Good game! Bummer they resigned. That was getting exciting. I’d be curious to see the replay. Their econ was probably pretty rough
@slimmingboy269418 күн бұрын
The thing about cymanti is that it is in essence a very skillfull and strategic tribe due to the many options they have and having a shaman makes for interesting plays and strategies. However, due to cymanty being so OP, you dont need to be skillfull or strategic which is really a waste of an otherwise very interesting and unique tribe.
@polonium992117 күн бұрын
cymanti would be fixed if they removed the starting shaman
@joeinnocente394513 күн бұрын
@@polonium9921agreed. Hexapods suck to deal with but boosted hexapods just can't be countered
@polonium992113 күн бұрын
@@joeinnocente3945 Yeah, at least not as early in the game as they can obtained too. Removing the shaman would mean that cymanti actually has to invest in tech instead of just starting with the best support tool in the game
@eltonwild564818 күн бұрын
13:13 no point in breaking the ice if they are about to capture the city. The city creates ice when captured
@JusteeniLingueeni18 күн бұрын
oh ye i completely forgot about that. Basically just loses my hexapod for nothing now xd
@akimasusenpai785418 күн бұрын
Amazing game
@eltonwild564818 күн бұрын
How does a boosted unit works? Do they have movement penalties with nearby enemy units making zone of control?
@JusteeniLingueeni18 күн бұрын
Boosted units have +1 movement and +0.5 atk. They lose their boost if they attack, are attacked, or they capture a village/ruins. Other than that, there's no changes to the properties of any units when they're boosted
@active_observer18 күн бұрын
Hexapods themselves move around as if enemy units had no zone of control. Has nothing to do with boost but "sneak" abilitiy of hexapod (cloaks also have it)
@eltonwild564818 күн бұрын
@kaanerisgen the centipede also have that ability? Cause I saw them move 2 mountains at once and ignoring zone of control