Watch the improved final model on arstation, video soon: www.artstation.com/artwork/Xg6nPa
@QuantayPeoples7 ай бұрын
This workflow is absolutely insane. I have no idea what you just did.
@ORTyOW10 ай бұрын
wow, that's excellent pipeline! a master at work
@vectorwang963210 ай бұрын
Really good! I am very happy to see my Groom2Abc Export plugin applied to your custom metahuman workflow. Thank you !
@elvismorellidigitalvisuala621110 ай бұрын
Yeah Best Buy 2023!! I forgot to mention you I’ll do for the next video! Your plugin is a life saver!
@vectorwang963210 ай бұрын
lol, thank you @@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala621110 ай бұрын
I have added your plugin and link in the video description! Hope it will be helpful :)
@vectorwang963210 ай бұрын
Thank you!@@elvismorellidigitalvisuala6211
@funnyfoggo23 сағат бұрын
Wow insance workflow. Just discovered it almost after a year. Can you make comprehensive tutorial on grooming? Or suggest me any videos which are currently free? I am in badly need of it! Thanks!
@mattwhitehead328 ай бұрын
Please put text overlays somewhere that won't be obscured when pausing the video player. Some people gotta pause. You know what it says, so you think you left it up long enough. Odds are, you didn't so people gotta pause it to read it.
@fanjames81858 ай бұрын
Best tutorial ever!
@3dscanstore10 ай бұрын
Awesome work!
@elvismorellidigitalvisuala621110 ай бұрын
Thanks! Your skins are amazing! can't work without that! so Thanks to you guys!
@HR-zg9ci4 ай бұрын
This was epic sir! I found a video of yours about the conformed mesh process which helps a lot! Could you make another one which focus on the grooming part and how to crest something unique? This was just to fast in this video 😅 thanks a lot! ❤
@to-mi19497 ай бұрын
Sent you an email, your work is fantastic!
@amirhasani64018 ай бұрын
It was fantastic. How did you get the hair and beard into the blender and back into unreal? Did you have any problems with the face rig?
@Kamil53355 ай бұрын
Nice work
@nickkaverin4 ай бұрын
Hey! First of all I would like to thank you for such a cool and helpful video! I have a question - why did you do the Zwrap head from the "3D scan store" on your head if you could use it right away with mesh to metahuman? And second question - when you got the Conformed Mesh, did you do a ZWrap of your original head on the Conformed Mesh?
@MotuDaaduBhai10 ай бұрын
Awesome!
@林诗敏-f7e8 ай бұрын
Awesome Video! how long does it take to create a character like this?
@elvismorellidigitalvisuala62118 ай бұрын
Depend every project is different, i live this as artist, approach is more arristic than thechnical, more ore less a few days/weeks
@samuelenslin185010 ай бұрын
Oh, another question: With that console variable, you only get the quad mesh for the face? Or can you also get the quadmesh for the body? Because if you´re adding subdivions for sculpting the tri mesh produces unwanted artefacts...
@elvismorellidigitalvisuala621110 ай бұрын
Hi, console command is "mh.identity.exportmeshes 1" and nope.. it is only for faces.
@MisterRamsyChaineOfficielle10 ай бұрын
Hello, I just saw a video of you on youtube, and I admire a lot what you do. I wanted to know, if there could be a possibility that you make my 3D profile so that I can use it on software such as unreal engine, character creator, iclone etc. I will also animate it with the rokoko suit, I wanted to know how much it would cost for you to make my 3D profile please.
@elvismorellidigitalvisuala621110 ай бұрын
hello, send me an email, we can talk about it :) gentleweb.it@gmail.com
@asy42699Ай бұрын
is there a way to export hair (eye brows) from unreal to blender
@elvismorellidigitalvisuala6211Ай бұрын
@@asy42699 groom exporter Plugin in the marketplace, unfortunately is really expensive I have buyed time ago at 9 usd later the guy raise the price like 100 😔 Take a look sometimes price change
@weblotus6 ай бұрын
Thanks. How about custom body?
@elvismorellidigitalvisuala62116 ай бұрын
Basically the same in mersh morpher you can do it easy, the main problem is the head detached from the body, so it's a little bit tricky but possible.
@weblotus6 ай бұрын
@@elvismorellidigitalvisuala6211 Thanks
@benflightart4 ай бұрын
@@elvismorellidigitalvisuala6211 thats actually specifically what I've been looking for, i want to know if someone found a solution for the detached head mesh because anytime you start sculpting on it its like you're working with separate pieces and you can't make it watertight without losing poly order and wrapping 2 separate meshes to line up perfectly is a bitch
@TienZZZ-6666 ай бұрын
Pls can you tell me how to export mesh from Ue to obj and quard wire, i fllow you enter: mh.indensity.expormesh but format file is: Uasset. Thank you so much.
@Eirex8 ай бұрын
Is this using the full or lite version of Mesh Morpher? $300/year for the full one is insane
@elvismorellidigitalvisuala62118 ай бұрын
I use the full version, but I know the lite is updated, anyway u can use lite and upgrade for 1 month when u need it for 20 dollars. Nothing is free in the life, behind the MeshMorpher plugin there's a man who work 24/7 to improve it every day :)
@weblotus6 ай бұрын
@@elvismorellidigitalvisuala6211 Is Metapipe not better for it????
@penguin-i9f10 ай бұрын
I really want to know the texture mapping part
@elvismorellidigitalvisuala621110 ай бұрын
That's one of the longest part, basically is made blending real texture from store like vface or 3dscan and a lot of substance painter, the workflow is different for every MH so I don't feel good to record it cause is tricky. Blood flow maps, wrinkles map, there's 4 different maps.
@penguin-i9f10 ай бұрын
Yeah, I've been struggling with that lately😔@@elvismorellidigitalvisuala6211
@Ronin207910 ай бұрын
Hey man, we are all learning here. Your work on this is amazing and we would really would learn a lot from seeing your process with the textures. Please do a video on how you did that. please. I am willing to venmo you lol@@elvismorellidigitalvisuala6211
@penguin-i9f7 ай бұрын
@@elvismorellidigitalvisuala6211
@penguin-i9f7 ай бұрын
@@elvismorellidigitalvisuala6211 hi,bother again, I tried to implement this process in Unreal 5.1, but I couldn't upload the model I wrapped in Zwrap to MetaHumanIdentity because there was no Configure component🤔
@sputnik.forevah8 ай бұрын
I would die for you
@pascalkienast7112 ай бұрын
way to fast bro....
@elvismorellidigitalvisuala62112 ай бұрын
True… next time I’ll do a more slow and detailed video
@nikitashalaev61564 ай бұрын
Hi! Nice tutorial! But i have a problem with this pipeline. Could i ask you about it in messenger or email? Did you try this pipeline in Unreal engine 5.3?
@elvismorellidigitalvisuala62114 ай бұрын
email me
@nikitashalaev61564 ай бұрын
@@elvismorellidigitalvisuala6211 sent my question to your email