Starcraft II: Stukov Frightful Fleshwelder Revisited

  Рет қаралды 8,229

CtG

CtG

3 жыл бұрын

Starcraft II Co-Op Mission: Mist Opportunities
Stukov's Frightful Fleshwelder reduces the cost of Stukov's mechanical units, as well as improving the fire rate of his siege tanks, at the cost of removing the infested colonist compound. To maximize this, I went full mech with mostly siege tanks and a few diamondbacks to pull down air units.
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Пікірлер: 17
@ThisIsntAYoutuber
@ThisIsntAYoutuber 3 жыл бұрын
So fun fact about Swarmy: Stukov has one of the absolute best answers to Swarmy, and that’s mass Slime Trail Diamondbacks. Because the trails are from a passive ability, Viper Cloud can’t stop them, and melee units just melt in it while trying to chase Diamondbacks. Almost every unit in that composition is melee, the only exceptions to this being Vipers, Mutas, and Swarm Hosts, but you can literally run them over without any need for detection once you’ve disposed of everything else. With P1, Stukov hilariously makes Swarmy waves irrelevant with ZERO answer against them in response.
@kalorathekau
@kalorathekau Жыл бұрын
I never knew about that trick with patrol to counteract Disabling Cloud! Even though I'm sure this isn't the first time you've brought it up in a video, I appreciate you bringing it up when relevant, because you never know which of your videos someone will watch first
@bigbroarivus
@bigbroarivus 3 жыл бұрын
Map I found banshee/liberator useful are Void Launch and Vermillion Problems
@thomaswild4102
@thomaswild4102 3 жыл бұрын
Tychus P2, Alarak P3, Nova P1, Han Horner P2 :)
@ChaoticNeutralMatt
@ChaoticNeutralMatt 3 жыл бұрын
One of my favourite
@francisbrochu5576
@francisbrochu5576 2 жыл бұрын
I wish i could be 1/4 good as you are, very good video keep making it ;)
@kamikazegargoyle
@kamikazegargoyle 3 жыл бұрын
sad you didn't show off the starport. libs' ability is quite interesting
@graog123
@graog123 3 жыл бұрын
Other than against air-targetable structures it's just weak. Cool but weak
@executorarktanis2323
@executorarktanis2323 3 жыл бұрын
What's the least amount of units needed to finish a mission not including heroes since it would be too easy
@CtG-Games
@CtG-Games 3 жыл бұрын
0. Karax exists
@executorarktanis2323
@executorarktanis2323 3 жыл бұрын
@@CtG-Games haha you foolish mortal his building is not considered as units
@executorarktanis2323
@executorarktanis2323 3 жыл бұрын
By what I mean is like a unit base comp
@cheetahman2830
@cheetahman2830 3 жыл бұрын
Spawn-Camping the Enemy!? Such a Bully!
@jaroldclovis8570
@jaroldclovis8570 3 жыл бұрын
Hey @CTG just wondering why didn't you use the liberators instead of diamondbacks? Because diamondbacks can't bring down or hurt hybrids or any other hero air units. Especially on the void shuttle mission, void launch. Diamondbacks can't hurt the shuttles at all
@Morgomir09
@Morgomir09 3 жыл бұрын
Well they made a change that lets them pull a hybrid or mothership down for 3 seconds rather than them just being immune
@jaroldclovis8570
@jaroldclovis8570 3 жыл бұрын
@@Morgomir09 what about shuttles, or other mission specific flying units
@Morgomir09
@Morgomir09 3 жыл бұрын
missile turrets or a few liberators, as CTG said in the video, prefer missile turrets as don't need upgrades to make them useable
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