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Generating a Rigify Rig from the Metarig and some basic skinning lessons.
Notes: Generating a Rigify Rig from the metarig. Skinning (parenting) the mesh objects to the rig. Changing the order of modifiers to get the best results from the meshes. Basic weight painting on common problem areas due to automatic weighting.
This tutorial shows some basic tips to get good deformations with the Rigify rig. Explanation of the two bone deformation system and why automatic weights does not work well with this system.Tips to fix the poor twisting deformations caused by automatic weights.
Future tutorials will expand on the basics of this tutorial to create near perfect deformations.