D&D Playtest Survey Results | Player's Handbook | Unearthed Arcana

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Visit dndbeyond.link... and help shape the future of Dungeons & Dragons.
We realize there was an erroneous release date published with regards to the 2024 players handbook. that was definitely incorrect. The Player's Handbook is NOT releasing in May. (but it will be coming this year) Stay tuned for an official announcement soon...
This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handbook. The material here uses the rules in the 2014 Player’s Handbook, except where noted. After we conclude the public playtest for the Player’s Handbook, Unearthed Arcana will explore material for the Dungeon Master’s Guide and Monster Manual.
#dnd #dungeonsanddragons #unearthedarcana

Пікірлер: 417
@TreantmonksTemple
@TreantmonksTemple 8 ай бұрын
Good information here. Looks like everything in PT 8 scored well, they will not be releasing another playtest for the PHB. The new books will not be coming out in May "We will still be working on the books in May."
@InsightCheck
@InsightCheck 8 ай бұрын
Hoping we still get a stealth DMG or MM playtest despite him not mentioning it. Kinda like how the Bastions and Cantrips one appeared out of nowhere.
@mrmuffins951
@mrmuffins951 8 ай бұрын
This is why I’m one of your patrons. Thank you, very thoughtful
@TreantmonksTemple
@TreantmonksTemple 8 ай бұрын
@@mrmuffins951 HERO
@mateofantasma
@mateofantasma 8 ай бұрын
Your comment here is what I was looking for. You are my go-to authority in DnD playtest analysis!
@InsightCheck
@InsightCheck 8 ай бұрын
@@Awoken0it’s mentioned that in all the videos I believe. I would love to see a UA for the DMG or the MM though! I’m excited with the way he talks about the new encounter builder.
@StarRightStarTight
@StarRightStarTight 8 ай бұрын
VERY glad to hear the new PHB isn’t coming out in May 2024. I can have it done right or I can have it done fast … I’ll choose “right” all day long baby!
@Mark-ki7ic
@Mark-ki7ic 8 ай бұрын
With good glue in the binding hopefully
@davos6129
@davos6129 8 ай бұрын
How can they not do another UA when we have something like the Bard, whose most recent playtest relied so heavily on the now removed spell list system? There should be another UA for the remaining spellcasters
@paigehellbaum5232
@paigehellbaum5232 8 ай бұрын
Yay for updates! Thanks Jeremy & Todd! I would have really liked additional playtests for the Ranger and "problem" spells. The Ranger especially feels lackluster now in comparison to all the new goodies Rogues, Barbarians, and Monks have received. Looking forward to 2024 and future announcements!
@talkinggibberish
@talkinggibberish 8 ай бұрын
Glad we got some good reception to the changes. I hope the Ranger got some tweaks in the process, cause it was improved, but i think it could still be better.
@mschluepmann
@mschluepmann 8 ай бұрын
If they are still "working on the books in May" it means that they will be published for the Holiday Season (mid November). They will need around. 6 months for production and distribution of the books.
@fandomonium3789
@fandomonium3789 8 ай бұрын
I really wanted one last playtest with everything consolidated for one last look-over. Now, I have no idea where my favorite classes have landed since the last time feedback was sent out. There's also issues I didn't notice before, like the Light Domain dropping Scorching Ray from the domain spells that I overlooked. I had hoped for one last UA where I could voice that concern.
@5-Volt
@5-Volt 7 ай бұрын
We have no real idea what the final Bard is like since the last playtest for them still used the 3 spell lists that they scrapped..
@eXyliad
@eXyliad 8 ай бұрын
Thank the GODS for the reaction of the community. Finally a Monk worth playing :') I attribute the success of this Unearthed Arcana to Treantmonk!
@verdurite
@verdurite 8 ай бұрын
Facts
@moralessanchezoscarelias6412
@moralessanchezoscarelias6412 8 ай бұрын
Yeah, I agree
@SirAron
@SirAron 8 ай бұрын
I still hope they implement the new exhaustion rules, they are so much better to use. They serve as a core mechanic for my Homebrew Dying condition changes as well. For anyone who cares these are the condition changes i use give them a try: Stunned [Condition] While you are subjected to the Stunned Condition, you experience the following effects: Saving Throw Disadvantage: You have Disadvantage on Strength and Dexterity saving throws. Limited Activity: You can only use one of either an Action, a Bonus Action or Move on your turn. You also can’t take any Reactions. Additionally, you can't concentrate on spells while in this state and if you use any of these actions to attack, you can only make one attack regardless of other features and if you cast a spell, you first need to succeed on a DC 10 Constitution saving throw to do so. Exhausted [Condition] While you are subjected to the Exhausted Condition, you experience the following effects: Levels of Exhaustion: This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level reaches 10. d20 Rolls Affected: When you make a d20 Roll (Attack Roll, Ability Check or Saving Throw etc), you subtract your exhaustion level from the d20 roll. Spell and Ability Save DCs Affected: Subtract your exhaustion level from the Spell save DC of any Spell you cast and any Ability DC you have. Ending the Condition: Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer exhausted. Dying [Condition] You gain this condition when your hit points are equal to 0, and you aren’t immediately dead. While you are subjected to the Dying Condition, you experience the following effects: Death Saving Throws: [Standard 5E Death Saving Throw Rules, no changes] happen at the start of your turn before all else. Crippled: While subject to the Dying Condition, you gain the Stunned and Prone Conditions until you are no longer dying you can not end these conditions in any way. Active Exhaustion: If you exert yourself or move around while dying, you gain levels of exhaustion as following: If you use an Action, you gain 3 levels of exhaustion. If you use a Bonus Action, you gain 2 levels of exhaustion and if you Move, you gain 1 level of exhaustion.
@SGast
@SGast 8 ай бұрын
That was teh one change I was the saddest to see go because I could not understand why. I just cannot imagine that anone couldn't see that the new rules were just objectively better and versatile. And it's how exhaustion works, you don't get suddenly bad at one thing after another instead your performance slowly declines. Currently 2 levels of exhaustion rarely have any impact and after 3 you are barely able to play anymore.
@soysaucesausage
@soysaucesausage 8 ай бұрын
Please playtest some modified PHB spells like shield in one of the DMG or MM playtests like you did with cantrips in the Bastions UA. Outlier spells are literally the biggest issue in the entire game
@ilovethelegend
@ilovethelegend 8 ай бұрын
@@shadowmancer99 shield is fine... on a wizard with a standing AC of 15. Shield is NOT FINE on a bladesinger with a standing AC of 20+. The wizard should _not_ basically have the highest AC in the party.
@deathpacito8702
@deathpacito8702 8 ай бұрын
Shield is widely considered THE most widely applicable and impactful first level spell in the game
@FF_Gogo
@FF_Gogo 7 ай бұрын
Glad the UA isn't the end all. Heading in the right direction, doesn't mean it is ready. No matter how high they scored.
@InsightCheck
@InsightCheck 8 ай бұрын
Hoping for some exciting stuff!
@PsyrenXY
@PsyrenXY 8 ай бұрын
So happy that Monk and Barb scored so high. I'm still very worried about moon druid but fingers crossed
@InsightCheck
@InsightCheck 8 ай бұрын
I’m not surprised that Monk and Barbarian did well. This was a great UA for them!
@pdegan2814
@pdegan2814 8 ай бұрын
It's a shame that was the last PHB playtest for this project, there were still things I wanted to see another draft of. We got two very different versions of Favored Enemy for the Ranger, I wish we knew where the dev team settled on that feature. I think the Wildheart Barbarian still needs tweaks to the Level 6 options, the ones we got were boring. And I'd love to see another draft of the Circle Of The Sea Druid, since I LOVED the concept but felt the specifics still needed work. I've still got some misgivings about the Warlock, but I may be biased by my utter disdain for the apparently settled change of picking a Pact Boon at Level 1 and a Patron at Level 3, which I think is a terrible idea.
@brandonedwright
@brandonedwright 8 ай бұрын
Bard as well, the last time we saw it, the main change had to do with the Arcane, Divine and Primal spell lists, which they got rid of almost immediately afterwards 😅
@jackdiddles4304
@jackdiddles4304 8 ай бұрын
@@brandonedwright i mean it's pretty safe to assume magical secrets will work pretty much as it did in 5e given that each class has its own spell list again.
@Duskbreaker1780
@Duskbreaker1780 8 ай бұрын
I was getting ancy without any updates, glad to see it. Hopefully the next playtest comes soon as well.
@marcusjones6098
@marcusjones6098 8 ай бұрын
antsy
@ryuutama8622
@ryuutama8622 8 ай бұрын
Since there is no more players play test, but still internal play test, please take another look at Master of Armaments. Fighter needs the choice when they hit with a weapon, on which weapon mastery to use. Choosing which mastery to have each morning is not fun and people will just stick with their favorites. It would be so much better to have a choice to make tatical decision, just like Barbarians now get with Path of the World Tree. Battering Roots lets them choose between 3 options of Push, Topple and the Mastery property of the weapon.
@BlazeMakesGames
@BlazeMakesGames 8 ай бұрын
I really really think that the direction of giving the Barb and Rogue a form of Combat Maneuver system that is an inherent part of their class and they can use virtually infinitely works really well. My biggest critique of them is that the barbarian one only comes online at level 9 and the rogue one reduces its damage, when rogues already kinda suffer in the damage department. I think that a really solid direction for the design of martial classes could be to give them some form of this maneuver system at level 5 when they get their second attack. That way it's low enough that they can get it fairly early on in their career, but it's also just high enough to make it hard to multiclass into. So Cunning Strike already applies at level 5, and I think Brutal Strike could be lowered to level 5 as well. Monks do kinda get Stunning Strike at that level which I guess is similar, but I think it'd be nice to maybe expand the options. Maybe re-name the ability Pressure Point attack and have Stunning Strike be just one version of it, with other options to say grapple or disarm people with or without ki could be a solid add. And I know fighters can go for the battlemaster subclass but other kinds of fighters don't get any kind of maneuvers at all. So having something similar baked into the core fighter could be nice too.
@SadBoi_1066
@SadBoi_1066 8 ай бұрын
There are a good number of PHB spells that still need work imo
@federicoghezzi1261
@federicoghezzi1261 8 ай бұрын
I'm very interested in the improved encounter tools in the DMG.
@johnevans5782
@johnevans5782 8 ай бұрын
They used the concept of budget and using that budget to buy parts of the encounter. I hate that concept from the word go. They simply need to create monsters that are level appropriate, and can hold their on at those levels against a group. I have found that many monsters, especially lower level ones, tend to have only one attack a round. Even if that is an area effect, it makes for monsters that are basically no threat. I have found that choosing creatures that have the most possible attacks and /or special abilities per round for a level not only works, but tends to freak out parties that are used to putting their tank up front while rest of the party whales on the target. For years (and I am far from the only person who has said this) the Devs have increased the power level of characters, but barely touched on more powerful opponents. Sure, the latest books have had some new monsters, but they are very high level monsters in general. the entire Monster Manual needs revamping to provide characters with what I would consider 'medium' challenges at all levels as a baseline. I don't want to have to use a chart to create encounters. This is the value for the base party level, plus a bonus because they are strong, plus a bonus based on their magic items... yadayadayada. If you are going to do that make it simple. Put a level number on a monster. Then allow the DM to simply add up those numbers to equal the average level of the party. done. If it's more complicated than that, something is wrong. A DM should be able to pull out a random encounter from scratch in no more than 15 minutes.
@daviddalrymple2284
@daviddalrymple2284 8 ай бұрын
@@johnevans5782 My unpopular opinion is that the guidelines in the 2014 DMG are fine; the problem is in how monsters were designed in 2014, and how their CR was calculated.
@Agell
@Agell 8 ай бұрын
"I don't want to have to use a chart to create encounters." Then don't. 5e works better when decoupled from "encounter balance."
@johnevans5782
@johnevans5782 8 ай бұрын
@@Agell That is not my experience as player or DM.
@Agell
@Agell 8 ай бұрын
@@johnevans5782 Skill issue.
@merajizmbabaei8092
@merajizmbabaei8092 8 ай бұрын
Monk finally got what they deserved but I think it kinda need another PT on everything before it completely become permanent
@StriderZessei
@StriderZessei 7 ай бұрын
At this point the only change I could ask for Monk would be re-naming Discipline as Focus or Ki. It's so good now.
@ryanstoyan8980
@ryanstoyan8980 8 ай бұрын
I'm glad to see such positive responses and have loved the playtest. I won't lie though not doing a playtest for spells when there are so many 2014 phb "problem spells"' has me a bit worried.
@jessemccaughey4231
@jessemccaughey4231 8 ай бұрын
They don’t seem to test anything over level 10 so 1/3 the spell list will probably be unchanged
@ryanstoyan8980
@ryanstoyan8980 8 ай бұрын
@@jessemccaughey4231 that seems a bit disingenuous given that the playtest included classes to level 20 and epic boons to take from level 20 onwards. I worry you might be right about spells being unchanged though.
@jessemccaughey4231
@jessemccaughey4231 8 ай бұрын
Barbarian capstone ability is STILL +2 to atk/damage after multiple playtests. For a character that’s had a spellcaster making clones and casting wish for 3 levels. So no, I don’t have faith they really do real work on 15-20. That’s said, most those problem spells are in the 1-4 spell level range so they should be focusing on the silvery barbs & true strikes
@katieroberts7012
@katieroberts7012 7 ай бұрын
I think the are keeping that internal due to the minefield of public discussion around these spells
@10SentenceScience
@10SentenceScience 8 ай бұрын
Glad Monk and Barbarian changes scored well. I think the ranger scores may be exaggerated as an artifact of being so early in the process. I like the new conjure spells, but forced movement is going to be really strong with those stacked. Excited to see what is left to come!
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar 8 ай бұрын
Not having a dedicated spell survey might be a mistake.
@Caiphex
@Caiphex 8 ай бұрын
I completely agree with this. Also we will not have seen anything from the DMG which feeds right into their new monster manual. No feedback on whatever this new encounter builder system is
@ryanroyce
@ryanroyce 8 ай бұрын
@@Caiphex The PHB portion of the playtest is complete, not the whole playtest. The DMG and MM playtests are still OTW.
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar 8 ай бұрын
@@МаратГабдуллин-б5ф even though we did that for over a dozen spells already
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar 8 ай бұрын
​@@МаратГабдуллин-б5ф It worked fine with counterspell and conjure animals, and honestly not every spell is too dominating either. We've seen plenty of spells sprinkled in so far with glowing reception. You mean to tell me it's a bad idea to test a new version of witchbolt? Of find traps?
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar 8 ай бұрын
@user-ni7ji3fb8m That is a huge and entirely bs Assumption. We've been testing spells trinkled in throughout the play test this entire time. Banishment and spiritual weapon were even nerfed in the process. And while most spells might need to be toned down, there's also not a shortage of enthrall, find trap, witch bolt, animate dead, animate objects, Or other spells that just don't work or aren't fun at the table Or the community is itching for them to be changed in some way or form
@mitchu50
@mitchu50 8 ай бұрын
I really liked this playtest a lot, but I feel strongly there was some stuff not done quite yet. The bard REALLY could've used another pass over, as the last one was popular. But it used an old spell list system no longer in the game. And more importantly there are so many problematic spells that need to be addressed and I hope are. Such as wall of force, forcecage, especially simulacrum, etc.
@tylercoon1791
@tylercoon1791 8 ай бұрын
2:57 surprise surprise, when you give a power boost to a class that’s been needing it for a decade, people are happy. Who would’ve guessed?
@wellington2808
@wellington2808 8 ай бұрын
Don't forget to translate (or at least find good partners to do so) those books to another languages. DnD is for all.
@dylansandford753
@dylansandford753 8 ай бұрын
Loving the energy and passion displayed in the video. Very excited to see these changes. Could someone clarify, are these changes for the one dnd thing that's coming out? Or is that a whole seperate project?
@exaltedblade9153
@exaltedblade9153 8 ай бұрын
Please keep it so that warlock picks their spell casting modifier! It just makes so much sense with them making deals to get magic (I know originally they were intended to learn the magic from resources given by their patron but most people don’t use that way much). Charisma isn’t necessarily required for that and it makes them even better at multi classes which I think is a good thing.
@douglasbushong3920
@douglasbushong3920 8 ай бұрын
Regarding the conjuration spells: I don't like them, largely because they completely gut the shepherd druid subclass. I would have been fine with them reducing the number of creatures to 3. So something like: 1 creature of CR2 2 Creatures of CR1 3 Creatures of CR 1/2 or lower. That would have driven people more toward choosing one or two creatures, but wouldn't have completely gutted the shepherd druid subclass. Under the new conjuration spells, many of the shepherd druid abilities have no meaning. The level 14 ability of a shepherd druid has effectively been deleted. I get that some people don't like the complexity of playing a shepherd druid, and some people REALLY don't like when players don't know how to manage combat with many small creatures (the trick is to not try to micromanage). Unfortunately, those people have a disproportionate voice on the game, and they have to break the toys for the rest of us.
@rpghorrorstories
@rpghorrorstories 8 ай бұрын
I had an idea for Weapon Masteries that could apply to Unarmed Strikes, like standard unarmed strikes being Light Finesse Weapons with the Nick Property and heavier ones like a body slam being something with the Push or Topple property.
@verdurite
@verdurite 8 ай бұрын
Monk doesn't need weapon mastery
@marcweinkauf4727
@marcweinkauf4727 8 ай бұрын
All unarmed strikes can be used to grapple, push and if I remember correctly, also push prone. No special mastery required.
@rpghorrorstories
@rpghorrorstories 8 ай бұрын
@@marcweinkauf4727 True, but they deal no damage and only move people 5 feet if they fail the save, whereas my hypothetical Body Slam attack would deal Unarmed Strike Damage (usually 1 + Str modifier) and push people 10 feet, no save (unless the Push Property was supposed to have a save).
@rpghorrorstories
@rpghorrorstories 8 ай бұрын
@@verdurite Monks aren't the only people capable of punching people.
@marcweinkauf4727
@marcweinkauf4727 8 ай бұрын
@@rpghorrorstories True, except for the new Warrior of the Hand subclass.
@GunnerM60
@GunnerM60 8 ай бұрын
Both my DM and I are very sad that Warlock flex-casting never got revived. That's a home game mechanic were keeping from UA. WotC were complete idiots to axe that. Then for the Monster Manual I hope they reclassify some of the Monstrosities as Beasts or just add new Beasts cause Moon Druids still need better combat shapes @ higher levels to scale w/ their primary feature which is Wild Shape into BIG MONSTERS.
@mikaelovarietit2818
@mikaelovarietit2818 8 ай бұрын
Don't completely agree. The new druid will have better damage than the previous one and will remain an effective tank. (Of course Less immortal than before).
@m.r.r.2636
@m.r.r.2636 7 ай бұрын
Personally I would love if they put out a UA that was basically how they envision the PHB 2024 to look like. Mainly to get a feel for how the classes are shaped up with the latest feedback and the most core systems in their updated versions - like spell lists, actions, weapon mastery. WotC are touting that OneDND is the one to last (I doubt that's going to happen, but I believe it's going to run for a long while) so I really want the product to turn out stellar.
@MrDefacia
@MrDefacia 8 ай бұрын
Honestly don’t see the positive aspects to the Ranger’s class design. Every other MAD class got huge quality of life improvements, and rogues got even more toys to play with like the rich kids they are.
@YoungSinatra25
@YoungSinatra25 8 ай бұрын
Glad someone at this company still has their job... not a joke.
@wildrabbit2237
@wildrabbit2237 8 ай бұрын
I still have a very hard time believing the new Ranger and Druid have satisfactory scores, let alone the “most improved” like he said for Ranger. The Ranger still has a lot of the same problems it always had. And the Druid’s Wild Shape now using your own HP killed any reason you’d tank with it
@barcster2003
@barcster2003 7 ай бұрын
Druids got some great stuff now.
@wildrabbit2237
@wildrabbit2237 7 ай бұрын
@@barcster2003 Like the ability to use their own HP instead of the animal's? Thereby making them semi-worthless as tanks since they use a d8 and don't even have a Monk's Patient Defense
@barcster2003
@barcster2003 7 ай бұрын
@wildrabbit2237 you may argue its not worth but they get some things. All druids Wild resurgence let's you trade spell slots and wild shapes a bit. Which means you can focus on one or the other more. Elemental Fury gives you divine strike or potent spellcasting for druids. Commune with nature let's you have it on your list. It's not the craziest thing but nice to have. Nature magician allows you to restore spell slots and wild shape uses, which can be good. Land druids You get a free cast of a spell on the circle list. You can switch the spell lists up to what suits you. Fireball is on the list also. You can get a resistance and give allies it also. Moon You can use your AC, abjuration spells and moonbeam while wild shaped. Moonlight step let's you teleport around. Lunar form allows teleporting of allies and moonbeam to be better. Sea is a totally new subclass that allows for sea storm things.
@sage_justice1383
@sage_justice1383 8 ай бұрын
The one thing I never quite got (and missed putting in a survey, not that it guaranteed I’d see it discussed). I’d like to know how they resolve the implied Cosmological Lore of the Path of the World Tree subclass because a lot of it seemed linked to the World Tree Cosmology of 3e, which seems to be a very small amount of material/time to include it, whereas the Great Wheel cosmology is more prevalent in other editions. Just the layout of the planes on those two cosmologies is very different.
@pedrostormrage
@pedrostormrage 8 ай бұрын
If this was the last UA for the PHB, then it's unfortunate since we won't get a UA just for spells (we really needed that one).
@OverkillDM
@OverkillDM 8 ай бұрын
Don’t entirely disagree, but it may be for the best. The remaining changes to spells that the game really needs are primarily nerds to things like Shield or Simulacrum, and nerfs rarely play well in surveys.
@pedrostormrage
@pedrostormrage 8 ай бұрын
@@OverkillDM The thing is there are not only overpowered spells that need a redesign, but underpowered spells as well (Treantmonk made one video for each, titled "WEAK SPELLS (and how to fix them in One D&D): D&D 5e" and "The "Outlier" spells that need fixed in D&D 5e, and how we do it with One D&D" - each list has about 30 spells). Sure, people might be negatively biased towards nerfs, but they're not hostages of survey results. Also, I believe the qualitative feedback (written responses) would still be valuable in that case (since people can use it to pinpoint design issues and unforeseen interactions with other parts of the game). I'm just afraid certain spells might get overnerfed without player input.
@TheSteven00
@TheSteven00 8 ай бұрын
Must be tough after all the layoffs
@kacyrupp4644
@kacyrupp4644 8 ай бұрын
I hope they revise the magic item tables. They are not user-friendly for new DMs
@sammmaaayyyy
@sammmaaayyyy 8 ай бұрын
Will the new PHB include most of the already released subclasses in 5e? I don’t want to lose out on options if my group switches over to the new system just because they haven’t reworked a subclass yet
@krim7
@krim7 8 ай бұрын
Definitely not. Old books will still be compatible.
@rpghorrorstories
@rpghorrorstories 7 ай бұрын
Could we give Sorcerers and Wizards clubs as proficiencies? Commoners get them and I often pictures rods as arcane focuses that could double as clubs the way staffs double as quarterstaffs.
@amamemuse
@amamemuse 8 ай бұрын
Adamantly disagree with the idea that new wild shape is good
@rochdil
@rochdil 7 ай бұрын
For the 2024 Player Handbook, (or an "expansion book") I would like to make a request. Could we get official rules for playing epic (beyond level 20) characters? Even if it probably won't be the most played options...
@SmileyTrilobite
@SmileyTrilobite 7 ай бұрын
I’m curious if they will add some things from the OSR scene like Shadowdark/Knave/Cairn slot encumbrance or DMG pointcrawl, hexcrawl, and wilderness-as-a-dungeon tools/advice.
@monkeyman3194
@monkeyman3194 8 ай бұрын
Please give us just one more bard so it can actually be playtested for the love of all things D&D
@henrystokeswrites
@henrystokeswrites 8 ай бұрын
Is any of the playtest data or other D&D gameplay data available for download? I’d be really curious to explore it from a DM perspective. Like which of the three pillars do players enjoy most, how long do average sessions last, what is the average level of players? This would be fascinating data to understand and use to create better sessions and campaigns!
@richardsurridge5886
@richardsurridge5886 7 ай бұрын
with the new core rules will the old subclasses work with the new rules?
@zephyr_gg
@zephyr_gg 8 ай бұрын
How many of the staff that worked on this UA did WotC fire?
@poetforthelonely
@poetforthelonely 7 ай бұрын
Is the Artificer going to be a phb class this time around or is it still restricted to Tasha's?
@robbunchanumbers
@robbunchanumbers 8 ай бұрын
Would really like a UA on Monsters
@LenardGunda
@LenardGunda 7 ай бұрын
I really hope the new 2024 PHB could contain both US and metric measurements, side by side, for everything. Length, weight, distance, range, weapons, spells, etc.
@jasonsumma1530
@jasonsumma1530 8 ай бұрын
I am hoping for UA for the DMG and MM even though not sure how to test run those. The responses should be less since there be a lot less people using those new rules.
@FrostRose
@FrostRose 8 ай бұрын
Okay, but the stealth rules you haven't revised for like a dozen playtests now are still deeply ridiculous, making you become invisible when you play peek-a-boo.
@winterwolfcr7
@winterwolfcr7 7 ай бұрын
Any chance you've finally fixed two-weapon fighting? Nick is just so limiting on it, that it actively pushes you for using two of the same weapon. And there is no way to use better weapons like a longsword and shortsword combo or two long swords or anything at all. Also it has a weird interaction that every monk should take the feat to get Weapon Mastery > Nick to just have the one extra attack. I just hate how Nick is basically, you are using a Shortsword and Scimitar. And for a ranger that is pretty much the only reasonable combo to get the most out of TWF and Mastery. Which isn't just disappointing from a game play perspective, but weird from an ecstatic angle. Or you if you are putting your second mastery you are using a bow and two scimitars. But you are only really getting a mastery bonus from one weapon. If someone is two weapon fighting, I think most people want to either do two of the same weapon or a normal weapon with the shorter/smaller version as the off hand. IE Longsword/short sword, battle axe/hand axe, warhammer/light hammer. Scimitar doesn't really match with the other weapons. Outside fringe cases the only other common idea of TWF would be a hammer and an axe. Yes, I put a similar rant into every one of my surveys, but since I never saw Nick being looked at again and the surveys are done. I figured this was the best place to put this opinion out there again. And hope someone at WOTC sees it.
@benjaminalexander5778
@benjaminalexander5778 7 ай бұрын
The spells all got high ratings because they got majorly buffed. Personally I think Cure woulds is a bit too buffed. I like the initial increase to 2d8 is solid but I dont think I'd scale with the full 2d8 per level. Personally the additional 1d8 seems fine once you've boosted the base amount.
@lordcoyote2000
@lordcoyote2000 7 ай бұрын
I won't use the revised Summon Woodland Beings. I will negotiate with my DM and I will take the responsibility of choosing the creatures, prerolling attacks before the start of my next turn, and make life easy for my party and DM.
@ryuuducat
@ryuuducat 8 ай бұрын
"Much streamlined encounter building system where you are able to figure out your budget for monsters if you're going for a certain difficulty and to spend that budget. The end." You're describing how CR works. That's how it is written in the 2014 DMG. What are you actually *improving* that makes it more streamline/actually not kill your party with a CR 1/2 Shadow?
@mslabo102s2
@mslabo102s2 8 ай бұрын
I wonder if the developers were getting opinions from non-fan testers or not. D&D is so prevalent in the West that I am afraid if they forget that there's always new players and to make it friendly for them.
@Vauxlez
@Vauxlez 8 ай бұрын
Please just call it 5.5
@jspsj0
@jspsj0 8 ай бұрын
or DnD50 since is the 50 anniversary
@RaoGung
@RaoGung 8 ай бұрын
Wild shape still kinda stinks. Wish they put more effort into the templates.
@alfsandberg7326
@alfsandberg7326 7 ай бұрын
What does the latest iteration on Counterspell look like?
@FamBoren
@FamBoren 8 ай бұрын
I'm happy to wait as long as it needs. These new books will be just great.
@Bona-fides
@Bona-fides 8 ай бұрын
I hope work is not done on monks. I am sure it received positive feedback on what the class needed years ago far as Ki and a better capstone. A few categories at 90% could mean monks are horribly bad to begin with in certain areas. I am glad to see some of the changes and the hard work being done. I hope the monk improves more. I would still like to see monks get the new weapon mastery options.
@thorndust5329
@thorndust5329 8 ай бұрын
I'm still a little disappointed that the simplfied spell lists aren't being implemented.
@Radidar
@Radidar 8 ай бұрын
You can see that Jeremy visited grandma during the holidays
@a_stoned_raccoon
@a_stoned_raccoon 7 ай бұрын
I’m newb to dnd so I apologize for asking, but is this supposed to replace the players handbook?
@barcster2003
@barcster2003 7 ай бұрын
Yes. Expect most of what was in those playtests to be what happens. There might be some changes but don't expect them to be super insane.
@cameronpearce5943
@cameronpearce5943 8 ай бұрын
I am a bit of a cynic regarding how many responses were received, but those are phenomenal numbers if the responses have a similar volume, and I could see why. Sad to see 8 Pixie Polymorph go though 🧚‍♀️
@nonamegiven202
@nonamegiven202 8 ай бұрын
I was hoping for one more UA for bard and some more of the problem child spells but what will be will be, as long as we get that new monk as is if not better i'm going to be happy.
@Reepicheep-1
@Reepicheep-1 4 ай бұрын
_Moon_ 2024 good EXCEPT you screwed Wild Shape, and _WHERE_ are my Lv 10 Elementals??? I'm sticking with 2014's "If you see it, you can be it."
@zelbarnap
@zelbarnap 8 ай бұрын
I want the core books in print. I dont' want things missing that are only available in digital. I am worried.
@johnathanrooley8694
@johnathanrooley8694 8 ай бұрын
Lol i know the dwarf fighter image from pax is not the PH cover... But i wouldnt be sad if it was either.
@mkdynasty272
@mkdynasty272 8 ай бұрын
I love all of the ideas presented in the UAs from the beginning and now. Just saying Edit: i also want to still play my 2014 Conjure X spells alongside the 2024 versions.
@jamricsloe
@jamricsloe 8 ай бұрын
What were you thinking with that light?
@steven_r33d
@steven_r33d 8 ай бұрын
Just keep individual class spell lists as an option, that's all I ask. Otherwise the Druid and other classes will lose important spells that they had in 5e.
@weswtf
@weswtf 8 ай бұрын
id love to see the new encounter system and magic item rarity system
@MrAnpu42
@MrAnpu42 8 ай бұрын
Could we get some sort of Sample Encounter with a few Monsters? That is what has been holding us back on our Playtesting.
@vindex57
@vindex57 8 ай бұрын
Glad to hear it! (but please, buff celestial warlock's features, 6th and 14th are just too niche!)
@Lendsauk
@Lendsauk 8 ай бұрын
How the heck can dealing bonus damage on spells (including cantrips) on the class already known for good cantrips (previously eldritch blast, now those invocations can be applied to any of your cantrips you choose) possibly be niche? In my campaign, my celestial warlock can regularly deal 2d8+10 (~20)damage using sacred flame, due to the feature stacking the charisma bonus damage with agonizing blast.
@tormunnvii3317
@tormunnvii3317 7 ай бұрын
I love these chats, keep it up wizards 😌👌
@amit-sg8rx
@amit-sg8rx 8 ай бұрын
The brutal strike feature is good but level 9 is to late listen all, and I mean all warriors needs those special attacks and abilities early and they should improve in level, like an attack that hits two creatures and then on level 7 it’s a spin attack, or when you hit a creature you heal once per turn, stuff like the weapon mastery stuff or battle master but like in the level of spells, so instead of shield you could have like a parry reaction and instead of fireball you would have arrow rain or bombs idk, bleed attack or stunning attack. It’s not in the game and it’s what makes a wizard a better tank, utility and damage dealer and controller.
@xiongray
@xiongray 8 ай бұрын
Only good things please.
@renard2195
@renard2195 8 ай бұрын
I just now realise that there is no stat block for turtle/tortoise! Let my players have pet turtle! let me wildshape in tortoise! add this beast to the PHB, 'cause I can just reskin a bear into a cute scaly shelled friend!
@hellmutmatheus2626
@hellmutmatheus2626 8 ай бұрын
does mark hoppus work for mages of shoreline?
@JJV7243
@JJV7243 8 ай бұрын
Yey! Been waiting a couple months for the next UA!
@Mark-ki7ic
@Mark-ki7ic 8 ай бұрын
Hoping for a revised Transmuter for 9pt
@Baraz_Red
@Baraz_Red 8 ай бұрын
Summon Elemental : it might require more thought. Some famous optimizers on KZbin playtested with a Monk using Summon Elemental and it amounted to ludicrous amounts of damage. You (the designers) rightfully changed the Weapon Master feat that was screwing up game balance, but Summon Elemental can do even more damage in a single turn (!) if the character has many attacks. Idea: place some limit, instead of being extra damage on every character attack.
@life-destiny1196
@life-destiny1196 8 ай бұрын
You're thinking of Conjure Minor Elemental, right? Assuming you were talking about the Insight Check playtest, it was also in the context of Pack Tactics' use of Hallow as an action via Divine Intervention to give everyone vulnerability to the damage. It's still probably a little too high without that, but much less egregious, especially given the difficulty of getting both fourth-level spells and many attacks at the same time (needed a few monk levels for Extra Attack and Flurry of Blows points, AND several druid levels to get the spell).
@Baraz_Red
@Baraz_Red 8 ай бұрын
@@life-destiny1196 Even without vulnerability to fire, the damage output is sky high. That said, in that example, he was also rolling Critical Hits. Still, food for thought. It will become the "meta".
@ilovethelegend
@ilovethelegend 8 ай бұрын
I mean, reigning a spell's damage in is easy.
@timeforsuchaword
@timeforsuchaword 8 ай бұрын
Streamlined encounter building? Sold.
@CavemanToaster
@CavemanToaster 8 ай бұрын
Give all the magic items art! You have 3rd party people that far outperform you on this front, so I know you can do it (rooting for you).
@jabbawookeez01
@jabbawookeez01 8 ай бұрын
i hope they worked on 4 element monk, as well as balancing the ki point usage and stuff for monks in general. maybe even new classes not just the same ones again
@johnlee4111
@johnlee4111 8 ай бұрын
So you're telling me that some rando on the internet just made up the May release date so that he could get credit if he was right? YOU'RE KIDDING ME
@Leo619858
@Leo619858 7 ай бұрын
Welp onednd only saving grace is the fact that it is backwards compatible, because I'm never playing the new druid class or using the new conjure spells. Don't spit in my wine glass and tell me its Cabernet.
@dragoninthewest1
@dragoninthewest1 8 ай бұрын
In general, I think it was a mistake to remove Divine Smite with ranged attacks.
@ilovethelegend
@ilovethelegend 8 ай бұрын
I think that it was cool, and worked well with a character concept I had for a paladin a while back; but Divine Smite's a lot of damage to be delivering from total safety, and standing back and shooting like a weenie isn't exactly a Knight-in-Shining-Armor thing to be doing.
@Staff7
@Staff7 8 ай бұрын
I hated the conjure animals change , hope they do something else with it
@BigBunky
@BigBunky 8 ай бұрын
Still bummed they never tried anything interesting w the Ranger. While all other classes attempted interesting, *new mechanics. The Ranger toggled back and forth between Conentration and non-concentration Hunters mark. Then called it a day. SMH
@dave_8650
@dave_8650 8 ай бұрын
Los nuevos libros básicos saldrán en español?
@CultoOcultoDnD
@CultoOcultoDnD 8 ай бұрын
Claro que sí.
@f.a.santiago1053
@f.a.santiago1053 8 ай бұрын
So, can we start officially calling it D&D 5e: Revised now?
@tallguy752
@tallguy752 8 ай бұрын
Isnt the bard still unplayable?
@Zankyo137
@Zankyo137 8 ай бұрын
Yep, and also the class lacking identity. Who care of the 9th level spell slot (that somehow they have despite being the jack of al trade) give me a feature where i can put on a performance, gain benefit and Hide my spellcasting in the performance (not hinting at a homebrew i am making at all, no sir)
@Qspeckles
@Qspeckles 8 ай бұрын
I can’t wait for the gloomstalker to receive better art, it’s awful in the book right now but thematically is so much cooler
@FreeXenon
@FreeXenon 8 ай бұрын
Minions had better be back in the new DMG!!! =)
@misterright4528
@misterright4528 8 ай бұрын
Good news, but I am still campaigning for an armored monk.
@verdurite
@verdurite 8 ай бұрын
New monk really doesn't need armor, wouldn't help it at all
@Pilotgiraffe
@Pilotgiraffe 8 ай бұрын
May we have any news on whether previous core books will become legacy and invalid?
@thiagoknofel8982
@thiagoknofel8982 8 ай бұрын
New monk is wonderful! With Rogue and Barbarian having their gimics, I hope that Fighter has a polish in his subclasses, and that they think of a different way for him to use mastery properties for the base class. If I could suggest, I would say that instead of choosing weapons to master, he should choose the mastery property and use it with any weapon that has it (add new properties to the weapon he uses at higher levels simuntaneosly, like 9, and then switch to all possible mastery properties for that weapon would be awesome). If they added more mastery possibilities for versatile weapons, it would be even better.
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