Forgot to say this, but AJ 1.0 has changed a few things. This includes the summoning command: if you want the normal behaviour, you can add " {args:{}}" at the end so "/function animated_java/()/summon {args:{}}" animated-java.dev/docs for more info on the args :)
@Itssimpletorelax5 ай бұрын
When I exported the model and the texture it loaded and it worked well. However when I closed minecraft and blockbench and re-opened minecraft, the texture wouldn't be loaded, it was just that purple and black texture. Does anybody know why is this happening?
@vigigy48428 күн бұрын
So if i want to just use vanilla displays without a texture pack but still have them animated, can i also just do that? Or could i just individually change the summon commands to be the displays i want? Or is there another program or website to do that
@Stevelocks20027 күн бұрын
yeah that's a new feature of animated java!
@vigigy48426 күн бұрын
Oh thats usefull! Thanks for the awesome tutorial
@CardboardPersonGuy18 күн бұрын
hey for some reason when i press export the frame mcfunction files are empty?
@Yesilysal5 ай бұрын
when I play an animation it just goes to the first frame and doesn't play, but the next frame command can work for me.
@dinomelon1409Ай бұрын
Hi I just had this problem for my fix it was to go to (datapack)/data/minecraft/tags And delete the functions folder then re export the model! hope this helps!
@mewo_mewo12312 күн бұрын
I don’t have a function that spawns animation version:1.20.1 blockbenth:portable
@Stevelocks2004 күн бұрын
you have to use an older version of the plugin if you want to use 1.20.1. you can copy this link and add it to your plugins: github.com/Animated-Java/animated-java/releases/download/legacy-beta/animated_java.js
@TheGamerSkullАй бұрын
bless the gods that i found this amazing tool, now i can make my custom entitiies.... i feel unstopable xdddd
@mgracz5062 ай бұрын
Anyone can help me, even after doing all this I can't even use this feature. When I write /function... (and I have nothing, no function).
@chaozbtw7 ай бұрын
The model is just white dye for me even though I made a texture pack. Any idea on how to fix?
@Stevelocks2007 ай бұрын
you are likely on 1.20.5 or higher. if so, at the bottom of the project settings, turn on the item compenents setting
@chaozbtw7 ай бұрын
@@Stevelocks200 Thanks, I'll try sometime soon.
@BurensHorts6 ай бұрын
@@Stevelocks200thank you this was the reason it didn’t work for me for a while
@mckovach72854 ай бұрын
Hey man, the tutorial is awesome, the textures work fine. but for some reason when i try to summon using the function commands it doesnt work on its own, and it says "Failed to instantiate function animated_java...summon: missing arguments to function animated_java..." unless i type out one of the variants of the project after the summon function, and those cant run any animations.i also noticed that im using a different version of the blockbench plugin, though i still managed to make it partially work in minecraft, so maybe it has to do something with that? Could you help me out? Thanks
@Stevelocks2003 ай бұрын
check desc i forgot to add that
@venomx726417 күн бұрын
we want new tutorial on how to make a boss like the end dragon like how to show health bar nad how to make the boss shots fire ball
@PietroBCampos14 сағат бұрын
us that theomonty in the thumbnail 😭
@itswonderingnomad13 күн бұрын
Can you do animations for existing animals
@Stevelocks2004 күн бұрын
no, that requires something like optifine or EMF
@natepotate50254 ай бұрын
im in 1.21 and the model shows up but the textures don't
@GFXD9327 ай бұрын
can you please make a tutorial to make the model an actual mob in the game? like make it walk around or attack the player or things like that? ty
@27mosquitoes3 ай бұрын
You need to use commands to figure out what the mob is doing. So you make the entity template a zombie or something, then with commands you detect when the zombie is walking (this is very easy) and then when that's happening, apply the walking animation. When the zombie stops moving, stop the moving animation. Do this for every action a zombie can perform. You can also do custom jump or fall animations this way. Alternatively, you could make the entity template a non-mob, like an armor stand, and then code in the movement and attacking with commands yourself. That's pretty hard, though, so I wouldn't reccomend it.
@jatzylap4 ай бұрын
Animated Java is better used to animate and export OBJs of these models (or OBJ sequences with plugins). OBJMC is better at handling these models in-game.
@Cleocyde4 ай бұрын
for some reasons, export works fine, installing datapack works fine, I see it in datapack list, but functions apparently don't exist (I'm in 1.20.2)
@27mosquitoes3 ай бұрын
Make sure any folders named "functions" are renamed to "function". this is a change in 1.20 or 1.21 I believe
@JJomDev3 ай бұрын
I have watch this video now 4 times and I still cant see why mine is not working
@Stevelocks2003 ай бұрын
it could be AJ 1.0 check the new desc :)
@mini-prince.12337 күн бұрын
no way fnf gorefield ost
@FoxXD11837 ай бұрын
Cool Lol 13:13 😂
@Tak9nado6 ай бұрын
When exporting it gives an error
@teamchaos93346 ай бұрын
Same
@Stevelocks1006 ай бұрын
it could be because you have two bones named the same thing (may also apply to cameras or locators) that is the issue that typically causes an error for me
@lisandrodi58024 ай бұрын
please resourcepack & datapack
@pumpkin_man_yippee7 ай бұрын
cool tutorial
@Kjuhj0017 ай бұрын
thank u
@GabeSaber7 ай бұрын
I n c r e d i b l e
@Acasin5 ай бұрын
Omg is free? This plug-in doesn't need model engine really?
@Stevelocks2005 ай бұрын
this is completely vanilla, so no plugins either :)