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In this #devlog 11, I show my process of creating the first boss (or maybe mini-boss) fight, new types of enemies, new scene transitions, and making a flying enemy with complex AI. This goes from the concept art stage (quick sketches) to the fully fleshed out game mechanics and objects that are completely playable.
I also fool around with cinemachine and Unity elements and put a lot of emphasis on polish and game feel!
I also created a new flying enemy named Scooops who is a kind of low level threat in the game. He's meant to be a fun monster to defeat.
I use Unity, Playmaker, and Blender 3D to make my indie game, called Toby's Topsy Tale which was funded on Kickstarter. It is a psychological horror 3D platformer with Lovecraftian elements (which means inspired in part by the works of H.P. Lovecraft). These dev logs are meant to serve as a way for me to track progression as I work towards my dream of being a solo indie game dev. Game design is hard but it's easier with such a great community!
This is hopefully of interest to people who play games as well as those actively pursuing their indie game dev journey and those who have an interest in someday learning how to make games!
Speaking of which, make sure you LIKE and SUBSCRIBE!
Here's the link to my Discord if you're interested!
/ discord