Videos like this take a lot of effort to produce, so thank you to all the channel members for supporting me and to Raycon for sponsoring the video! Go to buyraycon.com/marblr for up to 30% off this Black Friday.
@spookiboysАй бұрын
happi happi happi!
@skarloeythomas5172Ай бұрын
Warning to all that there’s a reason raycon is ‘half the price’.
@thefireofthefox1Ай бұрын
I appreciate you for making Marble it Up
@_G.CАй бұрын
If that's the case then I wouldn't feel pressured to make videos on one specific thing, especially overwatch
@atticusmarshall4601Ай бұрын
every softlock in portal 2 please :D
@brekreney5734Ай бұрын
note that the radios werent in the game on release, so a lot of these softlocks weren't possible back then
@MattTOB618Ай бұрын
While I was getting the 'Transmission Received' achievement, I actually learned that Chamber 14 will trigger the 'door explodes' prevention if you throw the radio through the door. So either they only accounted for this one instance for some reason, or that prevention is just triggered by any physics object landing in that area.
@Lydia-l7mАй бұрын
My copy of portal on Orange box doesn't have the radios or the updated/retconned final cutscene where party escort bot drags you back into the facility :/
@data_5674Ай бұрын
@@brekreney5734 hell, They're not there on your first playthrough either. They only appear after you beat the game once
@blackpeteАй бұрын
Sure? I bought Portal pretty early, there was definitely a radio in the first room.Maybe my sense of time is wrong, I'm older than HL1...
@UejjiАй бұрын
@@blackpete There's a radio in the Relaxation Vault in the original version, but the other radios to unlock the "Transmission Received" achievement weren't in the game yet.
@dahntenutoelee9433Ай бұрын
Sticking out your cube for the fizzler
@keeb__Ай бұрын
words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning words have meaning
@TheRealGaminYtubeАй бұрын
Your so wheatley
@raulcbarbosa4045Ай бұрын
@@TheRealGaminYtube so potaDOS
@enbybunny9940Ай бұрын
One day you will punished for your crimes
@mrazbyte3150Ай бұрын
@@enbybunny9940 today is not that day
@That_Otaku_In_The_CornerАй бұрын
“If you think about it, elevators are just vertical trains” … This may be my new favourite quote of all time
@raffzilla991Ай бұрын
i wastet 2h to go down that hole.
@whynotanytingАй бұрын
Discord status material for sure
@MooskymАй бұрын
Judging by your profile pic, you would know a lot about trains that go between floors.
@semhspАй бұрын
Fun fact: in the neapolitan language (Naples, Italy), elevator can be literally translated to "wall mounted tram" (as in trolley/streetcar)
@miverbАй бұрын
Fun fact: There is a type of subway stations in Saint Petersburg (Russia) that are literally called "Horizontal Elevator".
@Blujay64Ай бұрын
It's very amusing to imagine Chell being so petty that she shows every flaw in GLaDOS's test chamber designs
@fouzanium12 күн бұрын
"Let me test your chambers for soft locking instead 😠"😆
@Blujay6412 күн бұрын
@fouzanium lmao
@KingdomHeartsFan-mu9cfАй бұрын
The Stanley Parable is a game made in source engine about a man named Stanley, who follows the story given by a narrator. Or not. It’s up to you. If you choose the most disobedient path possible, The Narrator decides that if we hate his game so much, we should play a different game. So he takes us to Test Chamber 00 in Portal. This version actually has better softlock detection than the real game, as no matter what way you get the cube stuck behind the door, The Narrator will berate you for somehow failing the easiest puzzle in the world, and will decide to not give you a replacement cube. The only thing you can do now is restart the game. This is not available in the Ultra Deluxe remake, as the Portal section was replaced with one based on Rocket League.
@TheRabbitPoetАй бұрын
the original hl2 mod version of the game had a similar ending where the narrator took you to the beginning section of half life 2
@megariggedАй бұрын
@@TheRabbitPoet I never played the original mod, but I did play the demo. The Stanley Parable is just oozing with love and care. They made a perfect game.
@reservoirfrogs2177Ай бұрын
Mine takes me to minecraft
@megakarlachofficialАй бұрын
@@reservoirfrogs2177 after exploring the minecraft part little bit, the narrator will put you into portal test chamber 00.
@sergerado968Ай бұрын
Dude, when completing it the 1st time, I somehow jumped under the cube dispenser and pushed the falling cube back in so it got never dropped from there Accidentally got a softlock there and lots of jokes from my friends lmao
@arrowtongueАй бұрын
As a game developer it's uniquely frustrating but also relatable as to how over HALF of these softlocks could've been avoided if they simply extended trigger areas to encompass an entire room rather than an arbitrarily smaller space...
@jamestonjes8263Ай бұрын
While that is the case, most of these are suuuuper rare edge cases if the players aren't actively trying to break the game, or just screwing around
@arrowtongueАй бұрын
@@jamestonjes8263 Oh totally, I'm just talking about things like there being a gap between the cube and the fizzler in the exit hallways of certain chambers, it's just so strange to go the extra mile to add in that softlock protection, but then have a gap for seemingly no reason! I just find it amusing
@polocatfanАй бұрын
honestly. I think the fact you can softlock it and the game acknowledges it adds to the immersion.
@arrowtongueАй бұрын
@@polocatfan the game doesn't acknowledge it when you really softlock yourself though, those are the oversights
@MacheTheFerretАй бұрын
@@arrowtongue i think it's very likely that, beyond some of the softlocks very much requiring the player to go out of their way to do them, some of the less than stellar anti-softlock triggers could be explained by potential older designs of the maps, like with the companion cube chamber example
@tsthunderbirdАй бұрын
I love the sight of Chell getting launched through portals and flying around in an A Pose. It is truly beautiful.
@reptarienАй бұрын
No mid-air/falling animation :)
@sendearpics5764Ай бұрын
@@tsthunderbird yeah, she flies like an eagle... with a balloon
@4sent4Ай бұрын
"Look at you. Sailing through the air majestically. Like an eagle. Piloting a blimp."
@woobgamer5210Ай бұрын
@@reptarien weird, since they could've just made one animation for jumping and then used it for falling without jumping
@flooku987Ай бұрын
A
@Timoxa_whoАй бұрын
31:34 the fact that glados does not detect the cube in the ratman hideout makes sense imo since its a space where she could not find a live human, nevermind a cube
@Mariopwnzu24 күн бұрын
Lore accurate soft lock... Valve is truly in a league of their own...
@the_sidiousАй бұрын
11:11 Player of that IL here. What makes this easier isn't just being good at timing the shot but more so understanding the crouch timing. If you uncrouch while on top of a floor portal you will be near instantly teleported to the other side because the standing hitbox has a lower teleport area than the crouched hitbox. This is what makes it possible to go through the portal before the new one lands, but it can still be made easier with some more crouch tech. Instead of needing to do a very precise uncrouch input, it also works using the uncrouching animation as you walk over the portal, which makes it play more as an easier buffered input and you will always go through the portal as early as possible too.
@Voidling242Ай бұрын
Can't you just shoot a portal half under the door half on your side half on the other to skip that chamber?
@the_sidiousАй бұрын
@Voidling242 that is currently banned under the glitchless ruleset for speedruns. It probably shouldn't be, but it's slower so not many people care.
@edvinholmstrom589524 күн бұрын
I was searching for this answer :)
@curtisplays21Ай бұрын
The door EXPLODES has to be my favorite part of the video I was not ready for that lmao
@LunarcreeperАй бұрын
37:26 Funny story about this cube, The function that creates a new cube doesn't have a function to delete the old one, so if you send this cube out of bounds, it'll rapidly spawn hundreds of thousands of cubes in the pipe and they rapidly launch out of the pipe like an explosion. your game will crash.
@OrigamiAhsokaАй бұрын
That’s extremely funny
@shiptosterАй бұрын
@@Lunarcreeper well it crashes so it's not a softlock :shrug:
@graysongdlАй бұрын
@@shiptoster Well yeah, they said it was a funny story, not a softlock.
@lunalumaflyАй бұрын
@@shiptoster they never said it was. plus the video is going by glitchless rules so out of bounds would disqualify it immediately
@lunalumaflyАй бұрын
also as funny as it was, iirc this was patched edit: not intentionally, apparently: from pr0tal's video on this "I apologize for causing some confusion about Fact #22. I forgot to mention that this glitch does not work on the current steampipe build of the game. Not because they patched it, but they actually broke the code that detects out of bounds props. So there's that I guess."
@graysongdlАй бұрын
It would have been really funny if they added gradually-progressing dialogue for if you activated all of the softlock failsafes throughout the whole game, like what they have for destroying the cameras. The last one could have been like "congratulations on your ability to ensure that the Enrichment Center will be required to discard your testing results as a statistical outlier. The Enrichment Center apologizes for whichever miscommunication is responsible for your misunderstanding the purpose of the tests, which resulted in a colossal waste of everyone's time."
@andevy1Ай бұрын
@@graysongdl if they were to do that they would have to make 400 voice lines if the voice lines were chamber specific
@graysongdlАй бұрын
@@andevy1 Well I mean... They don't have to be. They did the sort of thing I'm describing for destroying cameras, and that's only five lines total: 1st camera: "To ensure the safe performance of all authorized activities, do not destroy vital testing apparatus." 2nd camera: "For your own safety, do not destroy vital testing apparatus." 3rd camera: "Certain objects may be vital to your success; Do not destroy testing apparatus." 4th camera to 32nd camera: "Vital testing apparatus destroyed." 33rd camera: "At the Enrichment Center, we promise never to value your safety above your unique ideas and creativity. However, do not destroy vital testing apparatus."
@not_umbreАй бұрын
Softlock George is an outlier and should not be counted with the rest of the normal people.
@LarsKuhlmannCourtwrightАй бұрын
@@graysongdl man I can hear this in her voice and I love it!
@DLBookTheGamerАй бұрын
@@not_umbre _Gorge._ It said Spider _Gorge._
@interrobang5785Ай бұрын
Little known fact: The entire development on the sequel to Portal was completed by simply turning every instance of the variable at 15:00 to true
@MonkeNeuronActivatedАй бұрын
This is such a beautiful comment
@smasanomasАй бұрын
@@MonkeNeuronActivated It took my breath away I agree
@Zemedicfromtf2Ай бұрын
fake
@PeaNUTFERRETАй бұрын
@@Zemedicfromtf2 whooosh
@mineinmonkey9787Ай бұрын
@@PeaNUTFERRET please let my family go, i did everything you asked bro please
@PqtrickАй бұрын
you said "softlock" in this video 142 times
@darknesstomy13914 күн бұрын
counted 141, liar
@Skout-is-MrDeath11 күн бұрын
Unemployed activitys
@tubaraofluente9 күн бұрын
hell yeah
@ShayyTVАй бұрын
amazing video! your editing style is incredible, always love to see stuff from you like this
@C-aFilmsАй бұрын
Shayy?
@sansundertale20-1529 күн бұрын
@@ShayyTV I didn’t expect to see you here lol, hi Shayy
@BendyMaskGaming668 күн бұрын
Why hello there undertale deltarune speedrunner frog man
@StevoisiakАй бұрын
6:15 Worth noting this radio only appears if you've beaten Portal at least once. The radio is one of several added in an update as part of an ARG for Portal 2 and is linked to the "Transmission Received" achievement. The radios are only present in the Steam and Switch versions of Portal.
@vazywazzyАй бұрын
@Stevoisiak They were also added way later as a teaser for portal 2, so none of the level design was made to account for them.
@OthersideStudios_YT14 күн бұрын
Is there any way to get the radios without fully finishing the game? (Without dev panel)
@Tanz_jrАй бұрын
Now you’re tasked with covering all the softlocks in Portal 2
@Feezee22317 күн бұрын
I'd watch that
@oliverbertrandАй бұрын
28:20 I remember doing the least portals challenge and trying to stack all the cameras to get up there, and every time I got up the cube would just fling itself back. Thanks for revealing this mystery i’ve had for a long time
@noxbeforeАй бұрын
@@oliverbertrand this exploit worked upon release and still does today. i grew up on these games and i remember doing this cuz i couldn't figure out the regular puzzle lol
@connivingkhajiit26 күн бұрын
Reminding me of the pain I had doing the least steps challenge
@oliverbertrand25 күн бұрын
@ i think i broke my f9 key quick loading so much
@licoixАй бұрын
6:42 bro dropped the hardest transition ever and thought we wouldn't notice
@WhaminePLАй бұрын
Damn, I didnt expect a video about something so specific and niche to be so well-researched and presented! Mad props, subbed
@lukas189115 күн бұрын
Perfect piece for procrastination 🥲
@Idiota_ProfissionalАй бұрын
37:20 Huh, i didn’t know you were supposed to do that, I just used a chair instead.
@Nate-bd8fgАй бұрын
That's amazing 😂
@Feezee223Ай бұрын
Same haha then I realized on my 3 playthrough how your suppose to do it
@AKOJ93Ай бұрын
Haha! Was about to write the exact same thing! 😅
@bucket6079Ай бұрын
@@Idiota_Profissional yeah, it wasn't very clear to me either
@MarmolSamich470Ай бұрын
@@Idiota_Profissional SAME i had to pause the video in shock thinking of how long i sat finicking with a chair to get up in the vent
@ARavingLobsterАй бұрын
Wait I assumed this was an Msushi video at first. BLESS!
@SamuraiPipotchiАй бұрын
@@ARavingLobster Honestly, same
@zacqonosАй бұрын
same
@Pcat0Ай бұрын
35:43 I would argue that the tube platform going back down in chamber 19 is another soft lock prevention. Riding the tube again isn't normal player behavior and without the platform returning the player would be soft-locked.
@zedena1413Ай бұрын
no because then there would be 26 preventions instead of 25 and the universe would no longer be perfectly balanced
@celesterogoveАй бұрын
@@Pcat0 idk i could imagine riding the tube again just for fun
@abcdefzhijАй бұрын
I would disagree on account of the fact that the "tube platform" is just an invisible technical solution for something and isn't actually supposed to be related to the player's understanding of what is happening in the tube
@MarblrАй бұрын
The platform going back down after 4 seconds is the default behavior of func_door entities. Since the level designers didn't have to configure anything to make this happen, I didn't count it - but this is definitely subjective on my part.
@Pcat0Ай бұрын
@@Marblr Thanks for replying; that makes a lot of sense! The way it was phrased in the video, "...it will move back down just in case the player rides the tube again," jumped out at me and made me wonder why it wasn't being counted. Now that I know it is default behavior, I completely agree with your decision.
@michaelmadden3012Ай бұрын
Your voice is like if the old How It's Made narrator had a baby with the movie trailer narrator and it was blessed by an angel.
@olfmombach2607 күн бұрын
it's AI generated
@RedstoneRuler3 күн бұрын
@@olfmombach260 ???
@wryyy2841Ай бұрын
29:17 the trademark in the captions 😭
@Anonymous-hf8nx17 күн бұрын
That's hilarious omg
@ScriptedLinks9 күн бұрын
"The Line" reference from The Stanley Parable.
@natotaterАй бұрын
"Oh awesome, Marblr made a- FORTY THREE MINUTES!!??"
@VexcenotАй бұрын
Fuck didn't even know it was that long his pacing so good it made time fly
@michaelhorton8489Ай бұрын
And 7 seconds :3
@nadirbaitsaleem7270Ай бұрын
Welcome back Marblr and with a WHAM one!
@DrMonty-ng5foАй бұрын
In terms of softlocks that would actually happen? Less than 10, maybe even less than 5. From that perspective, bravo Valve.
@NHCH26 күн бұрын
Fun fact, it should be "brava Valve" since in Italian "Valve" is female ^-^
@HeatherComputer25 күн бұрын
@@NHCHthat.. Doesn't work when this is an English company, a term that exists in the English language, and the English language is not gendered.
@NHCH25 күн бұрын
@@HeatherComputer bro, I'm Italian, i know what I'm talking about
@HeatherComputer25 күн бұрын
@@NHCH my point is - _we're not speaking Italian._
@lukas189115 күн бұрын
@@HeatherComputer reading this comment makes me hear the facepalm you had when you read NHCH's comment 😂
@The_cgull19 күн бұрын
28:54 Gotta appreciate how he timed the music with the trick, amazing.
@ausboss2916Ай бұрын
Now this is the kind of content I come here for
@PixelRoryАй бұрын
THE KING IS BACK
@saikitoniaАй бұрын
14:33 To understand why, we need to talk about parallel universes.
@YellowpowRАй бұрын
Thought about that too.
@suitcaseofsmartsАй бұрын
@@saikitonia where did this meme come from
@poub23Ай бұрын
@@suitcaseofsmarts it’s a meme on a Mario 64 video, one of the speedrunning ones, I forget who made it, summoning salt perhaps?
@suitcaseofsmartsАй бұрын
@@poub23 Alr thx
@saikitoniaАй бұрын
@@poub23 Pannenkoek2012
@TjthemedicАй бұрын
The section at 6:40 with the portal in Chamber 03 still being linked to the portals in Chamber 02 is really really good, I love those sorts of details.
@glacierwolf2155Ай бұрын
31:56 This man is so dedicated to being softlocked that he went out of his way to retrieve _every_ physics-based prop in the chamber to dispose of so he can't wedge them in the door.
@Jinx192729 күн бұрын
19:50 Seeing Chell A-pose through those portals was amazing.
@MattTOB618Ай бұрын
My favorite Softlock prevention in the game is the one at 25:03 because, instead of just opening the doors, they instead made this entirely unique 'escape hatch'. Also, I learned on my own that, in Chamber 14, the 'door explodes' prevention at 23:45 also triggers if you throw the chamber's radio through the door; no cube required (I learned this while I was getting the 'Transmission Recieved' achievement).
@ThatPunchKidLIVEАй бұрын
Portal was one of the first games I got really into trying to break it as a kid. Absolutely love this video
@Xeare204Ай бұрын
16:18 "This portal copies the data it already had. This is completely pointless, but allows this softlock" I can GUARANTEE that during testing with multiple fixed portals (and maybe even just player portals), there were nightmarish bugs early in development due to portal link detection not being robust. This reeks horribly of spaghetti having been ironed down flat into non-existence, and it's likely the devs got used to making maps in ways that avoid the bugs before the safety net code even runs.
@logans.649826 күн бұрын
The effort to record all of them in-game is nuts. Crazy good video my man.
@gabrielrochadeoliveira692923 күн бұрын
This is the best video I've ever saw in my life. Just take my money!
@andreighinescu4946Ай бұрын
PLEASE MORE BIG VIDS OF ESOTERIC VIDEO GAME KNOWLEDGE I LOVE MARBLR
@lillys9876Ай бұрын
I could listen to you talk for hours. ♥ And I'm always just bewildered by the quality of your editing. Its amazing.
@DWN037Ай бұрын
I can't begin to describe how much I want this continued into Portal 2
@MiscibleMadness12 күн бұрын
Excellent
@alexskocy9948Ай бұрын
I lost it at the A-Pose flight at 29:04 during the portal jump to the hallway
@TheMostEpicestАй бұрын
There's actually one more softlock in Escape 02, although it technically happens after beating the game/the speedrun ends. If you defeat GLaDOS, then open the incinerator and jump into it, you die. But because the game doesn't reload an autosave until you press a key or mouse button, you can let the ending sequence play out. You end up outside, except everything is extremely overexposed and bright white. You never get dragged away and the credits never start, so technically it prevents progressing.
@spookiboysАй бұрын
we love any and all videos from you mister marble man!!!! everything is peak, from voice, to editing, to content :D
@POTUSOfficialАй бұрын
@@spookiboys holy glaze
@SimonFollinАй бұрын
@@POTUSOfficial 12 yrs max
@POTUSOfficialАй бұрын
@@SimonFollin music act with under 400 subs, ngmi bros
@SimonFollinАй бұрын
@@POTUSOfficial proving my point
@gabororova9559Ай бұрын
1:10 CAR 🗣️🐱🐱🐱
@aquicandaquak822Ай бұрын
CAR🗣🐱🐱🐱
@EVA-PILOT-01Ай бұрын
CAR 🗣️🐱🐱🐱
@lastnamefirstname8655Ай бұрын
CAR🗣🐱🐱🐱
@tim3lineАй бұрын
CAT🗣🚘🚘🚘
@Zuzu00000Ай бұрын
ELAVATOR 🗣️ 🚂🚂🚂
@resurgam_b719 күн бұрын
37:18 Wait, THAT's how you're supposed to get up into the vent?!? I have always brought over an office chair and jankily stood on it to get myself up 😂 I love that this video about a +15 year old game has over a million views just two weeks after publishing. A testament to the excellence of both the video and the game! I also appreciate that you explore a lot of prospective soft locks rather than just ignoring spots where people who aren't speed running ninjas might assume you can get stuck.
@fayescarletАй бұрын
An astounding watch! I love seeing all the technical details 'behind the curtain', so to speak. I like how so many of these softlocks exist because Valve was like "but nobody would actually think to go there", but one gamer crazy enough to try it stepped up lol.
@skunkbertАй бұрын
the segue at 6:39 was so cool, i liked it a lot. it was very clever! i bet it must've taken some work to set up too.
@crowyo9137Ай бұрын
I am so excited to see you return to portal! Your videos are so well done and it's always an event when u upload. Thank you for making such wonderful videos :3
@IcyXzavienАй бұрын
The linked fixed portal stuff feels like something the devs added in case they accidentally put in the wrong portal for something.
@paulohtobias24 күн бұрын
This video was so well made. I like the graphics for counting the softlocks preventions and softlock counts. Also it was incredibly nice to be able to see the triggers and alternate camera angles
@CODEDCAMS20 күн бұрын
Very interesting analysis. I like how you went to great lengths in order to figure out every possible softlocking opportunity in every level.
@jamesplays..Ай бұрын
“Surely there’s nothing wrong with this detection trigger..” “Of course.” 29:26
@MrGermandeutschАй бұрын
Very clean in presentation, explanation & pacing. I absolutely fell in love with this channel immediately!
@Bantz_996Ай бұрын
very nicely edited and explained. Love how much information you gave on each aspect instead of just doing the softlocks, laughing a bit and then moving on
@suschiixx23 күн бұрын
This video is so good that it felt like watching a whole movie for 2 hours and like 10 minutes at the same tims
@trueomegaАй бұрын
i love the thought process behind room 18's softlock. "we can't put the cube in the goo... so we'll go to the other goo."
@Carlos-PerezАй бұрын
I literally played Portal again last week and tried to softlock myself as much as possible, neat coincidence
@mochaolait199Ай бұрын
Partway through this video I realized I knew where some of your sound effects and music came from. I never expect to find another Blinx enjoyer _anywhere,_ so color me pleasantly surprised.
@HiterLitАй бұрын
Extraordinarily well-made video. I wish everyone on this website had as much respect for my time as you.
@renef.84688 сағат бұрын
How can you not have millions and millions of subscribers??? This is so well made, extremely logical choreographed and it was very fun to watch. Please keep up the good work! ❤
@Ar0kАй бұрын
27:40 technically, if you leave the cube in the hallway like in the video, the orb will continue to slightly push it until it reaches the trigger. it just takes like 10 minutes at host_timescale 200 lmao. luckily you can balance it on the stairs just before the trigger at the end of the hallway to avoid that and still softlock. or you can get the orb stuck in an infinite portal loop somewhere to prevent it from respawning
@vizzzyy190Ай бұрын
13:32 ive been playing and obsessing over portal for a decade now, and i never knew that the portals did that. that single-handedly won my sub
@prodigy6106Ай бұрын
33:20 A-Posing Chell flying across the gap got me dying, no clue why
@xSimone92xАй бұрын
This video made me so unbelievably happy to watch. I've always loved softlock content. Thank you for your efforts to make this!
@Zodaxa_zdxАй бұрын
the combo of artistically placed camera shots in slowmo giving us the best idea of whats going on- cut to chell A posing through the air and muffled softlocked portal gun noises in the elevator had me rolling, lovely touches
@finchymcfinchАй бұрын
the metal pipe falling at 32:06 is driving me fucking insane
@finchymcfinchАй бұрын
oh god there's another one at 32:32
@BernardoPazelloAndretta26 күн бұрын
FINALY I FOUND SOMEONE MENTIONING IT, I THOUGHT I WAS GOING INSANE
@jimwormmasterАй бұрын
One of the best had to be not for the actual game, but a player created mod called The Gary Hudson Project. Gary created it for his then girlfriend, to propose to her. Aa far as I know, Ellen McClain actually recorded custom voice lines for it, dropping hints throughout. In one softlock that traps you in the middle of a ring of the launcher plate things, GLaDOS rescues you, saying that it woild be awful to be stuck with someone for the rest of your life.
@alanfranАй бұрын
11:35 there is actually a far easier method to solve this chamber without the cube! by stepping on the button, opening the door and placing a blue portal below the door, you can step off the button and the blue portal wont be fizzled, and since the portal is longer than it is wide, you can jump into the blue portal from the inside of the chamber, and jump again into the orange portal to the exit.
@icycloud6823Ай бұрын
2:42 Portal under chamber door 9 is considered a glitch in this 'challenge'.
@alanfranАй бұрын
@@icycloud6823 Oh, good catch i did not see that
@gergpooАй бұрын
This video was very well-made. I myself encountered the softlock that causes the game to crash on the final escape chamber in my first playthrough so many years ago and always wondered if there were any others of similar stature. Thank you for taking the time to compile all of them into one place!
@CrispyChicken4424 күн бұрын
I'm just chillin' enjoying your video when my ears perked up and I lifted my head from my pillow to listen to the music in the background at around 8:00. Blinx The Time Sweeper music q.q you're goated already
@gogogagagugu2134Ай бұрын
34:41 that confused me because i thought that thumping sound was in real life for a second lol
@ItzTheDragunАй бұрын
"Hey I exist! Link to me!" Best pick up line
@JoyOfCreativeServiceАй бұрын
27:00 You're telling me that in chamber 16, for the least portals challenge, I could have just portaled past the second to last turret, instead of making _cube stairs_ over the gate?
@TheScreenBehindThePerson9 күн бұрын
😭 dude that's so sad but so smart I gotta do that on my next playthrough
@0x5DAАй бұрын
this is insanely well produced and some of the Quirks (TM) that are presented here are awesome
@MrAlekk16 күн бұрын
Man is it refreshing to have a video like this recommended on my start page. Awesome video, love geeking out with interesting mechanics of the classics
@jvaelАй бұрын
WE ARE SO BACK. Edit: Elevators are just vertical trains. Man I missed you, Marblr.
@27mosquitoesАй бұрын
11:20 an easier method to clear this room without a weird fling is holding the door open on the button and placing a portal directly underneath the door on the floor, so you can jump in one half and put the other
@muh1ri_animАй бұрын
31:26 “or did they?” VSause theme starts playing
@fouzanium12 күн бұрын
DUN DUN
@mrchowchow110Ай бұрын
I set this video on "Watch Later", played & beat Portal 1 for the first time in 3.1 hours, then went back to watch this video so that I could understand the rooms and their softlocks. Quite fun to wrack my brain on certain levels, then find out how to absolutely break them. Also, bravo for inspiring me to play a true video game classic!
@BojanRistic11718 күн бұрын
43 minutes of pure innocent joy and satisfaction... Love it...
@DeathlyPhantomАй бұрын
25 vs 25 is just perfectly fitting for a sublime game like Portal.
@thegaminggezer3692Ай бұрын
Peak dropped
@strafera1109Ай бұрын
goat is back
@flamingowranglerАй бұрын
this video is awesome!!! i really really appreciate how you went into remarkable depth with the explanation of the chamber 10 softlock. as a former portal speedrunner, i knew lots and lots of the logic behind the game, but that explanation was something i had never encountered. i dont think i've ever seen a video about a somewhat surface-level concept go into so much detail that you have to explain pointers and structs. 10/10 video!!! :3
@zypirealАй бұрын
a very high quality video love the camerawork mixed in with the demonstrations, and your commentary flows with it too. amazing work
@ThatBoyAquaАй бұрын
Legendary algorithm pull
@magronorph5029Ай бұрын
Sat through a double ad, went 0.2 seconds with no input from me, got another double ad...
@GabeDucalАй бұрын
Best line in media “as you can see the trigger doesn’t cover the whole hallway” ( *destroys valves game* )
@midnitecataАй бұрын
i am so glad that you gave this vid subtitles :D
@dogbog99Ай бұрын
This is the type of content I watch in bed before I fall asleep. Good job. I love it.
@Exponaut_R-01Ай бұрын
So basically Valve accounted for Players but they didn't account for Pikasprey.
@thebratwurstАй бұрын
32:30: I need this as a stand alone voice clip
@auzabraarАй бұрын
39:44 Imagine you dying and your entire universe implodes
@hugsybenningtonАй бұрын
@@auzabraarreal life do be like that :c
@fouzanium12 күн бұрын
* Universe cannot compute two conflicting physics laws simultaneously * blame the creator!
@nutbutter88Ай бұрын
This video is awesome. Well edited, explained perfectly, and kept my attention the entire time
@IwouldBeImmortalАй бұрын
The bg music choice for the scape zone is an incredible, internet addict detail. I love you