CUT01/MAP07 Beacon of Hope/Communication Breakdown (V1)

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JoeKer Wilde

JoeKer Wilde

Күн бұрын

#DOOM2 #DOOMwad #ClassicDoom
WAD: Empty Space (Part 1 Demo)
Map Name: Beacon of Hope
MIDIs Used: PlayStation Port of Doom Credits Midi by Aubrey Hodges.
Build Time: Jan 23rd 2024 (Last Updated) Sep 27th 2024 (Download File Updated)
Map Name: Communication Breakdown
MIDIs Used: "100NM Pistol Starts or Else" by megasphere. Taken from ".MID the way id did".
Ride's Closed Due to Gibs" by Dwars. Taken from No Rest For The Living MIDI Pack
Author: DBJ87
Map format: UDMF
Played on: GZDoom V4.12 (Stable Version)
Compatibility: Default with:
- Freelook enabled
- Crouch & Jump enabled
- Actors Infinitely Tall disabled
Jan 23rd 2024 to Jan 24th 2024 (Last Update) Aug 27th 2024
About the Maps:
CUT01
An intermission map which gives you the opportunity to heal up, restock ammo. Cutscene maps are set up to progress the story as after this you are now heading towards the end of this Chapter's goals.
MAP07
The Demons are attacking from all sides! Once outside, kill the Spider Mastermind that has lead this wave of demons to you. Sgt Matthews, one of your few "friends" in the UAC back on Earth, has sent a team of Marines to meet you at the source of the invasion, once the Mastermind is destroyed, jump into the Com Station's Teleporter hub to join the Marines & escape from the Communication Station before the UAC blows the whole thing up!
This is available to download & play via DropBox. Includes the version of GZDoom I played the demo on for easy set up but should run on any stable version above 4.12. No target time set as to when the remainder of the project will be complete or if that will be uploaded online, that depends on any feedback or interest I get, just remember this project is all experimental so don't expect "high quality content". Brightness & Video quality levels are also appear much darker & pixilated after KZbin's rendered everything -_-
Demo Download Link:
Download: www.dropbox.co...

Пікірлер: 3
@joekerwildeDBJ87
@joekerwildeDBJ87 4 күн бұрын
You wouldn't think the Spider Mastermind HAS had her health increased to 4000 with a shot like that LMAO! No changes to BFG-9000's primary (40 tracer on detonation) attack so I'm guessing the Spider Mastermind's width is also a contributing factor when there's no targets around for more tracers to spread. The project before I started this was a lot more focused on "creating a story" a crap story, but a storyline nonetheless & would use cutscenes for showing results of puzzle completion, ambushes, Ally Marine interaction. This Map & MAP10's aftermath shown in CUT02 are simply there to give players a more sense of progression. If I could (and I have tried several times, with several Doom 2 demonstration maps) get a conversation set up like you see from Strife of the amazing Doom 2 Total Conversion Ashes 2063, I'd have had character interaction behave more like that, it quickens the pace a lot more & offers a lot more character & gameplay in general. This Map only took a day to design I had the layout pretty much burnt on mind whilst finally wrapping up MAP06, I had the dialogue Scripts ready from the project beforehand so there was little challenge in making this map after the Script & light edits came into place as time has progressed, it was only on the day of recording this video I'd noticed a spelling mistake but that has now been fixed.
@MarosVice908
@MarosVice908 3 күн бұрын
Thanks for the headphone warning😂
@joekerwildeDBJ87
@joekerwildeDBJ87 3 күн бұрын
​@@MarosVice908 you're welcome 😂😂😂
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