Forgot to mention that when extruding the cage 8:00 make sure that the normals are correct, otherwise the binding in the last step won’t happen. Cheers!
@TheClanOfHari5 жыл бұрын
How to check if normals are correct? How do I correct them if they are in wrong position
@BrianLife5 жыл бұрын
Also around 6:54 7:00 , you select the "first point" so root doesn't move when adjusting the curves to not overlaps or intersect each other. I had to slow down the video to see this. Although I still don't know how he is moving the points in a Brush like a manner? can you explain how you are adjusting?
@NazarNoschenko5 жыл бұрын
@@BrianLife For this I enabled proportional edit kzbin.info/www/bejne/nKbHlY2Lq5yAsKM
@BrianLife5 жыл бұрын
@@NazarNoschenko Thank you, yes, this videos helps. One thing, I notice you are de/selecting the first points, (so the roots dont move,) but when I do it and use Proportional editing, it's deselects the points. and everything moves, well, continuous, but basically, I cant keep the First point deselected. I can't seem to keep it so the points are protected from edits. Can you help?
@NazarNoschenko5 жыл бұрын
@@BrianLife After selecting the first roots I hide them by pressing H
@davidcripps30115 жыл бұрын
Does anyone else get excited when they find a new brilliant Blender tutorial creator :-)
@andresiglesias74943 жыл бұрын
dude .. I have a new fav teacher, love it
@peachteas4 жыл бұрын
If anyone had a problem with the mesh deform at 8:00 like me despite your normals being fine and your cage completely surrounding all your hairs, try bump up your precision in the Mesh Deform modifier to 7, it takes a minute or so to calculate, but that's what fixed it for me. YMMV
@valentinaconte86264 жыл бұрын
For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode , inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows doesn't move. Where am I did wrong?
@marikosusie4 жыл бұрын
Thank you so much !
@valentinaconte86264 жыл бұрын
Jack Sofo no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@valentinaconte86264 жыл бұрын
@@Jack-ri1dc no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@squaidinkarts4 жыл бұрын
Thanks a lot
@tlilmiztli5 жыл бұрын
This is brilliant and looks so good man. Great even for realistic characters! Can you show some tips how you are making that gorgeous eyelashes too?
@ZacharyAghaizu4 жыл бұрын
Nice new method! 8:20 the cage doesn't attach and normal are fine
@ZacharyAghaizu4 жыл бұрын
Solved it! After a day. Make sure you apply transforms to delta so that they are on zero and the origin to geometry
@AlejandroMorales-cx2mh4 жыл бұрын
@@ZacharyAghaizu what do you even mean? to delta?
@dougalmeredith77544 жыл бұрын
For anyone else who got stuck on the mesh deformer part, I fixed it by making a new cube using that instead (after adding more edge loops to it). I don't know what was wrong with the original 'Cage', maybe it had somehting to do with coming from a plane, and I made sure that all the hairs were inside the original cage too. But the new cage which was not made from a plane works perfectly.
@noemialmeida13173 жыл бұрын
Thank you so much! Worked for me too
@acyrus40323 жыл бұрын
For those who are having a problem when adding the mesh deform and finding that the mesh isn't moving with the cage, click on the cage and go into edit mode. On the top, you'll see "mesh" alongside the other buttons of the toolbar. Click that, scroll down until you see normals, and then click flip. Now, when you're going to add mesh deform onto the eyebrows and parent the cage, it will work! You should flip the normals for the "plane" too when adding the surface deform and parenting the plane. It should then move in edit mode
@edvinas6434 жыл бұрын
if anybody is still having trouble with the deform modifiers - make sure you are using the MESH deform for eyebrows>cage and the SURFACE deform for cage>controller
@BrianLife3 жыл бұрын
Ive went back to this tutorial so many times. I still cant get it!!! Ugh. I made a Mesh deformer for the Ebrows to the Cage and its Not deforming the cage. ugh... I go into edit mode and nothing happened .
@linav40134 жыл бұрын
to solve the problem with binding on 8:20 in my case creating a new cage (I made it from the cube and made it a little bit bigger) helped. и спасибо Вам, Назар, за туториал. от души просто
@rafaeldlmedeiros4 жыл бұрын
thanks
@ErikGreisson4 жыл бұрын
thanks! that did it for me as well
@Tre_Di3 жыл бұрын
Thank you soooo much!
@kokoko65442 жыл бұрын
Thank you!!!!
@RomboutVersluijs5 жыл бұрын
PS this really shows why your characters look so realistic sometimes. The amount of detail you put into them is mindblowing. Great tut man and sharing your knowledge with others!!!
@RomboutVersluijs5 жыл бұрын
HOw does this act with animation and underlaying mesh and possible shape keys?
@RomboutVersluijs5 жыл бұрын
hahaha ahh you showed it as well nice man!!!
@3DArabianArtist5 жыл бұрын
welcome back Champ! Huge and cool video, it's actually on time. thanks man
@tarisjan5 жыл бұрын
I waited so long for a new tutorial, thank you ❤️
@williammiranda22685 жыл бұрын
I'd be amazing a serie of tutorials about character creation, the complete pipeline, Cheers!
@NazarNoschenko5 жыл бұрын
Yeah, it’s my goal eventually!
@Hellayia3 жыл бұрын
To all those who struggle with the mesh deform step at 8:00, use a lattice instead (you need to create a lattice mesh instead of the "cage" one and then link a lattice modifier to it the same way you would link a mesh deform as he shows in the vid.
@Edifieth3 жыл бұрын
It's kind of working, but the eyebrow shape got all wonky when I parented it.
@Hellayia3 жыл бұрын
@@Edifieth in this specific workaround you should parent both objects (the lattice and the eyebrow mesh) as "object keep transform" and not lattice so that as you say it doesn't deform in a wonky way. It's not the best solution but it's the closest workaround I know atm (since mesh deform modifier has issues in 2.81 and 2.82 in particular)
@Hellayia3 жыл бұрын
I still have to check if this tutorial works fine in 2.9 as well, bc updating could maybe also be a good option instead
@Edifieth3 жыл бұрын
@@Hellayia Thanks for the reply. Meanwhile I tired the original method but this time I converted the curves into Mesh then it worked, I'm super happy.
@Hellayia3 жыл бұрын
@@Edifieth hey I will try that as well ty
@AfroditeOhki14 жыл бұрын
Aaaand now I'm using this to make eyelashes too. Amazing. Thank you so much for this tutorial!
@Solomon_Amoasi9725 жыл бұрын
Good to have you back buddy
@activemotionpictures5 жыл бұрын
Nazar, at 6:25 my head blew. WHAT? Thickness info surviving after a conversion?! Deng! you read a lot or really know your way into the software. Amazing video!
@NazarNoschenko5 жыл бұрын
Thanks! I was also blown away when discovered this feature
@RomboutVersluijs5 жыл бұрын
Actually doesnt really matter. You can simply adjust the bevel. You can also make a custom shape if you like. What is more amazing is that greace pencil is basically vector or vertice painting
@RomboutVersluijs5 жыл бұрын
Not sure what he means by "thickness has been saved"??? It was just vertices, no thickness. He adds it himself by adding a bevel??
@doko30005 жыл бұрын
@@RomboutVersluijs he means the 'thickness' information of the Grease Pencil points survives the Convert to Path operation, becoming the 'radius' of the path points. So when you increase the path bevel, the tips of all strands have a tapering to them, like they did when they were grease pencil strokes, so a taper object isn't necessary.
@RomboutVersluijs5 жыл бұрын
@@doko3000 Indeed, i thought the standard bevel would do that. It like they got a custom bevel shape applied just like a penstroke, thin thick thin
@cavalate29695 жыл бұрын
Дякую, Назаре, за гарний урок. Будьте ласкаві, продовжуйте! ;) Натхнення!
@ProfessorOfHow5 жыл бұрын
Please... please.... please.... do a tut on how to create realistic human head hairs in eevee in blender 2.8 (including shading). Please, I request. Loving your explaining style.
@taylahhhh4 жыл бұрын
If some of you have trouble with the mesh deform doesn't pick up the eyebrows, do this simple step.. re-create the cage from cube, no extrude, just subdivide it by using ctrl+R and edit as you see fit, and then up the precision level like 8 or something in mesh deform modifier. Also copying it to new blend just to be safe, at least it worked for me.. Hope it helps!
@bongo101103 жыл бұрын
that worked :)
@TFHavingFun5 жыл бұрын
Was waiting for this one. Thank you for making those awesome hair related videos, among other awesome things of course.
@hugofurtado25 жыл бұрын
Sensacional. Suas técnicas são fantásticas. Abraço do Brasil.
@philmehrart4 жыл бұрын
Great tutorial, I've been trying out Houdini as well but for just getting some quick hair ideation done these workflows are gold. Have a sub sir
@BrianLife5 жыл бұрын
Around 8:50, he is parenting objects to the empty. he doesn't mention how to exactly Parent, (so for those new to Blender, like me) you have to know that you must hold Shift. To do this select one of the objects, (Cage, controller, eyebrows) one at a time, Say you select the Cage, its turns Orange, hold shift then click the Empty arrows, (this will now turn dark orange) than the keys Control P, and select Object from the dropdown. This will now Parent it. (do this for all elements).
@ikervideira25595 жыл бұрын
I'm really interested on the making of those Rastas, they look awesome
@mikego26115 жыл бұрын
Me too
@toebeexyz5 жыл бұрын
kzbin.info/www/bejne/a6Hbi6ejodanrMU - Im pretty sure he used a similar technique in this video where he made braids. He defined the shape of the hair with curves then used a plugin called Hairnet to convert it into actual hair. : )
@mamadouminta5 жыл бұрын
Yeah!!!! Thank you! Can you a tutorial for the eyelash too. Thank you
@brismith705 жыл бұрын
Nazar...I love this technique...you could use this for mustaches and beards, too. Great job!
@BrianLife5 жыл бұрын
Also around 6:54 7:00 he selects the "first point" so root doesn't move when he is adjusting the curves to not overlaps or intersect each other. I had to slow down the video to see this. He replied. I guess he also Hide the first points, H.
@CHETcheteron5 жыл бұрын
Очень интересный способ, и главное не затратный для рендеринга. Автор молодец!
@NixisI5 жыл бұрын
у меня при изменении меша перса меняется только орижин бровь, а вторая тупо зеркалится... хотя сетка и плейн привязана к мешу... что я делаю не так?
@renzviana65914 жыл бұрын
5:38 what is the key you said ctrl plus but its zooming not doong right ?? please response
@soranas76544 жыл бұрын
Its doing the same for me.
@E.A.M.5 жыл бұрын
This is genius and perfect! What a great solution!!
@BrianLife5 жыл бұрын
This is an amazing tutorial except its definitely for more advanced users, Ugh, I came so far and now I dont know how to Proportionally edit, "like its using a brush radius to move the curves, (while the first point, is protected) . I want to manually move around some of the curves like in 7:00 but can't figure it out. cant anyone help please?
@doki3D4 жыл бұрын
This may be a little late but you select connected only underneath the proportional editing
@uncleboby59529 ай бұрын
This is awesome! Ive been trying geonodes and particle systems but they dont pan out well for the eyebrows (its much better to draw them yourself) Im exited to try this out.
@ThreeNugsTall5 жыл бұрын
This is absolutely GOLD! thank you so much for sharing it. 🙏🏾 Also, being greedy, but would love a tutorial on the dreads.
@pushpakray82982 жыл бұрын
Woooooooooooooooowwwwwww........mind is blown!!! Boommmmmmmmmm
@fhunn42404 жыл бұрын
Amazing bros, It's the greatest eyebrows making I ever seen, Can't wait to see your next tutorial.
@mazingstudios3 жыл бұрын
You're an absolute boss.... Thanks so much for this!
@BrianLife3 жыл бұрын
Hi Do you have a full character tutorial online to purchase or buy or Anywhere? I am interested in any learning tutorials you have available?
@tetsuooshima8325 жыл бұрын
Shared ! Genius ! I would have never ever thought of that, thanks a lot !
@3Rton5 жыл бұрын
Also any tips for brush setting tweaks? I get way more marker like results even though I'm pretty sure I had the same brush and size/strength. I wonder if they've tweaked the default stuff since this. Also how to make that hair texture next plz
@nekodificador5 жыл бұрын
Holy sh*t this is awesome.
@levelchanger4685 жыл бұрын
Love it. Absolutely very helpful tutorial. Subscribed n liked & saved it to my playlist for watching it time & again. Lots of love and respect from West Bengal , India.
@craveleaks81025 жыл бұрын
Amazing work, Nazar. Blender is really amazing.
@BrianLife3 жыл бұрын
At the end. you eye borw move up and down with the face. I know its because you have Shape keys set for the face. My characters eye brows move slightly but not really With the "faces" ion the face, they sorta slide around and dont stay in the aria they are hovering over. ( if that makes sense). the brows don't move with the skin part they are on top of. the skin moves under them more so... What am I doing wrong? Please.
@andresiglesias74943 жыл бұрын
There is something missing here, lets say you have to animate the character and you will do it using 0 subdivisons or 1, to make it run real time, and your rigged your eyebrows using level 4 subdivision, it wont work because the poly count will change, to fix that I duplicated the Mesh deform modifier the number of levels my model have (when render, 6 subdivision) and I bind each one of those modifiers using the sub level just for that one, character mesh sub 1: mesh deform 1 bind, character mesh sub 2: mesh deform 2 bind, and so on, I hope it makes sense. Plus if youre using blender 2.9 youll have to make the CAGE mesh a little bigger so all the vertices are inside, if you just duplicate the controller and extrude it wont work, you have to move the face from behind the hair a little back, also the "select first" only will work if you made all the strokes in the same direction, lets say from rigth to left, if you made them from one side to the other the first and last gonna be different, I hope it makes sense guys, this is an awesome tut
@MUHIL3 жыл бұрын
Thanks a lot dude!
@blueguy57644 жыл бұрын
Thank you for this. Any tip for the eyelash? How do you bind it to the eyelid to follow the expressions.
@TheTakUser5 жыл бұрын
I really love this technique, and see much potential with using it.. Would there be any way to convert it to particle system so you can give it more depth ,shade it with the principled hair and/or interpolate as needed? It would be extremely useful to be able to convert grease pencil strokes to hair guides.
@tetsuooshima8325 жыл бұрын
Hopefully one day we may be able to use grease pencil directly on a mesh... that could be interesting too ^^
@TheTakUser5 жыл бұрын
@@tetsuooshima832 If you mean let it stick to a surface like shrinkwrap, that's already possible. If you mean apply it as part of a mesh: yeah, that's a feature I'd like to have if it's not possible.
@tetsuooshima8325 жыл бұрын
@@TheTakUser What I mean is drawing the eyebrows with grease pencil directly on the mesh instead of a virtual 2D planes.. and so at this point we could as well draw polygon tubes directly, but I'm guessing we can't already do it for a reason; that's probably heavier than 2D :) (ah, that reminds me of that weird software called 'Polybrush'...)
@joaopedrocamara20025 жыл бұрын
Man that's awesome, so creative. Nazar what about the eyelids? How is your workflow for modeling it??
@BrianLife3 жыл бұрын
The cage is Not deforming the Eye brows. It will not move with it in Edit mode. What is wrong? Please someone reply.
@uzumakikyubi5 жыл бұрын
So awesome, thanks man this is so cool
@JackBlackUa3 жыл бұрын
Hi. Nazar. I am newbie. Stuck on 4:38. How to draw object around eyebrows. What combinations key you using?
@valentinaconte86264 жыл бұрын
I am stuck in minute 8.20. For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode, inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that, I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows don't move. Where am I did wrong?
@Groffili5 жыл бұрын
No cheap stuff like putting jpeg textures on it. That's the real thing! That high class thing! Didn't expect anything less from you. What an absolutely phantastic tutorial! There's just one tiny thing that's not completely amazing about your stuff: there isn't enough of it! ;) So, how about a tutorial on the way you texture your skin?
@bratdoll3324 жыл бұрын
I hope Nazar can help me out. You lost me @5:23 how can you press "G" without moving it? and @6:39
@jayhouse24345 жыл бұрын
Nice tutorial, How do you get to make the pen pressure to work. I use XP-PEN Star 04, works fine in Krita but no response in blender.
@Staviraa5 жыл бұрын
I admire you and all your work, seriously thank you so much for this kind of tutorials, are really usefull!
@danterd78903 жыл бұрын
thanks for this amazing, minuto 5.13 im using blender 2.93 do you know where can i find this option "select first "
@bingusmybeloved66032 жыл бұрын
me neither
@maurorodriguesyotube5 жыл бұрын
great job. I did not know your work, but now you have become a reference. If you create a course in character modeling, I will certainly buy it.
@reddaneali59974 жыл бұрын
As a Maya user, i'm quite impressed !
@jarmadax5 жыл бұрын
Whoa! Found this after struggling with hair particle system for hours and just not getting the eyebrows look good. Totally going to try this method instead. Thanks!
@jas-jr3rv3 жыл бұрын
amazing!! very very good result. you should show us skin next! and maybe a modeling timelapse
@ArtPomelo5 жыл бұрын
Do you use the same method for the eyelids or is that a particle system? Great to see that you do more videos!
@NazarNoschenko5 жыл бұрын
Thanks! Yeah, basically the same method
@tarisjan5 жыл бұрын
I would be really happy if you would make a new version of your hair tutorial for blender 2.8
@leonard75915 жыл бұрын
This is great, thanks!!
@Murilogti5 жыл бұрын
Very Nice, thanks for tutorial.
@sobreaver5 жыл бұрын
Thank you for this chill AS intellectual feeding WTF moment of splendid simplicity in complex demand.
@Christina_Solodovnikova Жыл бұрын
Здравствуйте, Назар! Спасибо большое за видео урок! Подскажите пожалуйста, после уже привязки бровей к персонажу, почему то брови не отображаются на рендере. Я уже несколько часов потратила на то, чтобы все сделать вновь и вновь. Результат такой же бровей после рендеринга нет. Может быть вопрос тупой, но я уже отчаялась , поэтому пишу вам. Помогите пожалуйста, какой может быть косяк?
@jedidorn3 жыл бұрын
For some reason I cant get the lines to bind and follow the cage when I shrinkwrap in to a surface. The cage and controller shrinkwrap to the surface but the lines stay while they are bound to the cage.
@Juliana256a3 жыл бұрын
Same! Did you manage to solve it?
@tetedebug5 жыл бұрын
Hello Nazar, i've found a strange bug, If I use a character with bones, the eyebrow follow perfectly my character in the viewport, I can add new shape key on the character everything work great, but when i push the button render, (cycle & Eevee) with a different pose than the default pose, the eyebrow disapear, of course, I've check rendering parameter for the eyebrow, and all works great in the viewport or if keep my default pose the eyebrow is perfectly render, but if i rotate my head bone just a little, the eyebrow don't follow my character ONLY in the render, in the viewport everything is fine.
@tetedebug5 жыл бұрын
Ok I've found the problem origin, Subsurface modifier, my character use one for a better definition render, but the controller can't follow the mesh with it, this why I'have this difference between render, and viewport, I've to find a workaround
@JeffersonDonald4 жыл бұрын
@@tetedebug - Very useful tip. I was having the same issue, so this helped solve it.
@MUHIL3 жыл бұрын
@@JeffersonDonald How did you solve it? I readjusted the subdivision of the character and bound the target again, but it's still not working. can you please tell me how to solve the issue? or if there's a work around Edit - I fixed it by duplicating the surface deform modifier of the target and binding it with the subdivision levels I'll use during render. Now I use it for both render and viewport
@JeffersonDonald3 жыл бұрын
@@MUHIL Unfortunately, I could never get it to work with the Daz 3D characters imported using the Diffeomorphic plugin. I thought I had it worked out, but to no avail.
@CruxRiajuu5 жыл бұрын
Dude I have never seen people use the grease pencil like this. That's an awesome idea.
@Hiroshi_1YT5 жыл бұрын
Amazing.Ive been inspired as of lare to get into Digital 3d modeling and im not too sure where to start off for practice.My laptops a bit well bad so things get a bit delayed when using blender.I love this model and the eybrows.
@markartist70145 жыл бұрын
Can you do a tutorial on how to do cornrows Or at least how you did the character’s hairstyle?
@monteirodesign3d7635 жыл бұрын
Hello @NazarNoschenko First congratulations for the technique used, and for sharing with us thank you very much. I always follow your works here from Brazil are fantastic. I am trying to do the technique more here in Blender 2.81 mesh deform does not work at all with the mesh of curves. This part of the tutorial is very simple and easy to check for any possible errors in mesh Cage or hair. And everything is ok here in my file, do you think there might be a bug in the Blender version 2.81? For this reason I can not complete the tutorial successfully. Thank you very much in advance.
@NazarNoschenko5 жыл бұрын
Hey there! Thank you! I checked and it works in 2.81 just as well. You have probably made a mistake along the way. Good luck!
@AgustinCaniglia19923 жыл бұрын
8:40 the second bind is not working for me. Please help!
@Mao_jin_ping2 жыл бұрын
I would like to know how to get a round tube with tapered ends like you did after setting the depth option, all I get is tube and not tapered
@DjTasteless5 жыл бұрын
wow! great approach! havent yet thought about it but seems the most clever way to achieve! 1000 thx!
@tetedebug5 жыл бұрын
Hello, great technique, I'm stuck on the very last click, bind the crontroller with a surface modifier to the character, when i click bind nothing happen, I retry 2 time, the full process, searching a missing input, but did'nt find anything. there is no error message, just bind do nothing with the last surface modifier, an idea ?
@NazarNoschenko5 жыл бұрын
Thanks! Make sure that the normals are facing the right way and you don’t have any concave polygons.
@tetedebug5 жыл бұрын
@@NazarNoschenko thanks, I've learn more with this problem, a little edge with more than 2 faces lost in my big mesh, Thanks a lot, great work, curious to follow more tutorial from you !
@m.filmtrip3 жыл бұрын
@@tetedebug It’s telling me I have an edge with more than two Polygons and I have no idea how to find it!!
@SCB-2452 жыл бұрын
amaizing tutorial! Very usefull, tnx for it. Would be nice to see how did yo create eyelash.
@_casg2 жыл бұрын
Wow this technique so awesome,
@Tronicpanic5 жыл бұрын
love the tutorial nazar! About the model ,Can you tell what technique you use to model the characters?Is it box/poly modelling or sculpting ?
@NazarNoschenko5 жыл бұрын
Thanks! Sculpting and then retopology
@JohnMervinChocolateThunder4 жыл бұрын
Not sure how I wasn’t subbed already! These are fantastic
@Pedro_Yu5 жыл бұрын
How did you draw the vertices at 4:36. I REALLY need to know. It's URGENT! Nice character by the way.
@NoMustyDemonShallProsper5 жыл бұрын
Justin Yu Hi While in *edit* mode press Ctrl+LMB (left mouse button) to create a vertex then create another one. After that select both vertices and start extruding (press “E”) it into the shape of the eyebrow.
@NoMustyDemonShallProsper5 жыл бұрын
Justin Yu I was struggling with this part too🤣🤣🤣
@linav40134 жыл бұрын
@@NoMustyDemonShallProsper thanks for saying that sir you saved a life
@melina10583 жыл бұрын
@@NoMustyDemonShallProsper hey that's not working for me, do you have any other suggestions
@NoMustyDemonShallProsper3 жыл бұрын
@@melina1058 hello I don’t at the moment I’m sorry
@BiBi-mu2jx3 жыл бұрын
This video is amazing!! LOVE IT💗 I have a question tho.. I'm a newbie using blender and I was wondering how to import those eyebrows to the character I made 😭 Does the Eye brow file format supposed to be a Obj or a Fbx? I really appreciate your great tutorials Thank you so much :)
@Micho_Aventuras3 жыл бұрын
I tried to do the step 8:00 few times but I'm still getting the message: the modifier didn't change the tesellated or bissellated verts. when I apply the mesh deformation ( it works correctly if I don't apply it ). Someone knows how to fix it?
@shotsterwsg16105 жыл бұрын
the last few min is mind blowing great job
@2ksp2354 жыл бұрын
Hey great video as always i love it. I tried exactly as u did and i cannot control the cage with the plane after surface deform. I mean the last deform part does not work for me after recalculating the normals
@rikovladimir86553 жыл бұрын
This is a really great advanced technique I only wish I had a drawing tablet
@monteirodesign3d7634 жыл бұрын
Hello @Nazar Noschenko. I again rs, once again doubts about this super technique that I am studying a lot to use in my work. I always like to discover the small errors that can happen along the way, one of them being able to resolve that they were the correct direction of the faces of the eyebrow deformation box. But the part of linking the eyebrow to the character's expressions I don’t know what to do lol ... Now the tutorial from the minute 10:05 several times, following all the steps extremely strictly and doesn’t work correctly, it just stays linked the controller and the deformation box, plus the eyebrows do not follow the controllers, incredible I’ve done it several times and nothing. Could you give feedback on what could be happening? This is the last step of the process, and I see here in the comments that no one had this problem. Thank you in advance for always trying to solve everyone's doubts.
@NazarNoschenko4 жыл бұрын
Hey there, You can email me the screenshots of your problem at nazarscomoroh@gmail.com and I'll see what I can do
@abedd3704 жыл бұрын
Awesome video! Would this method work with bendy bones applied to the face? I am not intending on using shapekeys, would the eyebrows in this method respond to the bones as efficiently?
@JustCurious-ou6gn3 жыл бұрын
How do you parent the hair eyebrow and hair eyelashes to the character? So it can move in the exact position when the character is rigged
@lamisl53892 жыл бұрын
hello Nazar, thank you for this tutorial. I have an issue with the eyebrows following the rig, the surface deform doesn't work and it doesn't follow the animation. thanks again :)
@BrunoCornelsen5 жыл бұрын
Incredible! Thanks!
@aliciareneeball26823 жыл бұрын
Do you have a tutorial on how you did the character's texture / ombre locs?
@beepbeep-m6m2 жыл бұрын
How would you export this to a game engine? I guess the curves would have to be converted to mesh, but how do you keep the poly's low?
@tetsuooshima8325 жыл бұрын
Okay I couldn't finish it so far hmmm I have a few questions : - at 5:30 : "snap the vertices by pressing G without moving them", that part is a total mystery for me. Of course if I don't move them nothing happens...? The snapping doesn't seem to work at all; maybe I misunderstood what you've said or something. So as a workaround I made sure the "plane" and the lines are on the same plane, then I select all but the roots and move then away - at 8:25, the first binding : I'm stuck to that point. The binding doesn't work at all :/ In Edit mode I try to move the plane's points, the eyebrows lines doesn't follow. What did I miss ? I'm almost there !! :o
@NazarNoschenko5 жыл бұрын
After pressing G you can press Enter to confirm the operation. When binding make sure that the cage covers all of eyebrows.
@tetsuooshima8325 жыл бұрын
Thank you for the quick answer. So, I think I was probably in top view and the snapping couldn't happen. For the Cage, I've lost a lot of time trying to fix it with no success, remaking it all from scratch using a plane did the trick; also the normals are flipped after the extrude so the binding won't work in that case. Problem fixed
@NazarNoschenko5 жыл бұрын
@@tetsuooshima832 Glad it worked out! Completely forgot to mention it in the tutorial, thanks!
@mishainutr2 жыл бұрын
great turtorial, much thanks for this!
@lsoares3d3 жыл бұрын
Please Nazar, how did you create this aresome hair? I’m trying to make this dreadlocks but my result are just poor hahaha can I buy this template for study?
@LilMehrnaz3 жыл бұрын
what format should we choose for exporting the brows?
@327eduardo4 жыл бұрын
I love your character !
@vitewaxman32105 жыл бұрын
Great movie. How did you convert the strokes to geometry?