
@E.A.M. 5 жыл бұрын
This is genius and perfect! What a great solution!!
@ThreeNugsTall
@ThreeNugsTall 4 жыл бұрын
This is absolutely GOLD! thank you so much for sharing it. 🙏🏾 Also, being greedy, but would love a tutorial on the dreads.
@philmehrart
@philmehrart 4 жыл бұрын
Great tutorial, I've been trying out Houdini as well but for just getting some quick hair ideation done these workflows are gold. Have a sub sir
@CHETcheteron
@CHETcheteron 5 жыл бұрын
Очень интересный способ, и главное не затратный для рендеринга. Автор молодец!
@NixisI
@NixisI 5 жыл бұрын
у меня при изменении меша перса меняется только орижин бровь, а вторая тупо зеркалится... хотя сетка и плейн привязана к мешу... что я делаю не так?
@craveleaks8102
@craveleaks8102 4 жыл бұрын
Amazing work, Nazar. Blender is really amazing.
@uzumakikyubi
@uzumakikyubi 5 жыл бұрын
So awesome, thanks man this is so cool
@uncleboby5952
@uncleboby5952 8 ай бұрын
This is awesome! Ive been trying geonodes and particle systems but they dont pan out well for the eyebrows (its much better to draw them yourself) Im exited to try this out.
@rikovladimir8655
@rikovladimir8655 3 жыл бұрын
This is a really great advanced technique I only wish I had a drawing tablet
@nekodificador
@nekodificador 5 жыл бұрын
Holy sh*t this is awesome.
@hugofurtado2
@hugofurtado2 5 жыл бұрын
Sensacional. Suas técnicas são fantásticas. Abraço do Brasil.
@GikePeterson
@GikePeterson Жыл бұрын
Огонь!
@FynnGB
@FynnGB 3 жыл бұрын
thanks a lot for this tutorial! it gives amazing results!
@3Rton
@3Rton 5 жыл бұрын
Simply but very nice. Good tip
@shotsterwsg1610
@shotsterwsg1610 4 жыл бұрын
the last few min is mind blowing great job
@MrVanKappen
@MrVanKappen 4 жыл бұрын
Wow, great tutorial. Thnx!
@brismith70
@brismith70 5 жыл бұрын
Nazar...I love this technique...you could use this for mustaches and beards, too. Great job!
@Hellayia
@Hellayia 3 жыл бұрын
To all those who struggle with the mesh deform step at 8:00, use a lattice instead (you need to create a lattice mesh instead of the "cage" one and then link a lattice modifier to it the same way you would link a mesh deform as he shows in the vid.
@Edifieth
@Edifieth 3 жыл бұрын
It's kind of working, but the eyebrow shape got all wonky when I parented it.
@Hellayia
@Hellayia 3 жыл бұрын
@@Edifieth in this specific workaround you should parent both objects (the lattice and the eyebrow mesh) as "object keep transform" and not lattice so that as you say it doesn't deform in a wonky way. It's not the best solution but it's the closest workaround I know atm (since mesh deform modifier has issues in 2.81 and 2.82 in particular)
@Hellayia
@Hellayia 3 жыл бұрын
I still have to check if this tutorial works fine in 2.9 as well, bc updating could maybe also be a good option instead
@Edifieth
@Edifieth 3 жыл бұрын
@@Hellayia Thanks for the reply. Meanwhile I tired the original method but this time I converted the curves into Mesh then it worked, I'm super happy.
@Hellayia
@Hellayia 3 жыл бұрын
@@Edifieth hey I will try that as well ty
@fhunn4240
@fhunn4240 4 жыл бұрын
Amazing bros, It's the greatest eyebrows making I ever seen, Can't wait to see your next tutorial.
@reddaneali5997
@reddaneali5997 4 жыл бұрын
As a Maya user, i'm quite impressed !
@sobreaver
@sobreaver 5 жыл бұрын
Thank you for this chill AS intellectual feeding WTF moment of splendid simplicity in complex demand.
@DjTasteless
@DjTasteless 5 жыл бұрын
wow! great approach! havent yet thought about it but seems the most clever way to achieve! 1000 thx!
@Staviraa
@Staviraa 5 жыл бұрын
I admire you and all your work, seriously thank you so much for this kind of tutorials, are really usefull!
@Yudit1999
@Yudit1999 5 жыл бұрын
Thank you very much for sharing this man! Useful tips!
@rdores22
@rdores22 5 жыл бұрын
So cool , it is really helpfulThank You !
@activemotionpictures
@activemotionpictures 5 жыл бұрын
Nazar, at 6:25 my head blew. WHAT? Thickness info surviving after a conversion?! Deng! you read a lot or really know your way into the software. Amazing video!
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Thanks! I was also blown away when discovered this feature
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Actually doesnt really matter. You can simply adjust the bevel. You can also make a custom shape if you like. What is more amazing is that greace pencil is basically vector or vertice painting
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Not sure what he means by "thickness has been saved"??? It was just vertices, no thickness. He adds it himself by adding a bevel??
@doko3000
@doko3000 5 жыл бұрын
@@RomboutVersluijs he means the 'thickness' information of the Grease Pencil points survives the Convert to Path operation, becoming the 'radius' of the path points. So when you increase the path bevel, the tips of all strands have a tapering to them, like they did when they were grease pencil strokes, so a taper object isn't necessary.
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
@@doko3000 Indeed, i thought the standard bevel would do that. It like they got a custom bevel shape applied just like a penstroke, thin thick thin
@327eduardo
@327eduardo 4 жыл бұрын
I love your character !
@JohnMervinChocolateThunder
@JohnMervinChocolateThunder 4 жыл бұрын
Not sure how I wasn’t subbed already! These are fantastic
@BrunoCornelsen
@BrunoCornelsen 5 жыл бұрын
Incredible! Thanks!
@ikervideira2559
@ikervideira2559 5 жыл бұрын
I'm really interested on the making of those Rastas, they look awesome
@mikego2611
@mikego2611 5 жыл бұрын
Me too
@toebeexyz
@toebeexyz 5 жыл бұрын
kzbin.info/www/bejne/a6Hbi6ejodanrMU - Im pretty sure he used a similar technique in this video where he made braids. He defined the shape of the hair with curves then used a plugin called Hairnet to convert it into actual hair. : )
@gugurunn
@gugurunn 4 жыл бұрын
thank you for your tutotial. I can follow every steps . love this
@JC-ov8ko
@JC-ov8ko 4 жыл бұрын
Beautiful thank you. I’ll be diving into this ASAP 🤟🏽
@andresiglesias7494
@andresiglesias7494 3 жыл бұрын
There is something missing here, lets say you have to animate the character and you will do it using 0 subdivisons or 1, to make it run real time, and your rigged your eyebrows using level 4 subdivision, it wont work because the poly count will change, to fix that I duplicated the Mesh deform modifier the number of levels my model have (when render, 6 subdivision) and I bind each one of those modifiers using the sub level just for that one, character mesh sub 1: mesh deform 1 bind, character mesh sub 2: mesh deform 2 bind, and so on, I hope it makes sense. Plus if youre using blender 2.9 youll have to make the CAGE mesh a little bigger so all the vertices are inside, if you just duplicate the controller and extrude it wont work, you have to move the face from behind the hair a little back, also the "select first" only will work if you made all the strokes in the same direction, lets say from rigth to left, if you made them from one side to the other the first and last gonna be different, I hope it makes sense guys, this is an awesome tut
@MUHIL
@MUHIL 3 жыл бұрын
Thanks a lot dude!
@CruxRiajuu
@CruxRiajuu 4 жыл бұрын
Dude I have never seen people use the grease pencil like this. That's an awesome idea.
@carloscaldeira4448
@carloscaldeira4448 5 жыл бұрын
Amazing Blender and cong for the artist
@leonard7591
@leonard7591 5 жыл бұрын
This is great, thanks!!
@mamadouminta
@mamadouminta 5 жыл бұрын
Yeah!!!! Thank you! Can you a tutorial for the eyelash too. Thank you
@SCB-245
@SCB-245 2 жыл бұрын
amaizing tutorial! Very usefull, tnx for it. Would be nice to see how did yo create eyelash.
@thebabou1844
@thebabou1844 3 жыл бұрын
Thank you for this tutorial!
@jas-jr3rv
@jas-jr3rv 3 жыл бұрын
amazing!! very very good result. you should show us skin next! and maybe a modeling timelapse
@jarmadax
@jarmadax 4 жыл бұрын
Whoa! Found this after struggling with hair particle system for hours and just not getting the eyebrows look good. Totally going to try this method instead. Thanks!
@caol95
@caol95 4 жыл бұрын
holy shet, that´s amazing
@cavalate2969
@cavalate2969 5 жыл бұрын
Дякую, Назаре, за гарний урок. Будьте ласкаві, продовжуйте! ;) Натхнення!
@pkeod
@pkeod 4 жыл бұрын
This is a great guide!
@levelchanger468
@levelchanger468 5 жыл бұрын
Love it. Absolutely very helpful tutorial. Subscribed n liked & saved it to my playlist for watching it time & again. Lots of love and respect from West Bengal , India.
@NeverTooLate_23
@NeverTooLate_23 4 жыл бұрын
This is an awesome tutorial. Thank you!
@mastjappa
@mastjappa 5 жыл бұрын
Very nice technique! I do feel that the realistic style clashes with the cartoon style of the character but awesome share thanks!
@siliconvillager
@siliconvillager 5 жыл бұрын
Awesome technique! Thank you
@lazy9271
@lazy9271 3 жыл бұрын
genious!
@joakin8535
@joakin8535 4 жыл бұрын
Quality content.
@alexbitsadze4332
@alexbitsadze4332 5 жыл бұрын
amazing tip Nazar. thanks!
@maurorodriguesyotube
@maurorodriguesyotube 5 жыл бұрын
great job. I did not know your work, but now you have become a reference. If you create a course in character modeling, I will certainly buy it.
@charcheli4364
@charcheli4364 5 жыл бұрын
gracias!! mas video así por favor, saludos desde Chile
@bett3762
@bett3762 5 жыл бұрын
wow~ beautiful man!
@dreamsprayanimation
@dreamsprayanimation 3 жыл бұрын
This is much easier and in my opinion more efficient than fiddling around with particles.
@misao1025
@misao1025 5 жыл бұрын
Вау такие брови реалистичные, спасибо за урок! И у вас прекрасный английский
@NixisI
@NixisI 5 жыл бұрын
у меня при изменении меша перса меняется только орижин бровь, а вторая тупо зеркалится... хотя сетка и плейн привязана к мешу... что я делаю не так?
@zapfsaeule2
@zapfsaeule2 5 жыл бұрын
Very good and explained so cearly, thank yiu!
@scottlee38
@scottlee38 5 жыл бұрын
Nice work!
@Groffili
@Groffili 5 жыл бұрын
No cheap stuff like putting jpeg textures on it. That's the real thing! That high class thing! Didn't expect anything less from you. What an absolutely phantastic tutorial! There's just one tiny thing that's not completely amazing about your stuff: there isn't enough of it! ;) So, how about a tutorial on the way you texture your skin?
@Hiroshi_1YT
@Hiroshi_1YT 5 жыл бұрын
Amazing.Ive been inspired as of lare to get into Digital 3d modeling and im not too sure where to start off for practice.My laptops a bit well bad so things get a bit delayed when using blender.I love this model and the eybrows.
@luckyducky7819
@luckyducky7819 Жыл бұрын
If anyone's having issue with the "bind to cage" part, try to use a cube instead of duplicating the plane. And if you can't see your brow when you render, check to see if it has an animation attached to it.
@tamunachagunava1442
@tamunachagunava1442 4 жыл бұрын
Great tutorial, Thank you! Can you make another video for eyelashes too?
@joaopedrocamara2002
@joaopedrocamara2002 5 жыл бұрын
Man that's awesome, so creative. Nazar what about the eyelids? How is your workflow for modeling it??
@vijeshktly
@vijeshktly 5 жыл бұрын
Awesome...
@ZacharyAghaizu
@ZacharyAghaizu 4 жыл бұрын
Nice new method! 8:20 the cage doesn't attach and normal are fine
@ZacharyAghaizu
@ZacharyAghaizu 4 жыл бұрын
Solved it! After a day. Make sure you apply transforms to delta so that they are on zero and the origin to geometry
@AlejandroMorales-cx2mh
@AlejandroMorales-cx2mh 4 жыл бұрын
@@ZacharyAghaizu what do you even mean? to delta?
@3Rton
@3Rton 5 жыл бұрын
Also any tips for brush setting tweaks? I get way more marker like results even though I'm pretty sure I had the same brush and size/strength. I wonder if they've tweaked the default stuff since this. Also how to make that hair texture next plz
@emilevdb3259
@emilevdb3259 2 жыл бұрын
Thanks i learnt alot :)
@thibautsartre3710
@thibautsartre3710 4 жыл бұрын
Thank you so much for this.
@blueguy5764
@blueguy5764 4 жыл бұрын
Thank you for this. Any tip for the eyelash? How do you bind it to the eyelid to follow the expressions.
@BiBi-mu2jx
@BiBi-mu2jx 3 жыл бұрын
This video is amazing!! LOVE IT💗 I have a question tho.. I'm a newbie using blender and I was wondering how to import those eyebrows to the character I made 😭 Does the Eye brow file format supposed to be a Obj or a Fbx? I really appreciate your great tutorials Thank you so much :)
@knucklesbyname
@knucklesbyname 4 жыл бұрын
thank you so much, man... thank you thank you thank you
@ieptran8592
@ieptran8592 5 жыл бұрын
Very cool man!!
@Akooel
@Akooel 5 жыл бұрын
realy good job!
@manokmanok2091
@manokmanok2091 5 жыл бұрын
Thank a lot for this sir!
@netneedingsystems2318
@netneedingsystems2318 5 жыл бұрын
sick! thanks for sharing!
@jayhouse2434
@jayhouse2434 4 жыл бұрын
Nice tutorial, How do you get to make the pen pressure to work. I use XP-PEN Star 04, works fine in Krita but no response in blender.
@Christina_Solodovnikova
@Christina_Solodovnikova Жыл бұрын
Здравствуйте, Назар! Спасибо большое за видео урок! Подскажите пожалуйста, после уже привязки бровей к персонажу, почему то брови не отображаются на рендере. Я уже несколько часов потратила на то, чтобы все сделать вновь и вновь. Результат такой же бровей после рендеринга нет. Может быть вопрос тупой, но я уже отчаялась , поэтому пишу вам. Помогите пожалуйста, какой может быть косяк?
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
I am stuck in minute 8.20. For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode, inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that, I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows don't move. Where am I did wrong?
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