Hello everyone, guys, I’ve been preparing an extensive tutorial for a long time, but as I was editing it, the engine was updated several times, a lot of information became irrelevant, I had to re-shoot the video several times. When version 5.4 is released, there will be many changes in the engine that will make it easier to work with metahumans, among other things. In addition to this, I study a lot myself, I learn a lot of new things, all in order to make a truly useful tutorial. Quality > quantity for me. Moreover I'm currently working on the game Escape The Backrooms and a lot of freelance projects, so I don't have a lot of time. The tutorial will be released eventually when I am confident in it that it will provide real value. Everything has its time. Thank you everyone for support.
@GreenBogDes8 ай бұрын
Спасибо тебе за твой труд, мы подождем
@andreichitu36757 ай бұрын
Thank you for the hard work, man ! You're great !
@Kitothekiller37 ай бұрын
Thank you for giving us your time and effort to understand this and by helping us with your knowledge of the engine. Hopefully we will end up seeing your new video when its ready.
@Darmoyasun6 ай бұрын
Thank you, i played Escape the backrooms, it´s so good!
@mattbeets4 ай бұрын
I love your tutorial style. Good voice, clear and calm instructions. I hope you make an updated version of this workflow again soon. Not the expensive metatailor stuff many other tutorials cover :)
@ortyowacademy Жыл бұрын
Guys, sorry for the long wait, I am preparing a big tutorial which will cover A LOT of stuff, literally everything about metahumans, how to create them, how to customize them, how to animate them and a lot of lifehacks also! I don't have a lot of time right now, doing some trailers for UE5 assets and environments for games etc. Need to make money for a living, you know how it is... I appreciate each one of you and I read every single comment, thank you for your support, I didn't expect this kind of feedback ❤❤❤
@dimuzmc9 Жыл бұрын
This video helped. But I have a different problem: First problem, my character doesn't have skeletal meshes components like metahuman (head, body, feet etc.). Second problem, my character (the pawn player) has already a skin (naked human skin), and now I want to add clothes to this naked character. But I want my clothing to go on top of the naked body, and NOT substitute a part of the skeleton (as in your tutorial). So for example, how can I add a pair of jeans on top of the naked body without replacing the "legs"? Can you make a tutorial for this situation?
@korowa163 Жыл бұрын
Ждём
@PopFlipCatchStickRol Жыл бұрын
I just found this video and would SUPER appreciate a more in depth video on how to do things. I tried this and even re-posed the mesh to line it all up, deleted the armature, and then tried this, but didn't quite work right.
@Itsme-wt2gu Жыл бұрын
Plz make it
@serpsshitpostemporium5693 Жыл бұрын
Cant wait to see it
@rayne9323 Жыл бұрын
You saved my life, made me not quit on a year long project that broke due to metahuman issues and have earned my sub all at once. Thank you so much. This is the only video you put out into the world and it has meant so much for so many people. Imagine if you posted more.
@ortyowacademy Жыл бұрын
Thanks a lot, that means a lot for me❤️I feel guilty for not posting for so long, but I will eventually, I want to make it as helpful as I can
@Supremepikachu Жыл бұрын
Saved me too! I was slowing down because of metahumans and the choice between clothing.
@ortyowacademy Жыл бұрын
@@Supremepikachu good luck bro! You will make it
@VertexHero10 ай бұрын
LITERALLY the same problem I've been having! I've been on this project for over a year and this tutorial has helped a multitude.
@Sophrony777 Жыл бұрын
If you're getting the FAILED TO MERGE BONES error when exporting from Blender to UE, you need to ensure that your Blender Hierarchy is Scene Collection>Collection>Root>Pose/Root/m_tal_body Not Scene Collection>Collection>*m_tal_body*>Root>Pose/Root/m_tal_body etc Just shift drag Root into Collection, and delete the first m_tal_body, otherwise Blender will export it as a bone and fail to merge with MetaHuman Base Skele Also make sure to apply your scale to m_tal_body before dragging root out of it, to do this hit CTR+A apply scale. Then drag Root out :)
@deanthebean10293 ай бұрын
I love you
@alvarorodriguez4365Ай бұрын
In my case I used Gltf format for importing and exporting instead of fbx and it worked!!
@Velociration11 ай бұрын
wild that this is the only video you've ever uploaded. Thanks a ton for this resource.
@neilmorris7133 Жыл бұрын
Absolute Legend, iv been trying to figure this out for a few weeks now even with the assistance of a friend who knows blender but doesnt know meta human, there are some great tutorials but this is exactly what i needed, keep up the good work.😁, earned my sub also
@codethetoad43273 ай бұрын
Keep making content dude. You just helped me making my game 10X more simple.
@ChrisChris011 Жыл бұрын
Thank you so much!!! This was super helpful!!!
@Wipeout30036 ай бұрын
You're awesome man, fast tutorial, and easy to follow, Thanks!
@ecpeter2 жыл бұрын
I'm looking forward to trying this and would absolutely love a more detailed tutorial with the tips you mentioned!
@ortyowacademy2 жыл бұрын
Thanks :) It is already in progress!
@zhixoworld6 ай бұрын
been looking for couple of hours for this. thank you for the great and straight forward tutorial. I subbed with bell notifications on so I won't miss any future tutorials from you.
@ortyowacademy5 ай бұрын
Thanks bro that means a lot for me
7 ай бұрын
This is the best explained tutorial I found about custom clothing for Metahuman, thank you very much!
@SirPaulMuaddib Жыл бұрын
If only more videos were like this. Sweet. To the point. No extraneous junk. Covers problems you may have. Answers the question posed (how to re-cloth metahuman)
@truespiritualmeditation9 ай бұрын
Yes, more tutorials please :-) Thanks for this one.
@yearight1205 Жыл бұрын
Please don't forget to make the other video you mentioned! Would be really nice to be able to know how to do all additions of armor in blender, as opposed to having to pay to do it. I really am surprised that Epic hasn't thought this through and made a way for people to do this in Unreal by now.
@ortyowacademy Жыл бұрын
I will make it, I didn't forget :) I am having a huge project right now, very responsible, so I devote almost all my time to it, but I continue on making the video and make it as useful as possible
@leifur2000 Жыл бұрын
I love how straightforward this is
@7Deer711 ай бұрын
It's taken me 3 weeks to learn blender. Most frustrating experience of my life. Anyways BIG thanks to you choom! The indescribable JOY I am experiencing right now! Oh thanks for this!
@Fafmagic2 жыл бұрын
Awesome video! Your English is really good and you explained everything really well.
@ortyowacademy2 жыл бұрын
🥺🥺🥺Thank you! That means a lot for me. I am pleased to hear that :)
@fishifish5478 Жыл бұрын
Thank you very much for this, very well presented, I screwed up a few times but there in the end, very much appreciated, thank you
@danthiry1185 Жыл бұрын
Thank you for sharing and being concise with the tutorial. It really helped out.
@watchandproduce Жыл бұрын
This was very helpful. Just subscribed.
@RogueFriXioN5 ай бұрын
Hey, your video really helped, thank you for your awesome work!
@DrZotac Жыл бұрын
you deserve more brother! much appreciated
@ortyowacademy Жыл бұрын
thanks brother!
@tcrproductions75082 жыл бұрын
Nice tutorial, but it seems that your metahuman and clothing meshes line up rather perfectly to begin with. Is there a way to cover the process when the clothing doesn't already have hands and feet and when the pose is not the same? Changing metahuman clothing is entirely new to me and making me crazy. I'm just trying to put a female MH in a nice dress!!
@SuperMaaadio Жыл бұрын
Did you ever figure this out because there are literally no tutorials out there on this as far as I'm aware 💀
@TronikXR Жыл бұрын
I haven't tried it yet but I'm going to use my Reallusion Character Creator 4 package to repose the clothes to match the Metahuman. I would think the workflow would be as follows. Use Reallusion's Metahuamn Dummy of the matching Metahuman size. Import the clothing as an accessory into CC4. Line up dummy to match clothing. Apply Skin weights to clothing. Pose character back to match Metahuman's initial pose while wearing the clothing. Export clothing as FBX to Blender. Then follow this process.
@goldenorbstudios Жыл бұрын
Thank you this helped a lot!
@joseg.roldan5837 Жыл бұрын
Awesome tutorial! Can’t wait to learn more in that next one you’re making! Thank you for sharing!!! Top notch stuff
@ortyowacademy Жыл бұрын
🥺🥺🥺Thanks a lot!
@micah3209 Жыл бұрын
Really helpful tutorial, I hope more is on the way.
@ortyowacademy Жыл бұрын
Thank you, definitely 💙
@pucnaa Жыл бұрын
I really enjoy the way you teach, it helped a lot, can't wait for more!
@ez3davatars2 жыл бұрын
Excellent tutorial! Exactly what I needed at the right time. You have helped us all in a great way. A detailed tutorial would complete it perfectly and will be very useful to a great number us. Thanks and great work!
@ortyowacademy2 жыл бұрын
Thanks a lot for your comment :) It motivates me to continue making my second video
@ez3davatars2 жыл бұрын
@@ortyowacademy Very welcome! What version of UE5 are you using in the demo? I just tried 5.1 and I ran into issues. I did it in 5.0.3 and it worked perfect.
@Phoenix_VR2 жыл бұрын
That video is awesome :) and many did see ur video :D :D great job
@ortyowacademy2 жыл бұрын
I am glad to hear that, thank you :)
@owenjenkinsofficial2 жыл бұрын
Nice! Super great tutorial that brings the knowledge from different places and makes it all easier to use! Pretty much a full basic workflow. These kind of process/pipeline videos are super great for your portfolio because they demonstrate your knowledge and approach to a project. This is super valuable!
@ortyowacademy2 жыл бұрын
Thanks for that :) You are absolutely right! I am happy to see this kind of comments. By the way wish you luck and success in the New 2023 Year!
@Amonlith Жыл бұрын
Thank you for sharing, would love to see the tutorial you are currently working on when it is ready :)
@assumzaek Жыл бұрын
Excellent tutorial! Thank you for sharing! I for one would love to see the tips you've been talking about!
@ortyowacademy Жыл бұрын
thanks a lot! I will make a video eventually! I promise! it is in progress but I have a lot of side project and also I got sick :(
@assumzaek Жыл бұрын
@@ortyowacademy No worries!
@studiotouge Жыл бұрын
Nice and straight forward. Good job man
@rosalyadams72672 жыл бұрын
Thank you for this helpful tutorial! I definitely would appreciate a part 2 with some tips, trick and s more in depth look.
@ortyowacademy2 жыл бұрын
thanks :) I am making a big video about metahumans, wait for it
@everydaydigital Жыл бұрын
Really helpful, thanks for putting this together.👏
@omkarkulkarni61452 жыл бұрын
Yes yes yes helped a lot ❤️ cannot wait for the detailed tutorial❤️❤️
@ortyowacademy2 жыл бұрын
Thanks my friend) I am working on it
@ryanisanart Жыл бұрын
Please moar this is literally gold
@LightWorkerBass2 жыл бұрын
Quick and precise 👏. I will be watching your channel grow 💪
@ortyowacademy2 жыл бұрын
Thank you!!! New video soon :)
@DjblackgameBlackgamers Жыл бұрын
A video more conplete? Like if the metahuman pose didn't match the cloth how you can adjust that?
@sculptureandhomedecors4615 Жыл бұрын
Bro were were you been?. never finda tutorial like this thanks.and waiting for future video
@ortyowacademy Жыл бұрын
Hey bro, I am constantly learning and making commercial projects, I've learn a lot of new info that I want to share. Sorry that's it's taking for so long, everything has its time. Quality > quantity. Want to provide real value
@sculptureandhomedecors4615 Жыл бұрын
No worries take your time but still waiting 😂
@Zenosart2 ай бұрын
Super tutorial 😎😊
@TheAnarchistGАй бұрын
You are a life saver dude!!
@NeverMeltIceP9 ай бұрын
Fantastic! What I expected to be the full week's project turned into a leisurely afternoon, thanks a lot!
@andrevaccaro3346Ай бұрын
Why didn’t you just delete the body before exporting and delete it or hide it in UE ? Doesn’t that add more geometry to be rendered in the engine ?
@hyperbolicfilms Жыл бұрын
This is great, really straightforward and easy to follow. Thanks!
@ortyowacademy Жыл бұрын
Thanks ❤
@mrhmakes Жыл бұрын
very interesting! Many, many thanks for this - love the hacky, practical approach! Like some other commenters I would also love to see a workflow where it wasn't a complete body swop i.e. underlying skin of MH would still be visible - hands, arms or shins etc. looking forward to your big tut!
@ortyowacademy Жыл бұрын
Thanks a lot! Yes, I will cover this in my new upcoming big tutorial, I will cover a lot of things here, sorry for the long wait have a lot of work and personal deals etc
@roozdes Жыл бұрын
Man I'm waiting for that Big Tutorial, please share it with us...i thank you from the bottom of my heart :)
@ortyowacademy Жыл бұрын
Thanks a lot, that motivates me to finish it :) I am half way through
@samego92 жыл бұрын
Ty for the video, keep uploading more bro
@ortyowacademy2 жыл бұрын
Thanks bro!
@Chat_Twitch2 жыл бұрын
Thank you very nice tutorial! Those metahumans look amazing with those clothes!
@ortyowacademy2 жыл бұрын
Yes, that's true! Thanks)
@polatkemalakyuz20219 ай бұрын
Very clear, thank you very much. Does it any help to floating head when we use the clothing with way fixing floating head+not loosing any major data on face mocap?
@gameof.football Жыл бұрын
Great tutorial, I hope next one will be ready soon 😊🎉
@nourmalki6711 Жыл бұрын
Very interesting. I really encourage you to go deeper and keep producing more videos about the good things you know about UE5.
@robertnewton9548 Жыл бұрын
This was a very good tutorial, thanks! I use 3ds MAX, and I only wish I understood the concept of some of the transfer processes you did in Blender so I could do the same with Max. I look forward to your longer tutorials. Happy to pay for those!
@ortyowacademy Жыл бұрын
I am happy to hear that! Thanks a lot, I am preparing new one, wait for it, it will be huge🔥🔥🔥sorry for the long wait though
@blockcipher101 Жыл бұрын
Have you looked into the Skin Wrap modifier?
@kazemedia2 жыл бұрын
Please make more video for Metahuman custom clothes and about animating that Metahuman. Thank you. This is a great instruction.
@ortyowacademy2 жыл бұрын
Thank you :) I will!
@steffl73376 ай бұрын
Great vid. but im doing everything just like you point to point. But i dont have a head on the skeletal mesh after?
@supermattis108 Жыл бұрын
I can see when you test the rig and lift the arm underneath the arm the clothes stretches, how to fix that? Awesome tutorial
@medioguitarrista Жыл бұрын
great tutorial!!! keep making more content !!!
@JazzLazz Жыл бұрын
Can’t wait your next vid :)
@RealDragonQuest Жыл бұрын
Thanks for sharing your knowledge with us! It is helping me very much!
@feynomen2868 Жыл бұрын
Amazing tutorial ! It was clear and straight to the point !
@HadrienBasch Жыл бұрын
Thanks a lot for your tutorial but when i try to put in unreal it just doesn't work properly thhe spine creates crazy structures.. how can i change that ?thanks
@sunny99179 Жыл бұрын
Thank you so much! i want to ask: why can't you simple parent with weights on blender instead of using modifiers?
@namondastudio4616 Жыл бұрын
This is gold !! Thanks Bro !!
@delliott91627 ай бұрын
Hey I was wondering how do I add "Cloth Physics" to the outfit you had in the tutorial. Can you let use know how to do this or tell us where I can go to find out? I like this outfit but it doesn't move properly in UE5.
@ChromaticCreations Жыл бұрын
How would this be applied to something attached to the face, like earrings? I've tried to follow the exact steps you've explained but changing the root to the face instead but i get the Failed to merge bones error.
@vilsujami Жыл бұрын
I recommed attaching accesorries straight in UE kzbin.info/www/bejne/iXeri4qeebOphs0 heres a tutorial for glasses.
@BWallin9 ай бұрын
instead of the root, try doing it to the bone or bones it would be attached to instead. like a backpack for instance, to one of the spine bones? lmk if this works
@BorisMagazinnikov2 жыл бұрын
Thanks!! Great tutorial!
@ortyowacademy2 жыл бұрын
Thank you!
@Slapdash868 ай бұрын
This was great, so helpful. Thanks!
@astralstormgamestudios1259 Жыл бұрын
Hi! Great and easy tutorial.. But what to do if the body is pokin thrue t-shirt?
@javebjorkman Жыл бұрын
The armor I got has a wider t pose, how do I move the arms to match the metahuman arms? It doesn't come with a skeleton or whatever
@kat_hak Жыл бұрын
exactly what I needed. Thank you!
@ortyowacademy Жыл бұрын
Glad I helped!
@ohheyvoid Жыл бұрын
SUPER HELPFUL! Thanks so much. Really great workflow. Subbed!
@ortyowacademy Жыл бұрын
thank you :)
@PsychedelicPenne Жыл бұрын
I tried this tutorial and I was having trouble with trying to add new clothes onto my MetaHuman character; specifically with the rig it seemed. When I tried to do anything that would move the hands, the mesh for the fingers will get "left behind" - I suspect some sort of skinning issue. Anyway my fix for this was where the video said to replace the existing MetaHuman Torso Skeletal Mesh with your clothes' Skeletal Mesh asset I replaced the MetaHuman BODY Skeletal Mesh asset and left the torso alone. This seems to have done the trick for me. The fingers are still a little weird when you try to move them individually but they play nice as a whole now so for my needs this will be good enough. Just thought I'd share in case anyone else ever experiences the same issue I did. Thanks for making this tutorial! The finger thing was a big issue for me but everything else in the tutorial worked fine. Instead of finding a clothing mesh online somewhere, I had an existing rig with clothing that I wanted to basically turn into a MetaHuman with a MetaHuman face and using the MetaHuman Control Rig for better animating and retargeting. So what I did was I had the existing non-MetaHuman character rig in Maya, deleted all the faces for the head, repositioned the rig to be in an A-pose as similar to a MetaHuman A-pose as possible (the rig was in a T-pose by default), deleted history and froze transformations for the whole thing, and then exported only the mesh as an FBX from Maya. Then I did all the Blender steps starting at 3:10 in the video and proceeded as normal (save for the previously mentioned finger issue I had in UE).
@urmcchromez9426 Жыл бұрын
How would we make the arms not clip through the shirt sleeves ? My outfit has no gloves
@ortyowacademy Жыл бұрын
I will share the solution in New video
@FPChris9 ай бұрын
Do transparent polygons still get calculated and cause unnecessary overhead?
@FPChris4 ай бұрын
Exactly.
@yiviarts Жыл бұрын
Bro more tutorial. U are the only one makes like this tutorials😮
@ortyowacademy Жыл бұрын
Thanks a lot bro, I am preparing new one, wait for it, it will be huge🔥🔥🔥
@yiviarts Жыл бұрын
@@ortyowacademy im excited thx🙌
@billielynploof93173 ай бұрын
Thank you very much for the work you put into this tutorial. I am realizing that this works with older versions but not ue 5.4.4. The upper body seems to work but with the lower body it does not move along with the legs. Am I missing a new setting? Should this be placed somewhere other than torso after the latest update to the engine? Thank you!
@ErosSchiavon-w6c Жыл бұрын
hi, thanks for your video, but this workflow works only if the dress cover the hand and feet right? or you can make translucent only the body and not the hand and feet?
@Zenosart2 ай бұрын
Continue please to make tutorials for pre 5.4/5.5 since many plugins that people and studios uses will not update to 5.4/5.5 I use even 4 for some stuff. Currently using 5.3 since most of my Plugin are compatible with it. 🎉
@lncrr61878 ай бұрын
Hello! I can't understand what I did wrong. Everything is fine until the rig stage, there the mesh with the metahuman moves, but the clothes don’t, although it is inside the blueprint torso. Help please
@andreeailiescu222010 күн бұрын
how do you merge metahuman body with clothes if the clothes and the body are in different positions (i.e. clothes in A pose, body in Tpose? ) I am so stuck with a task! thanks.
@Udara1801 Жыл бұрын
Vert very helpful ,thank youu ❤️❤️
@Enchantaire Жыл бұрын
Amazing tutorial, thanks Ortyow. Just one thing: The fingers seem to be rigged at an angle, so they bend incorrectly. How to fix this?
@ortyowacademy Жыл бұрын
Thanks a lot! This is due to the different position of the bones of the fingers. You need to compare them one to one so that there are no errors
@fokoff_inc Жыл бұрын
Thanks for the video. Tell me, please. I did everything as per the video, everything worked out, but ... When I add animation to the sequencer or create a 3-person game mode with this character, the clothes in the middle begin to cross, breaking the geometry. What could be the reason ? * Just in case, I'll say that I adjusted the clothes for the metahuman in editing mode
@ortyowacademy Жыл бұрын
I didn't cover this in the video, this is because of Weight Painting. You can search Weight Painting for Clothes in Blender, this should help you
@fokoff_inc Жыл бұрын
@@ortyowacademy understood, thanks
@Avissarin Жыл бұрын
I seem to be getting nothing but trouble for some reason. Tried this twice now, making amry guy, helm doesnt move at all with head, vest sticks to arms, ue5 becomes super laggy for some reason after import. Not really sure where im going wrong but any pointers are more than welcome.
@ortyowacademy Жыл бұрын
Sorry it didn't help. I hope my next tutorial will help you :)
@KumarSauravliving Жыл бұрын
Thank you for sharing, very much helpful
@47humza4 ай бұрын
What if you want to take the data of skinned from face and want to apply on body cloth?
@thelostsoul9497 Жыл бұрын
Like 4:06 I didn't get any default material on importing my clothes
@noblesseraskreia4862 Жыл бұрын
how did u click on mesh and animation at the same time for export its only alowing one
@tidexz Жыл бұрын
does not work for me :/ not using these clothes, but a jacket, so had to change the skeleton pose alittle. The bones stays but the body move's when applying the pose. Jacket does not attach either :/
@ortyowacademy Жыл бұрын
I hope my next tutorial will help you, I am working on it
@philipsloth66007 ай бұрын
Lets say you have boots, pants, do you need to do each step on them, like you did on the dress
@wayneroyrutherford7 ай бұрын
Was hoping for next one
@sozinho7819 Жыл бұрын
My mesh if transparent on viewport but when Im on sequencer it isnt... Do u know why?
@sheeeesh2282 жыл бұрын
Hi, can you please make a tutorial on how to clothes from Daz3d to metahuman
@davidgomes4727 Жыл бұрын
Yes, I would like you to produce another tutorial.
@2K_FILMS2 жыл бұрын
It help me fashow big dog! Keep the videos coming!
@ortyowacademy2 жыл бұрын
Thanks my man 💪🏻💪🏻💪🏻I will! Good luck with your projects
@mooam23110 ай бұрын
There is also skin weight data on the neck area below the face. Is there a way to apply it to that area as well?
@mooam23110 ай бұрын
body and face mesh combine and then data transfer
@dreambadger2 жыл бұрын
Can they move around like the robot player in the Unreal 1st person and 3rd person template? Or do you have to add skeletons and animations and things? Pretty cool work flow.
@ortyowacademy2 жыл бұрын
Thank you. I think they can, I should try that
@dreambadger2 жыл бұрын
@@ortyowacademy I had a look, saw a tutorial where they add it to the character mesh and it ran around with the Metahuman default clothing, so looks possible!
@trapsinceo65112 жыл бұрын
Awesome tutorial, thank you
@ortyowacademy2 жыл бұрын
Thanks)
@FormerDeveloper2 жыл бұрын
my clothes doesnt move with the control rig body, how do i fix it? thank you!