Now i know how they make a perfect deformation in rigging. Thanks man
@andrewscott9852 жыл бұрын
Hi. I just wanted to say that your explanation is very informative and pleasant to listen. And I say this even if I've watched lots of tutorials. My thinking was that, in order to get the desired deformation, let's say of the elbow, I would create a intermediate correction key and a fully bent corrective key, from which blender would do the transition in a linear . . . way. Seeing the need of a driver to trigger the deformation is a bit intimidating, but with your explanation I feel I'll manage to do it right. On the other hand, since the driver includes an editable transition curve, the possibility of fine tuning the transition is considerably increased. Thank you. Cheers.
@bodick_5 жыл бұрын
FINALLY OH MY GAWD FINALLY SOMEONE EXPLAINS SHAPEKEYS AND DRIVERS SPECIFICALLY FOR CHARACTER MODEL DEFORMATION sorry for shouting. i'm just so happy. thank you mr danny mac
@schonkigplavuis88503 жыл бұрын
Im happy for you bro
@lovelettar2 жыл бұрын
danny mac always make complex things easy to understand, thank you! love all your tutorials.
@akunekochan4 жыл бұрын
FINALLY U DON'T KNOW HOW MUCH I WAS SEARCHING FOR THIS thanks man ;-; U save my life
@mrburakgok5 жыл бұрын
I dont rig a lot but man this info is gold!
@VHShark5 жыл бұрын
Your tutorials are great bro !
@kreion5 жыл бұрын
Oh Thank you Danny ! You are the best, I asked for this tutorial and you provided! God Bless!
@archanabharat87225 жыл бұрын
Rigging tutorial Please . We want a facial rigging tutorial by you and your language, please.
@mica.motion5 жыл бұрын
The best rigging tutorial ever, thanks a lot
@TomCAT_Character_Art2 жыл бұрын
I come back to this each time i forget how to set a driver. Thank you!
@sajjadabouei67216 ай бұрын
exactly what i was looking for
@robinsalas67893 жыл бұрын
You are a god! Now im gonna go crazy!! imagine doing this with your shoulders whennyou eaise the arm omg
@HeiniGurke5 жыл бұрын
just discovered your channel via blendernation. Your tuts are really really well done, thanks
@activemotionpictures5 жыл бұрын
Great! Thanks! Much needed update on that.
@b.f.57052 жыл бұрын
Wow, ich bin begeistert. Super tolles Video 👌. Es hat mir sehr geholfen. Vielen Dank. Grüße aus Bayern
@CHITUS3 жыл бұрын
I dont rig a lot but man this info is gold!
@bluethumbbuttoneek94655 жыл бұрын
That looks like a very Disney like character nice :)
@lomaxdesigns17169 ай бұрын
OK, This is gold!!!
@wonderboy755 жыл бұрын
Nice tutorial. How do you solve deformation in joints with more than one axis though, like shoulders? Can you use shape keys for that as well?
@rachelshelby28145 жыл бұрын
I'm only just learning about this myself, but my guess is that you would create a corrective shape key for each axis, and then as you move the bone it blends between them.
@doko30002 ай бұрын
For "sphere socket" type joints that can turn in almost any direction, like arms and legs etc, you usually need four corrective shape keys: FRONT, BACK, LEFT, RIGHT (or NORTH, SOUTH, EAST, WEST if you prefer).
@alexchazavi82445 жыл бұрын
Very usefull!! Dany, can i ask you, how can i make an ik/fk match?
@szeszil905 жыл бұрын
i wanna know that too!
@morgankj96193 жыл бұрын
if you're using Rigify, make the ORG bone the target for the driver. It's moved by both the FK and IK controls :)
@gloriaserranoespin74075 жыл бұрын
Thank you for the tutorials!!
@AiAngel3 жыл бұрын
"SHEP"
@VandadVlogs3 жыл бұрын
Wow! Ai Angel commenting on a video I'm about to watch! I love you, Angelica!
@robfrydryck1274 жыл бұрын
Just wonderful
@Ponlets5 жыл бұрын
this is why i subscribed :3
@HiredGunGames5 жыл бұрын
fantastic :)
@shivamswami67425 жыл бұрын
Thanks Which mode you prefer orthographic or perpestive while sculpting
@PedroL.Rosario3 жыл бұрын
thank you, very nice video!
@VictorAlmeidaTroo4 жыл бұрын
Thanks mate!!
@HaloWolf1023 жыл бұрын
It isn't working, whenever I move the curve around in the driver menu, the shape key slider with a numerical value goes up and down, but whenever I move the bone, or animate the bone moving. The shape key doesn't seem to cooperate with the driver's directions of x rotation, or any other rotation for that matter. EDIT: 2:31 "This red dot represents where the arm is rotated" No matter what I do in the 3D window, in object, or pose mode. I cannot get that red dot,(white square) to move. I can move it up and down in the driver window, but that's it.
@citrusblast43724 жыл бұрын
Does the shape key only affect the mesh when the animation is turned on? Can shape keys be seen in real time when we pose the bones?
@Tenik_morningstar2 жыл бұрын
Вы нашли ответ ?
@Casrion2 жыл бұрын
Did they remove "To Keys"? 2:49
@kuprukuula10 ай бұрын
Seems so, I can't find it either
@H-O-4 жыл бұрын
*SHEAP* I am sorry...
@piotrrywczak7971 Жыл бұрын
In the metarig every bone shows "0" rotation no matter what. Like, there is no bone in the elbow that displays anything other than "0". How to set up corrective shapekeys in the metarig?
@MrReactric3 жыл бұрын
you used a modifier in the stack in order to correct the mesh. what is name of modifier?
@JA-bl2el2 жыл бұрын
The white square in the Drivers Editor doesn't move when I scrub the timeline... I have my corrective shape key set to 0 at frame 0 and 1 at frame 10. But according to the F-Curve values (no matter what I change) in Blender 3 the shape key will only ever be 1 or 0... it refuses to let me drive the shape key based on the rotation of the chosen bone. So done.
@chriswong29032 жыл бұрын
I use maya before and it have very old script is called pose reader, basically is a pose cone reader. the value is not driven by the axis , its driven by the cone. may I know how to do it??
@JA-bl2el2 жыл бұрын
I clicked on View to edit the cursor position and now the other tabs (Modifiers, Drivers, and F-Curve) have disappeared. How do I get them back???
@JA-bl2el2 жыл бұрын
OK, so I found a solution after a few minutes... right-click in the Shape Key value area > click Open Drivers Editor. This will open a new window but will ALSO restore the tabs to the Drivers Editor you created while following this tutorial. Why? No clue. But it works!
@andreventer86235 жыл бұрын
Hi Danny, I have a bit of a conundrum, I created a corrective shape for the under arm and shoulder when I bring the arm down, but how to create the driver when you have FK/IK setup using the default rigify rig? I need to have the corrective shape driver working for both modes? Never mind, I found this video kzbin.info/www/bejne/rYbWYWeJfLqhjKs showing how to have driver woking in both modes.
@marcjuu4 жыл бұрын
not all information i need has been found yet,i dont know how you managed to slide a new window open and i do not see any shape key or driver related things to select in my drivest tab once i do open it,despite the fact that i have one set up
@epicwarding4 жыл бұрын
Now only if this would work for vrchat
@LazyDev275 жыл бұрын
I'm so discouraged from continuing working with 3D art. So much work, so many aspects to just create one character. Its so hard to self teach, but I'd rather that than student debt. Guess my hands are tied.
@timeless84 жыл бұрын
Good artists spend YEARS getting to their levels. Self teaching is fine and no less efficient than paying someone. You just need to have the will power to actually do the work, and not complain about how hard the work is. Your hands are not tied. The only thing stopping you is you. Get started today.
@robinhess543 Жыл бұрын
what a sexy accent 🔥🔥🔥🔥
@basirabdulmanapov98645 жыл бұрын
OMG, i love u
@scottlee385 жыл бұрын
I love corrective shape keys! I cannot seem to find your email. Could you run it by me?
@number1pathshala4 жыл бұрын
👈👈👈👈👈👆👆👆👆👆👆👌👌
@zeropoint94742 ай бұрын
nothing i do here works
@Stephen-T-Clark5 жыл бұрын
Peace.
@ChernobylComedyAndWings4 жыл бұрын
this is really hard to follow
@Radical_Dreamers5 жыл бұрын
What do you mean "hello boys and girls" how dare you misgender me jk great tut +1sub
@blender3d9705 жыл бұрын
Cheating way, but im wondering if there another way to create good deformed, im trying to use muscle but not luck to find out
@DannyMac3d5 жыл бұрын
What's cheating? Depends on the destination of the model. Extra bones are a common solution, so are correctives. A combination of the 2 is good
@ikerclon5 жыл бұрын
@@DannyMac3d We use corrective shapes ALL the time at Disney Animation for face and body. So I guess that makes me a cheater as well!
@DannyMac3d5 жыл бұрын
@@ikerclon Naughty! :)
@oneeyedfox5 жыл бұрын
there is no way to get perfect weight paint corective shapes are fine there option to use cage for animation as well there is muscle add on for blender 2.79 but it is more for more realistic characters then cartoon
@blender3d9705 жыл бұрын
@@DannyMac3d cheating i meant tricky way, i just hope blender release modifier can handle deformed corrective also can adapt contact skin mesh :)
@aowa97273 жыл бұрын
Blender is so stupid , instead of having these annoying shit drivers menu you need for corrective shapekeys , blender should have a 1 click button that save the bone's situation and automatically setup the driver according to current pose.....
@Nabooze3 жыл бұрын
I don't see the difference in the thumbnail-
@ninja_tony2 жыл бұрын
Really? It's pretty obvious to me, the elbow joint on the right is correct, but the one on the left is extremely deformed and unrealistic, both on the inner AND outer edges of the elbow. No human joint behaves that way, but by default, that's how every modeling program treats joints because they don't know how to properly deform even with a perfect weight paint.