jdh is evolving, he's not rewriting it from scratch this time
@grafdersteinchen1353 ай бұрын
And he’s not going more lower level! Next video: I didn’t like the look and feel , so I started all over in Assembly
@filiflo3 ай бұрын
@@grafdersteinchen135 to be fair there is not a lot lower he could go
@gustavoshigueo3 ай бұрын
@filiflo the video following that: I didn't like how it looked so I rewrote everything in raw binary
@dumaass3 ай бұрын
@@gustavoshigueo I guess from there he could hardware program it into its own machine.
@Koblevis3 ай бұрын
@@grafdersteinchen135 next video: making transistors from silicon
@lettuce44663 ай бұрын
If i had a nickel for every devlog series about a fast-paced indie FPS series currently on youtube where one of the primary mechanics is reorganizing your fingers to access different weapons, I'd have two nickels
@eineatombombe3 ай бұрын
what is the second one?
@lettuce44663 ай бұрын
@@eineatombombe Void Collector by Seth Newlin
@capital_sigma13 ай бұрын
which isnt a lot but its weird that it happened twice
@jdh3 ай бұрын
huh, the finger toggling mechanism Void Collector has looks super cool! i think I'll keep my method of finger-reconfiguration though :)
@redmario54663 ай бұрын
i thought the EXACT same thing
@EinSatzMitX3 ай бұрын
New jdh video woooooooo! Now i can finally be obsessed with game dev again(i have never even rendered a 3d cube)
@Lomfofkgj3 ай бұрын
(yet)
@azul28563 ай бұрын
me
@jasonpenick74983 ай бұрын
Render the cube! Do it!
@toksic4243 ай бұрын
Most relatable comment I've ever read
@Scyarah3 ай бұрын
Just have to quickly learn c and setup and learn neovim to start
@kritischparken3 ай бұрын
maybe when the player gets low on blood, you could reduce the amount of color pallete (8/16/32/../256 etc), as a way of "loosing conciousness"?
@biocta3 ай бұрын
This was the first thing that popped into my head when he was talking about the color palettes lol. Would be super cool
@TheeSirRandom3 ай бұрын
This would get trippy really fast, especially if the health value changes sharply.
@suleyth3 ай бұрын
This game is immensely cool, and you're insanely talented to be doing this all on your own with everything made by yourself, it's honestly commendable If I have to say one thing, the infinite scrolling text looks super cool and aesthetic, but I think you really have to limit it to only the most important stuff to convey, because when so many things are infinite scrolling text it just becomes disorienting and you don't really even know what infinite scrolling text to pay attention to, sometimes it bleeds into the background because you think it's just an aesthetic detail, when its actually telling something important
@zachrossmusic6 күн бұрын
Was gonna say something like this. As great as it all looks, I think the combination of scrolling text and low bit resolution can get in the way of clarity. There were a couple of points in the video I got lost for that reason 😅 but still all in all, the production so far looks incredible
@Difinitive-thoughts3 ай бұрын
10:34 - This would make a SICK looking title screen, where the pool is made of blood and the hand is coming out. In addition, you could have the hand's palm facing away and all the different fingers as the buttons, but the start one is the middle finger, so it looks like its pulling the finger at you when you press the start. Another feature you should consider!
@Pufftarot3 ай бұрын
I love the aesthetic of this game, it's so unique! But I would like to ask about accessibility settings? Because even just watching this video is making me motion sick lmao
@flamingowrangler3 ай бұрын
incidental visual damage is part of the experience
@nomms3 ай бұрын
A lot of the noise-based effects he's using don't play well with KZbin compression. I suspect it'll be better in game.
@visionary40403 ай бұрын
youtube compression does horrific things to visuals like this unfortunately
@dameeit2 ай бұрын
I believe it's the scrolling textures and text, this kind of thing is known to cause motion sickness in some people.
@stressedcatinabox2 ай бұрын
I absolutely agree, but personally it’s not because of motion sickness. I have autism, and this game seems like it could be a visually cluttered and overstimulating NIGHTMARE! I’ve played and enjoyed Ultrakill and the DOOM games, and their gameplay is awesome. It would be a shame for me and others not to be able to enjoy or play this game because of the style it uses. I know that a lot of this is part of the game’s design, but that shouldn’t be a reason to NOT make *some* optional accessibility options to turn some features down/off. This game looks awesome, and following along with the development videos has been interesting, but I can imagine various different types of people having trouble with some of these design elements… I would love to hear what jhd thinks of these concerns, and what approaches might be considered! Personally, I think the ability to turn off the scrolling text and standard HUD and crosshair options would go a long way! 👍 also never add motion blur to this oh my good please just don’t do it BTW: I understand that not all games are for everyone, but this game is exactly my type of fun. Hell, even the newer DOOM (1993) releases on Steam and consoles have accessibility options appear FROM THE START, such as high-contrast mode, replacing doom’s own font with modern plaintext, and turning off screen effects.
@streetware-games3 ай бұрын
Good to see you're still alive. If you're writing C you should consider using __attribute__((overloadable)) for math functions. then you can replace functions like v2_norm() and v3_norm() with just norm(). I'm also very impressed by how you got shadows, lights, and AI pathing to propagate through the portals.
@TheStickmahn3 ай бұрын
I love the look of the game, but I feel that all of the noise and dithering makes it difficult to focus on anything, since everything on screen is moving. It's just too much. It looks good, but I probably wouldn't be able to play for more than 20~ minutes before getting eye strain. It was difficult to finish this video. You should probably add some settings to tone down the noise and constant moving text a little.
@SirusStarTV3 ай бұрын
I can't play games that put eye strain on me, for example when it's too dark or when it applies shaders to entire game screen. It looks cool at first but quickly becomes annoying.
@ExodiumTM3 ай бұрын
KZbin compression is definitely messing with the graphics, but I have to agree, this kinda looks overloaded with effects
@haydenstout23473 ай бұрын
Weak
@n3ttx5803 ай бұрын
I think that is kinda the whole point of the game.. to simulate "sensory overload", as a complimentary thing to the Altered Sensorium name. Honestly, I would welcome even some super chaotic sound effects, so the game would be an utter complete chaos. Something perfect for tryhards, that can filter all of these out and do some insane stuff in the game.
@YourFriendHenry3 ай бұрын
I enjoy the moving textures personally, but I agree that there’s nothing to lose by providing a setting to tune the intensity of the effects
@thirteen36783 ай бұрын
I dont know if its the youtube compression or smthn, but im finding the game has a lot of visual noise atm, making it kind of hard to parse whats going on on-screen. Will the final game have options to turn some of the effects off?
@7Mirino3 ай бұрын
To add to this, anyone else getting queazy looking at it in fullscreen? The dithering and intense bloom on hit markers kinda give me a headache
@Stroopwafe13 ай бұрын
The compression definitely doesn't help. It is really nauseating indeed
@jdh3 ай бұрын
looks like this one just got eaten up by compression :'( I promise that it's much more visually understandable in-game (and that some of the more extreme effects will have toggles!)
@MrHamof3 ай бұрын
@@jdh If you export your video as 4k, even if it's 1080p source footage, KZbin will use a better bitrate for it. Which is as far as I know the only way to combat this.
@teaboy83623 ай бұрын
@@7Mirinoyeah, I’m getting a headache
@dude25423 ай бұрын
Some things: First of all you are - again - very talented! Watching your videos, explaining things you do in such a simple yet detailed way shows that you know your stuff well. Secondly: the aesthetics have a downside and an opportunity. The downside is that you really don't know what orientation are the enemies, which way are they facing. The opportunity is that you could highlight weak points with the characters that you are showing, even if it is just a minor little bit more red colour point on the enemy it would communicate with the player really well, and it would be a good feedback loop. A personal opinion on the fingers: I loved the guns part more, especially with the custom reload. You didn't address the problem that switching between fingers with a menu really takes you out of the action. All that said it is a project of yours, and we can see that you truly put in the effort both into the game and into the videos, and I want to thank you for that. Have a nice day!
@jdh3 ай бұрын
thanks! and thanks for the feedback. I've had it on my to-do list for a while to add enemy weakpoints (which would also indicate orientation, etc.) but I haven't really settled on how I want to do things yet/found a good way to integrate it with the current aesthetic and gameplay
@cupofdirtfordinner3 ай бұрын
i think you shouldnt be so scared of slower gameplay. On that note, I really dont think the pattern-reload hinders the speed at all anyways - and either way it's really cool and unique and would feel super satisfying once you start getting fast at it, so it should stay in for that alone. I think for like a sniper it should be a super long and stupid path with loop-de-loops. love the fluid sim, thats cool
@AliceErishech3 ай бұрын
You'll definitely want to consider spending some time on making the visuals clearer for the player. In many of these clips, I had trouble telling walls, floors, and pillars apart from each other. This would especially become an issue during fast-paced combat where you're moving around a lot. It'd feel pretty awful to get stuck on something you couldn't really see and die or take a bunch of damage as a result.
@thomoski3 ай бұрын
I think the compression definitely doesnt help with the visual noise as clean pixel borders just get mulched into complete slop. It might still be visually busy, but I think that can probably be worked on as he goes
@AliceErishech3 ай бұрын
@@thomoski While KZbin's compression does plays a role in how bad the video looks, there's definitely some other issues as well still. The screen tends to be very visually busy, for example. There's a lot of noise and animated textures wherever you look. The lighting needs more range as well. Other than areas where there's bloom (which is a bit too bright judging by the video), every area is fairly dim. As a result, there's pretty low contrast in those areas which makes things blend together more. Also as someone said in another comment, even if the majority of the issue happened to be KZbin's awful compression, it'd still leave a bad impression on people who might otherwise be interested in the game but write it off due to how bad the lightning can look in KZbin videos. He'd be undermining his own efforts by ignoring this issue if he's planning on selling the game.
@elfrangofrito3 ай бұрын
Yeah, and while I personally can read the text just fine, I can definitely see a future where the game comes out and there's an avalanche of people begging for accessibility options making the text more legible and static.
@pikolopikolic55673 ай бұрын
this is incredibly impressive. you clearly have had a lot of fun with this project and it shows. can't wait to play this some day
@EchoPrograms3 ай бұрын
I was on your channel yesterday looking for a new one of these videos! You inspired me to start learning opengl and writing games from scratch. This series is probably my favorite cs/programming series on KZbin.
@minimappering3 ай бұрын
11:00 if you make a soundtrack for the game it would be so cool to have it synced up to like a drum or any lower frequency
@russellpierce39873 ай бұрын
woah there's so much visual style to this, always cool to see what can be done from a more programming focused approach to game art. an interesting transition for any of the times the scrolling text is fully on screen is maybe to have the new text start scrolling in from the right
@nikogenia3 ай бұрын
This is crazy! Keep it up, holding on to a project over that long time is extremely hard and challenging. Thank you so much for this detailed update!
@ayoubachak013 ай бұрын
Bro found his password
@InDeepPudding3 ай бұрын
shut up
@TheRealFoodCat3 ай бұрын
Yeah he had pay me to get that darn virus off of his computer 💻
@dumaass3 ай бұрын
@@TheRealFoodCat RansomWare Moment
@БогданКрименюк3 ай бұрын
This is the first time I'm seeing this dude, game looks like Ultrakill + Violent company or whatever it was called
@TheRealFoodCat3 ай бұрын
@@БогданКрименюк lethal company?
@bucketsofnacl83003 ай бұрын
I found this series during my first year of college studying game development, and now I'm starting my third year. I have learn that i am a little insane when it comes to coding, but I'm not crazy enough to even touch rendering. it is truly insane to me how good your game now looks. keep it up.
@InOtherNews13 ай бұрын
Just echoing what others are saying: The game looks good! But i definitely think you should turn down some of the aesthetic (or at least provide toggleable options) cause I had to take breaks while watching this due to motion sickness. Love the effort!
@kolikolikolikolikolikolikolikoАй бұрын
im so jealous rn you are so smart dude. fr this game looks sick af and i wish i could code like you, this shit is insane. loving the art design and seeing the ways you implement your ideas into the engine
@Chadderbox3 ай бұрын
Using a markov chain for the text is absolutely genius and a completely unique move. That's super super cool and I don't think I've ever seen anything like it before in a game.
@blarghblargh3 ай бұрын
check out dwarf fortress for more mindblowing procedural generation. and also the pcg wiki :D
@autodidact71273 ай бұрын
This is absolutely stunning
@djkato-personal22423 ай бұрын
Love the series! Can't even imagine how one person could write all that from scratch, crazy. How bout the finger replacing being more in game, and hot-swappable? Just animate the hand to go more to the center, and somehow make it keyboard swappable. This way one could do two hands too, just press a key on which hand one wants to swap. Would be also maybe less immersion breaking? Running around dodging enemies while swapping fingers cause they ran out of idk fingernails sounds like it could lead to lots of intense moments.
@CriticalMonkey6233 ай бұрын
Small criticism, those currency heads definitely look like they are attacking you when you collect them. If I was a new player, I think that would scare the shit out of me, I would probably assume that they are enemies, and avoid shooting them for a while before realizing that I was supposed to collect them. Maybe having a more passive "item-y" animation would be better, like they pop off the wall and become small and hover and spin, or something like that.
@abauchu2 ай бұрын
Dude, you art direction is bonkers, in a great way. Can't wait to try out the game
@parker127363 ай бұрын
I love the lengths that you go to just to avoid having to draw sprites on the screen
@DaedalusRaistlin3 ай бұрын
Loving the look and design on this! Love the insight into the code, the furthest I've ever gotten with my own engines is those Wolf3D-style ones and rendering a cube in OpenGL. Love the look of your editor too, it gives so many options for basically everything. The editor being unstable is just following in an ancient tradition where that was the expected behaviour of level editors, so that seems fitting.
@Yurei-ri9hl3 ай бұрын
Brother, I admire your skills as a programmer, you are my inspiration, greetings.
@zewenn3 ай бұрын
OMG IT FINALLY HAPPENED I have been rewatching the last 10 videos for 7 months FINALLY 🎉🎉🎉
@obviousalexc3 ай бұрын
Your game has inspired me to start making my own sector engine. Love your aesthetic.
@mfucek_2 ай бұрын
I love how this is shaping up to be a superhot with a dark twist :) Awesome progression with the game, love the aesthetic!
@cupofdirtfordinner3 ай бұрын
text vignette would be cool if it represented the character's thoughts, like having it say "fuck" when you take damage, or become more intense when looking at - say for example - a cigarette or something. building off of that itd be cool if there was some sort of annoying parasite enemy (kinda like the crawler guys) that headcrab onto you, and if you dont get them off somehow in like 5 seconds then it makes the vignette progressively cover more of the screen until it's completely covered (at which point you die). yuh
@EDFHLFLFF3 ай бұрын
seconding this, that would be an amazing subtle way to drop lore on the player character
@octtburr3 ай бұрын
yuh
@cupofdirtfordinner3 ай бұрын
@@octtburr yuh. dap ✋🤝
@homomorphichomosexual3 ай бұрын
yuuuuh
@salengles84493 ай бұрын
I'm actually so curious to know your journey in computer science from the very begining to now. Your videos always inspire and blow my mind with what it seems to be a deep understanding of computers and problem solving in general. I think it would be a interesting video and to show how much time and effort did it take to get you here.
@letusplay22963 ай бұрын
I started working on a game in raylib as complete beginner to C and programming in general. Your videos have been a great source of motivation and make me wanna continue even if pretty much everything i want to implement involves a lot of time and frustration figuring out how things work It's great to see that your game is finally starting to look like a game and not just a cool tech demo
@Rainyjax3 ай бұрын
bro's fighting a war against the youtube compression
@lowpolysaurus3 ай бұрын
Hoooly shit jdh! This is amazing! Well done! Looks amazing
@MechanicalMooCow3 ай бұрын
To help with enemy visibility, you could perhaps consider having them be slightly emissive, have them gently pulsing from within, like some weird demonic spawn, maybe emitting a small amount of light (point-light like) too.
@startuplyf15033 ай бұрын
Each of the sub-sytems you add to the game are like lifetime projects I could never complete - and there are so many of them I'm so blown away you deserve 10 trillion subscribers.
@mojosulo3 ай бұрын
If I had a penny for every devlog series about a fast-paced indie hack-n-slash currently on KZbin where one of the primary mechanics is killing enemies to regain blood and therefore health, I'd have 2 cents (love this series btw, keep it up)
@CriticallyRealist3 ай бұрын
Usually when I come here and watch a video of yours I'm hit with angst to think I should be working harder on my own game (which is also C and made from scratch by the way) seeing all the progress you made in a short time. Watching that you have been just remaking things this time however did not entice that feeling hehehe. I also notice now what things you do better than me (math, shaders, physics) and what things you do worse (modeling, content quantity and game complexity). This gives me a bit of relief knowing I'm justified to take my time with this. That said I have come to the conclusion I should always watch your videos in the morning before I get to work, so I can feel motivated with competitiveness to work hard on my game, not late into the night where I can only lament I should be working harder! lol!
@SZvenM3 ай бұрын
Love the look of this! The colors are super nice and vibrant, and all the text makes for such an interesting look. Super excited about this. For the edge-effect around enemies, maybe something like a chromatic aberration would fit the look of the game better.
@jdh3 ай бұрын
thanks! the enemies already have some chromatic aberration (everything that gets bloom gets some chromatic aberration right now), but maybe I could try making it more extreme instead of the edge effect to make things match the look better.
@Plexxl3 ай бұрын
Damn it! Not again! Remember what I told you last time?
@jdh3 ай бұрын
i'm keeping my promise!
@Plexxl3 ай бұрын
@@jdh Force of habit, with a title like that, it sent me into a shock.
@jdh3 ай бұрын
@@Plexxl understandable you are forgiven
@Plexxl3 ай бұрын
@@jdh Wait, just saw the end of the video. That half counts.
@williamist3 ай бұрын
eyyyy was just thinkin about ya yesterday. good to see you're still around!
@whattheheckisthisthing3 ай бұрын
The watermarking is really neat looking
@Skeffles3 ай бұрын
Amazing to see all the work you've put into this. The idea of switching fingers out on your hand is really interesting!
@TriVoxel3 ай бұрын
Great work! New tech and style looks dope! Enemy design feedback: I think the munchers have a really difficult silhouette to make out. I think if you added something bright and glowing in the eyes and mouth, they would look so much cooler and be more readable and would improve readability for gameplay. Would also be neat if the left hand was a buff and the right hand was a weapon. So, the left hand can allow you to slow down time, set a point to teleport back to for safety, move faster, bleed slower, shield from projectiles, homing projectiles, etc. That would be dope! Also, I feel like the finger mechanic is really, really sweet but confusing. I think you could come up with some clever names for the weapon combos and display them above the hand. Side-note: If you did do a two-handed thing, what will you grab the fingers with? IDK? Maybe a mouth? I think it would be kinda funny if the cursor was a pair of teeth, like the toy, that would bite the fingers off, and bite the disconnected fingers to move them around! That would be so sick and totally fit your aesthetic! Your menu could use the teeth and your buttons could be meat or even fingers pointing in from the sides of the screen with tattoos or something crazy like that! Like, on the main menu, you "bite" the settings finger and the hand pulls away from being bitten and drags you into the settings menu where new hands appear with options...? Just a random idea! Like your game!
@DestinyHailstorm3 ай бұрын
It's very interesting to see the predictive text system you're using, which is part of the foundation of how things such as autocomplete and large language models work. Nicely done.
@orrfrank25683 ай бұрын
this is one of the coolest twists on the "low poly retro" art style i have ever seen, this looks amazing
@MarkCoding-C3 ай бұрын
Oh, good, you're not dead. (Thought since you had no vids for 8 months.)
@ph0eniix023 ай бұрын
That’s just his upload schedule :)
@lukasjetu97763 ай бұрын
@@ph0eniix02 true
@UnrealCatDev3 ай бұрын
I don't think it was something to worry tho
@MarkCoding-C3 ай бұрын
@@ph0eniix02Yeah, you right, he just randomly goes off screen for about half a year and then comes out with a masterpiece out of nowhere.
@GamerX-20003 ай бұрын
I didn’t even notice! I thought it was just a couple months. (I have a lot of people I follow with sparse upload schedules)
@technopy66593 ай бұрын
Just amazing, been following the series since day 1, just keep going! I'm learning C++ rn and your videos really inspire me C:
@allieindigo3 ай бұрын
You're incredible at programming this stuff, well done man. Although, if I'm honest, I think the concept you had last time was a lot more compelling, especially with the seamless teleporters and level transitions. Mainly, I think the decision to make everything hand and psych themed was interesting, but I myself couldn't play this kind of game after the changes you made because I find it kinda horrifying, personally, mainly cuz of some trauma I went through. I definitely think the gun and reload and eye features from the last video were really good and probably shouldn't have been removed, but that's all just my opinion. Regardless, well done man, and good luck 👍
@teachan13603 ай бұрын
i genuinely love watching these videos, this is the most uniquely stylized game i have ever seen
@NotAnonymous-em8ge3 ай бұрын
This can be turned into a fully fledged 30 $ steam game, just add a vague story and a few more levels and features.
@plebisMaximus3 ай бұрын
"Let me explain [...] why I redesigned it" because that's what you do lol
@Task.manager.has.stopped3 ай бұрын
This is seriously sick, i'm a part of the 42 network coding schools where we have to code in c and i can't imagine getting anywhere close to this level yet. Also love the artstyle, concept and how the gameplay looks!
@Tobias_443 ай бұрын
As always, your progress is incredible! ... What I'd be interested in is: what design patterns and design philosophies are you generally using (in C)? Your project seems to have gotten quite big, so I'm really interested to hear how you're dealing with its complexity, especially in an imperative non-OO language.
@mattcroft3 ай бұрын
Love how the vibe of the channel evolved from vaguely "10x dudebro" to "I took 40 benadryl and entered the Hatman Dimension"
@ufchgfhfgxhfgx3 ай бұрын
so this is what JDH they do after filming lololoshka
@andrebruce42633 ай бұрын
This looks so cool, love the style. Amazing work
@ozjuly193 ай бұрын
Dude I love coding to your videos or even just doing mockups, I'm not mentally capable of 3D game design and mostly focus on back end web design (because frontend work is torture..) Anywhoop loving the aesthetics, very exciting! I understand some of the words and concepts just from my personal knowledge pool, but sometimes I catch myself zoned out looking deep into the text effect and I can say it is very mesmerizing :D
@alr94473 ай бұрын
Good progress, project is looking solid. I would just say that it seems pretty inconvenient to read your health when you move, with the bar wobbling constantly and the overall game is looking like a big fever dream,
@a.lollipop3 ай бұрын
i absolutely love the art direction, cant wait to see more :3
@Simon-xu1qt3 ай бұрын
This is an amazing piece of programming. I really like the look and the feel of what you’ve created.
@spammingspammer42893 ай бұрын
I love it, looking forward to seeing the next redesign
@x8c8r3 ай бұрын
I was just wondering how this project was doing like yesterday lol. I think your game idea is extremely cool, the aesthetics and visuals feel so extremely surreal and I can already imagine how complex different combinations of fingers can be.
@startuplyf15033 ай бұрын
This is honestly the crasiest most impressive thing I have ever seen. 11 minutes in and my jaw is on the floor.
@VariableGoose3 ай бұрын
Been feeling burnt out on programming but this reignited my passion. Thank you Mr. Danish man.
@xdsloth51993 ай бұрын
this is beatiful, but i must reccomend adding a vfx intensity slider in settings, maybe starting out at 50% because it's making me motion sick just watching this video lol, another option is being able to enable/disable the motion itself of all the effects, or atleast the main ones (the text) that way you can keep the fancy graphics AND the gameplay. besides that it's looking fantastic! can't wait for the next devlog!
@jdini_3 ай бұрын
what are you using to do the colorful explanation drawings? (2:27)
@jdh3 ай бұрын
screenbrush!
@sway2chill3 ай бұрын
any app that u can draw on
@sway2chill3 ай бұрын
@stysner4580i was just stating facts?
@reddoesstuff75533 ай бұрын
i love your games art style so much, it's very psychedelic. Keep doing the good work man :)
@ChezComics3 ай бұрын
just adore the art style you've created, actually in awe bro. come a long way, thanks for sharing!
@whattheheckisthisthing3 ай бұрын
Hope you do a lot of play testing with the finger picking at the start. Players will probably just keep using the same thing for every level once they find one they kind of like and stop experimenting.
@DefaultFlame3 ай бұрын
Aw yeah, another video from one of my favorite insane game devs!
@qfurgie3 ай бұрын
this is so cool and the fact it's all in c is insane
@smooll_d3 ай бұрын
Finally a new jdh video. Now that I've watched it, I can sit back and relax for the next 17 years while he cooks up another banger. Next time, jdh will rewrite his engine not once, not twice but six times!
@Sakrosankt-Bierstube3 ай бұрын
I totally like the technical details in the video. They are very very interesting but damn do iget motion sickness by just looking at the video... and this honestly is the first game where i get it.
@Assassin_Droid2 ай бұрын
You are basically making a devil dagger style game
@jimmyjamesincjimmyjames3 ай бұрын
Really dig the style. Wouldn't it be easier to just move the actual hand that you're putting the fingers on to the the finger you want to equip and just equip it instead of using another hand? Keep up the great work.
@Soraky03 ай бұрын
I can't wait to see the finished product, good luck
@AlexMcKenzie-m2m3 ай бұрын
I was inspired by your first 3d devlog to make my own doom-like engine, and while it isn't as far along as what you have made, it was a great learning experience
@muriasen23943 ай бұрын
Looks like Devil Daggers!!
@christopher86413 ай бұрын
Devil Daggers and Hyper Demon enjoyer ❤
@muriasen23943 ай бұрын
It looks awesome!!
@iberaiemelia3 ай бұрын
One big thought I have is exaggerating the enemy animations will probably make their motions and intent communicate a whole lot better - and make them more visually grabbing during gameplay in the process, so win-win there. Looking hella good, though!
@dsjk2092 ай бұрын
Im at a loss of words. The programming of the game, the concept, visuals... Truly such an inspiration
@FlotteeMottee3 ай бұрын
Next Video: "I finally ported my Game to Unity"
@aWildOcti3 ай бұрын
Ok what this is the smoothest and least intrusive sponsor transition I have ever seen, congrats
@danielgysi57293 ай бұрын
Just wanted to chime in that this game does NOT make me motion sick and I adore all the effects you're using. I know it won't be everyone's cup of tea but I'm in love with it
@know_how_games3 ай бұрын
i was just thinking about this channel, yay upload!
@Hypurrelet3 ай бұрын
ive been waiting for MONTHS for you to upload since i loved the previous ones, thank god youre alive.
@coxandrewj3 ай бұрын
I have found that I don't get motion sick very easily, and I really love the different sensations and effects going on. that scrolling text diagonally in different layers is pretty awesome. I like it personally.
@lonederanger35813 ай бұрын
Being able to witness the evolution of this and the creativity has been awesome. Your channel is a gem.
@jimmyjamesincjimmyjames3 ай бұрын
Also it would be nice to add some contrast between how things are rendered. I think the enemies would look better, stand out more if they didn't have text rendered inside them, but had more definition/detail. Otherwise everything blends together and it would make them more frightening. It's really impressive how you're able to do all the work yourself (code, creating characters, animation), hope you keep working on it.
@Man-mx2sy3 ай бұрын
Bro please don't leave us again😭 u are a motivation to me
@Golubb_Official3 ай бұрын
I was watching your videos last month, and forgot about your channel. Now, I'm going to rewatch your every video again, because they are amazing!!
@imjoniiii3 ай бұрын
Text-Infused visuals have always been something of a joy for me, it kinda feels like the game is screaming obscenities and commands at you
@davisssamuel3 ай бұрын
I"VE BEEN WAITING FOR AN UPDATE ON THIS
@griff21623 ай бұрын
3:20 why not make the hand itself grab fingers it needs? that's better for immersion
@alexwarmouth60123 ай бұрын
getting this the second it comes out, the visual style is so cool!!!
@Cold_Prince013 ай бұрын
This is a fantastic video and this has honestly become one of my favorite YT channels as of late, so this comment on one hand is meant to praise your top-notch video production/programming abilities, but I'm also curious. Would you happen to have a link a playlist of the songs you used for this video? they're so good.