Dark Deity is (almost) Good

  Рет қаралды 4,798

Adam With FED

Adam With FED

Күн бұрын

Пікірлер: 65
@AdamWithFED
@AdamWithFED 3 жыл бұрын
I feel the need to say this is just my opinion. Dark Deity just didn't scratch that strategy itch that I hoped it would. It is a big accomplishment on the part of the dev team to create and release a video game! And they are actively working on it. It has been cleaned up immensely since launch with frequent patches, so I hope that it continues to get better. Also, just because I am not having as much fun with it as I had hoped doesn't mean you can't enjoy it. Don't let other people ruin your fun!
@spara7401
@spara7401 3 жыл бұрын
Dark Deity seems to have a thematic problem in regards in diversity of options versus diversity of play. With the Aspects system, 16 potential skill combinations per unit, and the weapon system, it seems like the game really wants you to build distinct units who serve their own niches. The problem is, a lot of these niches become "can solo the game." And these becoming the one niche is heavily supported by map design that (for the most part) would make Awakening blush in regards to most maps feeling very samey and homogenous. If maps required more units and/or had relevant side objectives, and opted for design that avoided feeling like just rooms where you kill enemies and do nothing else. So, yeah I think I see what you mean when it comes to the conflicting design.
@charleouel9012
@charleouel9012 3 жыл бұрын
Well I don't know about that but probably if you put all your egg in one basket it can be done sure... Tho I doute you can literally solo everything since some map requite multiple team to tackle them well. I do understand what your opinion is but I don't agree whit it (some unite can be crazy for sure but overall they won't solo the game onless you buy them alot of stats booster or something like some unite whitout stats booster literally got like 6 res lvl 30 + like they can take those mage well useally but all it take is the mage to not miss there 50% hit rate and boom they explode in 1000 pieces.) Tho there is some classe that are kinda op But like that in pretty much every single game out there... like no joke there alwas a op unite that can "solo the game" Alicia in Valkiria chronicle (Tho she doesn'T solo because form what I understand your useing order on her and so it a duo since Welkings does the order not Alicia.) Than there the paladin/Wyvern rider in FE or what not.. Hell even the Queen in Chess is OP. and can solo the game...
@menhirmike
@menhirmike 3 жыл бұрын
Dark Deity looks like a game that could use some sequels to find its way. The Creator clearly knows enough about these kinds of games to make something competent, but just is missing that special extra ingredient and "magic". I liked the beginning of the game, it just never progressed into something more after that. (That said, sometimes established games get it wrong as well - the gimmicks of Fates Revelations come to mind, and that studio was 14 games into the series)
@HanakkoLove
@HanakkoLove 3 жыл бұрын
This isn't Pokemon, the issues with the game being adressed in later installments just makes this game seem like a ripoff, the consumer's trust is already broken by that point. It's really important the core mechanical issues are adressed now
@charleouel9012
@charleouel9012 3 жыл бұрын
I didn'T finish the game yet but I think the branching promotion is interesting but could use like 3 early classe (lvl 10) into like 4 or 5 late game clase whit like 3 classe that are just the same as the frist you chosse but more advence and 2 other that are just extra classe that are doing there owen thing. This way it wouldn'T fell as rigide in it promotion most of the character I got just went into the advence classe for ther owen classe because it just fit better whit the stats they got an the skill they gain in there previous class... kinda makeing it a bit sad really to have the option of breanching into other classe whitout haveing much point to do so. This is idea is cool but could use rafinement I think. Tho I won't lie I love the "weapon triangle" thing they got going on I wasn't sure at frist but it mimic how real world weapons work: Crushing for armored plate armor, Sword for unarmored / lether etc and Peirceing for chainmail.
@HanakkoLove
@HanakkoLove 3 жыл бұрын
Funny how after this video dropped you stopped streaming this game
@johnthetactician
@johnthetactician 3 жыл бұрын
I do agree that it's annoying to calculate the exact damage bonuses from type advantage. I wish they would show how much bonus damage is being given from the matchup, and also the exact damage formulas in game. If it's so hard to calculate the outcomes when out of range, I'll just end up just making blind decisions because it's simply just faster to do that and then just restart if I make a mistake.
@thegoddessofluck4031
@thegoddessofluck4031 3 жыл бұрын
I wish the Bonds had more meaning in Dark Deity. Even if they didn't want to focus on the romance option behind it(which is perfectly fine), the fact Bonds were nothing more but the only way to get a look behind a character's personality felt like extremely poor execution. It'd take you multiple playthroughs(when this game doesn't have good replayability to begin with) to be able to properly see all the bonds and get a good grasp on the characters in the game. The army is supposed to come together and feel like one big family but it's hard to feel that when you get and see very little supports. Bonds imo need to be easier to unlock. It's really sad to go an entire game not knowing anything about a character and they are just, there, simply because you had them benched.
@thegoddessofluck4031
@thegoddessofluck4031 3 жыл бұрын
another experience I had when I played was I didn't know that a support was ready and simply chapter locked, I went several chapters raising their bonds when I didn't even know the support condition was already met and I simply had to wait
@gonzazalazar
@gonzazalazar 3 жыл бұрын
maybe what im going to say it's not really fair, because i only played two chapters of the game, but i think that before trying to fix the game design, they should try to polish the gameplay feel first. the controls are super clunky and the ui feels weird and that made the game kinda unplayable to me. maybe we were spoilt with fire emblem because almost every game feels really snappy, even the older ones feel better to play than dark deity.
@WickedBlondie
@WickedBlondie 3 жыл бұрын
It feels a LOT better to play now than what it did b4
@charleouel9012
@charleouel9012 3 жыл бұрын
I think you did got spoiled a bit because this is still a game that was made by a pretty small team and they been working on the bug since it lunch probably not haveing a team to work on bug themself and doing programation all the time insteed of trying to fix the bug. Fire emblem is a game made by like 40 + ppl I would say and they are back up by nintendo's money too so they got the fond to fix most bug before it get out. Perso I didn't saw much gamebreaking stuff (outside of the ghost unite bug thing tho lately I didn't got it so I think they fix most of the bug whit that since the last 5 patch they had.)
@gonzazalazar
@gonzazalazar 3 жыл бұрын
@@charleouel9012 yeah i know they're an indie studio and i feel kinda bad critizicing them but it's what i feel. my critique it's not to hate on them, it's just constructive feedback.
@charleouel9012
@charleouel9012 3 жыл бұрын
@@gonzazalazar tho to be fair they did like 5 patch likely fixing the bigest bug they had (that ghost unite thing was kinda annying not going to lie I could see why someone would get bug that by anying bug IT was gamebreaking it probably hapend still but I didn'T got it since the patch 1.05 tho the patch said it reduce it so it probably still there somewhere. But hey I didn'T got it ever since.) Outside of that bug I didn't got any crazy big bug that where loseing my time at best they where like anying visual bug like a unite changeing color mid animation or something.
@nikhilbhavani981
@nikhilbhavani981 2 жыл бұрын
@@gonzazalazar never be sorry criticizing an aspect of a game you don’t like, especially if it comes from a place of care for the creation and serves to help the game.
@torinviger
@torinviger 3 жыл бұрын
On not being able to predict enemy phase, after two full playthroughs I still don't know how the AI works or what kinds of actions it prioritizes lol. There were scenarios where the enemy AI could have potentially killed a unit but decided to use one of its units attacks to double hit a tank for 0 x 2 instead. Not saying it has to play perfectly, but the gameplay would feel a lot more ... strategic if the AI's actions could be anticipated instead of it just hitting whatever it wants at random.
@evanjones5754
@evanjones5754 3 жыл бұрын
I agree that the mastery and effectiveness system holds back the game. Like you said, it makes it super hard to calculate damage, but it also simplifies the strategy in a bad way. The strategy basically turns into attack people where the arrow points up and avoid where the arrow points down. Basically it makes things that should be easy super complicated, and things that should be complicated super easy. The strategy turns into either look at the arrows, or put a unit with a lifesteal skill in the middle of the map and end turn
@AlphaC0re
@AlphaC0re 3 жыл бұрын
Sort of unrelated but on the topic of army customisation, I saw a post on reddit about a classless FE: instead there is a magic, mount and armour system. This is something I would like to see, whether it’s in FE or a different game.
@PunishedPrince
@PunishedPrince 3 жыл бұрын
This is why I’m not typically a fan of indie jrpg/strategy games. They usually don’t have the depth of the systems or options that bigger games have. I’ll still pick this up if it comes to switch or ps4 and hope their next game is an improvement
@DoggyP00
@DoggyP00 3 жыл бұрын
It has way more depth of the systems and options than the usual comparison. The problem was that those options don't mesh as well as the safe direction that the gba fire emblems took. Maybe the better comparison would be three houses due to its design philosophy of just throwing customization at the screen without thinking much about balance and in that case that makes sense
@ScuzoidMelee
@ScuzoidMelee 3 жыл бұрын
I know what the name of this youtube channel is, but have you considered branching out into other tactics games? I held off on Troubleshooter for a long time, just recently picked it up. This game has a lot going on. Perhaps so much that if I put it down for a week or two, I'll forget how these mastery or rep mechanics work. The game is more Xcom than it is FFT, which itself is obviously a hike from FE, but who knows, maybe your audience here would actually really enjoy your takes on Fell Seal Arbiter, Wildermyth, Troubleshooter, or Valkyria Chronicles.
@ubercow6611
@ubercow6611 3 жыл бұрын
I still need to at least try Dark Deity because my game backlog got too big over this last year
@Austingoo0505
@Austingoo0505 3 жыл бұрын
Im about 11 chapters in. I think I agree with a lot of your critiques, but there are some things that I think have a TON of potential imo. 1) I really like the older school system of job progression being tied to characters. I dont like how in Fire Emblems latest entries, anyone can be anything. It just feels wrong. I'd like to see a more polished version of the Dark Deity system in the future where there are character specific job trees that make sense with the character, but the archetype system I like more than current FE "anyone can be anything" ideas. 2) The armor system, albeit convoluted, seems like a really cool idea. It adds variables to the classic weapon triangle that I think can make for interesting combinations. Like in this game you can have a sturdy fighter or a battlemage with the same weakness armor wise, but doing completely opposite damage types. 3) More clarity in job growths. I think having clarity of growth rates is SO nice to have in a game. We all know them and have researched them, but having them right there in front of you was such a nice QoL thing.
@nickbarratt938
@nickbarratt938 3 жыл бұрын
I've almost finished my second play through. I've really enjoyed DD and think it's a great first game from the team. What I think would help the class system is making the characters have more valid reasons for each possible class advancement. What I mean by this is each character has a clear class that would benefit them the most and the other 3 simply aren't as good an option. For most characters I've found that there are 2 of the 4 that work well but the other 2 bomb the characters aptitudes growth making them practically useless by the later game. So even though I like the idea of mixing up stages 2 and 3 of the classes. They don't mesh well in some instances which on repeat play throughs means I'm more than likely going to pick the same/ similar classes. I have changed characters on my 2nd playthrough but as I said before it doesn't appear a smart move to drastically change a characters aptitudes so they are all sat in the middle when one class would have maybe two stats that jump up to 80% plus. And that is what I mean by making every class have a clear and dominant stat to make every choice valid. Unfortunately some just don't have that And I know the skills can help soften this but I don't hold as much stock in the skills as I do raw stats. The reason being on my first play through I advanced characters based more on skills that aptitudes and afew of them became unusable in the late game because they were too weak or slow and got wrecked by most enemies. And barely survived advantage match ups.
@lux3239
@lux3239 3 жыл бұрын
I agree that the level 30 promotions are a bit too late however, I think the map design for the most part is good (accept for some of the later chapters such as I believe chapter 19 which just becomes a free xp grind). Either way as a first game I think they have done a good job, they just need more classes and a way to reclass and/or acquire skills aside from promotions.
@HanakkoLove
@HanakkoLove 3 жыл бұрын
I love how the game is at a point that even the youtubers that were defending the game with their life are giving in to how poorly designed this was
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@Palantiri sugarcoating a game because they got handed a review copy doesn't swing well with me gonna be completely honest. But the honeymoon phase is over I suppose
@thekingofnido
@thekingofnido 3 жыл бұрын
So I played this game when it first came out and i had a lot of the same issues that you did when i first played this game and ended up not even feeling inclined to finish the game. However, i recently went back to the game and started a new playthrough with the mindset of trying to stop comparing it to fire emblem three houses, because honestly it just doesn't measure up. with playing this game without any preconceived notions on what the game should be I found myself having a ton of fun. is there things that could be improved, absolutely, but if you go into this and play it for what it is and not what it could have been I think you will have fun too.
@charleouel9012
@charleouel9012 3 жыл бұрын
Fell like your bigest problem whit the system is the enemie phase form what I understand (AKA not knowing how effective x enemie will be) and to that I think it really depend on what your looking for in the game perso I kinda like it (in war you kinda don't know what the enemie will do or how much they will hurt you. You can asume a bit for sure exemple if the enemie is plate armor and got a sword I can asume If I put my Plate armored unite whit a hammer it will likely win the fight because Crush win vs Plate armor and sword lose vs plate armor) Perso I think it really personal because I think the gameplay overall it better than most fire emblem game (tho may be you prf the enemie phase calculation perso I prf looking at the player phase placeing my unite where am pretty sure they will do go for the enemie phase whitout haveing to calculate the enemie phase) Exemple in this game placeing a Paladin (aka horse whit hammer) in front of a bunch of sword armored. or placeing a Chalenger (pierce/ chainmail) in front of a bunch of (Sword / chainmail.) IT just fun for me to know what unite will do really well against what unite and once you understand real life and how it somewhat work you kinda get a understanding of how the game work. Crush > Plate Crush < Leather Slashing > Leather Slashing < Plate Peirceing > chainmail ETC. Overall it preaty easy to understand tho I will say the rune dress or what ever is call kinda make it more complex than it should be. Still really overall once you understand the bassic it pretty simple Crush > plate, Pierce > chainmail, Slashing > leather, Axe > rune. You don't really need to know the other one really onless you calculate it whit like your hp geting to 1 hp in your calculation... Than ok you need to know it perfectly because yes you need to know the second best match up else you may take 20% more damage. Perso I don't think it want to be something but doesn'T do it I think it a frist game for sure and it show in the bug and some of the idea that doesn't work as well as they could. But overall I think it worth 100% the 20$ they ask for and more. (I wouldn't say it doesn't worth 30 $) Tho I do agreed about the promotion I think this is the parth that fell the most rush (like I think the classe animation are fantastic and most of the classe are interesting too. Tho I do think a promotion at lvl 20 would have been a great help for the game for sure so the branching promotion can be even more effective at what it try to do and somewhat fail because after 20 lvl in one classe you kinda don'T want to change your classe because you got stats that go well whit the classe...) OVERALL I think you sond a bit too negative for the game but may be you just really didn'T like it your totally right to not have like it. I just think the sad music and the tone make it sond like it super bad and worse than it actually is. Even if I do agreed that the midle parth is the moment where you start to want for a promotion but it not there until like 5 or 10 more chapter depending on how soon you get bored of the classe your in. SORRY FOR THE BAD ENGLISH
@culus5180
@culus5180 3 жыл бұрын
Dark deity is literally just Alden solo, it’s fun the first time through but you can really only pseudo nos tank so many times before it gets old
@grauenritter9220
@grauenritter9220 3 жыл бұрын
i would add terrain and change the weapons so there is some way to not be stuck in bad type effectiveness
@radiantpower8187
@radiantpower8187 3 жыл бұрын
Looking at dark diety from the perspective of being a rom hacker, It all looks like someone cobbled together a project under a veeeeeery strict time limit. There's so many ideas flowing there, but clearly they didn't have the power to back it up in the way of their characters and actual gameplay. It's such a shame to see all these great ideas fall apart under the mediocre gameplay of it when it released.
@charleouel9012
@charleouel9012 3 жыл бұрын
I wouldn't say mediocre avreage may be but mediocre is a bit harsh.
@radiantpower8187
@radiantpower8187 3 жыл бұрын
@@charleouel9012 It's gotten a lot better since it launched because of their daily patches, but when it launched it was pretty bad to play for what the expectations were. I think it will probably pull a no man's sky and get at least a little better over time, but for now I think it definitely needs more time then its gotten
@charleouel9012
@charleouel9012 3 жыл бұрын
@@radiantpower8187 Well perso I think it at less worth it 20$ if you like the genre (it not the best out there but it got good idea and for sure the lunch wasn't pulish but I don't think it was so rush that the game is unplayable or not fun because of it onless like you get 3 time in a row the ghost unite bug I guess but personally it stop hapending after the frist week of patch so I don't think it as gamebreaking as it look whene it doesn't really hapend much now. just 1 week after lunch hell there some 3A game that got more bug at lunch and some gamebreaking one too. Anthem, kof kof, Rainbow 6 kof kof (Love rainbow 6 but the frist 3 month where really bad falling throw the map isn't fun in any game let alone a multiplayer game). Any way I think it worth 20$ I play alot of game of this quality that are that prize (Shanthe is great and they put a higher prize tag tho shanthe got less bug still not revolutionari but good for what they try to be I pretty much alwas buy the new shanthe at this point even if it like 40$ it just good fun) I don't think the game was completed at lunch it show but still it was solid overall even so. (and they where nice to put a sell on it too. likely knowing it would need some fixes) SORRY FOR THE BAD ENGLISH
@radiantpower8187
@radiantpower8187 3 жыл бұрын
@@charleouel9012 I think it was worth buying at $20, Its grown on me a bit since I started to play it, and now that they added mid-battle saves which was honestly my biggest gripe with it, I'm much more willing to play it. After it launched, it started improving at a rapid rate to the point where I think it will definitely go places even if it doesn't blow up too much. 👍
@charleouel9012
@charleouel9012 3 жыл бұрын
@@radiantpower8187 Yop sond like a indie game to me (not the most polish of indie game don't get me wrong) but still it got some good idea for it genre and it execute pretty well overall (if you remove the slight bug that aren't for the most parth really important like color swaping in combat) Overall it solid for 20$ if you expect AAA quality it may be underwelming I guess but that wasn't what I was expecting I was just expecting a cool game that fell like a GBA Fire emblem in alot of way and that bassicly what we got (I would say it got alot of better idea than GBA fire emblem tho but still I don't think it full suceed all of there idea but that doesn't mean they are bad idea even if it okish sometime like grave wound is interesting even if I think it could be improve may be like make the character unable to be played for the next 1 or 2 chapter insteed could help you play other character and it wouldn't fell as bad as loseing like a key stats of your unite.)
@joshmcgoo
@joshmcgoo 3 жыл бұрын
commenting for the algorithm
@kylone1
@kylone1 3 жыл бұрын
I disagree with everything you say. I feel the game gives plenty of choice of different characters. I feel there are lots of unique maps unlike most fire emblem games. Each map to me felt very different from all the other maps which is really cool. I liked most of the gimmicks in revelations so I liked the map gimmicks in this game. If you want more customization there is a built in randomizer which has lots of sliders. I felt the game was difficult even on the easiest difficultly. (Then again, I think FE3 houses maddening is way too hard) I think the promotion system works just fine the way it is. The only fixes I would make would be the bug fixes where the game sometimes glitches. The only bad thing about the game is the plot, which was super predictable. But since I don't play games for the plot its fine. (I hope my husband is okay with me posting with his account, but we do share the same opinions. He currently is trying to figure out how the stats work. )
@HanakkoLove
@HanakkoLove 3 жыл бұрын
Thank you for your input. I disagree with you but I'm glad at least one person enjoyed the game
@youtubedeletedmyaccountlma2263
@youtubedeletedmyaccountlma2263 3 жыл бұрын
Maddening is too hard??? Have you tried lunatic conquest 🙃 difficult but fun
@liahknight56
@liahknight56 3 жыл бұрын
The more I experience of Dark Deity, the more I'm starting to unfortunately consider it a scam. It's not only conceptually broken from a mechanical level, with a vague and confusing affinity matchup system, percentage based modifiers that have no easy way to compare against, confusing animations that make it look like an enemy is attacking multiple times (when they arent) and so on. But what makes it a scam is the fact it's dreadfully unfinished. The game has lacked basic polish on release which have been fixed by some decently commendable daily patches which seems to have stopped now. The menus feel extremely bad and hard to understand, but its a very vague point i cant really explain. Some of the maps are also horribly empty and unfinished, the later game maps have been floating around online but even earlier ones like the arena feel so cheaply made, like just somne barricades dumped on one side of an arena leaving the other side completely empty. This game is blatantly just not finished and without a doubt this should be in early access. I'd be more forgiving since this is an indie game made by people who are very much passionate about the genre, however the sheer amount of marketing prescence this game has had makes me a lot harsher. This is a public product for the masses, not a niche fan-made game for a small community (people I know who dont even play fire emblem know dark deity due to its e3 prescence and ads all over the internet.) The ONLY thing I can commend about the game is the pixel art and animations, which are very nice to see.
@HanakkoLove
@HanakkoLove 3 жыл бұрын
It kinda is a scam but I see it more as a complete trainwreck with lazy work. Although some promised features still haven't been implemented, so in a way it really is a scam
@charleouel9012
@charleouel9012 3 жыл бұрын
20$ for a prefectly well fonctioning game and story I don't think it a scam I saw worse scam out there after that if you fonded the game may be you can say it not what you expected... But if you buy that game for 20 or 25$ it pretty much the prefect prize for the game.
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@@charleouel9012 yeah true. If only dark deity was perfectly functional though...
@charleouel9012
@charleouel9012 3 жыл бұрын
@@HanakkoLove The frist week was pretty bad not going to lie (those ghost unite where kinda annying you never know whene it would hapend and what the game would think it hapend)
@Exlanadre
@Exlanadre 3 жыл бұрын
Its not a fair comparison, but the first dark deity game was, at least to me, more enjoyable than the first fire emblem game
@HanakkoLove
@HanakkoLove 3 жыл бұрын
Yeah it's not a fair comparison, therefore shouldn't be taken into account
@Exlanadre
@Exlanadre 3 жыл бұрын
@@HanakkoLove taken into account when considering what? Ffs dude it's just an opinion. I'll remember to ignore yours as well
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@@Exlanadre you said it yourself it's not a fair comparison lol why you so triggered over something you said it yourself?
@Exlanadre
@Exlanadre 3 жыл бұрын
@@HanakkoLove I'm a defensive person. Just kinda felt like I was being told to shove it
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@@Exlanadre nah don't take it personal, I am an asshole I'll give you that though.
@Choops6969
@Choops6969 3 жыл бұрын
play vandal hearts.
@paladinslash4721
@paladinslash4721 3 жыл бұрын
It’s painfully obvious they were trying to capitalize on there being no Fire Emblem announcement in E3.
@paladinslash4721
@paladinslash4721 3 жыл бұрын
@Michael Harding They did it after the fact.
@logansmith2703
@logansmith2703 3 жыл бұрын
Or even just hype around a potential Fire emblem reveal.
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@Michael Harding no the game was not planned to be released during E3. It didnt have a date
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@Michael Harding then you're absolutely right. It's weird to think they planned a release with a game so unfinished and unpolished though. And the main argument still stands that they released on E3 to capitalize. They might not have known if there was going to be Fire Emblem or not but one thing was pretty obvious: Any fire emblem announcement on E3 would just be a teaser or a trailer, and no release anytime soon for the next couple of months. It's easy to say it went somewhere like this No fire emblem on E3: Capitalize on the hunger of fe fans to satisfy their wants while there is no fe game Fire emblem announced on E3: Capitalize on the wait there will be (of at least a couple months) while the new game revealed is published, thus satisfying the fe fans needs while they wait for the game They released an unfinished game at the most opportune moment because fire emblem fans would want something to play om the meantime
@HanakkoLove
@HanakkoLove 3 жыл бұрын
@Michael Harding I can totally see your points, but wether they were aware or not of the issues of the game isn't an argument (in my opinion obviously). If they were aware of the many problems the game has on bugs and others, then they are scummy for releasing an unfinished game to capitilize on E3 hype. If they didn't know about the problems, they clearly didn't playtest (enough), that in of itself shows a lack of care into the project, because the budget clearly was there and they spend a good amount of on ads already, some other things, besides playtesting, could be improved like the programming, were they could have had two programmers instead of just one, as it would lead to better awareness of the code and progress on a quicker pace on many aspects they could have handled multiple programmers. I won't bash on the devs that they are scamartists and evil, but they released a halfbaked game that isn't satisfying consumers and that's already a problem in my book
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