Customize / fix your characters face expressions - Mesh, Morph, Bones, GoZ - Facial Profile Editor!

  Рет қаралды 4,271

Michael Pavlovich

Michael Pavlovich

Күн бұрын

Download the free base meshes here!
rebrand.ly/y5h457b
Get Character Creator here: bit.ly/46Rb4op
Get iClone here: bit.ly/3R99t7U
Get Face Tools here: bit.ly/3GtC7vx
All Reallusion products here: bit.ly/3NeneRj
Character Creator Pipeline - Body, Accessories, and Clothing:
• Character Creator Pipe...
Character Creator Pipeline - Face and Headshot Mesh Conversion:
• Character Creator Pipe...
ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
• ZBrush Mesh & Reallusi...
Customizing Expressions for CC Characters:
• Character Creator 4 Tu...
Creating Expressions for Non-Standard Characters:
manual.reallusion.com/Charact...
Batch Importing Expressions:
manual.reallusion.com/Charact...
/ @michaelpavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
/ pavmike
/ pavlovich
3d.cgmasteracademy.com/instruc...
www.artstation.com/michaelpav...
sketchfab.com/pavlovich
/ pavmike
0:00 - Intro
1:40 - Shapes vs Expression Wrinkles
3:45 - Edit Facial Tas
4:09 - Facial Profile Editor Overview
6:28 - Open Modify Morph Expression Shapes
9:38 - Mirror Expression data
10:04 - Multiple Shape Link Update with Split Part
11:26 - Edit Mesh Expression Shapes
12:00 - Soft Selection and Mirror
12:59 - Proportion Face Bones For Jaw, Teeth, Tongue, and Eyes
15:11 - Adjust Bones Auto Position
15:53 - Edit Facial and Motion Facial Rig to Check Shapes
16:38 - GoZ Face Shape Editing
17:50 - Clear Cache Files
19:40 - Split Part Cheek Puff with GoZ
22:15 - Topology Map Landmarks
23:40 - Custom Slider for Complex Expression
25:18 - Custom Slider for Granular Utility Shapes
26:28 - Morph Brush and History Slider
28:27 - Mouth Corner Curl L & R
29:19 - Isolating L & R Changes
30:48 - Outro

Пікірлер: 13
@simonp.7411
@simonp.7411 Ай бұрын
Thank you for this series on CC, super helpful. I still struggle with the whole hair thing in CC. Any chance you plan on adding a tutorial on how to properly set up the hair with spring bone/weight etc? Cheers!
@Bbentley81
@Bbentley81 Ай бұрын
Will there be a follow up to this demonstrating how you did the cartoon t-rex character? I am very interested in that workflow. Also amazing content you are making. I've been watching your videos since the Eat 3D days!
@ThatModernDude
@ThatModernDude 2 ай бұрын
Can we use headshot as a method of posing and retopogizing just the head? Without adding the body. I’d love to retop and pose a sculpt I’ve done in Zbrush where I have the rest of the accessories and body done
@ylli966
@ylli966 2 ай бұрын
As always, great tutorial! One more thing I’d love to see you teach us, real looking skin on Zbrush! You talked a little about it on the other CC4 Zbrush tutorial but i’d love to see you actually dig deeper on polypainting on Zbrush and then transfer them on CC4. Thanks
@MichaelPavlovich
@MichaelPavlovich 2 ай бұрын
There's better tutorials out there on super hyper realistic skin, but fwiw, here's the process I did to wrap scan data to my CC character: kzbin.info/www/bejne/p5qZeomqftd_eZI and here's the video of me taking that scan data and tossing it into Substance Painter to take to final: kzbin.info/www/bejne/g2PQhmRrl66kaas But maybe someday I'll sit down and to a for-real skin video!
@ylli966
@ylli966 2 ай бұрын
@@MichaelPavlovich I did follow that tutorial but I'm stuck at merging the initial CC CC_Body with the imported wrapped scan. I did try to project it to the main CC body but it doesnt work... any idea on how to go around it?
@MichaelPavlovich
@MichaelPavlovich 2 ай бұрын
@@ylli966 Ah right, I did it backwards from the ten24 video; I'll start putting together a scan transfer video!
@ylli966
@ylli966 2 ай бұрын
@@MichaelPavlovich thanks! you're the man!!
@NeikosOfficial
@NeikosOfficial Ай бұрын
Hi! If I wanna use dynamesh on a CC4 character to sculpt details, there is a way to gain back my CC topology to keep working on CC4? Thanks in advance
@MichaelPavlovich
@MichaelPavlovich Ай бұрын
Technically you can do whatever you want to the base mesh (dynamesh, etc...) but you'll eventually have to project your mesh detail back onto the CC4 topology if you want to take advantage of the benifits
@NeikosOfficial
@NeikosOfficial Ай бұрын
@@MichaelPavlovich so history recall , project and eventually bake them on the texture right?
@Get.YouTube.Views.756
@Get.YouTube.Views.756 2 ай бұрын
keep up the hard work
@youtubesucksdicks9474
@youtubesucksdicks9474 2 ай бұрын
You should be classified as a national treasure for all the hard work you do!
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