This is huge, cant wait to test it out. Good job man! :)
@PowerfullUs9 ай бұрын
looking foward to it! can't wait
@KyleLouisFarrar9 ай бұрын
This is a game changer 🙏
@baonkang59903 ай бұрын
All tomorrow is crazy man.
@hailongwang75496 ай бұрын
Thank you very much! It's a great job, a game changer, If the function can be run in console window ......
@NicholasSilveira6 ай бұрын
Yes, all of the tools can run headless from a line of python code. No UI needed, so you can batch process the facial rig setup
@ajraavykishore80979 ай бұрын
wow this is great , is this tool out now for testing ?
@Drakmour6668 ай бұрын
Is it really possible to turn any model face into metahuman by readjusting points? I can't find any tutorials on how to do it, only such ~1 minute teasers.
@wellweldedgames8 ай бұрын
Hello,iif there is any possibility of seeing such a tool for a blender?
@user-ox2fn3vu2c11 ай бұрын
Fantastic How to get used
@zoyu219011 ай бұрын
这种效果太棒了!我在哪里可以买到这个插件?
@mrxcs8 ай бұрын
I'm new to this, is there any manual or requirements? Is this a stand alone program or do I need Maya like the other ones?
@omgiamhungarian4 ай бұрын
Would this tool be able to rig completely custom models? What I mean is humanoid characters but with extra body parts. I've been trying to turn a Twi'lek from Star Wars into a metahuman (they have those tentacles growing from their head called lekkus), but the mesh to metahuman tool just removed the lekkus completely. Or does this also work with the topology transfer method, meaning you can't turn humanoid models with non human body parts into a metahuman?
@sergiotruque707011 ай бұрын
waaaaooo!!! 😮🤯 where can I learn to do this? How to transfer the RIG of the metahumans into a custom mesh?
@NicholasSilveira11 ай бұрын
We will be giving the tool out on GitHub hopefully soon. Sorry for the hold up
@hugoc85258 ай бұрын
hi im doing my thesis on something like this and im wondering is this tool online?
@jonos1384 ай бұрын
Great.....unfortunately everything seems to be geared towards Maya when it comes to these tools, which I don't have. Boo! I wish there was a similer blender plugin.
@JUYAN168 ай бұрын
Dude you need to release this stat! You'll make like, a million dollars!!!
@evaheesoochae9 ай бұрын
this is cool! can you also send deltas to Unreal Engine /?
@NicholasSilveira9 ай бұрын
The tool saves a new DNA file that stores the delta joint positions for each head, which is used in unreal
@evaheesoochae9 ай бұрын
awesome:) can't wait @@NicholasSilveira
@Aquila6665 ай бұрын
How do I do this?
@JM-pp5mw9 ай бұрын
Is this a stand-alone tool, or a plug-in to a DCC (like Maya)?
@NicholasSilveira9 ай бұрын
It's a Python script for Maya
@salmanramezani47846 ай бұрын
hey bro, anyway to use this keys in blender too and have metahun control rig for body and face in Blender ?
@NicholasSilveira6 ай бұрын
No... but after we launch our tools we could create the same tool and conversion working in Blender. I'm not sure if there's a MetaHuman for Blender already. If not then we could convert the .dna file to .json and in Blender we can parse/read the metahuman_dna.json file
@NicholasSilveira6 ай бұрын
For the body to work the same in Blender we would have to create a similar RBF corrective joint tool
@salmanramezani47846 ай бұрын
I made all the material nodes in Unreal in blender to just replace textures and set instant material attrib in blender to get the same result in render but rig is my big problem , if what you are planning to make , work with meta human controlrig and can send animation data of controls to unreal metahuman control rig, it will be awesome@@NicholasSilveira
@SimpHarderPlz9 ай бұрын
Where's the git
@user-sr6ho5fu8c8 ай бұрын
Can I download this?
@tryhardryan96629 ай бұрын
Hi there! Is there any news on when will this be released? Would love to try this out!
@NicholasSilveira9 ай бұрын
We are hoping to release it before the end of the year. Sorry for the wait
@tryhardryan96629 ай бұрын
@@NicholasSilveira I see, thanks for the reply! So far I tried a few other methods that was provided by other creators, was hoping to gather some other ways to streamline this process. Looking forward to the release!
Possible to provide access? I requested in Google. @@NicholasSilveira
@quintinstauber85702 ай бұрын
Can I get this tool?
@eegii055411 ай бұрын
hey man, do you have any social platforms? really wanna follow you dude
@NicholasSilveira11 ай бұрын
I really only have a linkedin :) www.linkedin.com/in/nicholassilveira/
@alondans11 ай бұрын
nice, is the script somewhere to download? what about the yes, eyelashes, will the adjust to the new face shape?
@NicholasSilveira11 ай бұрын
Yes the tool will be on GitHub soon. We are setting up an easy way to reposition the eyes cleanly
@alondans11 ай бұрын
nice. will the tool also be able to adjust the boody, so you get a metahuman that you modified and can bring back to unreal? maybe there are two scenarois. a) create a custum metahuman so can bring him back to unreal b) crearte a custom new chaarcter (based on metahuman) with new textures, abd maybe some new meshes (eyesbroes, eyes..etc) if you want somebody to test yout script, let me know ;)@@NicholasSilveira
@NicholasSilveira11 ай бұрын
@@alondans yes the joint transfer tool also works on repositioning of the body as well :)
Sorry, things have been busy. Here the latest tool updates drive.google.com/file/d/1pVoGLHBJ9sBpOZLRUk7lpsT9KGyLRKym/view
@themightyflog10 ай бұрын
and the body?
@NicholasSilveira10 ай бұрын
Soon... That's the easy part 😉
@themightyflog10 ай бұрын
@@NicholasSilveira yeah once that body part is figured out we are in business. No need to Jerry rig anymore would be nice.
@NicholasSilveira10 ай бұрын
@@themightyflog yes! We are launching the tool soon. The body joints should transfer easily with the same technique
@themightyflog10 ай бұрын
@@NicholasSilveira if I can change out bodies easily that would be amazing. Can't wait.
@sahinerdem54969 ай бұрын
same vertex count in same vertex places?
@NicholasSilveira9 ай бұрын
We wrap the metahuman lod7 over the custom mesh (different vert order), then transfer the metahuman setup + skin data
@sahinerdem54969 ай бұрын
@@NicholasSilveira Then the head must be humanoid type at least like in this video. so original mesh is deleted then wrapped metahuman mesh stays on? in this situation uvs of original will not be transferred as well accurate, Or if in the verse; original mesh stays, wrapped invisible metahuman mesh copies skin weights on to original mesh may create some glitches due to original mesh have more vertex in bone area such.
@NicholasSilveira9 ай бұрын
@@sahinerdem5496 after we transfer the metahuman joints and skin data, we have another button to transfer MetaHuman UV onto your custom mesh. Overall it's your new custom mesh with the metahuman joints, skin and UV transfer