I love when you build systems. Please build more systems. I'd love to see you build an inventory system.
@LeafBranchGames9 ай бұрын
I already have an old intentory series if that is something you want to check out. Maybe will do newer ones at some point as well.
@obijohn14 ай бұрын
Thank you so very much, this was a perfectly explained tutorial and it all works perfectly. 😊
@LeafBranchGames4 ай бұрын
Thank you. :)
@aleca89109 ай бұрын
Definitely worth a watch.
@LeafBranchGames9 ай бұрын
Thank you. :)
@Gametimedevs9 ай бұрын
Glad to learn this mech🎉
@LeafBranchGames9 ай бұрын
:)
@2loffa29 ай бұрын
Great content, thanks for the tutorials!
@LeafBranchGames9 ай бұрын
You are amazing!
@charlieashwood3 ай бұрын
Hello. Thanks so much for making this video. I am stuck on something and can't figure out where I went wrong. I've been retracing my steps for hours and can't figure it out. In the Process Input function in the component, when I go to connect the Stratagem Input pins (at 37:38) I get an error that says "PDA Stratagem Object Reference is not compatible with PDA Stratagem Input Object Reference." Any idea what I did wrong?
@LeafBranchGames3 ай бұрын
Based on the text in your error text, you have two completely different types you are trying to connect.
@charlieashwood3 ай бұрын
@@LeafBranchGames Omg yep I thought I didn't notice I selected the wrong object reference for one of them...Thank you so much lol
@neonghost14179 ай бұрын
💯💯💯
@LeafBranchGames9 ай бұрын
❤
@wildrelicproductions4879Ай бұрын
can you do a part 2 on how to add the actually pods droping during the calling in of the stratagem?
@LeafBranchGamesАй бұрын
I can add it to my to do list.
@wildrelicproductions4879Ай бұрын
if i wanted to add a grenade toss animation before throwing the ball where would i add the play montage animation too?
@roryobrien66556 ай бұрын
Hey thanks for this tutorial - I am finding myself stuck where the my players input stops and then no matter what I press it always goes straight to 'up' and prints four times per press. Not sure what the issue is - any pointers?
@LeafBranchGames6 ай бұрын
That sounds very odd. I would suggest debugging the code logic to see what happens.
@roryobrien66556 ай бұрын
@@LeafBranchGames * I figured it out - the character movement was set up with a range of modifiers - I had to mimic those modifiers in my new IMC for it to work as intended.
@KaanYener076 ай бұрын
@@roryobrien6655 super helpful, thank you
@yuvallevy53689 ай бұрын
Hey can you make a tutorial on how to create helldivers 2 dolphin dive mechanic?
@LeafBranchGames9 ай бұрын
The dive is as far as I know simply just an animation to play, something you would handle in the animation blueprint state machine, like jump for example.
@yuvallevy53689 ай бұрын
@@LeafBranchGames can you explain more, because i really cant understand how to do it
@LeafBranchGames9 ай бұрын
@@yuvallevy5368You want to setup a animation state transition, very similar to how jump works. You can see how it is setup in this tutorial: kzbin.info/www/bejne/ipuyn4ygeM6Ao9k
@jb27609 ай бұрын
Awesome tutorial man! I’m curious how they implemented the loading in animation for dropping in with the hellpod. Such an awesome simple improvement to loading screens.
@LeafBranchGames9 ай бұрын
Thank you! There have been games in the past where you would play a different, a minigame if you will, during loading screens when the main game was loading. In Unreal engine, something like that would likely be impossible in blueprints alone, or very difficult. But it can probably be done fairly easily in C++.
@user-wx1xe8hw9k9 ай бұрын
Im not sure if its just me but the discord link isn't working
@LeafBranchGames9 ай бұрын
How is it not working, do you get a message?
@JustinAlbritton-i6c9 ай бұрын
Can you do a tutorial on gorilla tag movement for unreal engine
@LeafBranchGames9 ай бұрын
What do you mean with gorilla tag movement?
@JustinAlbritton-i6c9 ай бұрын
Gorilla tag locomotion for unreal engine there's no video for unreal engine
@LeafBranchGames9 ай бұрын
@@JustinAlbritton-i6c I am not familiar with this system/game unfortunately.
@Tommyboi75664 ай бұрын
@@LeafBranchGames Its a VR movement type from a game called "Gorilla tag"
@LeafBranchGames4 ай бұрын
@@Tommyboi7566 I see. Thanks for informing me.
@JustinAlbritton-i6c9 ай бұрын
Blueprint if you can
@JustinAlbritton-i6c9 ай бұрын
Gorilla tag locomotion for unreal engine there's no video for unreal engine
@JustinAlbritton-i6c9 ай бұрын
The game gorilla tag has a unique movement that we what to use but there's no tutorials period on unreal engine plz do a step by step tutorial because we are new and we search every where for a tutorial.