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In this video, we will focus on creating a basic implementation of the game Simon using the Phaser 3 framework! For our game, we will be using the Phaser 3 Prototype Template as a starting point, and then we work on creating the basic layout for our Phaser 3 game. Once this is done, we focus on creating a re-usable Simon class that can be used with any JavaScript framework, and then we update our Phaser 3 game code to use the new class.
Video Chapters
0:00 - Intro
1:17 - Project template
2:10 - Project task list
4:01 - Download assets
4:29 - Update game config
4:47 - Load assets
6:40 - Create buttons
12:58 - Make button interactive
16:56 - Create Simon class
22:23 - Generate random sequence
25:42 - Handle player input
28:46 - Add game state
31:34 - Play sequence
35:34 - Update game logic
43:13 - Add audio
44:50 - Summary and Enhancement ideas
45:55 - Thanks and links to other content
You can download the project template directly from GitHub here: github.com/devshareacademy/ph...
The completed code for the Phaser 3 Simon game prototype can be found here: github.com/devshareacademy/ph...
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