Creating New Ways To SUFFER In My Game [Disinherited Devlog]

  Рет қаралды 11,956

Lighthoof Dryden

Lighthoof Dryden

Күн бұрын

Because Samuel had it too easy, before.
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Пікірлер: 243
@ThatOtherOakDaniel
@ThatOtherOakDaniel 3 ай бұрын
I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!
@ThatOtherOakDaniel
@ThatOtherOakDaniel 3 ай бұрын
@@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!
@TheLTak3r
@TheLTak3r 3 ай бұрын
How tf did you think of that
@MagicMaskedMonkey
@MagicMaskedMonkey 3 ай бұрын
The chains make it look like samuel is gonna be the new hollow knght
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Samuel’s lantern IS a kind of radiance…… 👀
@MagicMaskedMonkey
@MagicMaskedMonkey 3 ай бұрын
@@LighthoofDryden oh shii never though of that
@Vedhon
@Vedhon 3 ай бұрын
How about making Samuel's glasses break in the death animation too? I think that would be pretty nice
@Jadon-44
@Jadon-44 3 ай бұрын
I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.
@jahkra9259
@jahkra9259 3 ай бұрын
Highly agree
@danlap5697
@danlap5697 2 ай бұрын
yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls
@sharptrickster
@sharptrickster 3 ай бұрын
"...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other" Oh, it looks like my ranked Dota2 games!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
LMAO me with Overwatch a couple years ago
@ntPingu
@ntPingu 3 ай бұрын
Bro literally me in Queue right now xD
@theendisthebeginningistheend
@theendisthebeginningistheend 3 ай бұрын
NGL those chains in the thumbnail are really giving me Hellraiser vibes.
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
I desperately need to watch that one, somehow always miss it when my husb watches!
@indigowater2225
@indigowater2225 3 ай бұрын
​@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.
@cheezylettuce3360
@cheezylettuce3360 3 ай бұрын
i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying
@Cagify
@Cagify 3 ай бұрын
That would be so sick
@cheezylettuce3360
@cheezylettuce3360 3 ай бұрын
@@Cagify and like blood drooping from the ceiling
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Y’all’re twisted 😂 (it’s going to happen now)
@cheezylettuce3360
@cheezylettuce3360 3 ай бұрын
@@LighthoofDryden yooooo
@Zaluuk
@Zaluuk 3 ай бұрын
0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.
@ParsleyDev1
@ParsleyDev1 3 ай бұрын
since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you
@AJ-fy3mi
@AJ-fy3mi 3 ай бұрын
That sounds fun, im down for that
@tiptopmainiac5261
@tiptopmainiac5261 3 ай бұрын
the shackled design looks awesome!!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Thank you!!!
@ForbiddenButter
@ForbiddenButter 2 ай бұрын
one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Definitely! I don't know how much I can actually add equipment visuals to him, since his animations are all frame-by-frame, but there will definitely be at the very least VFX and SFX work that changes as he changes
@troybrintnell4874
@troybrintnell4874 3 ай бұрын
Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Killer ideas, literally!!!
@danlap5697
@danlap5697 2 ай бұрын
@@LighthoofDryden XD
@ZachNagy
@ZachNagy 3 ай бұрын
That little outtake at the end is so relatable lmao Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Hahah that one was for my fellow ‘tubers And thank you!! This community is so cool I only wish I could show y’all off MORE
@Justthattheatrekid
@Justthattheatrekid 3 ай бұрын
You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
AAAAH. Terrifying, and right on point
@allgreatfictions
@allgreatfictions 3 ай бұрын
Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on KZbin, not a discord user) has been such a joy. I'll never forget death.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you, that's such a high compliment, seriously!!!
@reedepley1835
@reedepley1835 3 ай бұрын
i love the wokr but one thing is missing MORE BONES
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
MORE BONES TO COMEEE
@reedepley1835
@reedepley1835 3 ай бұрын
@@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
@danlap5697
@danlap5697 2 ай бұрын
@@LighthoofDryden BONE BONE BONE BONE!
@digigirl92
@digigirl92 2 ай бұрын
kzbin.info/www/bejne/qmrXi3iZiMhkp9Esi=0o2EvhtnyE06-y4g&t=15
@AxoGamer-ds2ek
@AxoGamer-ds2ek 3 ай бұрын
Relic Idea: Quill Of Disappointment. Increases size of cane
@AxoGamer-ds2ek
@AxoGamer-ds2ek 3 ай бұрын
Context: It’s the quill that Samuel’s Father uses as a banker
@danlap5697
@danlap5697 2 ай бұрын
@@AxoGamer-ds2ek Actually dope idea
@AxoGamer-ds2ek
@AxoGamer-ds2ek 2 ай бұрын
@@danlap5697 Thanks!
@otaviobz
@otaviobz 3 ай бұрын
Oh god, this area is terrifying, especially those shriekers
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
They creep me out so hard hahah
@danlap5697
@danlap5697 2 ай бұрын
@@LighthoofDryden i liked the old design better
@danlap5697
@danlap5697 2 ай бұрын
still horrifying tho!
@bl00dyfish47
@bl00dyfish47 3 ай бұрын
I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.
@Jaddas
@Jaddas 3 ай бұрын
He can sleep when he is dead.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
I always want to walk the lines between "aw that's cute" and "oh hell no" XD
@jamesghosttree5619
@jamesghosttree5619 3 ай бұрын
I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.
@FeyFen
@FeyFen 2 ай бұрын
Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you so much!! I appreciate you being here :)
@jackjangdude
@jackjangdude 3 ай бұрын
Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
That makes me really happy to hear!! One of my goals is to be somewhat educational too (without going full tutorial haha)
@MrEphiras
@MrEphiras 3 ай бұрын
I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are
@ewenrobinson4639
@ewenrobinson4639 3 ай бұрын
Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
BONES!! And thank you!! :D hehe love the use of the cat emote
@bananapeelonhead
@bananapeelonhead 3 ай бұрын
it's incredible how fast you're developing your game, it's also very inspiring.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you!! I'm def tryin my hardest to zoooom
@GingerNingerish
@GingerNingerish 3 ай бұрын
This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you, that is such an honor!!! (And sorry for the delay in reply lmao, the teaching at camp thing took over my entire nervous system)
@GingerNingerish
@GingerNingerish 2 ай бұрын
@@LighthoofDryden Bro, don't even worry about it hahah. You have so much engagement on this channel I don't blame you at all.
@ShorteDev
@ShorteDev 3 ай бұрын
Awesome progress once again! Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!
@grubbierlizard6091
@grubbierlizard6091 3 ай бұрын
Franklin looks like a well dignified gentleman. 10/10.
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
He’s very dignified about HALF the time 😆
@AJ-fy3mi
@AJ-fy3mi 3 ай бұрын
Now... just need some bones here and there and we can call it good!
@oxxn111
@oxxn111 3 ай бұрын
i'm absolutely obsessed, you're super talented!! can't wait to see the final game
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you so much aaah!
@dcruisee
@dcruisee 3 ай бұрын
I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!
@Im_not_epic
@Im_not_epic 3 ай бұрын
Epic
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Very
@troybrintnell4874
@troybrintnell4874 3 ай бұрын
Looking forward to the premiere
@gamingandchess
@gamingandchess 3 ай бұрын
My phone ran out but i spiritually didnt miss the disinherited grind
@ladtheoneandonly4980
@ladtheoneandonly4980 3 ай бұрын
glad to see the devlogs are becoming more about the bones Junji Ito, what a great source of inspiration for this very cute game! Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated) Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it) Poor samuel, he looks so troubled when immobilized with his eyes all big Ghost Samuel was integral, thank you ah, googled it, how dare they do that to the bones on the bone wheel still happy about bone mark #15 tho, really immerses me in the world I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning) Meant to compliment, got distracted Yeah, the wood paneling goes hard I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc) Great dev-log as always
@jeyizumi
@jeyizumi 3 ай бұрын
"you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀
@indigowater2225
@indigowater2225 3 ай бұрын
Great progress! I love it!
@BasilBeesLair
@BasilBeesLair 3 ай бұрын
Me when I normally see Samuel: That's my boy (o´▽`o) Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
This comment made me laugh out loud ahahahah
@AkinokazeHaruichiban
@AkinokazeHaruichiban 2 ай бұрын
Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect. I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer. I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!
@orgononjamie
@orgononjamie 3 ай бұрын
You should have defo kept the horrifying baby xD Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception. Creepy music, but I love it! Might be because I‘m German.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Whoa, I've never heard or seen anything like this before! Just watched In Der Palastra... it DEF fits the mood here!
@mattrobb3566
@mattrobb3566 3 ай бұрын
Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Thank you 😭 you’re far too kind!!
@Monkkie
@Monkkie 3 ай бұрын
Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside. The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off. Also, thank you very much for featuring one of my comments in your video.
@danlap5697
@danlap5697 2 ай бұрын
love the idea of an enemy that latches on to Samuel
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
I'm S C A R E D by this
@carloss1536
@carloss1536 3 ай бұрын
That death animation is a jewel
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you :D
@Joris-l5r
@Joris-l5r 3 ай бұрын
Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going
@makimakimakimakimakimaki
@makimakimakimakimakimaki 3 ай бұрын
8:13 you had the same exact face as me, i was so unsettled xd
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Deeeeeply lmao
@locust426
@locust426 3 ай бұрын
You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Smaaarrtt!! I can TOTALLY see how that would work now, whereas before the pillars thing I was lost on how that could be handled haha
@pigmaster-nh4kx
@pigmaster-nh4kx 3 ай бұрын
This is great you kill it every time also I love ghost samul
@997gon
@997gon 3 ай бұрын
I always miss these premieres for one reason or another, hopefully i wont miss this one
@997gon
@997gon 3 ай бұрын
I missed it...
@MallowMaranta
@MallowMaranta 3 ай бұрын
adding to the verticality and chain theme, climbable chains could be a cool addition
@danielkruyt8192
@danielkruyt8192 3 ай бұрын
The great work continues! Very inspiring 🧠
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Ay thanks so much!!!
@Darkmetaldragon99
@Darkmetaldragon99 3 ай бұрын
Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha
@nerdchomp
@nerdchomp 3 ай бұрын
I have your "voronoi noise" moment way too often 😂
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
That was kept in for my fellow KZbinrs XD
@autumn_3989
@autumn_3989 3 ай бұрын
IM SORRY GHOST SAMUEL IS SO CUTE WTF I would die deliberately to see him again
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
If you die as much as I do, you'll see it a lot 😭
@MichaelCaswell-q5w
@MichaelCaswell-q5w 3 ай бұрын
This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Love this concept!!
@senioralexander6681
@senioralexander6681 3 ай бұрын
I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))
@Cle-o
@Cle-o 3 ай бұрын
Love the Monty Python monks! They're so silly.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
dona eis domine *SMACK* dona eis requiem *SMACK*
@WillFGamer
@WillFGamer 3 ай бұрын
Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
I so want a grappling hook in this game
@WillFGamer
@WillFGamer 2 ай бұрын
I love grappling hooks they are 😎
@vonnegutfrey8714
@vonnegutfrey8714 3 ай бұрын
Coolest area in the game so far.
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Thank you!! Really bringing my inner horror buff out ⛓️
@kirocetwhy
@kirocetwhy 3 ай бұрын
Yo that’s my suggestion ❤
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Chained Monastery here we commeeee!!
@Clutchthecreepyandsweepy
@Clutchthecreepyandsweepy 3 ай бұрын
It’s over noooooo😂
@ROCKJESUS1
@ROCKJESUS1 3 ай бұрын
I'm calling it right now the cat is the reaper
@TriXJester
@TriXJester 3 ай бұрын
Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose. Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Pitfall traps would be on point!! And now that you mention it I TOTALLY see the hellfire comparison hahah. Those hooded folks freaked me out as a kid
@ItsRyuWasTaken
@ItsRyuWasTaken 2 ай бұрын
Channel member characters should become playable / selectable in game with character id
@Up_Reidon
@Up_Reidon 3 ай бұрын
Bone wheel! 🦴🛞🦴🛞
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Step right up! Ride the bone wheel! :D
@pijus1474
@pijus1474 3 ай бұрын
Can't wait for your next devlog
@glowtort8442
@glowtort8442 3 ай бұрын
Relic Idea: the Chain of Sisyphus Basically some Greek dude tried to cheat death, succeeded, and then tried again and ended up in Tartarus, forced to forever push a boulder up a hill. So, this relic(a ball and chain) slows you down somewhat severely, but gives you an INSANE stat/speed boost when in the vicinity of the Reaper. Will cause players to purposefully slow down and keep the Reaper on their tail to deal more damage
@lonacekkj
@lonacekkj 2 ай бұрын
bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Thank you so much, this is so nice!!
@RamblerTruth
@RamblerTruth 3 ай бұрын
There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape. So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
THIS IS THE SCARIEST THING EVER. I do need a rat enemy... so this is a natural evolution of that...
@Vedranation
@Vedranation 3 ай бұрын
Very very cool!
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Thank you so much!!
@makimakimakimakimakimaki
@makimakimakimakimakimaki 3 ай бұрын
2:13 my jaw dropped that would of been so scary omg
@findot777
@findot777 3 ай бұрын
Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
LOL I know right? I was like…. Too far. Too far.
@makimakimakimakimakimaki
@makimakimakimakimakimaki 3 ай бұрын
@@findot777 I did? i was just agreeing lol
@Sheerwood
@Sheerwood 3 ай бұрын
make the enemies attack you if you run inside them
@frogLeapOfficial
@frogLeapOfficial 2 ай бұрын
if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
I’m into this vibe!!
@frogLeapOfficial
@frogLeapOfficial 2 ай бұрын
@@LighthoofDryden thanks!
@staryuedits
@staryuedits 2 ай бұрын
suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Yess tbh I think that’s basically a necessity!
@NoobInside12
@NoobInside12 3 ай бұрын
THERE'S A DOOR BEHIND THAT CURTAIN????
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
I love it when people discover this ngl XD
@theceo8738
@theceo8738 3 ай бұрын
Yessss we love religious trauma themes
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
We certainly do!!
@sinbad_the_sailor-
@sinbad_the_sailor- 3 ай бұрын
Great video! The cat fan art😍
@JakeWasAMistake
@JakeWasAMistake 2 ай бұрын
I CANT WAIT TO PLAY THIS 🤩🤩🤩
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
THANK YOU!!
@aidenchism8628
@aidenchism8628 3 ай бұрын
I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Heck yeah, it’s comin!!!
@einJFK
@einJFK 3 ай бұрын
You made me smile even after germany lost against Spain.
@tenma8797
@tenma8797 3 ай бұрын
An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?
@tenma8797
@tenma8797 3 ай бұрын
I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
You mean like the game fear and hunger? I haven't played that one, but I do have plans for like "difficulty increasing" parameters and a hard mode!
@tenma8797
@tenma8797 2 ай бұрын
@@LighthoofDryden Undertood. I hope future game dev progress goes smoothly. Good day/night!
@digigirl92
@digigirl92 2 ай бұрын
Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game. Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort? Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern? Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it? Or maybe I'm just thinking too much about it.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅 I do like the alternate interpretations though…..
@thunder_bug_1451
@thunder_bug_1451 3 ай бұрын
Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
oh JEEZ... I mean... it's definitely possible 👀👀👀
@Yep_Slasher
@Yep_Slasher 3 ай бұрын
This still reminds me of Harry Potter and i still don't know why
@PhantomThiefXI
@PhantomThiefXI 3 ай бұрын
best day of the week
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
🧡🧡🧡
@ntPingu
@ntPingu 3 ай бұрын
If I'm chained up by 12 bones, is it.... bonedage?
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
LOL that was bad to the bone
@boxesrotses
@boxesrotses 3 ай бұрын
Just curious, how many suggestions did you get for minigames from last weeks devlog?
@EE22807
@EE22807 3 ай бұрын
Insanely cute dog
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
He’s such a good boy (laying in my lap as I type this)
@EE22807
@EE22807 3 ай бұрын
@@LighthoofDryden what breed is he?
@AthenaAGT
@AthenaAGT 3 ай бұрын
Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
He might end up being more than an easter egg :D
@DrakeSterett
@DrakeSterett 3 ай бұрын
more bones
@endlesswar7480
@endlesswar7480 3 ай бұрын
Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!
@endlesswar7480
@endlesswar7480 3 ай бұрын
And your talemap solution is very cool! I like it!
@theflaminglaptop
@theflaminglaptop 3 ай бұрын
was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Very much agree!! I talk about it in today's devlog :D
@staryuedits
@staryuedits 3 ай бұрын
OH NO there is no number of devlog in title whatever will i do
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
We are lost for good 😭
@mina_c00pa28
@mina_c00pa28 3 ай бұрын
I love your basset!!! hes so cute
@MeCantSpell
@MeCantSpell 27 күн бұрын
Bones.
@RumbleQuintly
@RumbleQuintly 3 ай бұрын
Why does the texture at 9:30 look so good?
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
Thank you!!! I have a lotta fun doing stuff like that :D
@RumbleQuintly
@RumbleQuintly 3 ай бұрын
Keep up the good work dude, I will definitely play Disinherited after the 100 days (Edit: typo)
@lamia820
@lamia820 3 ай бұрын
Woooo
@MrEphiras
@MrEphiras 3 ай бұрын
Relic idea, but it might change gameplay a bit. Not sure on the name, something that takes the theme of "becoming part of what you hated/battled". The item would once you die allow you to negotiate with the reaper to let your soul to find your body and reanimate it. But things aren't quite right this time. You take damage from light, you have to continously kill enemies to refill your soul power, uou exist as a vampireish ghoul, part of the labyrinth. No hope of ever leaving. Maybe a different ending too idk.
@LighthoofDryden
@LighthoofDryden 2 ай бұрын
Dark Samuel. This is really fascinating, I'm gonna let this one roll around cuz there's something there!
@Clutchthecreepyandsweepy
@Clutchthecreepyandsweepy 3 ай бұрын
I don’t know if I missed it but are there relics in this devlog?
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
No new ones this week, just pure enemies, mechanics, and area stuff!
@jgfence123
@jgfence123 3 ай бұрын
I’ve watched every episode and I’m excited to see the game completed and in my hands, but I’m worried about the darkness/lamp mechanic. I feel like I’ve never played a game or a portion of a game with a darkness mechanic that didn’t make the game/part way less fun. I’m wondering if you have any ideas to make the darkness system more pleasant?
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
I’m not positive since it’s so core to the present design-but I am thinking there might be ways to “pre-build” your character (like the mirror in hades for example) where you can start with higher visibility, or slower light reduction-something like that!
@willypettersson4561
@willypettersson4561 3 ай бұрын
More bones
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
More every week 🦴
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