Dear Authors: Writing Magic Systems (The Cult Of Brandon)

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Daniel Greene

Daniel Greene

Күн бұрын

Here we are pushing back against some of what is being said about magic systems in the fantasy genre. Many complain hard magic systems are the way to go! Others want the return of the soft systems dominating what is popular in the fantasy genre. I say, why not rules VS wonder based magic systems?
Brandon's Magic System lecture: • Brandon Sanderson - 31...
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Пікірлер: 849
@DanielGreeneReviews
@DanielGreeneReviews 4 жыл бұрын
So where do you fall on the wonder to rule based magic systems? 1-10
@Nasser851000
@Nasser851000 4 жыл бұрын
If it ties in to the world building and is awesome :)
@deltawavestudios318
@deltawavestudios318 4 жыл бұрын
If it works thematically, then it works perfectly.
@Eiroth
@Eiroth 4 жыл бұрын
There's benefits to everything, but something too rule based and "realistic" often runs into the issue that the most flamboyant and fun way to do something quickly becomes the least effective way. For example, Eragon has a magic system where any task accomplished through magic takes as much energy as performing the act manually, and almost anything imaginable can be accomplished through magic (given enough energy). Since magic takes so much energy, the most efficient way to fight using it ends up being just snapping nerves in people's brains since it kills instantaneously and hardly takes any energy at all. While this is realistic, it means that most of the more interesting ways to express magic, such as the classic fireball or explosion, are usually redundant. I'm not saying that a more realistic and rule based magic system can't be interesting of course, but there are dangers both in making things too fuzzy and too clearly defined. So, given all that: I guess I fall somewhere between 6 and 8 or so? I'll need to think about this more.
@majesticmundanity
@majesticmundanity 4 жыл бұрын
For writing I fall around a 4 or 3. But when reading I like systems anywhere on the scale
@ThisIsJaysWorld
@ThisIsJaysWorld 4 жыл бұрын
All around I prefer wonder to rules but if the rules are solid and it all works together I'll read anything with magic
@LemurianJones
@LemurianJones 4 жыл бұрын
Don't forget Brando Sando's 0th Law: Err on the side of what's awesome.
@Kreamcroque
@Kreamcroque 4 жыл бұрын
I would prefer: Err on the side what's interesting or moving
@penmaster003
@penmaster003 4 жыл бұрын
Kreamcroque I mean is there really a difference between awesome and interesting? Lol.
@princessthyemis
@princessthyemis 4 жыл бұрын
I'm interpreting this as, "write the kind of magic system that makes you happy!" 🤩
@Kreamcroque
@Kreamcroque 4 жыл бұрын
@@penmaster003 there's as light difference I would say. I judge awesome to be similar to cool or spectacular and interesting can also be thought provoking. Personally I like stories that make me think on certain aspects of life. Though an awesome magic ride is also pretty cool ;). But that's what I miss sometimes in fantasy stories, a deeper questioning of the human condition.
@penmaster003
@penmaster003 4 жыл бұрын
@Kreamcroque Ah. Okay. I see what you mean. I can understand that. But I will say that these are rules about creating magic. The magic can still be awesome while another part of the story can be though provoking. So I would say that while a magic system with a deeper meaning would definitely be interesting, I think a magic system that is cool doesn’t necessarily rule out a story being a deeper questioning of the human condition. Most writers’ try to tackle that with character arcs, plot, or world building other than the magic system. Though I will say that using the magic system to convey that is a pretty cool idea.
@Merrick
@Merrick 4 жыл бұрын
I've watched Brandon's lecture and he definitely does not say you have to have hard magic. BUT, if you're going to have magic save the day or solve the ending, then it's more satisfying if that magic is understood, that's it
@turkeyherder9456
@turkeyherder9456 3 жыл бұрын
Yes, the most important part is not to pull a magical solution, that hasn't been established, out of your ass at the last minute to save the day. It's deus ex machina and it just feels lazy and cheap.
@reinierovertoom7123
@reinierovertoom7123 3 жыл бұрын
Indeed. Brandon said himself that his first law of magic is basically a rule of setup and payoff. If you use magic as a payoff, you need to set it up properly, or it won't be satisfying to the reader. If you don;t set up the magic, it's usually more effective to have it make things worse instead of better (good examples: Gandalf uses his magic against the Balrog, result: we lose Gandalf & Kvothe uses Naming, result: he nearly commits murder in front of many witnesses / bad example: Richard Rahl uses subtractive magic, which we've never seen in action before in the series, result: the bomb that was going to blow everybody up is now gone).
@Aethernaut755
@Aethernaut755 4 жыл бұрын
I like how you’re talking about magic systems when your zinc tattoo is showing
@RobertKaucher
@RobertKaucher 4 жыл бұрын
Should we feel manipulated? Are we being rioted?
@victorferreira3289
@victorferreira3289 4 жыл бұрын
If he had a Brass tattoo I would be worried...
@Xxkiwii973xX
@Xxkiwii973xX 4 жыл бұрын
Oh that's what it was.... I always believed that this was the Euro currency because it's so similar... Oups
@ChristmasLore
@ChristmasLore 4 жыл бұрын
He's a bit too under the influence of Sanderson systems of Magic. For his own book, it seems too close to be original, his system is basically Lashing, but with gravity instead of Storm light...
@ChristmasLore
@ChristmasLore 4 жыл бұрын
@@Xxkiwii973xX , why would.... anyone, brand themselves with a money symbol?!
@abdurrehman4932
@abdurrehman4932 4 жыл бұрын
Just watched his latest class on KZbin and my respect for the guy tripled
@DanielGreeneReviews
@DanielGreeneReviews 4 жыл бұрын
The classes are AWESOME!
@ryanratchford2530
@ryanratchford2530 4 жыл бұрын
I accidentally disliked this comment. So I undisliked & then liked it. After reading your comment I agree.
@davidhickman9494
@davidhickman9494 4 жыл бұрын
Check the older ones as well. So much awesome!
@justinsane332
@justinsane332 4 жыл бұрын
Brandon is a great teacher, his classes make you start getting really excited to write. Love them!
@keyboardstalker4784
@keyboardstalker4784 4 жыл бұрын
@@ryanratchford2530 nobody cares, disliking a comment does literally nothing.
@BackAlleyTANGO
@BackAlleyTANGO 4 жыл бұрын
One thing I absolutely love about Brandon's magic system in Stormlight is the way the unlocking of new magical abilities is tied to character growth, powerful realizations and emotions, discovering personal truths and ideals etc. That sort of thing really resonates with me and definitely fills me with wonder. Yes, there is the "hard" aspect of the magic too, in the way stormlight actually is used and how it effects the world, but it's the combination there of both the soft and the hard that makes it a truly great magic system, imo.
@bigcntry194
@bigcntry194 4 жыл бұрын
I am cool with either end of the spectrum. Just don't break the 1 rule of hard magic systems. If a character breaks the rules of said magic system there better be a damn good explanation that makes sense.....
@Yora21
@Yora21 4 жыл бұрын
The protagonist is a chosen one and limitations don't apply.
@mariosblago94
@mariosblago94 4 жыл бұрын
Sanderson's 0th law is essentially "break the rules when it's awesome." It contradicts his 1st rule (and he's aware of this): "magic is more satisfying when the reader understands its rules" I don't agree with either of those rules. The reader doesn't have to fully understand the magic system for it to feel satisfying; but breaking a rule definitely takes away from said satisfaction. So, it's better to not be extremely explicit of your rules to give yourself some room for awesomeness. EX: X-men and Avatar have hard rules, but they never explain them in detail. So, there's always room to push said rules further to have awesome fight scenes.
@stagosaurus3181
@stagosaurus3181 4 жыл бұрын
@@mariosblago94 I thought his 0th law was referring to ideas and general direction? As in, "err on the side of what is awesome" when _creating_ your magic system. It just seems so antithetical for him to say it's okay to break your magic system's rules, as long as it's awesome.
@arenkai
@arenkai 3 жыл бұрын
Breaking a rule of a hard magic system can actually raise the stakes if it's given the proper attention and importance in universe. In Fullmetal Alchemist for example, the hard rule of Alchemy is the law of "equivalent exchange": you transform matter that is already there, you can't create it. However, further down the road, we meet characters that can create matter out of thin air, and that's actually a big deal and even in universe, the reason why they can do it comes as a shock to both characters and readers. I think hard magic systems gain a lot from bending and breaking their own rules, but they need to rebuild something in their place.
@yooman6339
@yooman6339 3 жыл бұрын
@@arenkai I was about to talk about how FMA's whole plot is literally a two kids breaking one of the most important rules of the hard magic system of the story and dealing with the consequences of it
@lutherlessor4029
@lutherlessor4029 4 жыл бұрын
Dangit, I thought this was a place to sign up for the Cult of The Sanderson.
@Gigglepud
@Gigglepud 4 жыл бұрын
some thoughts i've had that's semi-related to this topic for a while now: the problem with brandon's laws is that everyone is quick to talk about his first law about understanding the magic; but everyone forgets that his also talks about how the limitations & implications of the magic in the world can be much more interesting :( i also have a feeling a lot of people don't understand brandon's first law in the first place? NONE of his laws says you need rules in magic - just that if you're going to use magic to solve problems, you should probably foreshadow it. Which is something that applies to general fiction anyway?? anyway, it always irks me when people imply brandon's laws are anti-soft/'wonder-based' systems :/
@TimTYT
@TimTYT 4 жыл бұрын
You're right. The first law basically just means the author shouldn't pull a solution to a problem out of their ass and say "because of magic". That goes together with the second law about limitations. The laws are basically just general writing advice like "keep things interesting" and "don't use Deus ex machinas"
@nittomckain9739
@nittomckain9739 4 жыл бұрын
And... Brandon has a lot of space for wonder, even with all the rules he has made already
@ChBrahm
@ChBrahm 4 жыл бұрын
Also Everyone forgets the 0th Law: Always go with whats awesome
@ascalon8001
@ascalon8001 4 жыл бұрын
@@TimTYT Yeah, I agree. I also think that people are putting too much emphasis on being able to perfectly define a magic system. For me, the best magic system is the one or however many it takes that fit whatever world and characters you're writing about. Having a single magic system with the same rules for everyone all the time regardless of circumstances to me often doesn't seem like a terribly Immersive thing, depending on the setting.
@vincentmartin9667
@vincentmartin9667 4 жыл бұрын
@@ascalon8001 Personally I like rules for magic systems. It doesn't matter how loose they are, but just like in Mistborn you don't have to just have one magic system or that you can have a magic system that can be created base on the user take the Nen system (I know I'll loss some people with this refer) from Hunter X Hunter(anime/manga). It has rules for it usage, but given the users talent they can practically do any with that ability.
@Nasser851000
@Nasser851000 4 жыл бұрын
I've been watching the Brandon Sanderson lectures on his channel and the man knows his stuff ;)
@greyce1667
@greyce1667 4 жыл бұрын
MAGIC SYSTEMS ARE OVEREMPHASIZED IN THE MODERN FANTASY COMMUNITY. I’m glad you made this video. IMO fantasy doesn’t need a ‘magic system’ at all, hard or soft. I.e anything by Neil Gaiman. If you want a rigid system, go for it. If you don’t, go for it. I’m just tired of hearing about magic system before I hear about plot, character, world building, etc.
@UltimateDurzan
@UltimateDurzan 4 жыл бұрын
Partially disagree. Fantasy is all about constructing a world that is considerably different from our own, and since magic (presumably) doesn't exist in our world, it has become one of the defining and fundamental differences between our world and your typical fantasy world. Take that out, and what do you have? You have a world that is essentially like ours, but with different continent shape and history, a world with different kinds of humanoids. It ceases to be Fantasy and shifts more into some blend of Sci-Fi and/or Realistic Fiction. You NEED some hint of magic in a fantasy world, full stop. It doesn't have to be prominent or a major part of the story or setting. But it has to exist, otherwise, it isn't Fantasy.
@mr.e.1460
@mr.e.1460 4 жыл бұрын
@@UltimateDurzan Disagree! I think the most prominent example are the first book or two of the Song of Ice and Fire series. Sure dragons and magic and all that becomes more prominent late on I'm the series, but initially it's much more vague, and there isn't a promise of any more. It's all history, legend, and rumors, and while that adds some amount of mystery and wonder, it's far from magic, yet I wouldn't say that the asoiaf series is not fantasy.
@Horky_Porky
@Horky_Porky 4 жыл бұрын
@@UltimateDurzan You could have other laws of nature for example instead of a magic system. I don't know of you've read The Edge Chronicles, but in that series there's materials with properties that don't (and can't) exist in our world.
@mr_earwig6477
@mr_earwig6477 4 жыл бұрын
@@Horky_Porky so glad I found an Edge Chronicles fan here. Other examples of this are in Frances Hardinge's works - in her book, A Face Like Glass (basically a reverse Alice in Wonderland but totally it's own thing) there are perfumes that can control minds, cheeses that can grant visions, etc. I highly recommend Hardinge. Deeplight, Fly By Night, A Face Like Glass and Gullstruck Island/The Lost Conspiracy are brilliant, unique fantasy that stand apart.
@Alekranidos09
@Alekranidos09 4 жыл бұрын
@@mr.e.1460 but it's still has magic. What isn't certain is if there are actual gods or not, but the Others are magical as dead people "come back". It isn't a magic system, maybe, or it's the most soft magic system of them all as nothing is explained although you know it follows certain rules. Like nature, it has its rules so it's more realistic. But it isn't the main focus like maybe mistborn for example
@murdockfiles9406
@murdockfiles9406 4 жыл бұрын
Magic systems and rules can exit, but they should never disregard the beauty, horror, mystery, unpredictability, and grandeur of magic. Patrick Rothfuss, Susanne Clarke, Ursula Le Guin, Michael Moorcock, etc. are quite exceptional at this. I love Brandon Sanderson's stories, but I feel he may be guilty of turning magic into a tool based power mechanic.
@maxxam4665
@maxxam4665 4 жыл бұрын
I want to hug this person.
@shosty575
@shosty575 4 жыл бұрын
Even GRRM, however minimalistic and soft his magic might be.
@derpimusmaximus8815
@derpimusmaximus8815 4 жыл бұрын
See, what I have as an in progress thing is an opaque magic system. The story sits at a point where the magic is new to the world, so while the magic must obey rules, the characters within the story don't know anything much past what they can directly observe and reason out from that. So even though I'm just doing this for fun, I have 2 documents - one is the story, and the other is the 'magic rulebook'.
@ggrindle1868
@ggrindle1868 4 жыл бұрын
I tend to enjoy the rule based systems more. As someone who has read a fair amount, but has a lot still to read.
@kll90922
@kll90922 4 жыл бұрын
Maybe in some cases yes, but there are still lots of parts where there is unpredictability and mistery in Brandon's stories. Simply because there are so many levels to that magic and it unveils gradually, you sont know what can they do and what will happen next. But i agree with the last part.
@psyix8288
@psyix8288 4 жыл бұрын
The only cult I'm in is The Cult Of Daniel
@jonasjess4365
@jonasjess4365 4 жыл бұрын
Psyix praise our dear leader
@ilitardo160
@ilitardo160 4 жыл бұрын
Package crabs unite
@fast.food.ninjalarry954
@fast.food.ninjalarry954 4 жыл бұрын
Yeah and the sacrifices are the packages we send to him !!!
@Alkemisti
@Alkemisti 4 жыл бұрын
Does the Cult of Daniel promise its followers eternal rest in the Fiddler's Greene?
@ilitardo160
@ilitardo160 4 жыл бұрын
Jukka J. Rintala Eternal rest in the package pile
@Fbleh
@Fbleh 4 жыл бұрын
I personally love hard magic systems much more than soft ones, but I feel like it's unfair to make a direct comparison. To me, the magic systems in Sanderson's books feel much closer to for example Asimov's laws of robotics than to "magic". What makes them fun is the ability to look deeply into their social, technological and sometimes even philosophical implications, not the "sense of wonder" they create. It's like trying to decide which is objectively better between science fiction and fantasy: you can't, because they are different generes for different audiences who are looking for different things in their stories.
@nachikahn4923
@nachikahn4923 4 жыл бұрын
Brandon's magic still manages to be wondrous even though he uses hard magic systems because there's always so much more to discover. So I would still classify that as very much still magic.
@princessthyemis
@princessthyemis 4 жыл бұрын
Well said! I agree!!
@GhostEmblem
@GhostEmblem 4 жыл бұрын
@@nachikahn4923 Mystery and awe arent the same (I think awe better exposes the difference than wondrous) mystery is in the future awe is in the past, I think thats what Daniel was talking about.
@mehuljoshi1915
@mehuljoshi1915 4 жыл бұрын
One of my favorite series without a hard magic system in modern times has to be Malazan. Warrens, to be honest, make no sense in terms of how their power works or how they’re used. But they do their job because every time a warren is used, you’re left in awe. The sieges of Pale and Coral, the characters Beak and Quick Ben, when they magic is used you have no idea how they can do what they do but the wonder and awe you feel is so effective. I wouldn’t have Malazan any other way
@princessthyemis
@princessthyemis 4 жыл бұрын
Oooo! Sounds cool! I LOVE/live for wonder in books I read! I totally gotta check that book out!!
@Severian1
@Severian1 3 жыл бұрын
Best way in my honest opinion. The wonder of Quick Ben unleashing three Warrens, or the Warlock King's full unveiling of Emurlahn just floors me. Letherii grand spells take my breath away. And just the metaphors being made real through the magic cuts to the feels for me, like with Beak for instance. Magic being systematized undercuts what magic is.
@riakm921
@riakm921 4 жыл бұрын
Some of my favorite executions of magic: Malazan, Memory Sorrow and Thorn, Black Company and Wheel of Time. Overall I want magic to be wondrous/dangerous, with guiding heuristics for the reader and user’s understanding.
@xaviercopeland2789
@xaviercopeland2789 4 жыл бұрын
My favorite magic systems in any medium are from Hunter x Hunter and JoJo’s Bizarre Adventure, and rules are absolutely necessary for me for years. Didn’t even know of many soft magic systems until I started reading older fantasy novels a few years ago. I just can’t get into a story as much when I know the plot will be resolved by just using whatever magic is convenient at the time, personally. You could still have absolutely bat shit crazy things happen and any power you could ever think of with both of these magic systems, but they have categories and limitations you know? In JoJo’s people could warp reality or have a power that’s as dumb as a spirit talking behind your back to annoy you to suicide. In HxH, you could have someone spawn a giant 100 handed Buddhist statue to fight for you faster than the speed of sound, or something as trivial as mixing the properties of gum and an elastic bungee substance, and you could still have these people compete. Harder magic systems show the ability for characters to be creative as possible to overcome the odds like soft magic systems can’t do. It’s not as satisfying when someone can pull a random spell out of the air that just works without explanation. It’s cooler when you know that someone pushed the boundaries of their creativity and did something no one could ever expect within the constraints of their abilities to pull it off and beat impossible odds. Edit: but, I will never bash what others like because I don’t like them. I don’t care enough to bother, and people have their own preferences.
@jobo5300
@jobo5300 4 жыл бұрын
I agree with your opinion but I struggle wether thes systems of hxh or jojo can trully be called rule based or hard on a one dimensional scale. I think it would be more accurate to say that the abilites within the system are hard/rule-based, yet the systems themselves are quite (although not entirely) soft, seeing as the author can introduce any ability without having to justify why this specific ability came to be. This also leads to these authors most often evoking wonder in the reader by showcasing an ability the reader has not learned about thus far, thereby relying on the soft aspects of their systems. Consider for example the introduction of the World or the fight scenes with Netero. This two dimensional scale for magic systems also work for other works and lets us understand better why Brandon's magic systems feel so distinct. If we take Allomancy as an example you can see that Brandon's most used systems are hard both on a systematic and on an ability scale. Brandon is only able to introduce new abilities/metals by making their existence further the rules the system is based upon.
@gardenhead92
@gardenhead92 4 жыл бұрын
I agree with the previous poster. HxH is also my favorite magic system, because it has both a soft and hard component. The basic principles of Nen (ten, zetsu, ren, Gyo, en, etc) all have clear explanations and limitations s and are something any skilled Nen user can do, which gives a nice baseline for battles But by adding Hatsu to the mix, the author is able to add in any crazy ability he thinks up which keeps the battles and scenarios constantly fresh
@YourBlackLocal
@YourBlackLocal 4 жыл бұрын
HxH is the same as Wheel Of Time, weaving is the hard magic but you can technically do whatever you want if you make a new weave.
@JustForTheTunes
@JustForTheTunes 4 жыл бұрын
I appreciate most of your post. But did you just imply that Hisoka could stand even a fraction of a chance against Netero?
@xaviercopeland2789
@xaviercopeland2789 4 жыл бұрын
JustForTheTunes just a fraction of a chance. After all, in the dark continent, Hisoka is considered a monster of the A rank, and Meruem had that rank. I don’t know how, but it’s in the manga.
@starfighter2498
@starfighter2498 4 жыл бұрын
My 2 cents on the hard vs soft (severely flavored by my training as an astrophysicist): every magic system is a hard magic system at the most basic level, sometimes we just don't understand it (and it needn't be understood, not even by the end). I see Brandon's rules mostly as rules on how to narratively use magic; if I as the author perfectly understand how it works, but the characters don't, then it should still be used as a soft magic system, and not solve plot points out of the blue.
@ChristmasLore
@ChristmasLore 4 жыл бұрын
That's maybe Sanderson's idea in his classes, yet he's not always able to follow through within his books. Always felt, as a reader, I knew way too much about the magic systems in Sanderson's books. Way too explicit, even boring at some points.
@carso1500
@carso1500 4 жыл бұрын
thats something i think it needs to be adresed, in the end for a magic to be usable it needs to be kinda consistent or otherwise using it would be imposible, so even if the author doesnt notice it (because there are some authors that CLAIM their magic is "ufatomable" and "cant be explained by science" even when it has clear and repetible rules, like for example nasu the creator of the fate series is very suceptible to this way of thinking) every magic has internal consistent rules, the diference between a "hard" and a "soft" magic system is how much the characters in story and the people in the audience understand how this magic works, if all they know is that you move your hands and fun stuff happens then its a soft magic system, while if they understand that moving your hands in specific patterns create certain repeatable effects that can be consistently used and have ways of studying and improving said patterns to make them stronger then thats a hard magic system
@joshuafowler883
@joshuafowler883 4 жыл бұрын
Because I've been reading fantasy my whole life, softer magic or should I say mysterious/wondrous magic is my favorite. Not to say having rules takes away from that because it doesn't. Brandon's magic systems are great but it always seems to me that he is taking a cue from science fiction and making magic be like a technology almost. When you read older stuff like Tolkien, Brooks, Eddings, Donaldson, et. al., I would say that with them magic is inherit and well established in there worlds. You know it is there but isn't always used as plot devices. The one rule that I think all magic based powers is sacrifice, their should always be consequences.
@StarryEyed0590
@StarryEyed0590 4 жыл бұрын
Yeah, I agree. I enjoy reading books with harder magic systems, but I often feel like the focus on them is edging the genre closer and closer to science fiction. I don't need everything in a fantasy to be explainable. The key is not to use it as a deus ex machina
@princessthyemis
@princessthyemis 4 жыл бұрын
Well said!!! I totally agree!!!!!
@pmester228
@pmester228 3 жыл бұрын
I personally consider magic and power systems to be separate entities. Magic is more than just fireballs. I think the best way to describe it is a style of writing where a childlike sense of wonder takes over. Then you can have the most sci-fi things be reduced to "magic" through how you describe them.
@themonk8928
@themonk8928 4 жыл бұрын
I love the magic in ASOIAF. George is such a good writer that magic never takes the center stage, yet when characters are resurrected on the page you buy it totally. Very like Tolkien’s soft magic.
@erichasenjaeger209
@erichasenjaeger209 4 жыл бұрын
themonk8928 THIS! I have never had more “wonder” at a fantasy magic system than I do for ASOIAF. I’ve spent countless hours digging into his lore and the magic trying to figure out what it all means. It’s like a five and take, because I want more hints from GRRM but at the same time that can serve to take away some wonder I have for the world. He’s doing an amazing job balancing this IMO
@MetalCharlo
@MetalCharlo 4 жыл бұрын
Magic is so subtle in ASOIAF that when it happens, you're just like: Oh right it exists yeah cool. lmao
@wolkcumulus2547
@wolkcumulus2547 4 жыл бұрын
I only saw the tv show. (his writing is not for me) but I didnt buy it the magic system. I thought it was a lot of deus ex machina imo
@SiddarthaTB
@SiddarthaTB 4 жыл бұрын
@@wolkcumulus2547 I mean we see magical shit in the first scene of the show, the others are magical creatures, same with valyrian steel. The books do a wayyyy better job at this and highlighting magic
@Alpostpone
@Alpostpone 4 жыл бұрын
I've always been baffled by this sentiment that reads like "the best thing about GRRM's magic is that there's so little of it!"
@DeeSnow97
@DeeSnow97 4 жыл бұрын
Before even watching the video: as an aspiring writer, I ABSOLUTELY LOVE that you're doing a Dear Authors video like Merphy. These things are just awesome
@lucafrix66
@lucafrix66 4 жыл бұрын
I would like to say that I personally loves The Color or Magic by Terry Pratchett because it was so far from the hard magic systems and rules I had read perviously. Yet it was still just wonderful in the wacky world he crafted.
@luscarora703
@luscarora703 4 жыл бұрын
Hello future me had some really good videos on hard and soft magic systems, where he talks about their strengths and weaknesses and what you have to consider.
@slumberstudio4757
@slumberstudio4757 4 жыл бұрын
is that yasuo?
@luscarora703
@luscarora703 4 жыл бұрын
@@slumberstudio4757 yes
@slumberstudio4757
@slumberstudio4757 4 жыл бұрын
@@luscarora703 asshole
@princessthyemis
@princessthyemis 4 жыл бұрын
Yeah! I love his videos!!!
@altoguy16499
@altoguy16499 4 жыл бұрын
I feel my main issue with the "wonder based" magic systems is that they tend to turn into a deus ex machina device. Rigid systems can do that too, but the "a wizard did it" can only be done so many times before I start to just...stop caring about things in a story.
@jwinget1999
@jwinget1999 4 жыл бұрын
I agree. There should be some constraints at least, even if there are no strict rules.
@ascalon8001
@ascalon8001 4 жыл бұрын
This is pretty much the writers abusing their magic systems to ruin their own story for no reason. If you're incapable of writing a soft magic system, just don't do it.
@LagMasterSam
@LagMasterSam 4 жыл бұрын
That's why big moments of soft magic need to be foreshadowed pretty heavily. There has to be an expectation that something big is about to happen that involves soft magic, or else it's just coming out of nowhere. With hard magic, you don't have to foreshadow it so much because the possibility is already in the rules.
@ascalon8001
@ascalon8001 4 жыл бұрын
@@LagMasterSam Most of all, the big moments of soft magic systems have to feel earned and make sense in the larger context of the universe.
@kingofurukgilgamesh7828
@kingofurukgilgamesh7828 4 жыл бұрын
Soft systems create moods and feelings, hard systems propel the story forward in a satisfying way. The problem is when someone thinks a mood element is "wrong", because it doesn't propel the story in a satisfying way. Yes, it's not supposed to. It's a mood element or thematic element, not a plot element. For example, Return of the King movie. Gandalf makes a beam of light to drive the Nazgul away and saves Faramir. That is not supposed to resolve the conflict of the story. It's supposed to show how powerful Gandalf is (inspire awe), but also how no magic can save humanity from their own human failings (strengthtens the theme). It is not supposed to give a satisfying resolution to the story. That's why it works. And people trying to belittle it because it's "deus ex machina" fundamentally misunderstand the reason behind it. Hard and soft systems have different reasons for their existence. A deus ex machina is not just "a wizard did it". A deus ex machina is a PLOT POINT RESOLVED in an unsatisfying way (by "a wizard did it"). If it is not supposed to resolve a plot point, then it is not a deus ex machina.
@jshortforjay7270
@jshortforjay7270 4 жыл бұрын
Reading Sanderson has changed my perspective of what magic can be, I definitely don’t enjoy some books with soft magic systems I’ve read as much now, which is a shame.
@glassshark9522
@glassshark9522 4 жыл бұрын
Some thoughts about the virtue of soft magic systems: Hard magic systems with clearly-cut and well-known rules would only really be classified as "magic" by readers in the real world, as they are abilities we know are impossible. If a magic system is completely known in its fictive, internal world, I don't see why it would be regarded as magic and not a branch of science or a natural aspect of the world. The word "magic" has a certain inescapable connotation of unknowability and mystique, and this dimension risks being lost with a hard magic system in which every action and reaction is accounted for. In addition, many of the biggest complaints about soft magic is that it acts as a crutch for authors to lean on when they write themselves into corners. This is definitely true in many cases. My problem is that the conclusion that is implied by this statement is that this outcome is made less likely or even impossible by the implementation of a hard magic system. Say that my hard magic system incorporates abilities that people have that are activated by a fluid that people have a certain amount of in their bodies. My hero is running out of fluid as he fights against a barrage of enemies, and it looks like he is about to run out and be killed. He ducks into an abandoned house, seemingly on his last legs, when he luckily stumbles upon a potion of fluid-replenishment. He chugs it down, replenishes his fluids, and is able to carry on the fight. Let's say that this replenishment potion is a well known and well-established aspect of my world, so readers can't just say I made it up on the spot. It makes sense within the parameters of my magic system. That doesn't, however, make it not seem like an asspull. I still allowed my hero to prevail against seemingly insurmountable odds, and I did it without ever contradicting my own magical rules, but it still felt unearned and overly luck-driven. Again, that isn't to say that all uses of soft magic systems aren't also asspulls, or that every author who uses hard magic systems is actually just hiding their own asspulls behind a hard magic system. What I'm trying to say is, there's no such thing as a bad magic system, just bad authors.
@Vickynger
@Vickynger 4 жыл бұрын
well put.
@wingsoffreedom3589
@wingsoffreedom3589 3 жыл бұрын
Any magic system that contradicts itself is bad other then that yea.
@Gladissims
@Gladissims 2 жыл бұрын
@@wingsoffreedom3589 Depends on context, I would say. One of my most favorite works of fiction constantly contradicts itself in its use of magic, but it is very clearly done intentionally. What it tells the reader is that the magical aspects of the story are fabrications; things the (very unreliable) narrators of the story have added to entertain and confuse. The contradictions are part of what tells you to look past those fabrications, and figure out what’s actually going on beneath the surface. I think that in this specific case, it’s actually really clever. Of course you could still argue that the magic system in it is bad, because it is. But that’s not the point of the story, and it’s actually made better for being bad. XD
@Eiroth
@Eiroth 4 жыл бұрын
If your magic system isn't hard, neither am I.
@tomascanas9143
@tomascanas9143 4 жыл бұрын
Eiroth if your magic sistem isnt soft i aint dreaming about you. Ps: Dont spoil on the answers im on book 4 🤗
@fast.food.ninjalarry954
@fast.food.ninjalarry954 4 жыл бұрын
@@tomascanas9143 I finished a while ago 'Dream of Spring' !!!
@Alpostpone
@Alpostpone 4 жыл бұрын
You read like someone whose favorite spell is Bigby's Bad Touch.
@Moonstar79
@Moonstar79 4 жыл бұрын
And with the WOT avatar 👌
@AtaraxianWist
@AtaraxianWist 4 жыл бұрын
That's terribly funny.
@damionmurray8244
@damionmurray8244 4 жыл бұрын
Magics systems that hook me as a reader start soft and end hard. I like when a book throws me into the thick of things and presents visuals where all sorts of crazy stuff is popping off and as the story progresses how the magic works is gradually revealed. Another thing I particularly like (when well-executed) are stories where there is an established in-world understanding of said system but throughout the course of the story we find it not to be an accurate model of the magic system and we follow some maverick type character that pushes the boundaries of that knowledge and uses that magic in ways unforeseen because he/she has a better understanding of how the magic itself works.
@Fyfel
@Fyfel 4 жыл бұрын
Daniel, heads up, you misspelled ‘systems’ in the title
@DanielGreeneReviews
@DanielGreeneReviews 4 жыл бұрын
Thank you. Late-night editing issues
@Fyfel
@Fyfel 4 жыл бұрын
Daniel Greene No problem
@TimothyCHenderson
@TimothyCHenderson 4 жыл бұрын
I always thought of it as magic as science and magic as mystery before I learned about the hard/soft system of classification. Oddly enough, magic as science has been the norm in Western culture for centuries, way back into antiquity and also the relationship between magic and philosophy. It was one of the noble sciences along side astrology and the rest but didn't survive the scientific revolution even though astrology did (as entertainment of course). The problem is magic doesn't exist so it remains aloof and mysterious but the belief in it during the past meant that people tried to explain how it worked and how to manipulate it. Both wonder and rules have been a part of magic since the beginning. It creates its own conflict. As for the rating of 1-10, I like both and would say that it depends on the story.
@egoalter1276
@egoalter1276 Жыл бұрын
If you'll have Hermetic Alchemy in your work, Im all for it. Stick to all the Paracelsian rules you can gather up! But please dont turn the divine powers of olympian inspired gods to the same shape. Writing after tempelate is infinitely lazier than not flashing out the entire heneology of your every side character. For example, middle earth's geology is ateociously stupid. Does anyone give a shit?
@RedBlitzen
@RedBlitzen 3 жыл бұрын
I think I'm a 5 on that 2 to 9 scale. I LOVE harder magics because you can play with them! You KNOW what can and can't do so you can actually picture using it. On the other hand, that moment when the gods decend, watching a wizard reshape the world, when a concept like Love or "Let There Be Light" or "an attempt to communicate" is given direct, obvious power... I love that feeling just as much as spending a half hour designing a fanfiction power set using someone else's magic.
@Sohiawrites
@Sohiawrites 4 жыл бұрын
You’re moving too fast lemme see that tattoo! 😤
@MrVonSchiller
@MrVonSchiller 4 жыл бұрын
It's the allomantic symbol for zinc from Mistborn for everyone not aware :)
@gabebarnes2254
@gabebarnes2254 4 жыл бұрын
I think there is a picture on his Instagram
@ryanratchford2530
@ryanratchford2530 4 жыл бұрын
That’s why Multiple magic systems can be really good, Name of the Winds, Last Airbender, Wheel of time, they all give you variety
@MrMultiJer
@MrMultiJer 4 жыл бұрын
What I enjoy the most in a magic system. If the rules are explained, but the author still finds ways to do something suprising. So you could say inspiring wonder in a rule-based magic system.
@animeotaku307
@animeotaku307 3 жыл бұрын
Reason why Avatar will always have the best magic system to me. It’s rules are very simplistic; certain people can control one element (aside from the Chosen One). But each time someone comes up with a new kind of bending, it doesn’t feel like cheating because they’re still controlling their element. Metal has earth in it, all living things have water in them, and lighting is made up of the same stuff as fire. The system rewards those who think outside the box and take the time to understand their element. And it’s so satisfying to see a character find a solution when their element isn’t present (Katara bending her sweat comes to mind). And then there’s the spirit world which adds a big dose of something mysterious and wonderful. Until Korra gets into it in season 2, at least.
@HarveyGinger
@HarveyGinger 4 жыл бұрын
I wonder where Daniel got the idea for this "Dear Authors" stuff 🤔
@ChristmasLore
@ChristmasLore 4 жыл бұрын
@Author Omari Cunningham , actually no, it's more like Merphy "came up with the same idea" around the same time... Though, she does have the habit to "pull" heavily from other channels...
@jackinthebox1993
@jackinthebox1993 4 жыл бұрын
I'm really glad you decided to add to your Dear Author series. A part of what makes Booktube so fun is hearing other content creators analysis of a subject and us all discussing it amongst each other. Very pleased!
@lefty411o
@lefty411o 4 жыл бұрын
I love how you used "Bendy" magic system. It makes me think there's a triangle instead of a simple spectrum. Bendy Rules Wonderous (not sure how the formatting will hold up in youtube.) Thanks Daniel!
@VikingSchism
@VikingSchism 4 жыл бұрын
I personally like the wonder aspect but when that's played up and made a more important aspect I want there to be answers, but I don't want them given to me easily - I want to work for them, maybe even have to try working them out myself first, and perhaps that's what irks me about Sanderson sometimes. He's always too happy to give away the mystery and tell me exactly what was going on. In the same vein this is part of why I love Malazan - it feels like there's answers and that I can work them out, but for a lot, I'm not just going to be told it later; the drive to work it out is what keeps me going in the hope that I will piece together more information later on.
@Vickynger
@Vickynger 4 жыл бұрын
i tend to like soft magic systems more, but only because i really love when the magic is embedded in the world somehow. maybe the nature does weird shit that cant be explained, maybe there are creatures that defy all logic, maybe gods roam the world... to me what the main characters can do and why and for how long and at what cost exactly is really secondary to the cool stuff that exists out in the world.
@princessthyemis
@princessthyemis 4 жыл бұрын
Me too!!!! I love you for saying this!!!!!! Ever since reading Sanderson I feel like I HAVE to write hard magic systems even though that's not what I like as a writer! Thanks so much for providing some love for soft magic!!!!!
@sarahreffstrupjrgensen7772
@sarahreffstrupjrgensen7772 4 жыл бұрын
I was watching Hello Future Me video about Soft and Hard magic systems in relation to Brandon's laws. Really good videos, which made me relax a bit about making my own magic systems, because I could never do as well a job at it as Brandon! So I am making one which demands less exposition and have more wonder.
@jonasp.1830
@jonasp.1830 4 жыл бұрын
I would try to go for a solid 6, i like it when magic can't be the solution for every problem but on the other hand, the appeal of magic will always be something mysterious and unknown to me. I started writing connected short stories which play in a mix of a sci-fi and fantasy universe and i find i quite hard to not create solutions for problems ot of the blue, keeping the magic and technologie of the world as a mystery but somehow make it look also a little bit feasible. Really liked the Video, keep it up.
@mainstreetlamplighter9630
@mainstreetlamplighter9630 4 жыл бұрын
Loved this video. I read the og Mistborn trilogy and found myself largely underwhelmed. I could recognize how brilliant, and well written it was (far beyond meager capabilities) but I also realized that the highly rule-based magic system Brandon used fell flat for me. On your scale here I'd likely fall on a 4 or lower. I want wonder, awe, and unpredictability in my magic. Also I've been thinking about reading Lightbringer and after watching this video I think you've tipped me over the edge on it. Thanks!
@nlnrose
@nlnrose 4 жыл бұрын
What you say in this is literally Sanderson's first law. As you go from undefined to defined you get more satisfying use of the magic for problem solving, but less wonder.
@Qbone15
@Qbone15 4 жыл бұрын
More. Videos. Like. This. Pleeease! I love fantasy news, but it’s not what brought me to, and what made me love your channel. Love thinking deeply about the fantasy genre and it’s elements :)
@pRahvi0
@pRahvi0 4 жыл бұрын
11:35 The awe of new and unknown is such an precious feeling yet hard to describe. Whenever I spend more than a few days in a place I've never seen before I like to look at it upon leaving, recall the first impression I had when I arrived, and compare the two. It's the same kind of feeling when I've played some game >50h or something and look back the time I used to be a complete noob still learning the rules and styles that work best.
@IceSorceress
@IceSorceress 4 жыл бұрын
The irony of the fantasy community being limited by rules... Come on, it's in the name!
@cyanic3148
@cyanic3148 4 жыл бұрын
this is good, I really like the idea of a protagonist falling on either side in a story with the opposite system. A laidback character in a rule-based magic system that just goes with the flow, instinctively channeling the magic even without knowing the rules, frustrating some, aweing others a determined character in a wonder-based magic system, whose main longterm goal is understanding and as completely as they can, mapping out the wonder-based magic (which depending on the work, is either exceedingly difficult or actually impossible) OOH, BOTH SYSTEMS AND BOTH CHARACTERS IN ONE BOOK :O
@adambirch6466
@adambirch6466 4 жыл бұрын
I'm a 2. There's no way to bore me faster than explaining how magic works. Just let me see it in action. I'll figure some shit out on my own. For the love of god don't start telling me the rules.
@rickywoerner
@rickywoerner 4 жыл бұрын
For wonder Brandon can always envoke the spiritual realm.
@toddJM1015
@toddJM1015 4 жыл бұрын
As someone who falls on the side of wonder (and is always a fan of the rule of cool) this video has actually helped me in my near attack levels of anxiety when it comes to my magic systems. Hearing you talk about magic as being something mythic and unquantifiable truly made my day. I do really enjoy hard magic systems as long as the author knows how to make even the strictest of rules entertaining (Vin's training in Final Empire is still some of the most fun I had reading last year). That said, I like the unknown element of magic. I think that's why I love Dresden so much. Butcher explains the magic, but there is always that sense that there is no limit to what wizards can do in Dresden's world, perfectly encapsulated by the growing sense that if Dresden himself ever tapped into his true potential, to quote Doc Brown, "You're gonna see some serious shit."
@ascendantfiction7220
@ascendantfiction7220 4 жыл бұрын
Excellent video. This question about magic systems was one that was always a challenge for me back when I was just thinking about writing, and there was a time when the only thing I could conceive of was a very hard magic system. Over time however, and as Brandon himself suggests, I adapted things for myself, and while I still probably fall on the harder end of the spectrum (I want it to be used to solve problems after all, so at least some rules are needed), I’m much more flexible with how I conceive of the magic systems I include in my books (and those yet to come.)
@michaelmccourt4992
@michaelmccourt4992 4 жыл бұрын
So glad this video exists. Thanks Daniel! I’m constructing my own fantasy story and magic system and these tips are very appreciated and encouraging.
@okamichan6942
@okamichan6942 4 жыл бұрын
I feel like an 8. I do love my rule based Magic’s, but I love when magic surprises me and makes me go ‘oh snap!’
@xaviercopeland2789
@xaviercopeland2789 4 жыл бұрын
A perfect way to explain the perfect balance between soft and hard is Avatar the Last Airbender. (Edit: also one of my favorite magic systems that I didn’t talk about in my other comment regarding JoJo’s Bizarre Adventure and Hunter x Hunter since it didn’t come to mind at the time). There are specific rules for each element for bending and pros and cons for each, but the possibilities are only limited to the imagination of the bender. When you see a bender with one element beat Aang with control over multiple or find new ways to use the element (lightning style and blood bending being an example) to overcome enemies, it’s exciting. Then, you could have other things outside the magic system give you wonder and fear like the spirit realm in the story. I highly recommend you look up a video about how nen works in Hunter x Hunter though. It’s absolutely amazing seeing how much creativity and amazing possibilities come out of something so rigid. Every fight is so thought out and that power system is so well put together.
@agaj.drenda2775
@agaj.drenda2775 3 жыл бұрын
I agree with your assessment of magic in fantasy as a spectrum of techniques. I used it in my 2017 thesis and am sticking to it for the academic book. Sadly, the term system is so overwhelming used, that it is difficult to step away from the rigidity of it. But that’s precisely one of the things I was arguing for.
@danlafferty1222
@danlafferty1222 4 жыл бұрын
I love that you’ve addressed this. I respect the hell out of the systematic process Brandon has for devising rule-based magic. But...I’ve grown increasingly troubled with how often now that seems to be the very first question people ask about a new fantasy novel: “Well what is its magic system? What are the rules?” It especially troubles me on behalf of aspiring fantasy writers who may feel disinclined to share their stories with the world out of a peer-impressed misguided sense of inadequacy. No one ever asked Tolkien what the magic system was, and his legacy is doing just fine.
@princessthyemis
@princessthyemis 4 жыл бұрын
OH MY GOSH YES!!! THANK YOU!!!!! "Peer-impressed sense of inadequacy" describes what I've been feeling DAILY since reading Brandon Sanderson! As a reader i enjoy his stories but as a writer I hate him and myself and I end up feeling worthless as a writer! I feel like the love or want of soft magic is all gone and I get super sad!
@danlafferty1222
@danlafferty1222 4 жыл бұрын
princessthyemis I don’t think it’s gone. Not at all. I think a lot of people make a lot of assumptions these days about what people do and don’t want to read. Someone recently said to me on Twitter that grimdark is the only future for fantasy because people only want realism and grit in their fantasy. Hard disagree. There is definitely a place for grimdark, but our own world is so cynical and sad these days, I need a positive and magical realm to escape to in my reading. AND in my writing.
@AikiraBeats
@AikiraBeats 4 жыл бұрын
I'm glad that you are talking about this. Could you do more sit downs like this
@masonwheeler6536
@masonwheeler6536 4 жыл бұрын
When you mention showing the magic before explaining the rules, so the readers can "enjoy a flashy show at the beginning", the first thing that comes to mind is the intro to The Way of Kings. Szeth is Windrunning his way through the palace, using all three abilities of his Lashing power to kill guards in various ways, summoning and dismissing his Shardblade. The "camera" is following the whole way, explaining everything as he goes... and it is AWESOME! (Plus, it serves the secondary purpose of foreshadowing, that when Kaladin starts manifesting some of the same powers later on in the book, the reader recognizes what's going on long before Kal or Teft do, because they've already had the rules laid out and know exactly what they're looking at.) In this specific case at least, I think that leaving out the commentary explaining how the magic worked would have detracted from the scene and from the broader story.
@Gladissims
@Gladissims 2 жыл бұрын
I don’t know. I didn’t feel it was awesome at all. Probably because at the time, I wasn’t yet invested in the story, or any of the characters. So all I personally was able to think about was how terrible an assassin Szeth had seemed at the time. I understood why later later, obviously, but it didn’t make much sense to me at the time.
@FlagrantVagrant
@FlagrantVagrant 4 жыл бұрын
Preach Daniel Preach! Never lose sight of the subjectivity of it all. On a scale of 2 - 9, I'd say 5.5.
@clauricaune
@clauricaune 4 жыл бұрын
Soft magic allows for a bit more freedom, and gives off a sense of mysticism and mystery, if done correctly. Treating magic like an unknown, or something just partially knowable, makes for an excellent resource in many stories.
@NathanTRousseau
@NathanTRousseau 5 ай бұрын
I prefer more of what you were saying, a middle ground. I like to be surprised and not quite know all the ins and outs of a magic system, but also I Love to see rules bend and followed to their natural extreme. In my novel I have a pretty strictly held couple of rules, but I don't tell people how largely those rules can be applied to the greater world. This means that to the reader there are some things that come and feel random and wondrous, but to me the author there is a very clear logic to it that I will probably never fully reveal. I feel like this really grounds the magic in my fantasy world and keeps it from being "a wizard did it!!" while also preserving a lot of wonder.
@feltrix334
@feltrix334 Жыл бұрын
It's very frustrating to me how many people look at Brandon's Laws of Magic and their takeaway is that hard magic systems are the only good kind of magic system, because that's specifically not what the rules of magic are about. The first law, which is what gives this impression, is just saying that if people are going to have a problem be solved by magic, the reader needs to know that the magic works that way. If it doesn't, you wind up with the plot being condensed to "a wizard did it!"
@dana9312
@dana9312 4 жыл бұрын
The issue I have with rigid rules, fully explained magic systems is that at some point they stop feeling like magic. I really like magic systems where you can tell that the author has actually researched real magic - whether it's modern paganism or Seiðr or Egyptian magic. I would encourage all fantasy writers to look into actual magical practices for ideas. Plus, you get amusing things like the Romans using curse tablets to win chariot races or generals getting mad at the chickens for not eating because they can't attack until the birds give them the right sign.
@julianhenderson7628
@julianhenderson7628 4 жыл бұрын
Looking forward to reading your work, given your passion for fantasy and literature. Best of luck.
@StarlasAiko
@StarlasAiko 3 жыл бұрын
I liked it in The Neverending Story (book, not movies), in the second half, Benjamin is in Fantasia, wearing the Ourum to rebuild the world. He does this by using the Ourum to wish for things he wants to make real. He several times uses this omnipotent power to do and conjure whatever he wants, but it always comes at the cost of consuming a part of his memories. It is super a soft magic system that is fuelled by wonder and imagination, but carries a critical cost.
@Maerahn
@Maerahn 4 жыл бұрын
I do agree with a lot of what you say. My only caveat about going too far up the Wonder scale is something I often call Accidental Omnipotence. I've seen it in quite a few novice author fantasy novels, where the young protagonist is a prodigy mage with a whole plethora of super-awesome powers really early in the story, to the point where they're already more powerful than all the teachers in their magic school, and could best an entire army with just their magical abilities should the ruler of the land try to set an army on them for any reason. True, this does make for a jaw-droppingly powerful protagonist... but it also kills any possibility for a good, believable story stone dead. If a king can get such a powerful mage fighting on his side, he's pretty much set up to win every conflict he jumps into, so no tension there if the story is centred around that kingdom's conflicts. But on the flipside, if the mage refuses, preferring to stay neutral... what happens then? The mage is now potentially a huge THREAT to the king and the stability of his kingdom - a threat that king is not powerful enough to eliminate or even subdue. He has to play nice and tiptoe around this mage, making sure he never does anything to upset or oppose them (and probably even fawn over them and butter them up, to ensure they're not tempted to join the ranks of any of his enemies.) So now this (protagonist) mage has no conflict either. They can do whatever they want, to whoever they want, whenever they want - and no-one else in the world is able to stop them. The story might as well just end right there, because the reader knows that, whatever happens from this point on, it'll end with the protagonist mage kicking everyone's ass and getting what they want.
@Evanarix
@Evanarix 4 жыл бұрын
Absolutely agree with you. Wonder is amazing until it becomes "a wizard did it".
@AlphaOmegaCreations
@AlphaOmegaCreations 4 жыл бұрын
4:00 you really had me here because I love fantasy and magic as much as any fan of the genre does, but I have different expectations concerning magic depending on the different mediums of the genre; when I'm reading or writing a story, I prefer soft or low magic settings because usually those stories will be from the point of view of regular people, therefore I can relate to them more when something magical happens and it feels more immersive reading or writing that feeling of wonder (or horror). If I'm playing a game on the other hand, harder magic systems are my way to go because there has to be limitations on what characters (controlled by players or game masters) can do with any given rule system; magic systems like in D&D's current might not work for writing stories but it works well enough for games. From my point of view, in writing I expect magic to come into play at rare instances and when it happens its scary, in games it's a generally accepted part of life in most game worlds and is part of peoples' "tool kits."
@hope2dust
@hope2dust 4 жыл бұрын
You raise great points, Daniel. I personally like both systems and grey areas in-between, but tend to lean more on soft magic in my own writing. ASoIaF would be a good example of the magic system I gravitate towards. It's mysterious and wondrous and difficult to comprehend even by those who wield it. It's not meant to be understood fully but you know something fantastic has occurred. Take the Red Woman, several times things happen involving Melisandre that leave the you wondering if it was simply a slight of hand or could otherworldy forces have been at play? Some things are obviously supernatural in nature, while other times it could almost be a trick, such as when she drank poison and didn't kill over like the maester did. Had she seen in the flames that an attempt would be made on her life so she swallowed the antidotes of common poisons before Stannis's council meeting, or did her Lord of Light protect her from harm? It's ambiguous and meant to be vague to intrigue and mystify the reader. I absolutely love that shi.
@eclairz9275
@eclairz9275 4 жыл бұрын
You got me with Brandon's "We'll go ahead and start!" So thanks for that.
@marvcollins7842
@marvcollins7842 4 жыл бұрын
Whenever Daniel magically shakes the screen of that laptop with but a mere gesture I am filled with a sense of wonder that no hard magic system can ever inspire in me
@MrNategeo
@MrNategeo 4 жыл бұрын
im on the LAST book of the 9 or so book Malazan series and i'm just starting to understand its magic system. it has to be one of my top 3 fav magic systems of all time... its so complex and cool!!!
@Thespinneroftales
@Thespinneroftales 3 жыл бұрын
My personal favorite magic system is the one from the wereworld books. It’s interesting because although it feels very hard, it’s never really explained to the reader, so it still feels fantastic.
@gatts205
@gatts205 4 жыл бұрын
I'm writing a small interactive story (think choose your own adventure but with LARP roled in) in a sci-fantasy world and this really speaks to me. So often I have to debate with myself how to have my characters solve problems. I usually try to have a balance between magic (carefully explained to be sure) and just normal abilities that anyone can do (e.g. having a character just talk to someone)
@tobek284
@tobek284 4 жыл бұрын
I really think you have a great point with your video. Many people are using his rules as holy writ and advocating for hard magic only because that is what Brandon writes. They miss the entire point of his rules. They cover both soft and hard magic. He doesn't say you have to tell all the rules to your readers for the magic or even have rules, but he does say that the reader needs to understand the magic you are using to solve a PLOT problem so it doesn't feel like you pulled a deus ex machina. J.K. does this Harry Potter. She needs a spell to solve a problem for Harry in that particular book. She spent the whole book showing why that spell is important and Harry working hard to accomplish it (ex: his patronus) and so the reader understands that spell is important and a rough idea how it works. Then he uses it in the end and saves himself. The rest of the setting is mostly still soft and wondrous and understanding this spell doesn't detract from that, in fact the patronus spell is even still wondrous and amazing when he pulls it off, especially since he worked for it. However, if J.K. didn't set this up at all and Harry just pulled this spell out of nowhere without us ever hearing about it, seeing it, him working at it or anything then that would have failed miserably and felt like the author needed to invent a spell to save her MC. See the distinction here? You can keep the spell mysterious or soft and no rules shared as long as you foreshadow a spell is possible through legends, the MC trying to figure it out, etc. That is all Brandon's rules do. They don't tell you have to write hard magic systems, but how magic is approached to solve plot points in a story in satisfying ways. They are rules for how the author utilizes magic in a story way regarding plot, and not how the magic is worldbuilt into the setting. Many fans don't understand this and just see the word rules on his list.
@rikremmerswaal2756
@rikremmerswaal2756 4 жыл бұрын
The fact that Sanderson managed to write books that are accessible to a lot of people does not necessarily make them good. The only thing it has proven is that his works are simple enough for most readers to pick up. I had a hard time getting through his books. I felt manipulated most of the time that I was reading it. Everything is so structured and formulaic that I always knew when things were not going to work out for the characters. They succeed at first tries. There is always some forced character grow, where someone needs to overcome some personal flaw. If you ever followed any courses on creative writing, or watched Sandersons lectures, there are just no surprises to be had in his work. A lot of people like to critique writers like Rothfuss or even Tolkien because they are meandering and take a long time to get to the action in their stories, but at least they have some personal style and prose. And about the magic-systems. Well I personally would rather have a sense of wonder then reading about someone playing around with physics. There is very little magical about Sandersons magic. Its just a tool that is there to use.
@nobodymissesphilofthefutur8237
@nobodymissesphilofthefutur8237 4 жыл бұрын
I actually agree with most of the observations you’ve mentioned. One of the things I will refute though is the idea that magic simply being a “tool” takes away from the “wonder.” I think it being a system in itself is it’s own wonder. Similar to when a unique creature has its own excerpt or when a new location has its lore explained, a hard magic system can bring a sense of life to the story that wasn’t immediately tangible. Granted, I do think it’s a these systems are a more modern sensibility. Hordes of writers and artists have attempted world building at numerous levels with descriptions of settings, locations, sciences, species, and wildlife so detailed you’d mistake them for journal entries. Yet many lack any semblance of characters. In my opinion, it’s kind of shown a shift where creators try to get people invested into a world through the world itself rather than unique characters. I’d argue Sanderson himself seems to bank on having accessible characters and prose to sell the world and plot. Whether this pans out in the long run I’m not sure but hopefully we can still have elaborate systems that mesh together with those with more niche writing styles and characters.
@SkepticalTurtle
@SkepticalTurtle 4 жыл бұрын
it's 5:00 AM... eh i don't need sleep
@AbbaForensis
@AbbaForensis 4 жыл бұрын
For real though, the push and superiority people give hard magic reminds me of when movies were pushing gritty realism. Fanboys would stan these movies and say anyone who didn't get it or didn't like the gritty realism, or in this case hard magic, just aren't as intellectual. Like, sure it's "realistic" and can be really great and cool, but I also think that what mode of magic you want to use really depends on the writing style and the story you want to tell. Like at the end of the day its literally magic, it does not NEED to have hard and complex rules. I learned this VERY fast when I started writing a couple months ago and got really into Brandon Sanderson.
@JAKesler
@JAKesler 4 жыл бұрын
6 in favor of rules. I love it when the rules are simple but effective so that way you can expand on the abilities ( kelsier v inquisitor) Sometimes threw just a greater understanding and thinking outside the box
@promethful
@promethful 4 жыл бұрын
Marion Bradley's Arthurian cycle. Magic never felt so natural.
@niclasjohansson1830
@niclasjohansson1830 4 жыл бұрын
I think I understand why your videos are so good. Other than the very good content that is. You make it feel like your viewer is important and included. That is something that you do very well. Love the video and your content. I'm definitely far on the rules-heavy side of the spectrum. The cosmere made me get back into books and that might be part of the reason but I really just love it when you can sit and think of ways to use the powers that might be possible for the characters and of course what dumb shit you could be doing with them :D Cheers mate!
@cbpd89
@cbpd89 4 жыл бұрын
As long as you are telling the story you want, as long as magic is serving the story well, write it however you want. Sanderson's laws are just explanations of how to help make magic interesting and not a deus ex machina. LOTR follows this perfectly despite having real soft Gandalf magic. And you don't have to have tons of fancy obvious magic to write a great fantasy book. I'd say the magic in Lies of Locke Lamora is pretty soft, but it also isn't driving the conflict or solving the problems of the main characters. We don't need super rigid rules and understanding. The point of that magic is to be terrifying as you don't know what the enemy can do.
@r.s.4085
@r.s.4085 3 жыл бұрын
Stopped and watched the Sandman's lecture first. Worth the hour+
@MohseenLala
@MohseenLala 4 жыл бұрын
I started off with soft/wonder magic systems, but once I found hard magic I couldn't go back. Love my magic systems clearly laid out and explained, plus flexible.
@mikelsmith6803
@mikelsmith6803 4 жыл бұрын
The thing I like about Sanderson's magic systems is not only that they are hard, is that the rules you see, the humans understand are not the actual rules that move the magic system. There is where the softnes in the magic, the wonder as you put it, comes from. Example (SPOILERS, BIG ONES. Like DON'T READ this if you still have any cosmere book left to read) Basicly every power is a diferent type of soulcasting. At some point Kalladin tryes to get a tattoo, but the storlight kept healing the ink away. Now we know for a fact, from previous events, that you can stop the healing but he couldn't in that unic and specific situation. That creates a sense of wonder. Now thing is, there is no actual healing in this magic. What looks like healing is actualy the why you see yourself in the soul world afecting the fisical world through stromlight. That is also what shardblades do, they cut the soul of the object, they cant actualy cut phisicaly anithing. They only cut they why an object percives itself. Thats why a living creature its not cut the first time, it just dies, it stops perciving itself as a living thing.
@bbm2774
@bbm2774 4 жыл бұрын
Great videos! Really enjoying your channel and glad I found it.
@QazwerDave
@QazwerDave 3 жыл бұрын
If your protagonist uses his / her magic to solve a problem: Hard ! If a side character uses magic, or something happens in the world: Whatever.
@NamelessNotes
@NamelessNotes 4 жыл бұрын
What font is that & sign in the thumbnail?? Please Daniel I need to know!! Great video topic btw!
@hmmmooops
@hmmmooops 4 жыл бұрын
I like how you explain to people that you're a fan of Sanderson while you could just show your right wrist.
@melissamatos7173
@melissamatos7173 4 жыл бұрын
Oh wow, I love this as a different metric. Wonder is so important in fantasy stories.
@Avarn388
@Avarn388 4 жыл бұрын
Great video Daniel. Note, I'm apart of the cult of Daniel as well as the cult of Sanderson. :) All jokes aside, I find that the debate between hard and soft magic usually boils down to two things which I argue are fundamental not just in fantasy but in storytelling: verisimilitude and consistency with relation to setup and payoff. I'll address the later first. HelloFutureMe made a very apt point that writing is all about establishing problems and in turn utilizing setups and payoffs to resolve those issues. This makes a lot of sense with regards to characters for characters often face an external problem/ threat and an internal problem/ threat. Soft magic can be utilized for basic setup and payoffs, but the trouble lies when an author gets lazy. When he or she does not have good character writing or they just introduce magical elements out of nowhere which can distract the reader. The reason why Lord of the Rings and Harry Potter work so well is that Tolkien and Rowling have great characters and actually do the diligence/ hard work of not introducing elements in their stories that come out of nowhere and actually have a basis. Cough, Terry Goodkind. For example, HP introduces that Wizards usually require wands to do magic but we learn there is wandless magic but that's done by high-level wizards. This isn't far fetched because we the reader usually assume that as wizards/ witches grow in their knowledge/ application of the craft them being able to do things an average/ starting wizard can't do is logical. And in Gandalf's case, Tokien utilizes him as a way to be the source of wisdom for the other characters/ guiding them on their journey. Why I prefer hard magic is that it simply adds more detail to these logical chains. When I see someone like Vin performing high-end magic or Edward Elric in Fullmetal Alchemist doing an advanced alchemical application, I can appreciate this. Because I see how this process unfolds. In painstaking detail at times, sure. But that's indicative of our real world. We know that advancements, like computers, cars etc. didn't emerge immediately but rather came from innovation and systematic advancements throughout time. Or in the case of Harry Potter, we know that doing something over and over again in a repeated fashion, correctly, will make us better. This leads to my next point verisimilitude. Fantasy by definition are worlds that are unlike our own. As such, it is on the author to put in as much hard effort through characters and world-building to make us invested and care. Soft magic I argue runs the risk of ruining the suspension of disbelief when it is utilized lazily. When it is used as a cheap device to get a character out of a situation or introduce something that was never set up, to begin with, and undermines the abilities of a character that is natural to them. I'm looking at you Star Wars Sequel trilogy and Eragon. That isn't to say this always the case. Harry Potter's Horcruxes are good examples of Rowling setting up a plausible way to best Voldemort without going into painstaking detail. Or in Lord of the Ring's case, the Ring is the one thing needed to allow Sauron to come back. Hence, it makes sense that the place it was forged is where it could be destroyed. Overall, soft magic can work. But as I stated it should never be used to for Deux ex machinas or lazily resolving plot elements at the expense of character and progression. It all needs to have a point.
@walteroscarnieva9905
@walteroscarnieva9905 4 жыл бұрын
The last topic is 100% true, we would be like: Hi I'm Gandalf and this is ...JACKASS!!!
@sillyking1991
@sillyking1991 3 жыл бұрын
you talking about 'things being beyond our comprehension' reminded me of my homebrew DnD setting. There are several part of my cosmology where literally the answer is 'i don't know why that works the way it does. im sure it makes sense to the nth dimensional beings that run things...
@chrishall5570
@chrishall5570 2 жыл бұрын
I like hard magic systems better but that's really only because I like following the characters line of logic on why they do things and why some things aren't options and predicting what is going to happen next. When I'm right it feels like a reward for paying attention and that I understand the direction the story is going. Or even better when the character surprises me with something they can do or a way they can do it and it makes perfect sense. I love that feeling that the characters put just as much if not more thought into what their magic can do. It also tends to give me a much better understanding of how difficult a piece of magic might be instead of a meaningless statement that says its hard but doesn't really give any reason why. Soft systems while you can still have everything I said above is a lot more open to change at a drop of a hat which means sometimes it doesn't matter how close I pay attention something that makes no sense happens that takes me out of the moment. I also find chosen one type stories appear a lot more in soft systems and on top of me just being sick of seeing them so much also don't really like how characters just get special powers that apply only to them that make them near invincible or break any rules of magic which in hindsight can retroactively take tension out of past situations which can kill reread value which I'm already not great with. Obviously everything I stated above if done well then great but I more often see them done badly in a way that I don't as often see in hard systems. Hell breaking the rules of your magic system is something I would say most hard systems do at least once in their story but there's usually a lot of justification on why that works and why its not a reliable or repeatable thing with the first example coming to mind being from Full Metal Alchemist with the philosophers stone. Does it break every rule of the system? Yes but it also runs off of 1000s of souls and that's if I low ball the number. Ed and Al pretty quickly get a solution to their problem of their bodies but they refuse to use it for ethical reasons which leaves these highly dangerous stones lying around that is the man thing powering the villains of the story and can make any alchemist a powerhouse, making them more of a disadvantage then an advantage. Thank you for coming to my Ted Talk.
@epee11c
@epee11c 4 жыл бұрын
I'm probably a 7 I really love harder magic systems, but the exploration of them is probably my favorite part.
@DobrinDimitrov85
@DobrinDimitrov85 4 жыл бұрын
For me one good example of magic system is from the Belgariad series from David Eddings. There are many rules and consequences from using the magic but also soo much you can do with it becouse of the difference in the way different People think and understand the world.
@utubrGaming
@utubrGaming Жыл бұрын
For me, magic is very much in the reason of the religion or philosophy is the magic world. Learning the how's and whys and expansion of knowledge or capabilities of magic has theological or philosophical implications, as to the nature or the intent of the divine, and whether it's a moral gift or a divine deception. If it's Explainable Replicable Empirical By definition, it's science, and what we call hard magic in our magicless world and audience, is simply alternate natural science.
@alexnieves
@alexnieves 4 жыл бұрын
Keeping a magic system fantastical can absolutely make it a bit more fun, but I sincerely appreciate Sanderson and his work in Mistborn and how you can't just break the rules of the system. It is effectively a deus-ex-machina when a magic system is super loose and just allows things to happen because the plot needs it to happen. Not everything has to be as strict as the Ars Arcanum that Brandon has printed in the back of his Mistborn series, but I appreciate that he took the time to think about what all is possible within the universe, rather than just have powers mysteriously appear when a character needs something to save them. While there are certain parts of the series in which characters DO suddenly realize something, it doesn't feel cheap because it is a logical conclusion based on how the system works. I would definitely lean more toward a hard-magic system, but I think it also depends on the author and how the world/system are set up.
@89Awww
@89Awww 4 жыл бұрын
This is my magic system, it’s called L’ndith /ləndiθ/, meaning “stone craft”: -L’ndith can have many potential uses, both necessary (transportation, medicine) and trivial (cosmetics, entertainment), but it is seldom used (usually only by elites and scholars) because it can be dangerous. L’ndith manifests itself through precious crystals, called khridhvel’nt /χriðvɛlənt/, roughly meaning “stones of wizardry” in the tolad /tɔlad/ language. Users summon l’ndith by properly reciting tolad incantations while making physical contact with khridhvel’nt. If used properly, l’ndith can help its users solve problems and give the user powers such as teleportation, healing, disguise, etc. -L’ndith is mostly used by elites and scholars, as they have the resources to obtain khridhvel’nt and learn incantations in tolad. Although extremely rare, a handful of individuals (regardless of class) are predisposed by birth to contain quantities of khridhvel’nt in their blood streams, which enables such individuals, called l’ndrogh /ləndrɔʁ/ (stone-blooded), to use (or be used for) tolad incantations without crystals. -Natural khridhvel’nt is a limited resource which is strictly guarded by henchmen who work for the elites. However, some scholars can secretly synthesize artificial khridhvel’nt by using fragments of natural crystals to convert other matter into it. Elites consider this conversion theft, and make attempts to persecute scholars and l’ndrogh for their usage. L’ndith can become addictive if used multiple times during a short period. For incantations, unrounded vowels require two khridhvel’nt (for height and backness) while rounded vowels require a third for roundedness; length and stress also warrant more. Voiceless consonants require two (for place and manner of articulation) with voice and ejectivity also warranting more. Users can be defeated by simply running out of it or using it incorrectly. -After being used for an incantation, khridhvel’nt quickly sublimate into an odorless, toxic gas which can cause temporary paralysis/vision impairment if inhaled (although this usually isn’t fatal and lasts on average temporarily for ten-15 minutes). Large scale sublimation can cause pollution and collateral damage to ecosystems. L’ndrogh are sought after and are particularly vulnerable to abduction/slavery for their natural abundance of khridhvel’nt. Criminals are often punished with harmful incantations (in addition to the temporary paralysis/vision impairment). Khridhvel’nt can be used to cure debilitating illnesses, but there is a price to pay; that illness must be transferred to another lifeform (usually to the aforementioned criminals). Anti-elitist possession of khridhvel’nt is often severely punished by the elites, who fear class mobility from its usage by lower classes. -Khridhvel’nt were created naturally by k’al’nv’t /kʼalənvət/, roughly meaning “paramount comets”, which impacted and their supernatural minerals became embedded within the ground. Eons later, the Tol tribes settled throughout the rugged landscape which was shaped by craters from k’al’nv’t. As the Tol civilization developed, farmers, paid laborers, slaves, and other workers participated in architecture projects and engineering endeavors, including construction, agriculture and landscaping. One day, according to legend, four Tol slaves were ordered by their master to explore a cave in search of fresh drinking water. One of them brought a torch so they could see through the darkness and deep within the cave, they discovered beautiful rock formations covered in crystals. After one of the slaves yelled in amazement, the unstable ceiling caved in and they were buried in an avalanche of crystals. They were wounded and crystal particles became imbued in their blood streams as a result. Only one of the slaves was still conscious afterwards and made cries for help. To his amazement, the stones surrounding his body sublimated and then he passed out from blood loss and the toxic fumes. Hours later, the four slaves regained consciousness in the cave and miraculously escaped from the pile of crystals. Their language, the Tolad language, was the first language ever uttered within the crystal’s vicinity, which triggered a mutation that only allowed the crystals understand Tolad. There may be undiscovered crystals that haven’t been exposed to Tolad and thus available for another language. They were physiologically altered by the crystals, it fused with their dna and several of their descendants became l’ndrogh from the khridhvel’nt dominant gene. After emerging from the cave, the four men used their new abilities to free themselves from slavery and become a quadrumvirate which would unite the Tol tribes beneath a federation. Their cooperation and even distribution of land to rule within the federation enabled an era of peace and prosperity for the Tol federation, which balkanized after their deaths. During the power vacuum, Tol elites usurped control of separate territories and became fiercely protective of the khridhvel’nt, often warring with each other over the crystals. Scholars were employed by the elites to study the khridhvel’nt so that elites could utilize their power. -Even today, l’ndith is strictly guarded by the elites and their henchmen, although its existence is no secret. Most people among the lower classes could benefit from khridhvel’nt but most wouldn’t dare try to obtain it from fear of severe punishments by the elites. Additionally, Tolad language resources are scarce beyond the elites’ mansions. Elites and scholars have established a khridhvel’nt society to regulate what Tolad words and phrases can be used for incantations. These approved incantations are recorded in a text called t’avdru /tʼavdru/ (meaning “the canon”), which is updated every year. Some rogue scholars illegally practice their own unapproved incantations. Although there is no particular set of clothing that distinguishes users, elites are (needless to say) the most well dressed of the classes and thus, fine linens and robes could possibly indicate usage. However, not all elites can be bothered to learn about khridhvel’nt or how to use it. Additionally, scholars, who are the most familiar with khridhvel’nt, are different from elites in that they generally prefer to stay away from attention. They often disguise themselves among the lower class, which also include some l’ndrogh. The lack of incentive to procure khridhvel’nt or resources to learn the Tolad language has made many lower class citizens indifferent to l’ndith. tl;dr: rich guys use magic crystals to do stuff sometimes.
@YesItsWitticus
@YesItsWitticus 3 жыл бұрын
Working on a couple stories with much “softer” magic systems. Needed this one. I’m in a bit of a Sanderson and logic focused bubble. Wonder based isn’t a bad way to look at it.
@julianhenderson7628
@julianhenderson7628 4 жыл бұрын
Agree totally. Fantasy, for me, should be fluid. It allows the reader to grow with the characters. Also, the magical scenes in fantasies are often the most inspiring within a story.
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