The office set reminds me of the detective's office or whatever it was that was permanently free. There are a fair few props I can use and modify from that office anyway as it will fit a couple of my scenes and any time I don't have to spend my own time doing busy modeling and texturing work and the more time I get to actually building functionality and systems the better.
@LeafBranchGamesСағат бұрын
It does resemble t han one for sure.
@unstableanimates80707 сағат бұрын
It took me over a week to fully comprehend all that was going on here and finally i successfully implemented it in my first game. This is the best tutorial on this topic and I am so thankful of you for explaining the system with such clarity. I wish you all the success in your life. Amazing work.
@LeafBranchGames5 сағат бұрын
Thank you. Glad to hear it is useful to you!
@sniper44x8 сағат бұрын
Part 2 time i forgot yes!
@LeafBranchGames5 сағат бұрын
The cadence is very high on the asset give aways now.
10 сағат бұрын
It doesn't work for me, the character walks but slides.
@LeafBranchGames5 сағат бұрын
Then you probably have a different issue. Possibly no animation for the given animation state.
@blenderahoi-jb5ol13 сағат бұрын
As before, nothing I need right now, but who knows. And Thanks to show how it looks and how useful it may be.
@LeafBranchGames5 сағат бұрын
My pleasure!
@armchairgeneral736316 сағат бұрын
Not quite as useful as I was hoping. But I really can't complain after they gave away one of Phoenix's game templates, a few months ago
@LeafBranchGames16 сағат бұрын
That is of course one take. You could also argue, changing it from how it is now, to having fewer but higher quality or useful assets would be a more interesting tradeoff.
@armchairgeneral736315 сағат бұрын
Yeah, these environmental assets are extremely situational. But at least I have an use for the airfield. As for the rest, I'm not entirely sure; but I certainly can't complain too much. Overall, I'm not the biggest fan of the current release cycle. But my stance is that they'll eventually give away something that's incredibly useful... eventually
@LeafBranchGames5 сағат бұрын
@@armchairgeneral7363 I hope you are correct. :)
@HTFGamesStudio17 сағат бұрын
Great that Epic still give away free staff. But the pick of asset isn't the best this time around.
@LeafBranchGames17 сағат бұрын
I do agree fully.
@kellowattentertainment18 сағат бұрын
More trash... Yay!
@LeafBranchGames17 сағат бұрын
Sometimes they are a bit less impressive and useful, that is true.
@kellowattentertainment17 сағат бұрын
@LeafBranchGames I'm honestly lost for words. And that's being nice.
@LeafBranchGames17 сағат бұрын
@@kellowattentertainment Maybe all they need is some feedback from the community to change direction.
@nyomanbandarayani683012 сағат бұрын
they should remove all the low poly asset for Unity so we won't get any low poly for FREE STUFF
@coondog793418 сағат бұрын
Thanks for the reminder, as always!
@LeafBranchGames17 сағат бұрын
My pleasure!
@goblinman301018 сағат бұрын
Huh i only like the Japanese houses one
@LeafBranchGames17 сағат бұрын
It is a fairly useful one if Japanese houses is what you are looking to create, for sure. :)
@nyomanbandarayani683012 сағат бұрын
gonna use it for Tenchu-like game LOL
@andreww475119 сағат бұрын
Myea...
@LeafBranchGames17 сағат бұрын
Win some, lose some
@emirisik19 сағат бұрын
Sad! They could've done something good for Christmas but instead they give us 50 bucks worth of assets.
@coondog793418 сағат бұрын
They could also just give absolutely nothing for free instead, like all the other asset stores. A little bit more appreciation please, thank you.
@emirisik18 сағат бұрын
@@coondog7934 then they would be no different than the other asset stores. This is their competitive advantage. All I'm saying is that they could've picked more unique/useful assets, especially because its Christmas time! And I do appreciate them of course, just like everyone else.
@darnedghost200818 сағат бұрын
@@coondog7934 agree coondog still high quality assets for free
@LeafBranchGames17 сағат бұрын
It would have been nice with something a bit special for the holidays.
@hharald11 сағат бұрын
It's better than nothing. Plus, they gave us fab already 😁
@DimitryArsenev20 сағат бұрын
Mixiamo character is Hip first bone, my character is Body->Hip. (+1 bone before hip) I retarget and this works fine. I migrate this animation to another project select my character with same skeleton and woops - my Body bone not rotated, all my character start rotations. Okay, i set previous skeleton - woops - its not worked with all skeleton too, all first bone not moved. This problem with Mixiamo only. I dunno, maybe need retarget Mixiamo to UE, and after this retarget to my character. Or mixiamo have some settings which make this broke.
@gaigelarock397022 сағат бұрын
This is great! Can you do a video on how to get the third party character to use custom "turn animations"? I have a raptor with custom turn left and right animations but it refuses to use them when implemented. It just glides/slides in the direction while using the walk/run forward animation.
@LeafBranchGames20 сағат бұрын
Thank you! I may do a video on the topic in the future.
@TyrannyofmanКүн бұрын
There is many devs out there putting out bad information. I’m still learning myself, but as I learned, you see it more and more. The amounts of casts, delays, and other bad practices are just rampant. I’ve started to get in to GAS and C++ on a whole and it’s changed my whole approach. Thank you for trying to steer us noobs in the right direction!
@LeafBranchGamesКүн бұрын
My pleasure! GAS is a really good framework to make use of for more advanced functionality, although it does require a lot of time investment. But once you have done that, you will come out on the other side with a better toolbox. Good luck!
@Alex-eu6rwКүн бұрын
@LeafBranchGames So how would you implement a damage system into this like pulling what combo(The name like Light01) is being used and what damage should be output?
@FireAndDestroy2 күн бұрын
Why does it get an error when I activate a plugin at the time of packaging and does not package
@LeafBranchGames2 күн бұрын
Would probably depend on your error. You could try asking it of the creator of the plugin and see what he/she says.
@Ezeriasz2 күн бұрын
this works for all texts, like for dialogues, conversations etc?
@LeafBranchGames2 күн бұрын
As long as it meets the requirements that I mention in the tutorial, yes.
@KahL1One3 күн бұрын
THe collision is always off or mistimed. This is a dud
@KahL1One3 күн бұрын
Yeah no, this doesn't work either. Tried 3x in a row
@LeafBranchGames3 күн бұрын
Does it work in the tutorial? Then the issue is on your side. You probably want to either have identical circumstances, like engine version and settings and then do everything exactly as it is shown. Or, you could, if you have some good fundamentals of knowledge in the engine, do it with the latest version of everything which should give you the largest feature set and then adjust for minor changes that may have happened in between versions.
@KahL1One2 күн бұрын
@LeafBranchGames all so very true. Zero arguments here
@LeafBranchGames2 күн бұрын
@@KahL1One There is a documentation on the marketplace page for the PaperZD plugin. You could go look at it, it has some different approaches in it that may be more suitable for your scenario.
@kevinope61663 күн бұрын
nice video
@LeafBranchGames3 күн бұрын
Thank you!
@HCGxreaver4 күн бұрын
More people need to know about you, it is so hard to find good teachers on youtube!
@LeafBranchGames4 күн бұрын
Thank you, appreciate it. :)
@NickAB946 күн бұрын
Hey man, this fix isn't working for me. Any chance you could help?
@LeafBranchGames5 күн бұрын
This fix will work for this specific issue. You most likely have a different issue.
@zkthrillzstudio6 күн бұрын
i watched the videos up to part 6 but i for the life of me cant find where he put the x displacement and y displacement for the peek function i may have missed it but my peek doesn't work and neither does the animation speed I've gone back several times yet cant figure what happened because on part 5 they weren't made then magically at 13:30 of part 6 they appeared in his variables someone please help me figure out what i did wrong.
@LeafBranchGames6 күн бұрын
If you run into an issue because of something you missed, the best thing you can do is backtrack in the tutorials and make sure you do each step. Other than that, your best bet for troubleshooting is debugging your code.
@HCGxreaver7 күн бұрын
Engine Hall looks nice, the rest not much sadly.
@LeafBranchGames6 күн бұрын
Agreed
@ErrRationale7 күн бұрын
This is great. I'm kind of lost on the whole 'Slot Name' variable for my project. Developing something like an application where the user can name their own file and decide where they place it seems blockaded by this variable thats really not behaving like a variable. UE seems so strict about this single Slot01 bs as well as the location its saved. I'm trying to implement the EasyFileDialog plugin to achieve this. The plugin has tested working and has worked wonderfully for other tasks except this one. Any pro gamer tips for this would be appreciated, peace
@LeafBranchGames7 күн бұрын
It is simply hard coded in this tutorial, so you can easily add some logic or a system that handles it differently and you have other slots to save to. I have no tips or input on easyfiledialog, I have never used it.
@ErrRationale6 күн бұрын
@@LeafBranchGames I remedied this using the 'Get Clean Filename' function before slot name and after the Open File Dialog
@blacies21669 күн бұрын
Hello sir. Thanks for the tutorial. I just had a little problem,which is,even if the health is 0,when I press 1 it keeps going minus. How can I keep it between 0-100?
@LeafBranchGames9 күн бұрын
Clamp the health between your wanted values.
@blacies21669 күн бұрын
@LeafBranchGames thanks for your answer. Where should I pin the output?
@LeafBranchGames9 күн бұрын
@@blacies2166 Before storing your variable.
@randomancy11 күн бұрын
I wish Epic would release tutorials on how to recreate their content examples. Like a text document or video showing then create each of these exhibits
@LeafBranchGames11 күн бұрын
While they may not have exampels to recreate, they probably have related documentation you can look up.
@keyurdixit523011 күн бұрын
I have a question if you could answer. I discovered that if I create a Blueprint Function library and make a function, lets say named player ref and make a cast to third person character and return the value and make this whole thing a pure function, then I can access the BP_ThirdPersonCharacter anywhere without casting and just calling this pure function named player ref. As you said it might not make sense to you because the looks fine, so is doing this a bad thing or is it a clever thing to do as I think it is? Look forward to your opinion!
@LeafBranchGames11 күн бұрын
How is this not casting?
@ethanchristensen270811 күн бұрын
My projectile just falls straight down? How do I fix this?
@LeafBranchGames11 күн бұрын
This tutorial goes into more detail and shows things like that kzbin.info/www/bejne/j4SkaYOmmrJrlac
@randomancy12 күн бұрын
I've been looking everywhere for a good example of attaching hands to vehicle controls. My vehicle is completely rigged and everything moves realistically, but this will finally tie everything together. Thank you so much!
@LeafBranchGames11 күн бұрын
Glad to hear it was useful!
@Nudtanun13 күн бұрын
yum yum
@LeafBranchGames13 күн бұрын
:)
@que56b13 күн бұрын
I can't seem to get W_CardHand to appear under variables, yes, I have the overlay checked as a variable, yes, i've compiled, I've even tried making the size box a variable, as well as added the card widget into the overlay, and setting that as a variable. I've also tried closing the UE5, i've ran out of options I could think of.
@que56b12 күн бұрын
After watching further into the video, i've learned that I can add the variable manually just by actually searching it in a new one, seeing as I got the Add Card button to say hello using that, I'd say this was a success. Very helpful.
@metaj9213 күн бұрын
Everything in the video worked as intended, thank you! In my project, I have a game over screen that pauses the game and when a player's health depletes to zero, it appears. I have a button labeled Retry that I want to when pressed, place the player at the last check point the same way the player colliding with the kill plane does. How could I get my GameOver Widget BP to call the Event OnRestartPlayer function located in BP_GameMode unless their is another solution I have missed?
@kellowattentertainment13 күн бұрын
I'm disappointed with the quality and variety of these assets. It feels like no real effort has been made to provide a balanced selection. We're constantly flooded with environment assets, while other areas, like animations, are neglected. Even the character assets they offer are outdated and seem like the least impressive options available. It’s frustrating and feels like a missed opportunity to deliver something truly valuable.
@LeafBranchGames13 күн бұрын
Yes. If the assets they were presented were the same people they present as their "featured" sellers, maybe it would feel less cheap.
@HCGxreaver7 күн бұрын
I agree, I wish we would get more animations.
@zeljkoopalic599414 күн бұрын
They should have only 1 per month but higher quality, even if it's just three assets but high quality, or one asset that is an expensive one like a complete first person template
@LeafBranchGames14 күн бұрын
I agree. Fewer assets of higher quality would be much better than what we currently have.
@ABCBCACB14 күн бұрын
Your tutorial is easy to understand and very comfortable to watch. I could review some basics and also fix the bad habits I had. Thank you very much for this tutorial! You are so awesome.
@LeafBranchGames14 күн бұрын
Thank you, appreciate it!
@makoado601014 күн бұрын
just another low qulity trash.. maybe the unity users r happy...
@LeafBranchGames14 күн бұрын
Maybe
@AndreiGhenoiu14 күн бұрын
Thank you so much for the tutorial on this! Have you tried this plugin on a World Partition map? I can't get the images to load for the Default Loading Screen, only the movie for the Startup Loading Screen.
@LeafBranchGames14 күн бұрын
I have not no, but the creator may have some documentation on the topic.
@Restrictz14 күн бұрын
That's good to know. And the example you give here about different actors with different money amount. Can you make a video on how to point from accesed none to the actor you actually want to assign. Not just hard pointing it in the editor
@LeafBranchGames14 күн бұрын
You use the "Set" node and connect it with the object you want to reference.
@gamedevofcoffeeandpower14 күн бұрын
0:11 got so far into the video without this part (joking, ty for vid)
@LeafBranchGames14 күн бұрын
My pleasure
@gamedevofcoffeeandpower10 күн бұрын
@@LeafBranchGames your videos are great, thank you. I used to dev and be overjoyed when the simplest thing worked. Even in ue5 the ue4 tutorial works, they are just broad enough and are teaching not just getting the job done. Thank you
@LeafBranchGames10 күн бұрын
@gamedevofcoffeeandpower Glad to hear they are being useful to you!
@coondog793414 күн бұрын
Thanks!
@LeafBranchGames14 күн бұрын
My pleasure!
@SchiZoFriends14 күн бұрын
❤❤❤
@LeafBranchGames14 күн бұрын
❤
@Drakuba14 күн бұрын
SKELETAL ANIMATED MACHINES! its like creator didnt even tried :D no vertex animation nor animated shaders, but BONES! as if you didnt had enough skeletal meshes in a game already :D thanks for sifting through garbage so we dont have to Leaf 👍
@LeafBranchGames14 күн бұрын
Glad to be help!
@scinematography619614 күн бұрын
first one I'm going to skip, it's just not worth even putting it in my library to scroll past
@LeafBranchGames14 күн бұрын
It is unfortunate. It would make sense to hoard everything, because you can not know what might be useful in the future. But the vault is not great for finding/managing our assets - which makes your stance understandable for sure.
@carljthatsme9414 күн бұрын
You should get it, you never know what you may need in the future
@jarnine-d9n14 күн бұрын
If you're talking about the engine hall. I just used it in a fps level, it's a nice environment for a fps with all the steam and moving parts. But it be nice to see more other stuff then just assets on their monthly free stuff, still waiting for a weather system. Ue team added the day/night cycle in 5.5 maybe ue 6 might get a weather system in the day/night cycle.
@MarekGamer7614 күн бұрын
Great to see new content again!
@LeafBranchGames14 күн бұрын
Yeah, sorry about the low cadence of videos!
@azaelsergal14 күн бұрын
About your opinion, you have to remember that there's now a lot more users that get access to these free assets which probably means Epic pays a lot more to asset creators to put their stuff for free (unless Epic is underpaying asset creators), and on top of that we're getting assets bi-monthly... Also I think you can't be disapointed by free stuff, I'm always happy to hoard assets, if you want to make a game you most likely don't use free assets anyway, aside from prototyping
@ryanjdevlin8714 күн бұрын
the marketplace was a 5k 1 time payment to the dev, this is a 3K payment. I believe he covered this in a previous video. This is definitely a downgrade
@azaelsergal14 күн бұрын
@@ryanjdevlin87 If that's true, that's a real shame, millions of users get these assets for free and creators are only being paid 3k? No wonder we're getting "low quality" assets
@Drakuba14 күн бұрын
i have so much shit in my vault, and big part of those is garbage i now know i wont use ever. you can bet im very selective even with free stuff
@azaelsergal14 күн бұрын
@@Drakuba I always grab the free stuff, it's sometimes a very good base... I usually end up either redoing the models using the textures or the textures using the models... But yeah some stuff is just there and has never been updated, thankfully Epic said they would be adding a way to hide assets from the library
@LeafBranchGames14 күн бұрын
It is a fair claim! However on the epic marketplace previously an asset that was chosen to be a free asset got compensated 7.500 one time dollar amount. On FAB, this has changed to UP TO 5.000 dollar, depending on some parameters (this link shows their official information on this: forums.unrealengine.com/t/new-sponsored-content-program-on-fab/2092736). So it has actually been lowered.
@Alex-eu6rw14 күн бұрын
So how do you combine the light and heavy attacks on separate montages? Like light 1 Heavy 2 light 3
@samuraioni14 күн бұрын
I don't know if anyone else had this issue, but I used the RPG system as the base and added this system to it, when I try to interact with the item (health potion, mana potion), it will to pick it up. I've tried changing the interact with key and it won't interact. Any guidance would be greatly appreciated so I can see if I can integrate this into the RPG system correctly. I probably did something silly someplace, but can't for the life of me figure out where. I am currently using UE 5.5.
@LeafBranchGames14 күн бұрын
This is likely something you will have to debug to see what the issue is. I have tutorials teaching basic debugging if you are unfamiliar.
@samuraioni14 күн бұрын
@@LeafBranchGames Using a breakpoint, it looks like it is not even getting past the loop, the interact with event (item piclkup) is not triggering so its not picking up anything. Not sure why.
@LeafBranchGames14 күн бұрын
@@samuraioni I made this tutorial a very long time ago, I do not remember what you are referring to code wise. What you have to do is debug the code, find the instance where it goes wrong. From there you need to back track, identify all the variables, find out which ones have incorrect values, back track to why those values are incorrect and repeat until you find the root cause and then rectify it.