Try this - go to Settings -> Cores. Turn off 'Allow Cores To Switch The Video Driver'. Exit Retroarch for the changes to take effect, then try the video again. If you don't see that setting, go to Settings -> User Interface and make sure 'Advanced Settings' is turned on. Here's what is happening when you leave that option on: it switches from Vulkan/D3D12/D3D11 to OpenGL when it tries to play a video with the ffmpeg core. Why does it do that? Prob because the core has some OpenGL-exclusive feature (some frame interpolation setting) so it makes the 'assumption' that you want to use the OpenGL driver instead. For the ffmpeg core if you don't mind the frame interpolation option I think it's best to just run it in the native driver (Vulkan/D3D12/D3D11/whatever) instead. I'll try to see if we can get rid of that video driver switching for ffmpeg. Anyway the reason brightness would be completely off vs. D3D12/D3D11/Vulkan is prob because it doesn't support HDR at all.
@plasmatvforgaming96482 күн бұрын
Thank you! I'll try that. The video is SDR and HDR is off
@DavidPereiraLima1233 күн бұрын
OLED picture quality, CRT organic feeling and minimal eye strain. THAT'S the future we were promised and denied during the CRT -> LED transition and robbed when Plasma was abandoned. We're back on track, finally!!
@plasmatvforgaming96483 күн бұрын
This will look unbelievable on a future 1000Hz display
@bigjoegamer3 күн бұрын
How much input lag is there with this shader? I'm used to low input lag from 144Hz 144FPS gameplay, but do I get that low input lag with the CRT beam simulation shader enabled?
@NintenPizza2 күн бұрын
The mid 2000's was such an awful Time for HD TV's. I can't believe people actually bought those first wave junk LCD TV's, just because they were light, slim, widescreen and offered 720p HD. Yet the motion smearing was god awful, black levels were milky grey, viewing angles were terrible, colors were artificial and the input lag for video games was noticeably higher than the 10ms we're getting now. I knew better. I bought myself a brand new 32" 2006(Or it might of been 2005) FullScreen Sony WEGA Trinitron SDTV CRT at BestBuy back in 2006, and paired that sucker with component cables with my DVD player & Nintendo Wii. Best overall TV i've ever owned period, edging out my 1999 32" JVC D-Series. With the WEGA, there was no input lag, perfect blur-free motion clarity, No black crush, amazing RGB colours and it was the brightest CRT i had ever laid eyes on.
@tirkentubeКүн бұрын
@@bigjoegamer if you're already getting 144fps on 144hz this won't help you. This would help anything below half that framerate, so 70fps or lower would be helped with this.
@agamazofficialКүн бұрын
Yup
@thatzaliasguyКүн бұрын
Combining this with the CRT_MaximusRoyale shader overlay is just amazing!
@jordangordon2350Күн бұрын
i love your enthusiasm dude. we need more of this
@mattoth66174 күн бұрын
I like how much you brought up this being a passion project for the creators. It’s the definition of love. To do something for the benefit of others without expecting anything in return. I love this hobby. Such a cool space. Hope you had a happy holidays man.
@plasmatvforgaming96483 күн бұрын
Absolutely! Thanks and same to you!
@WeeGeeX4 күн бұрын
Comments dont understand that this isnt BFI. BFI is one method to achieve a similar effect. This is much more advanced and you dont lose as much brightness
@abc-ni9lpКүн бұрын
biggest BFI issue is flickering, brightness also but flicker is deal breaker for me
@tirkentubeКүн бұрын
i'm guessing BFI just replaces every other frame with black frames, effectively halving the framerate of whatever is on-screen. This seems to take a 60fps video or game, cuts each frame in half vertically, and displays the top half first and bottom half 2nd at 120hz, or 120fps. So, it's similar to interpolation but it's not showing every other "line" it's showing the top half of the screen then the bottom half of the screen. So, i don't really see how this would help a source that is already 120fps, so if you're already getting 120fps, reducing that back down to 60fps just in order to enable this would not seem to help motion clarity or anything really, in fact, it would be objectively worse, and while anyone can have an opinion, you're still losing frames. It could help a 60fps source but then you must have a 120hz or better display for it to work properly.
@cajampaКүн бұрын
@@tirkentubeYou don't see it because you don't get it. It is not supposed to be using on a source you can fill your screen hz with. Simple as that. It is for lower hz sources than you screen have available. Like 30hz, 60hz games or even lower like 24hz movie and show content. If your screen can at least double that. It is always better to display 120hz as 120hz or what ever.
@gamingtv3944 күн бұрын
TV manufacturers should take notice, implement this on new TVs.
@plasmatvforgaming96483 күн бұрын
ABSOLUTELY!!
@THENEVERDEADIV3 күн бұрын
Ill back that up. Also there is something i noticed with the LG panels that have 21:9 aspect ratio options under game optimizer. If you have any retro console hook it up to an HDMI converter and see the difference. it has a scanline like filter over it that also makes the input signal clean.
@kenkum-f8n3 күн бұрын
Always curious, always exploring, and always discovering these gems! thank you.
@Serandi19873 күн бұрын
The beginning with the old TV is so fkn great bro I love you so much for your humor😂🎉
@bardhi094 күн бұрын
BTW Timothy Lottes is an ex-Nvidia and an ex-AMD employee
@plasmatvforgaming96483 күн бұрын
So he definitely had Jensen # and didn't make that call
@notimportant3033Күн бұрын
He got autobalanced
@TroyS-x6x4 күн бұрын
You never fail to impress me man. Always pioneering the display enthusiast youtuber game. 👏👏🏆🎊
@DrNoBrazil3 күн бұрын
The news is more than a week old at this point...
@Masilya1114 күн бұрын
these intros are always so incredible
@jimpayne94883 күн бұрын
Let’s make CRT simulation the new Franks Red Hot Sauce…Put that sh*t on everything!!
@plasmatvforgaming96483 күн бұрын
🤣
@JamesJones-qn9qmКүн бұрын
Yaaaaaas INNNNNNDEEEEEEEEEEED!!!!
@astrea5553 күн бұрын
Yep it's working! You need to play a real game. I tried with Vulkan on the Flycast core and a dreamcast game on a regular VA monitor. You need to go into shader parameters and max the brightness vs clarity option to 1, and reduce the gamma to the minimum, to get normal image colors. Otherwise yes the brightness and colors looks cooked, if the brightness is too bloomy try reducing the clarity options, but it feels like Gamma at 1 works best. Works in SDR and HDR, retroarch has an HDR option that need to be set first. Need 120hz set on monitor as well, I tried at 144hz and it just doesn't work for 60FPS content. So it's pretty good but I need to see if the image quality issues this causes get resolved at 180hz or 240hz, if it does look better the higher the refresh rate is then this shader is the real deal for sure, if it doesn't then I'll still ask for hardware rolling scan BFI on my monitors instead Also, this shader doesn't like framegeneration at all, so I will still prefer to use my C1 to get 120fps with BFI for 60fps games instead of using this shader. But it's very promising, someone with a 240hz OLED monitor need to try and tell us how it looks ASAP!
@plasmatvforgaming96483 күн бұрын
Thanks for sharing. I'll try that but there's something wrong we have to figure out. Others are telling me that games look perfect, I have to download a game
@Bugatti125633 күн бұрын
I just cannot get it to work properly on my 360hz oled. Turning off HDR and VRR does not do the trick. I set subframes to 6 and FPS divisor to 6, the resulting is a pulsating, strobing screen with flashing colors.
@Hoytehablode3 күн бұрын
@@Bugatti12563 I made it work on my 240Hz Oled, but I find this extremely finicki. You can't have HDR, Gsync active, then essentially close every or most software, the slight framerate variation generates flickering and other issues. Having more than one monitor also introduces flicker, I love the idea but I feel I need to sacrifice too much every time to be able to play.
@dm.31452 күн бұрын
@@Hoytehablode What core did you try this on? For nes on mesen I get flickering because it is more resource intensive and causes slight frame rate variations but fceum works fine
@Hoytehablode2 күн бұрын
@@dm.3145 It doesn't matter the core, I tested many and was teh same thing unless I close almost everything and that is having a 4090 and a 7950X3D
@papparaba55044 күн бұрын
That's actually the solution they should implement in any modern game also. An option on games to enable a per-line/per-segment (adjustable) refresh, so to have good to perfect motion resolution on any S&H display. Applying that to the game's native rendering, you'd also have an immense performance gain (like interlaced rendering).
@plasmatvforgaming96483 күн бұрын
Absolutely! However, this will only get as clear as the maximum refresh rate of the sample and hold display
@papparaba55043 күн бұрын
@plasmatvforgaming9648 Indeed. This is a smart use of high refresh rate S&H panels.
@Skylancer7273 күн бұрын
Not likely to happen as it means you need a high refresh display. For console it would require using a 120hz display so the system would need to turn it off when used on 60hz displays and disable when turning on high performance modes. That's just not going to happen. It's a cool trick for PC where tinkering is the name of the game, but console it's very unlikely to ever show up. Honestly I see the biggest future for it is to be added to Nvidia's freestyle filters or reshade. I don't even see it as very likely to come to Nvidia or AMD drivers as it's a bit complicated and needs calibration per display and per frame rate.
@goldenheartOhКүн бұрын
If a gpu company integrated this or BFI into it at driver level for any input, I would buy it in a heartbeat!
@plasmatvforgaming9648Күн бұрын
This will be available somehow for all games very soon
@goldenheartOhКүн бұрын
@plasmatvforgaming9648 seems like best case scenario would be all new & recent games. Borderlands 3 is my newest game I play. I play even older ones more.
@ClosestNearUtopia3 күн бұрын
Finally, i told everyone 10 years back to do this. Instead of half a screen I suggested to show the pictures in possibly alternating pixel line for line. If that did not work Id suggested alternating thicker lines which might be more precessing friendly. Then my third option would be 1th the resolution in a checkerboard alternating each frame.
@plasmatvforgaming96483 күн бұрын
This one seems to generate multiple versions of the same frame (depending on max refresh rate) to simulate the CRT rolling scan with phosphorus decay
@ClosestNearUtopia2 күн бұрын
@ in the time I suggested this we had 100hz screens, since I am from a pall region, id always told we could use those extra 50 frames for this, since I was unsure what would work best, and never actually tried it, I am insure about all other tech that could help with the motion clarity. But its close to the concept I have in mind for years now! The same counted for crt filters to atleast give a high pixel count lcd a phosphorous look giving 240p/480p back its charmes.
@mexdrago30094 күн бұрын
That's sick. I'll be making some good money on my backup crts.
@baalrog6664 күн бұрын
Can you use this for movies too or is it just for games? 24 fps movies and tv shows on sample and hold displays is rough, man, older lcds were actually better because pixel response was so slow that motion and camera panning was blurry, which feels more natural. Now with fast lcds and oleds we get motion stutter. Man, if the camera is panning and there is an object with vertical lines or edges, especially against a bright background, the image becomes a mess...
@bardhi094 күн бұрын
You can already emulate a double or triple shutter old style projector like in RetroTink4K via 48hz/96hz or 72hz/144hz You can also potentially emulate a 48hz or 72hz Plasma TV with their phosphor decay LCD blur can be simulated too and in fact some OLED TVs out there have an option for something like this
@plasmatvforgaming96483 күн бұрын
From a Chief reply: "It’s an algorithm that needs to be implemented by software developers into apps. Hopefully some media player author implements this for great playback of 60fps content, maybe ask the VLC or MediaPlayerClassic or other people, about implementing this? Possibly could be done as a DirectShow filter, as long as you remember to make it permanently run the shader every Hz (CRT emulation must successfully modify every refresh cycle), indepedently of the video frame rate. A software developer can change an internal native:emulated Hz ratio dynamically to match content framerate, e.g. for 240Hz displays automatically use a ratio of 5 for 48fps material and a ratio of 4 for 60fps material. The native would stay unchanged (unless you switch your real display Hz), but you can dynamically change the emulated Hz to simulate a 72Hz CRT for 24p material! So I welcome VLC or MediaPlayerClassic to implement subframe-capable plugins to allow me to do 35mm BFI (ON-OFF-REPEAT-OFF) for double strobing, or for CRT simulation, or other multiple-passes-per-movie-frame feats. RetroArch just implemented it already into a developer release, it’s likely the next public release of RetroArch will have it."
@RockBandPlayer843 күн бұрын
My uncle would LOVE this
@cyberedge881Күн бұрын
I'm very excited for this CRT simulation to become available on displays, apps, etc, but I wonder if there will be enough brightness on current OLED displays to use the higher refresh rates (360Hz, 480Hz, 500Hz, etc) and get low persistence AND still have a good looking image. Motion quality is very important to me, but image quality is equally important. That's what makes CRTs so magical. They have incredible motion quality and image quality at the same time. My LG CX, on the other hand, has pretty decent motion quality with BFI turned on to the highest setting, but I rarely use it because it causes the image to become dim and dull. WOLED already have inferior color brightness and with BFI colors just look absolutely lifeless. If I can get a QD-OLED with glossy screen, 500Hz refresh rate, this new CRT simulation capability and still get around 100 nits of brightness with rich colors I'll be in heaven.
@Wobble2007Күн бұрын
When Samsung finnaly make their RGB-OLED displays available, which are triple emiiter OLED (red/green/blue OLED emitters) instead of just single emitter WOLED & QD-OLED, they will be plenty bright enough, RGB-OLED is over two thirds brighter and higher colour luminance, not to mention has a much higher subpixel resolution (the defacto resolution metric), in fact, MVA RGB-OLED should see 4K nits of luminance, and that's pure colour luminance, no filtering or conversion and luminance lost, which should make for incredible HDR performance, and a really good full-screen uniform brightness.
@plasmatvforgaming9648Күн бұрын
Your CX will be more clear at 60 with OLED Motion Pro high (312 like) than this CRT simulation because CX is 120Hz
@TroyS-x6x4 күн бұрын
I seriously hope someone working for LG or Samsung R&D watches this
@plasmatvforgaming96483 күн бұрын
This could easily be a firmware update
@cyberedge881Күн бұрын
Yes, it needs to be implemented at the display level so that it can work on everything.
@yoked3914 күн бұрын
CES there is 300hz 1440p 24.5 inch IPS LCD, 600hz TN 1080p msi, 750HZ TN 1080p koouri, 1440p 360hz gsync pulsar monitors, 500hz 1440p OLEDS, 4k 27 inch 240hz oleds. we eating good this year 😀😀😀
@plasmatvforgaming96483 күн бұрын
Awesome! Thanks for sharing 👍
@Malinkadink2 күн бұрын
Just don't buy any of the LCD trash especially a TN no matter how high they advertise that refresh rate. I keep my old TN as a secondary to remind me to never buy another one lol
@BatteryBee3 күн бұрын
Thanks for highlighting this awesome feature. I think you're covering an area of image quality that is vastly underexplored for gaming. You should definitely do a follow up video testing some retro games in different genres via emulation. For example, how does a platformer like Sonic 2 look vs a racing game like Gran Turismo 4 vs a fighting game like Tekken 5? If you need help, Reddit can guide you to find everything you need for emulation.
@plasmatvforgaming96483 күн бұрын
Thanks! I just don't have any games for RetroArch.
@BatteryBee3 күн бұрын
@@plasmatvforgaming9648 Retroarch is just a frontend for emulation. It uses various "cores" for each console. So all you'd have to do is find some roms online - plus maybe some BIOS files - and then boot up your game. Reddit and KZbin will point you in the right direction.
@CynicalCreator4 күн бұрын
I'm wondering if the retroarch people could use their rolling scan method with the color control app or something like it to fix lg's high bfi flicker when playing 50/60fps using motion interpolation to 100/120fps, it makes no sense that they didn't just use the same process as 100/120hz without interpolation
@plasmatvforgaming96483 күн бұрын
This tech can be implemented by displays and the chief says he could do it better having more hardware control vs just the software. But for this to work BFI has to be off and this can't change the rolling scan behavior of the TVs. It just creates different versions of each frame to simulate the CRT rolling scan
@shanroxalot53542 күн бұрын
This just made me think that software bfi like this could be used with hardware bfi so you could get 120hz bfi to work at 60fps without double imaging.
@geminijinxies72584 күн бұрын
Can't TV manufactures add CRT or scanline simulation to get better motion clarity? I just want something that can match the fluidity of my old plasma TV. Especially for 60fps content.
@GFClocked4 күн бұрын
Ofc they can. It's trivial for them. Will they? No. They can't be bothered.
@ArmandoDoval3 күн бұрын
TVs have been shipping with built-in BFI/blur reduction for almost a decade.
@plasmatvforgaming96483 күн бұрын
LCD TVs with back light manipulation can be a lot more clear than Plasmas. I tested a Sony kdl-47w802a and it was 4x more clear than Plasma. It was as clear as a CRT at just 60fps
@Denso481Күн бұрын
Your content is great man but I wish you made some videos that are super short and just to the point, settings and effects and that's it. Those lengthy videos make it impossible to find specific information
@Fendera1Күн бұрын
Since you don't have Twitter or any other platform I could tag you on, I have to write a comment under your video :) New infos are out on the new LG OLED lineup 🔥 Looks like the G5 is going to be insane.
@plasmatvforgaming9648Күн бұрын
I'll cover the CES news. There's a lot of exciting stuff
@Fendera1Күн бұрын
@plasmatvforgaming9648 Awesome :) I wonder how BFI works on the new lineup.
@jimpayne94883 күн бұрын
Plasma, can you talk to FOMO about CRT simulation before he goes to CES so he can talk it up to TV vendors at the show?
@plasmatvforgaming96483 күн бұрын
I'll try to reach out to everyone I can but I don't have FOMO contact
@jimpayne9488Күн бұрын
@@plasmatvforgaming9648Thanks for letting FOMO know on last nights stream! Also, check out Blur Busters - new post about Open Source Display Initiative. Includes Plasma simulator planned for later this year and possible SteamOS support!!
@UVCMD4 күн бұрын
Doesn't it trade of brightness for less motion blur? If only half the screen is illuminated at any given time, it means you get only half the brightness, right? The blurbuster article you showed is also stating, that this is ideally used in SDR mode.
@plasmatvforgaming96483 күн бұрын
Not exactly that but that's the idea. Half of the screen is not perfectly black. If you look at the 120Hz example you can see it
@pietroscarpa23843 күн бұрын
Will you go to CES this year?
@plasmatvforgaming96483 күн бұрын
No, but planning for 2026
@pietroscarpa23843 күн бұрын
@plasmatvforgaming9648 that would be some peak content for your channel. Imagine standing there sucking out the whole oxygen out of CES 2026. 😂
@AJ-po6upКүн бұрын
Not gonna lie, this is cool, as a retro gamer and lover of CRTs and OLEDs and motion clarity this is huge but the whole video I was wondering with that accent where you're from since you sound just like me, I'm Cuban btw lol.
@plasmatvforgaming9648Күн бұрын
Que bola acere
@damianabregba74763 күн бұрын
I wonder if it could work on Steam Deck/Linux. Gamescope does support reshade. Maybe due to open nature more system-wide implementation could be possible
@plasmatvforgaming96483 күн бұрын
This even works for mobile. I believe it will be everywhere in no time
@colbyboucher6391Күн бұрын
EHH... Technically, but you'd need the OLED version and even then 90hz is slow for this sort of thing.
@TroyS-x6x4 күн бұрын
Maybe some LCD/LED monitors will be able to provide a similar effect to phosphor decay and make flicker and jutter less pronounced this requiring a lower FPS rolling scan?
@plasmatvforgaming96483 күн бұрын
Yes, this could be implemented natively on displays to achieve even better results. Check out the video I did about the Sony kdl-47w802a which has CRT motion at 60fps
@xJay2002Күн бұрын
I’m new tot his stuff and a little confused. Can this CRT simulator be used for any game you want? Like can I just add it to any game or does the developer actually have to implement it themselves for it to work?
@plasmatvforgaming9648Күн бұрын
This could be implemented on: Reshade, SpecialK, LosslessScaling, ingame setting put by the developer. Also it could be added to TVs and Monitors as a Firmware update or Natively (hardware controlled to make it even better)
@N0N01113 күн бұрын
This is just coincidence to me. I read in tech news that the Windows 11 24H2 update makes games crash and colors in games are off. But that would be a total other issue right?
@plasmatvforgaming96483 күн бұрын
Everything else looks fine
@NintenPizza2 күн бұрын
Ok, i need to rewatch this video again in case i missed anything. But again, amazing intro! LOL glad to see you're having fun and not trying to be overly serious like most of these other tech-related KZbinrs. Ok, so correct me if I'm wrong. * 60fps games with CRT Simulation turned on will remove 58% of OLED motion blur with 144hz QD-OLED? or is it just 50%? * How much lag exactly is piled on top of the 10ms present from OLED/QD-OLED Game mode for 60fps games? * How much brightness in SDR would be left by using CRT simulation, on something like an S90D(With GRS & TCL turned off in the SM)and can't you use the same HDR to SDR brightness boost technique like you can with RetroTINk4K to compensate for the big dip in brightness loss? * Does it support up to 4K, or is it also limited to a maximum of 1080p like the TINK4K? * Will this ever be compatible with Consoles like Switch & PS5/PS5 Pro?
@plasmatvforgaming96482 күн бұрын
Yes, we can get as good motion as the maximum refresh rate, and it will work for 144 and 165Hz!
@plasmatvforgaming96482 күн бұрын
All resolutions supported, HDR isn't supported for now, but I'm sure it will at some point
@plasmatvforgaming96482 күн бұрын
The Gamma should look right because it is set up as good as possible. Nothing like the lazy BFI implementation we have on the TV
@plasmatvforgaming96482 күн бұрын
My prediction is 150 nits full screen on the S90D with this on
@NintenPizza2 күн бұрын
@@plasmatvforgaming9648 Great to hear, and thanks again man! Seems like it's shaping up to surpass Tink4K's 60hz BFI. As it's 4K compatible, reduces 58% motion blur instead of 50% for even 144hz OLED TV's for 60fps titles, and according to you has less visable BFI flicker than internal OLED BFI, and assumingly TINK4K. But does this CRT Simulation cause any shadow detail crushing by any chance? And we still need to get input lag numbers(Wouldn't be able to tolerate anything beyond 16ms total, even that's slightly pushing it), and if it will even be compatible with Video game consoles like Switch & PS5/PS5 Pro at some point. But ya, 150 nits SDR sounds good, but i hope they update it with the HDR to SDR brightness boost setting/trick for even more SDR brightness, but without any weird compromises. Oh, and i have a weird feeling that CRT Simulator will probably add nearly 7ms of lag to a 144hz QD-OLED if it's going by the 144hz/6.94ms persistence. :P
@deus_nsf3 күн бұрын
Are you using HDR? This doesn't work well with HDR for the moment. We experimented with including it in Lossless Scaling a few days ago and it worked lol, but any tiny variation in frame time results in heavy flickering due to desynchronization. It would need advanced algorithms to adapt to frame time changes, but it might be very interesting for the future!
@plasmatvforgaming96483 күн бұрын
Interesting. On the code I remember reading that this doesn't care what the frame rate is and it is fixed doing the same
@Paakli4 күн бұрын
CRT comeback
@plasmatvforgaming96483 күн бұрын
This is the closest we will get
@gaav874 күн бұрын
Wonder how does this work on SONY tvs that already flicker at 720hz like almost every X900+ /X930 series
@plasmatvforgaming96483 күн бұрын
It doesn't work at all with any display that already have back light manipulation tech unless you turnmthat off. This only works with sample and hold
@SteveWellsNZКүн бұрын
Looks very cool - realistically for now, is there much point trying to use this if my monitor "only" goes up to 165Hz, or is it really a case of waiting a few years for >300Hz displays?
@plasmatvforgaming9648Күн бұрын
Yes, it will work at 165Hz and give you the clarity of 165 at just 60fps
@bigjoegamer3 күн бұрын
Do you get the input lag of 60FPS gameplay with this CRT beam simulation shader? I want use the shader and still get the input lag of 240FPS (and higher FPS) at the same time, which is less than the input lag of 60FPS gameplay.
@plasmatvforgaming96482 күн бұрын
That's a good question. I don't know yet. I think most likely worse than 60 but the display being at the full refresh rate could actually help.
@rozzemak4 күн бұрын
I liked the video. Hoping for actually working demonstration. Really need this in reshade :D. I would be okay using G5 and base 82fps -> 165 crt simulation. 60base fps is really on the edge regarding input lag. I don't like that in souls like games. But its okay for emulators i guess.
@rozzemak4 күн бұрын
I actually played deus ex:MD + RTGI shader from mr Pascal doing 38 -> 115 fps + gsync, using lossless scaling framegen + specialk. Since i'ts stealth based game, I could handle the 38fps input lag. So there ARE usecases for high end pcs as of today for lower base framerates.
@plasmatvforgaming96483 күн бұрын
This could definitely work at custom fps , it is just a matter of time
@hugevibez4 күн бұрын
Interesting times, though it does mention in the github that an integer division of frames works best even if it's not mandatory, which makes sense. I assume the gamma settings on your TV and in the software match?
@plasmatvforgaming96483 күн бұрын
Yes, it is an issue with the settings. Maybe I have to turn off RTX HDR even if I'm on SDR because it might be conflicting
@RitzyBusiness3 күн бұрын
It's possible retroarch just doesnt do some shaders properly with the FFMPEG core. Could be as simple as that. FFMpeg isnt really being rendered through vulkan and it's doubtful its even using dxgi which would be a direct x standard. Which would explain the shader being broken. You can change the color space in core options which might help. I would just download the snes9x core (current) and find some snes home brew game or ya know sail the seven seas 😂. Only real way to be sure its not other settings. I really need to give this a go though. This was made for my 360hz oled 😂. I just dont really do much emulating on my PC since I've got handhelds for that.
@plasmatvforgaming96483 күн бұрын
I tried changing the color space and it didn't work. I'll have to go back to sail the forbidden waters again too😂
@blendernoob643 күн бұрын
I just want an SGI Triniton and Diamondtrons one day for my gaming Pc
@ReayashinКүн бұрын
MAKE GAMING/eSPORTS HEALTHY AGAIN
@DownandOutNYC3 күн бұрын
I've tried this in Retroarch, and for me it's a no go. There is very obvious image retention, like the screen of a old arcade that has been running for years, no matter if the option for screen retention is on or off. For example, in Teenage Mutant Ninja Turtles 4 player arcade, just the little demo play through playing once, that last for less then 30 seconds, is enough to have the ghost of the 1-2-3-4 player outline boxes at the top of the screen from then on. It's like its simulating years of CRT burn-in, in just seconds.
@plasmatvforgaming96483 күн бұрын
Are you using an OLED or LCD?
@DownandOutNYC3 күн бұрын
@@plasmatvforgaming9648 120Hz LCD
@DownandOutNYC3 күн бұрын
@@plasmatvforgaming9648 Wierd. I put in a reply but its gone. Its a 120Hz LCD monitor.
@RandomUser-tj3mg2 күн бұрын
@@DownandOutNYCimage retention is a known issue on 120hz lcds. You need a higher refresh rate or oled
@DownandOutNYC2 күн бұрын
@@RandomUser-tj3mg I'm not a programmer, but shouldn't this be something done in the script/program itself? Simulate the good things about CRTs, not the bad.
@JasonJtran4 күн бұрын
Bro i hope they can make this somehow run on my desktop instead of reshade. Because i want it compatible for all games.
@MrPragnienie19934 күн бұрын
It's not meant to be a replacement for reshade, If anything it's likely to be added to it as one of the shaders.
@JasonJtran4 күн бұрын
@@MrPragnienie1993 yeah id rather not have it as a shader because the games I'd want it on would also include pvp competitive shooters. Which doesn't always work with reshade
@MrPragnienie19933 күн бұрын
@@JasonJtran I'm not sure how it being an app instead of a shader would be benefical to you in this case, it would most likely be flagged by an anti-cheat regarless of what form it has.
@JasonJtran3 күн бұрын
@@MrPragnienie1993 if it doesn't hook onto the game then it would be flagged. Like using lossless scaling
@lottex34863 күн бұрын
Use Shaderglass
@derbybOyzZ4 күн бұрын
what do i do if i have a 165hz display?
@plasmatvforgaming96483 күн бұрын
It will work for 144, and 165Hz and will give you the persistence of that maximum refresh rate at just 60fps (at best)
@testtube173Күн бұрын
I am excited to test all of these but the functionality is limited with newer steam games especially ones that require a "launcher" from the games developer. I'll be watching eagerly for updates on how to run this.
@Cloud13.3 күн бұрын
Best shader for crt simulation of retro consoles on c1?
@plasmatvforgaming96483 күн бұрын
This is not better than the C1 using OLED Motion pro high which improves motion 2.6x. It will flicker less at 60 and that's the only advantage
@NintenPizza3 күн бұрын
@@plasmatvforgaming9648 so 58% motion blur reduction with CRT simulation on a 144hz QD-OLED? but what about reinforcing HDR brightness into SDR to compensate for BFI or CRT simulation brightness loss? I need this app for Switch & PS5. Don't have a beefy PC gaming rig! :P
@SilverBld3 күн бұрын
Hey man, I have lg c3 do you recommend an s90d over it or just keep the c3 cause I'm a bit worried about the issues I've been hearing about the s90d
@plasmatvforgaming96483 күн бұрын
The S90D is better, just make sure to get a membership or something that allows you to exchange it just in case you get one with the signature Samsung quality control
@plasmatvforgaming96483 күн бұрын
Make sure you're on a completely dark room, otherwise I wouldn't recommend QDOLED
@Animal_lives_matter4 күн бұрын
It's pretty impressive, I tried it in shadertoy at 120hz, but I still prefer to use the 60hz BFI mode on my G4, i believe that uses rolling scan too
@plasmatvforgaming96483 күн бұрын
The G4 just uses BFI, not rolling scan like CX C1 GX G1
@dm.31453 күн бұрын
Can't you just decrease the gamma in the settings?
@plasmatvforgaming96483 күн бұрын
Yes, but it doesn't fix the issue
@solzzy4 күн бұрын
input lag the same or worse?
@plasmatvforgaming96483 күн бұрын
Worse, but they'll improve it soon to reduce it in one frame.
@NintenPizza3 күн бұрын
@@plasmatvforgaming9648 Do you know the exact number? We're already getting 10ms of lag at 60fps with OLED Game mode, which is already enough as it is.
@Karol-g9d3 күн бұрын
So instead of 1080 i or 1080p . Its 1080 50/50 alternativelly ?
@plasmatvforgaming96483 күн бұрын
No, the display is refreshing at its maximum refresh rate and this tech creates multiple versions of the same frame that get refreshed to simulate the rolling scan
@RandomUser-tj3mg2 күн бұрын
Can i use this with 90hz? My laptop only has a 90hz oled.
@plasmatvforgaming96482 күн бұрын
60 seems to be the minimum but I bet in the future custom targets will be possible. However, I'd be shocked if 45 fps is usable due to flickering
@RandomUser-tj3mg2 күн бұрын
@@plasmatvforgaming9648normal bfi is unusable due to flicker. On my phone I can still see some flicker with 120hz bfi. With this shader I don't see flicker anymore with my phone and it looks amazing.
@Wobble2007Күн бұрын
@@RandomUser-tj3mg You may be able to get 120Hz out of you Laptop with a lower interger resolution, aka overclocking the display, try a custom res app, or try within the GPU driver, set it to 50% the native resolution and 120Hz and test it to see if it works, you may even get 144Hz to work, you can then use Nvidia interger-scaling to map the resolution to your native res, or just use internal scaling in the game options or RetroArch et cetera.
@kenkum-f8n4 күн бұрын
Is this like software based BFI?
@GFClocked4 күн бұрын
Yeah. It's very similar in how it works.
@plasmatvforgaming96483 күн бұрын
It's way better than bfi because it flickers less and can be brighter
@kenkum-f8n3 күн бұрын
@ will try it out, thank you
@silfrido17683 күн бұрын
“ RRRRIGHTTTTTT NOWWWWWW “ 😂😂😂
@jayzn19314 күн бұрын
I was actually looking which video players support BFI and didn’t find anything. If you can play videos in Retroarch with this shader, I can try it out myself! I just hope Retroarch has color management 😅
@plasmatvforgaming96483 күн бұрын
Yes!
@jayzn19313 күн бұрын
@ I am one of the seemingly few who like Motion Interpolation, I have have Smooth Video Project. But Samsungs Built in feature is better. I wonder if actually with better motion clarity with this CRT feature I don‘t want the additional frames anymore. I can’t recall seeing stuttery images in cinema.
@plasmatvforgaming96483 күн бұрын
A reply from the Chief: "It’s an algorithm that needs to be implemented by software developers into apps. Hopefully some media player author implements this for great playback of 60fps content, maybe ask the VLC or MediaPlayerClassic or other people, about implementing this? Possibly could be done as a DirectShow filter, as long as you remember to make it permanently run the shader every Hz (CRT emulation must successfully modify every refresh cycle), indepedently of the video frame rate. A software developer can change an internal native:emulated Hz ratio dynamically to match content framerate, e.g. for 240Hz displays automatically use a ratio of 5 for 48fps material and a ratio of 4 for 60fps material. The native would stay unchanged (unless you switch your real display Hz), but you can dynamically change the emulated Hz to simulate a 72Hz CRT for 24p material! So I welcome VLC or MediaPlayerClassic to implement subframe-capable plugins to allow me to do 35mm BFI (ON-OFF-REPEAT-OFF) for double strobing, or for CRT simulation, or other multiple-passes-per-movie-frame feats. RetroArch just implemented it already into a developer release, it’s likely the next public release of RetroArch will have it."
@jesstech3 күн бұрын
I think your brightness problem is introduced by incompatibility with ffmpeg video playback in RetroArch. You should be trying this with an actual game ROM that shows off 60hz side-scrolling.
@plasmatvforgaming96483 күн бұрын
Is that something RetroArch could fix? I'll have to get some retrogames to try
@Wobble2007Күн бұрын
I cant wait until there is a simple FPGA box with DP 2.1 & HDMI 2.1 passthrough that converts any sample & hold display to rolling-scan, it would also be amazing to have it at the GPU driver level in Nvidia & AMD drivers, and perhaps Nvidia OLED Pulsar FPGA modules could have it too, imagine hardware level Gsync & rolling-scan with zero flicker 0.1ms MPRT on a 30 inch <a href="#" class="seekto" data-time="970">16:10</a> aspect clear black glass RGB-OLED monitor.
@plasmatvforgaming9648Күн бұрын
VRR with this is already in the works
2 күн бұрын
Using a 240 Hz OLED (LG 39GS95QE), and this is not amazing. Motion clarity doesn’t look better to me with crt beam simulation enabled. And yes, I *do* get flickering. V-sync enabled in retroarch, v-sync set to application mode in nvidia control panel. I had high hopes but I honestly don’t see any amazing difference in motion clarity with this.
@Wobble2007Күн бұрын
V-Sync enabled
@plasmatvforgaming9648Күн бұрын
If motion clarity doesn't look like 240 check the settings, it is probably not working right.
Күн бұрын
@@Wobble2007 I'm not sure what you mean... V-sync needs to be on in the Retroarch settings for any of this to work.
@PsYcHoRaTurk4 күн бұрын
Bro, I get this high contrast/ gamma issues in some games. Remove Windows HDR only for that game as it's conflicting with RTX HDR. It fixed it for me, I hope this is useful
@plasmatvforgaming96483 күн бұрын
That might be the problem! I'll try it and pin this comment if it works. Thanks!
@beetwingКүн бұрын
OLED always been the natural replacement, but I know it's great CRT simulator, let's not stop focusing on reducing latency on new OLED panel as they can and we want them to innovate!! If we get to sub 1 ms, we might get rid of CRTs for real. But now, impossible. My CRT is the only way to play Mario 3 or any other games without lag
@josedeleon1923Күн бұрын
What about 24 fps video?
@plasmatvforgaming9648Күн бұрын
From the Chief: "It’s an algorithm that needs to be implemented by software developers into apps. Hopefully some media player author implements this for great playback of 60fps content, maybe ask the VLC or MediaPlayerClassic or other people, about implementing this? Possibly could be done as a DirectShow filter, as long as you remember to make it permanently run the shader every Hz (CRT emulation must successfully modify every refresh cycle), indepedently of the video frame rate. A software developer can change an internal native:emulated Hz ratio dynamically to match content framerate, e.g. for 240Hz displays automatically use a ratio of 5 for 48fps material and a ratio of 4 for 60fps material. The native would stay unchanged (unless you switch your real display Hz), but you can dynamically change the emulated Hz to simulate a 72Hz CRT for 24p material! So I welcome VLC or MediaPlayerClassic to implement subframe-capable plugins to allow me to do 35mm BFI (ON-OFF-REPEAT-OFF) for double strobing, or for CRT simulation, or other multiple-passes-per-movie-frame feats. RetroArch just implemented it already into a developer release, it’s likely the next public release of RetroArch will have it."
@plasmatvforgaming9648Күн бұрын
He also has an LCD GtG simulation in the works for OLEDs to reduce 24fps stuttering
@josedeleon1923Күн бұрын
@@plasmatvforgaming9648 That's great! I know he's also working in a plasma simulator, it's been a while since i last saw a plasma but i'm really interested in it's benefits.
@Wobble2007Күн бұрын
@@josedeleon1923 I'm really excited about the idea of a 2500Hz Neo Focus-Field-Drive simulator, or even a 600Hz Sub-Field-Drive Kuro simulator, would be incredible for watching media content and films, especially animated content, which looks so good on my Pioneer Kuro Plasma, and films are silky smooth in 24FPS pulldown mode, Plasma is to film and video, what CRTs are to vid games.
@claw3204 күн бұрын
You know what, someone can port this shader to ReShade and then it can be used on ANY PC game that Reshade works with ( which is most of them ). And it could be done today!
@plasmatvforgaming96483 күн бұрын
Yes!
@abc-ni9lpКүн бұрын
most gamers are just not aware what is motion clarity , bc never seen CRTs - to understand what it is you must see it live, it cant be showed on youtube thats the problem.
@enelhorno20243 күн бұрын
Tried this, it worked. But I get weird artifacts if I add scanlines to games, and still get some image retention with my Asus monitor. I think I will stick to just using Losless Scaling which is a superb program and gives me 120 hz when I have 60 hz content.
@plasmatvforgaming96483 күн бұрын
I'll share when I get it working right
@dm.31453 күн бұрын
Try turning on integer scalling And theres a resolution independent scanline shader in shader_slang/scanlines/res ind scanlines
@Kokonoe4 күн бұрын
haha your hype is so adorable
@agamazofficialКүн бұрын
Yessss I just got 240 Hz oled
@alfaalex101Күн бұрын
Dude what’s your background you sound/look Eastern European!
@plasmatvforgaming9648Күн бұрын
I come from Cuba
@bardhi094 күн бұрын
Bro just downloada a Sonic 1 or Super Mario World rom They have attract screens which are basically videos so you don't even have to play them HDR is not supported yet As for consoles implementing this it would actually be a bad idea right now Mark and Timothy are still working on it and improving it, in many displays it won't work that well, HDR not supported yet etc. It might hurt the reputation of this simulator which would be counterproductive
@plasmatvforgaming96483 күн бұрын
The biggest problem is that consoles don't output more than 120Hz and I see a lot of Console gamers with low end LCDs not liking it.
@JohnDoe-vr9vg4 күн бұрын
It works fine with emulator cores. I just tried it with retroarch's video player and it also gives me oversaturated colours with bfi shader, so it's a video player problem. Try some actual NES, SNES, Genesis, or Arcade emulators.
@plasmatvforgaming96483 күн бұрын
Thanks for sharing that. I don't have any games to try. Where can I get some free legal games? At least demos
@theemulationportal3 күн бұрын
@@plasmatvforgaming9648 I can email you a rom for Sonic, they're all old games that you can't buy legally. You used to be able to buy the Sega Genesis collection on steam to buy the roms legally which I did because I liked the fact Sega was supporting roms/emulators but they delisted it 2 weeks ago... Sonic is a good game to test since it has a lot of fast side scrolling, to load it up in retro arch, 1) Get a rom for the game, 2) Main Menu, click on "Load core", 3) Download a core, 4) Scroll down and click on Sega - Mega drive- Genesis (BlastEm)
@plasmatvforgaming96483 күн бұрын
arielguitarclasses@gmail.com
@abc-ni9lp3 күн бұрын
Nothing can match CRT, it will be always something wrong. Just bring back CRT production.
@plasmatvforgaming96483 күн бұрын
A CRTs comeback would be dreamlike but it will never happen and this tech is the closest. Soon, we could have a 960Hz+ OLED with this feature at the hardware level, and that could give us 1ms of persistence at 60 and many other targets
@ArmandoDoval3 күн бұрын
Don't be silly, CRTs varied wildly in how they looked. If there's "always something wrong" with these filters, which is the The One Correct CRT we need to bring back into production? What matters is the pattern on the screen, not whether it was produced by an electron gun.
@cyberedge881Күн бұрын
@plasmatvforgaming9648 I agree with you, but will these displays be bright enough for 1ms of persistence? CRT pixels light up very brightly when they are initially hit by the electron beam and then fade. I wonder if OLED pixels can light up bright enough to give us sufficient overall image brightness when using high refresh rates/low persistence CRT simulation.
@Decki7774 күн бұрын
Zowie's dyac 2 is the best Motion blur reduction tech because it's also use CRT simulation and it doesn't even reduce the brightness.
@plasmatvforgaming96483 күн бұрын
Nvidia Pulsar is supposed to be fantastic. But those are not for OLEDs
@Decki7773 күн бұрын
We have to wait for Tandem OLEDs because they will have at least 500nits SDR brightness so they can use rolling scan blur reduction technology without reducing the brightness way too much@@plasmatvforgaming9648
@plasmatvforgaming96483 күн бұрын
They are here already 500hz tandem was just announced
@Bugatti125634 күн бұрын
Sorry but it is not working! You need to set FPS divisor to 2 for 60fps content on your 120hz Samsung.
@plasmatvforgaming96483 күн бұрын
I'll try that, thanks
@Holammer3 күн бұрын
The tech is BFI with extra steps.
@plasmatvforgaming96483 күн бұрын
It's better than bfi with less visible flickering and brighter
@Holammer3 күн бұрын
@@plasmatvforgaming9648 oh yes, absolutely.
@Decki7773 күн бұрын
BFI is trash it cuts the refresh rate half, add a ton of input lag and reduce the brightness way too much.
@Skylancer7273 күн бұрын
@@Decki777 This still requires cutting the frame rate in half for the best experience. You can use it with arbitrary frame rates, but much like lossless scaling you'll find it less accurate that way.
@joelrosasaviles1595Күн бұрын
reshade framework free y los tiene como hace los pixeles solo los que tiene sabe configura hace uno paso para adjuda alas pantalla y es gratis tambien un convertido de hdmi retro que conviete los pixeles en resolucion 4k y mejora hay un videos en linux
@plasmatvforgaming9648Күн бұрын
Si lo van a integrar a SteamOS
@gorofujita57674 күн бұрын
The hugest problem with BFI is that is causes *severe eye strain.* And the eye strain it causes doesn't hurt nor cause any physical discomfort at all: The only thing you will notice is that after a month or 2 of using it, you will go for a stroll, and notice you the the horizon you see is all a blurry mess, and you cannot see people's faces in the distance.
@astrea5553 күн бұрын
Sounds bullshit. I've had the same eyesight for more than a decade, literally didn't move my ratings at all in 12+ years despite spending the last 3 years gaming with bfi all the time. LGC1 has rolling scan bfi though and maybe lower tier black frame insertion could cause issue but my brother has been gaming on a old alternating BFI monitor for a long time and he still doesn't need glasses.
@plasmatvforgaming96483 күн бұрын
This is not BFI. It flickers significantly less and it can be brighter too