Hello. Thank you for sharing. This is very easy workflow. Could you please share how you make the neck area of the cloth not to interpenetrate when de head moves forward or the arm is raised above the head? The transfer skin weight do not takes into account the Metahuman head for transferring weights and I have found no way to fix the interpenetrations for these kind of movement. If the character only moves a bit, no interpenetration occurs, but it always occur in the neck area when moving the head forward enough, or raising the shoulder and arm forward enough (with the skin weights). I appreciate any comments on this.
@JonCG3 ай бұрын
That was easy because the clothes were simulated, in the video, I show how I rig the cloth
@ernestorodriguez47423 ай бұрын
@@JonCG I see. Thank you!
@iva_creative9 күн бұрын
All you need to do is combine the head of the metal human with the body into a single mesh, then place the entire body into a node for weight transformation.
@nsh2582 ай бұрын
Appreciate tutorial. It's Impressive!😀
@movkptamocap3 ай бұрын
Nice !!!!!!! 🔥🔥🔥🔥🔥
@SabeHung21 күн бұрын
May I know how do you deal with the little hair on the character's ears?
@JonCG21 күн бұрын
ear
@PowerfullUs3 ай бұрын
superrrrr tutorial!!
@michaelvaughan29862 ай бұрын
Can you make a video on the cloth physics?
@JonCG29 күн бұрын
okay i will do later
@FramsterX3 ай бұрын
Loved the animation, Top Notch. How did you do it? Mocap? It would be very helpful if you give some tips on how you did the facial animation
@JonCG3 ай бұрын
Could you check this one? kzbin.info/www/bejne/fKGWgWOqiNOMY7ssi=vJ3y9Hq2I2cS3QcX
@Sky-hl8iw3 ай бұрын
how to morph if i wanna use a ready made cat's head from sketchfab?, not everybody doin zbrush or sculps for their workflows
@JonCG3 ай бұрын
@@Sky-hl8iw you use zwrap to wrap around on your custom model.
@Sky-hl8iw3 ай бұрын
@@JonCG how bout showin how so this tuts will be a complete A2Z steps instead of A2Y steps
@Snow-k5h3 ай бұрын
@@Sky-hl8iw Please be polite, if you are not a professional character artist the warping process and correcting vertex order can be watched on other youtuber channels for free, so be respectful that he took his time and sharing with us this video.
@AdrianoOliveiraUFCАй бұрын
New Mesh Morpher has moved Bake to Poser and thing gets different form what you show at "Baking the Skeleton". I am getting strange results with final Body after baking. Any idea?
@JonCGАй бұрын
make sure the body has the save vertex order or vertex count.
@nicolomoretti68162 ай бұрын
Hi Jon first of all thanks for sharing your knowledge, I would like to ask you if, can you export a Custom Mesh from Zbrush with more points than the original merged Metahuman ?_? Because when I try to do the mesh morpher everything become cursed. Are there a points limit? I try with different subdivision, decimate process, project details, but I can't control the mesh as I wish😅
@dfjaabontsj76029 күн бұрын
can i do this using MeshMorpher Lite version? or have to buy?
@JonCG29 күн бұрын
nope
@nu-beingsАй бұрын
Where did you get the Face_Archetype from? There isn't one listed for Source Skeletal Mesh in my Groom Binding. Did you create it earlier?
@JonCGАй бұрын
its a default of Meta Human
@nu-beingsАй бұрын
@@JonCG I'm using UE 5.5, and as shown in this video, there is no Face_Archetype when I search. Is there another way to update the hair and eyebrows? I'm reading through your docs but haven't found any other solutions yet. I did purchase your $299 product.
@nu-beingsАй бұрын
@@JonCG I took a screenshot and emailed it to you. There is no Face_Archetype under Groom Binding for any hair elements of any Meta Human I've imported.
@chrismithone3 ай бұрын
This is amazing!!!. But can you bring the sculpted changed mesh and changed skeleton to maya and animate there?.... or is just for UE?
@JonCG3 ай бұрын
you can do
@chrismithone3 ай бұрын
@@JonCG Thanks. Can you show how please?... mGear together with the Face GUI that the UE plugin have is a great combo for animating Meta Humans inside Maya.
@Silentiumfilms0073 ай бұрын
How to do lipsync?
@serverland3 ай бұрын
thanks a lot man! If we don't consider that Metapipe is paid, in your opinion, which method is more easier, advantageous and practical: "Metapipe" or "Mesh Morpher"?
@JsAnimation243 ай бұрын
Interesting, I thought Mesh Morpher required Maya, but this is just a UE plugin that helps with export / import? And we can use any DCC like ZBrush or Blender to make edits and import back into UE and Mesh Morpher?
@subatoistormborn54993 ай бұрын
Can’t you just use mesh to meta human?
@JsAnimation243 ай бұрын
@@subatoistormborn5499 yes but Mesh to Metahuman isn't perfect, also you can only create human characters in that flow, and not a custom character like shown in this video. I believe there is a "conformed mesh" workflow that allows for customizing the model but there aren't a lot of tutorials on that topic.
@JonCG3 ай бұрын
@@subatoistormborn5499 Yes,you can,But Mesh to Meta Human doesn't work for me.
@jonbowden27313 ай бұрын
was this all done using mesh morpher lite?
@edgycoconut4643Ай бұрын
It wasn't lmao. Lite version doesn't have the restore option and several others. Clickbait title
@Medwedius3 ай бұрын
Cover: free! Video: Using Maya and ZBrush. 🤣
@JonCG3 ай бұрын
you can use Blender if you want. since I don't use Blender Lol.
@Giga3D8113 ай бұрын
Hmm seems tedious to correct blendshapes with more warped faces..
@JonCG3 ай бұрын
in this video,you don't need correct those blendshape lol.