Could you please explain how to achieve a more organic look, like the one in the render that you show in the very beginning? I would guess that you added some additional geometry to the lines and added noise to their shape, but it also seems as if you duplicated some connections. Did you also add some physics to them? Are the lines pushing away each other? And on top of all that there seem to be little knots in the intersections, any tip on how to achieve those? I'd try copying little knot shapes to those interesections (points), but I suppose you used a different method.
@Aleksandrlllmakov2 жыл бұрын
Please help me why in Houdini version 19 after making a Attribute VOP output through the Bind Export node - nothing works?
@mak_attakks Жыл бұрын
On the Remesh node, enable Min & Max Size Attribute under the Control Attributes section
@Aleksandrlllmakov Жыл бұрын
@@mak_attakks I already found the reason, thanks!
@laurenenriquez22164 ай бұрын
@@Aleksandrlllmakov Do you by chance remember how you fixed this problem? It wont work for Houdini 20 either.
@3dtrip8702 жыл бұрын
Mind Blown!
@thenerdherdforum4 жыл бұрын
Brilliant!
@shazzadulhaque27593 жыл бұрын
Thank you so much for this!
@RusticRaver4 жыл бұрын
waw, super cool
@skrotov4 жыл бұрын
Hello thank you for the tutorial, it's amazing. I followed this till the end but when i set cycle_color node i have an error: Error: Invalid source /obj/crochet/cycle_color/attribvop1 Error: Vex error: Unable to load shader 'op:/obj/crochet/cycle_color/attribvop1'. Can you help me figure out? thank you)