2024 Update - kzbin.info_S8ZlNZ9NFc For the time being, they're working again on PS3! After over 10 years of Miracle Resonance not working, the servers went offline for few days, only to reboot and clear whatever the bug was that glitched them all to that one specific spot in the Darkroot Garden. Will they just glitch again as they always have before, or will the smaller playerbase allow them to last longer, maybe even until the game goes offline? Only time will tell. I made a short to give an update on the situation and show fresh footage of them working on PS3! ♥
@windflier1684Ай бұрын
The sequel we didn't know we needed.
@ChillyMidNights3 жыл бұрын
I watched a 30 minute video about an almost nonexistent feature for a magic class I have never used in my life. 10/10
@vladthecon3 жыл бұрын
polishing is the process of losing materiel
@bragsaint78243 жыл бұрын
I feel like that's a part of it, how many people got miracle builds?
@Crouchy2323233 жыл бұрын
I've never even owned a computer
@macjack59783 жыл бұрын
I never even played any of these games. The last game I played was metal gear solid 4 I think. I stopped playing videos games after I couldn't get past The 3rd level. I wouldn't even know where to start with playing or gaming again.
@tokyonova28143 жыл бұрын
I’ve played all the souls games like 200+ hours each and never have used a magic build
@gmkgoat4 жыл бұрын
The idea that there is one last, lonely miracle sign in the forest on PS3 made me really sad.
@Micavich4 жыл бұрын
But you have to admit its fitting for dark souls....
@TheSixthDoctor4 жыл бұрын
I remember seeing that one, the message next to it often just reads "Ring."
@CappnRob4 жыл бұрын
It's sad, but also kind of hopeful. It's an enduring, everlasting light in the darkness. It will persist and attract people so long as the PS3 servers keep the game online.
@robynreanimates35034 жыл бұрын
@@8Kazuja8 Makes you think, when the PS3 servers go offline...that could be the priest finally going Hollow
@NachozMan3 жыл бұрын
Don't worry all online support for PS3 was just snuffed out!
@DragonaxFilms3 жыл бұрын
That single Miracle Sign persisting on the PS3 is really in the spirit of Dark Souls- a single remaining vestige of a failed system, surviving for unknown reasons.
@Garl_Vinland2 жыл бұрын
The beauty of its online: one day it will fade
@fernandolobo8297 Жыл бұрын
@@Garl_Vinland "But soon, the flames will fade, and only dark will remain."
@DanaWhite1488 Жыл бұрын
I’ve encountered it before and every sign near it says “ring”
@DragonaxFilms Жыл бұрын
@@DanaWhite1488 We did it boys, we found the Elden Ring.
@e2rqey Жыл бұрын
Inb4 furtive pygmy
@ChrisDelChris4 жыл бұрын
It’s so bizarre that the levels provide such minor buffs. It’s like they were deathly afraid of making miracle synergy too powerful so they preemptively nerfed their own neat mechanic to the point where it barely mattered.
@scantyer4 жыл бұрын
Most likely they assumed the mechanic wouldn't get bugged in later releases (and in a whole console) and assumed faith builds would be more popular than they turned out to be, so they didn't want the player to get too much from other players casting miracles.
@Valanway4 жыл бұрын
@@scantyer They would of been more popular if they was more support, but they made it so little attempts at doing so in the design, including the synergy, which is such a minor edition to the calculation and gameplay that it was basically not worth even implementing. They could of at least made it so more than 4 miracles created them (or at least added 2 more miracles not locked to the crappiest covenant to make it fair). It would of at least made miracles somewhat worth it when they were working as intended, and have an advantage, especially compared to the multitude of items that sorcery has or the raw damage of pyromancy. The only game where they're even remotely good is early patched DS2, before the infamous lightning spear and miracle nerf, which is sad, since they're all so cool.
@D3Z3R74 жыл бұрын
Yes, resonance would have been fixed/treated with more respect over time if it provided a buff that was appropriate for its rarity and positional inconvenience. Something like a starting rate of 1.5x boost to miracle effects, or even 2x, scaling up from there. But +10 damage per resonance LEVEL? No wonder nobody cares. What a shame.
@Rakinjo24 жыл бұрын
Probably a case of: "If this works, it's too good. If it doesn't, it's irrelevant." Which also explains why it was ultimately yeeted.
@Valanway4 жыл бұрын
@sgt dornan I would say Pyromancy (Black Flame, Combustion+, Firestorm for luls, Power Within, CFB for catching rolls) and Sorcery (Chameleon, SS, CSP, Homing Soul Mass, Pursuers, and god forbid Dark Bead and Souls Arrow+ spammers) were simply better because they had SUCH a low general investment to stats or had lots of support gear and complementary weapons that Faith just didn't have unfortunately. Faith required specific covenants to even give them an edge sans the lagging spammers delight, WoG and TWoP. In order to get the best versions of their best spells you had to either be in specific covenants, and had to either get to max (Sunlight Blade less so, but DMB, which was a pain, especially if no one was to invade, since you had to farm Birds in Painted World for a long time) or had to be on NG+ (Sunlight Spear.) I also don't know how you can say Faith is better in both PvE and PvP when Sorcery has a level 18 INT poise destroying scaling one-shot-shotgun and the ultimate roll-catchers that chase, and Pyromancy's literal 0 investment to stats required so you could unga bunga with your build and have no downside to using the flame. WoG spammers also had the ultimate weakness: MID ROLLING.
@RyanLeCocq4 жыл бұрын
Rewind to 2011 when we first popped the game in: “WTF is that circle dude?” “I don’t know, must be a bug.”
@soulofartorias99284 жыл бұрын
was just thinking this. I never knew what these were for until now lol
@RyanLeCocq4 жыл бұрын
@@soulofartorias9928 @Steps @Ezra Nobleheart Although I'm really thankful for all the wikis now, it was kind of fun/terrifying playing when it first released and everything was trial and error. Like I remember going into the Tomb of Giants the first time and not even realizing there was a lantern item and that I already had it. I seriously thought I had to make my way through with prism stones lol!
@nintendo101ish4 жыл бұрын
Lmao more like rewind to Yesterdat-Before-I-Saw-This-Video
@RenegadeShepard694 жыл бұрын
Lol ikr, I never gave much thought about it, nor ever knew anyone who cared about it either. Really strange, that so many people just shrugged it off completely, it really didn't work well at all.
@wohdinhel4 жыл бұрын
@Ezra Nobleheart i am sorry for your loss
@eataneraser4 жыл бұрын
I can't believe how insignificant these buffs are for what a massive effort it would be to get *10* of the things.
@illusorywall4 жыл бұрын
Yup, especially since literally only 10 can come into your game at a time. Under what circumstance would they all be in the same small patch? The 360 vid from Oro shows how a PvP hotspot can concentrate them, but nowhere near *10* at once.
@frank144p44 жыл бұрын
Dark Souls is hardly a balanced game too, if these had an bigger impact, more people would use miracles in high concentration which would in turn increase the viability for miracle use but only where everybody else’s uses them. If this saw more fanfare it could have cemented miracles in further installments as just as or more powerful than sorcery.
@WhiteKnuckleRide5123 жыл бұрын
@@illusorywallI imagine they really only intended you to get level 4 with the buff but still.
@KiraSlith3 жыл бұрын
@@frank144p4 I imagine it'd also make a great tool to both give users an idea where the PVP hotspots are, and to discourage PVP in certain areas.
@snoowwe2 жыл бұрын
@@illusorywall in boss rooms I guess.
@Kurai_694203 жыл бұрын
One of my favourite memories from Dark Souls was piecing together a crime scene by figuring out that someone had WoG'd the one hollow lying down near the New London elevator
@illusorywall3 жыл бұрын
Damn, RIP! lol
@randomnstoned9662 жыл бұрын
F for chill hollow
@banana94942 жыл бұрын
my man just wanted to be painted T.T
@userb1x1 Жыл бұрын
comfort?
@BirchMonkey8574 ай бұрын
An average day in Slough
@JeremyComans4 жыл бұрын
There is so much cool shit in Dark Souls that has become background noise over the past decade and dozens of playthroughs. It's nice to be reminded of these nuances that never really made much sense. I really hope Elden Ring has weird mechanics that take our community years to work out.
@scantyer4 жыл бұрын
>implying elden ring is ever gonna be released
@LtSprinkulz4 жыл бұрын
Elden Ring is probably just Sekiro 2 like how DS3 was Bloodborne 2. I doubt anything more interesting than "mash dodge and attack" will make an appearance. It's what the "fans" want.
@Atzay4 жыл бұрын
@@LtSprinkulz I'm sorry to inform you that you are wrong in every way possible
@JeremyComans4 жыл бұрын
@@LtSprinkulz If you think those three games are the same, I'm sorry you missed out.
@ThisisKyle4 жыл бұрын
@@LtSprinkulz Sekiro is usually the one that's connected with Bloodborne 2
@MrDrCthulhu3 жыл бұрын
I know it's not that crazy, or maybe that impactful or experimental, but I will ALWAYS love the asymmetric multiplayer bit of the church bell's ringing. Every time I played (or play now), and I hear that bell ring, the fact that I KNOW another player out there is on the same journey as me is just incredible. I'm extremely glad they throw out ideas like that or miracle resonance or gravelord servants and all, because if even one (like the bells) really worked out, it really enhances the experience. Maybe a bit of a tangent, but your segment on experimentation just reminded me of how much I fanboy that little mechanic.
@fireking05318 ай бұрын
Thats what that is! I'm playing it for the first time and I constantly heard the bells going off at seemingly random intervals. The fact that thats all just others playing the game with me, especially so long since it came out, makes me feel really happy lol. These games all have some of the best multiplayer imo. The ways that it all generally feels like thousands of people going through the same things as eachother, and trying to help others who they will never know. It's just.. a nice feeling idk. (I realize this is 3 years late, but honestly I think thats just neat lol)
@chettlar2127 ай бұрын
I am starting to wonder about this though. I recently started a playthrough on PS4 and the bell seems like it absolutely will not stop going off. It's at the point where I'm thinking surely there are not THAT many people playing this.
@unlimitedquickworks73873 ай бұрын
@@chettlar212there is
@chettlar2123 ай бұрын
@@unlimitedquickworks7387 uh, and you know this how?
@GuardianOwl4 жыл бұрын
So _that's_ why in earlier Souls games when two people in Soul Level range went to the same spot it wouldn't always allow them to connect for summoning via soapstone / eye stone, they had to be currently assigned to your circle group of 20. If the multiplayer is too populated, all your circle group slots may already be filled.
@illusorywall4 жыл бұрын
That's exactly right! You had to wait to be pushed into the same temporary-group of 20. If you were patient enough it turned out to be semi-reliable, it seemed like 9 times out of 10 you could expect to pair up with a specific player if you were willing to wait a solid 10-15 minutes and closely look out for their sign (often happening within ~5 minutes). But it still never truly felt guaranteed and sometimes people would report waiting even longer without any luck. Essay incoming, but this is part of how we can be sure the later games (including the remaster) work differently, even without directly seeing what the networking looks like behind the scenes. In the original Dark Souls 1, once you were within the same group of 20, it would only take up to ~30 seconds or so to be able to find someone else's summon sign (since they're on something like a 15-30 sec refresh timer IIRC). And this is just how it *always* works in the later games: -In Dark Souls 2 people had felt that equipping the Name Engraved Ring would pair them faster with a specific player, but it was actually just filtering out other signs and also expanding the Soul Memory range for co-op. So it did make it easier in some ways, but so long as you were in range already otherwise, and you did manage to place your signs where other players wouldn't interrupt and mess with things, they actually reliably showed up for each other just as fast without the Name Engraved Ring at all. -Same goes for passwords in Bloodborne. They help filter unwanted players and bypass level ranges, but if you were already in range without the passwords and there aren't other players getting in the way, you actually do pair just as fast without using the password. And this is also true for DS3 and DSR. This all strongly suggests that their matchmaking servers effectively pair you with the entire playerbase at once (recognizing that regional filtering can still be a thing), because it just kind of always... works. Right away. Even if it's not literally making connections with everyone at once, it's at least very very fast at finding players looking for activity in the same area, which is kind of the same thing in the end. You might not get this impression when you hear about matchmaking troubleshooting from the community, because there's still a lot of potential issues (router settings, not understanding some specific requirements, etc), so there might be a sense that the matchmaking is wonky in some way. But having done a bunch of level range testing across the series I am confident that it mostly works consistently without passwords. You really can find people quickly and it works just fine 99% of the time if there aren't other problems getting in the way. No waiting around to wind up in the same pool of players like in vanilla Dark Souls 1. This isn't to say that there aren't some other issues, like the Short Root Ritual Chalice in Bloodborne was obscenely slow to make connections (even with a friend who you knew was a viable host). But that was probably just bad design and not the servers themselves failing.
@TransparentBarriers4 жыл бұрын
@@illusorywall At the Ringed City release for Dark souls 3, there was summon signs everywhere in the bonfire before the big staircase. Like maybe 40 or more at a time, that's mean the range was large beyond that ?
@tyler16734 жыл бұрын
@@TransparentBarriers That just means ds3 isn't the same
@OleksandrSlepnov4 жыл бұрын
@@TransparentBarriers ds3 is just built different
@Dimentioxx4 жыл бұрын
Yeah which is why friends had to use a software to directly link up with each other in order to see their summon signs. At least in the original DS1. Never had this issue I'm the remastered
@POW3RSAUC34 жыл бұрын
So if I find a resonance ring with a vagrant chillin on top of it, I should go spend my savings on lottery tickets. Got it.
@theapexsurvivor95383 жыл бұрын
No, you'll have used up all the luck you'll ever have for the rest of your life if you find that.
@leeham62303 жыл бұрын
I have never seen a vagrant, but I have seen resonance rings all over the place.
@ImDemonAlchemist4 ай бұрын
That would likely mean someone killed a vagrant in the same spot with WoG, right? Seems like overkill, but I guess it's a quick way to kill them.
@Daedalus44 жыл бұрын
That permanent resonance sign was always so out of place in Darkroot Garden.
@Morgannin4 жыл бұрын
I think this mechanic could have been cool if used as a covenant mechanic. Imagine Darkmoon Blades or Warriors of Sunlight being able to enhance each other's miracles, for example.
@gamesux4204 жыл бұрын
That really does sound like some jolly cooperation.
@hoboticusrich14424 жыл бұрын
So this is why limit break avoids miracle builds.
@alexradice81634 жыл бұрын
He made a miracle build tho
@ThomasMBlank4 жыл бұрын
@@irmatheshepherd2325 yeah because that 100 extra damage is a real game changer
@liyifenn4 жыл бұрын
@@ThomasMBlank That was obviously a joke.
@Pihsrosnec3 жыл бұрын
@@irmatheshepherd2325 nah, the way to make miracle builds viable is with actual miracles
@White-sn3qw2 жыл бұрын
@@alexradice8163 old man needs to do it
@Odinsday4 жыл бұрын
Only a company like Fromsoft could take a white ring and turn it into something completely batshit insane.
@Laezar14 жыл бұрын
More like they had a crazy game mechanic idea and it just ended up being a white ring everyone ignores
@martk6474 жыл бұрын
Cough Elden COugh.
@ludeviguelemody8634 жыл бұрын
@@martk647 I just infiltrate fromsoftware server, here is the release da-COUGH!!!!!
@liamace11074 жыл бұрын
I feel the same about agreeing with *most* of Matthew's video. Dark Souls had heaps of unique, almost counter intuitive mechanics that no other game has. I love how good the combat and gamefeel of their latest titles are but my god do I miss that wild experimentation.
@scritoph33684 жыл бұрын
That single resonance ring on PS3 feels weirdly... sad? He is the last of his kind, alone forever on a dead game.
@michaelnemo45934 жыл бұрын
"Long ago, when the imprints left by the gods were still deep, miracles of the Way of White existed alongside aureoles. Those who yearned for the long-lost aureoles fully believed that they would return... one day."
@arbiter-4 жыл бұрын
I wish this mechanic actually worked in Remastered, so unique just like the whole multiplayer system of these games. I love it when developers think outside of the box and try weird things never seen before, even if it doesn't work out as well as intended. I'm not a patron but I'd love to see a video on the world layout of DS3. It's always fascinating to see what you come up with when showing us.
@nathanh84694 жыл бұрын
I’m not lying when I say I’m legitimately ecstatic whenever another one of your videos explaining DS1 mechanics pop up I had a dangerous obsession with this game when I was in high school, and I still find myself clicking away on videos like this with wide eyes, ever curious to learn even just a little more about the world-building of Dark Souls (both from its storytelling and design perspectives, of course!) Can’t even begin to explain how appreciative I am of your dedication to what might seem painfully mundane, but rest assured, there is an audience that’s always excited to revel in your discoveries! The community is forever bolstered by your commitment to the joy of understanding, thank you so much for sharing it with the rest of us :)
@illusorywall4 жыл бұрын
Hey thank you so much, I'm glad it's appreciated!
@albertosara4164 жыл бұрын
A small detail on 11:13, soothing sunlight's heal on resonance level 3 is shown as 375 instead of 675! Unless that's another little dark souls hidden bug 😆
@illusorywall4 жыл бұрын
Haha, crap. I just typed a wrong number. :D
@connorcorn73094 жыл бұрын
I've always been a fan of MatthewMatosis's "Lost Soul Arts" video, but it's nice to hear someone else defend Dark Souls 1 in this regard as well. The bizarre unexplained sub-mechanics in those games (especially Dark Souls) really made it feel like you were in an unknown place where you didn't know what the rules that governed the world around you were. It's an aspect that I really miss and am hoping against hope that is brought back in Elden Ring.
@thefebo89874 жыл бұрын
Yep but we are the minority. People want cOmBat but this was never from softwares focus
@TimewastiusMaximus4 жыл бұрын
Because there aren't enough blindly loyal DS1 fanboys out there...🙄🙄
@mastermarkus53073 жыл бұрын
As a more casual player (as in someone who doesn't go on forums about this kind of thing) I tend to not want sub-mechanics that are basically entirely unexplained or take away from my enjoyment. This one sounds like a fine idea and something that you could figure out fairly easily, but some of the weird subsystems is part of why I was less attracted to playing Demon's Souls than Dark Souls. I'd rather have hidden lore and/or sidequests than I would entirely unexplained mechanics because I wouldn't want to go through a game having missed a whole fun or helpful thing...
@Sir_Twiggy4 жыл бұрын
I started playing Dark Souls when I was around 12 and have been wondering about this subject all this time and now it's finally been deep dived, about time! Thanks for this video
@chrisj4034 жыл бұрын
Damn, I just realized that i've been playing dark souls since grade 7. So I was also 12, i'm now 18. Time sure flies
@Sir_Twiggy4 жыл бұрын
@@chrisj403 lol I'm 21 now, not sure why I wanted to go and play Dark Souls but I saw it in my local game store and knew it was good! Put 4000 hours into the series, was a good buy!
@chrisj4034 жыл бұрын
@@Sir_Twiggy I got dark souls one free on the Xbox 360 with games with gold, but never played it. But then a year or so later, the hotel we were staying at had dark souls 2 to rent. And I played it there, and the rest is history
@cryog3nic_7594 жыл бұрын
Extremely honored to have been able to help your research, man. Even if it was just to confirm that the mechanic is busted. Amazing video. And I’m looking forward to any of those three future videos.
@illusorywall4 жыл бұрын
Thanks again for your help!
@lightinstinct7074 жыл бұрын
“Man 2020 is so awful, Corona, everything’s falling apart nothing could make this any better” *Illusory wall uploads*
@Leotheleprachaun4 жыл бұрын
First thing listed is corona...the white rings are called coronas in DS3 Coincidence?! . . . . . . . . . *yupp*
@lightinstinct7074 жыл бұрын
@@Leotheleprachaun the white rings in ds3 also look like the ones in this video *COINCIDENCE* . . . . . . . *Probably*
@soarel3254 жыл бұрын
Haha. Corona.
@Leotheleprachaun4 жыл бұрын
@@lightinstinct707 *AHEM...aktshually streamer, the item description in DS3 directly refrences them so it's not a coincidence. Kthanx* 😂
@TheSimplyJJP4 жыл бұрын
Ah yes I'm sure life is so HARD right now.
@julsie31954 жыл бұрын
I'm doing a DSR run with a friend who's never played it and he's seen those twice and asked me what they were. Needless to say I had no idea lmao
@Crow-f7x3 жыл бұрын
Well I hope you had fun, I must tech my GF to now spam r1 the whole time and to roll ;-;
@Shiloh_Shepherd4 жыл бұрын
Happy to see this again! I’m really hoping for Dark Souls 3 dissected someday
@tizza9634 жыл бұрын
Me too! Dark souls 3 is the best
@Bukwheat4 жыл бұрын
Yes, that would be amazing
@tizza9634 жыл бұрын
Oh no here come the purists
@Angenano4 жыл бұрын
Theres nothing interesting enough in ds3
@Shiloh_Shepherd4 жыл бұрын
@@Angenano It’s the best Dark Souls of the series
@illusorywall4 жыл бұрын
Hello everyone! A few things I should mention/ FAQs: -As some of you have noticed I did make a typo on Soothing Sunlight's healing amount at resonance level 3. Oops! -A lot of people are asking about the stray bag of Rubbish. That would be an example of a drift item, if you don't yet know what that is, check out my video on Vagrants, that'll have you covered! -Healative is a perfectly cromulent word! -With the improved networking, is it possible resonance is working just fine in the remaster and that it's being divided amongst a much larger playerbase (explaining why the WOG spamming party had trouble)? This has been considered, but something that doesn't sit well with this is that being connected with more players should also mean more connections with players that are creating them, so that still doesn't explain the deficit from random players. A good example is Vagrants, they seem to be significantly more common in DSR, so it's difficult to pin the problem on being connected to more players at once (though it may still be part of the problem in some way, just unlikely to be the sole cause imo).
@Mathaiascn4 жыл бұрын
How many videos of the dissected series do you started producing, bc all the intros contain part of videos, just like the mytha elevator out of bounds and the bonf in shrine of amana central tree
@heathlouis45294 жыл бұрын
@@Mathaiascn he probably has a bunch of B-roll footage that hasn't been used in fully fleshed out episodes yet.
@illusorywall4 жыл бұрын
@@Mathaiascn Good eye! Unfortunately the rest of that stuff hasn't truly been started yet, sometimes I like to hint at what's to come but I really only grabbed those specific shots. That isn't to say I haven't begun poking around already into a bunch of different things, but that content hasn't been scripted or had more stuff recorded just yet. :)
@noooooo3364 жыл бұрын
Also cleric character starts in way of the white covenant.
@teldoroteldoro4476 Жыл бұрын
@@illusorywall Hey Illusory Wall, will you ever take a look at messages throughout the series? It’d be a monster video to be sure, and there’s a ton we dont know, but Im curious about how messages are sent, stored, etc. It seems like messages in Ds1 with huge amounts of traction (9000 upvotes for instance) are permanently stored, and smaller messages are dropped or filtered. Are messages ever “hidden” for no traction? Or could they be hidden with extreme negative voting? The world deserves to know!
@thehylianloach94734 жыл бұрын
CRIMINALLY underrated channel. Amazing work you put in here sir, top notch.
@Apemopo4 жыл бұрын
"a history of bugginess" could just be a doc about the souls series as a whole
@pinecone55514 жыл бұрын
Before watching the video: I've always been confused by this mechanic, so it's awesome that you decided to cover it. Hopefully I'll walk away knowing what's up with these white rings. After watching: Not surprised at all that this video was very informative as always! You always so expertly explain the obscurities of these games. Even 9 years after the game's release, I have never truly found a source that explained what miracle resonance, so thanks! Shame that the remaster screwed it up, as it did most things pertaining to the online it seems. I also found it hilarious that you mention Matthewmatosis' as I just finished watching the Death Stranding review he uploaded earlier today. That was a surreal moment indeed.
@punyr4 жыл бұрын
I was always confused about the sun princess ring, thanks for clearing up my confusion
@JohanKylander3 жыл бұрын
I've always called them "life savers" since they look like the candy and buff spells.
@arcticdino16504 жыл бұрын
Ah yes, another DS1 mechanic that really makes me wonder what they were smoking enduring game production
@themattbat9994 жыл бұрын
Obviously some of that good stuff.
@Mathaiascn4 жыл бұрын
Kekw
@illusorywall4 жыл бұрын
@@themattbat999 Fun fact: The Female Undead Merchant has 420 HP.
@themattbat9994 жыл бұрын
@@illusorywall I knew that old hag sold more than moss clumps!
@kezianaomi18394 жыл бұрын
@@themattbat999 Isnt dank just moss clumps?
@KaneDesign4 жыл бұрын
Dude, can I just say, your videos are awesome. They remind me of how the souls community was 5 years ago or more. I always loved lore speculation and weapon mechanic guides, they all were just so fun to watch and to interact with. You and Vaati are in my opinion the last of a dying bread of content creators. ENB, Peverson, Oroboro, Yukas, Afro, MrIWontForget and dont forget good old HellkiteDrake, their presence has almost all but vanished in this community. Damn I miss those days. When there was this collective wave of awesome dark souls 1 content on KZbin. I'm mentioning this because I was busy re-watching ENB's from the dark playthrough of DS1 and he mentioned you. I had such a nostalgia rush, I thought I would tell you how much I and probably many others love the stuff you make
@bkebradley4 жыл бұрын
I remember seeing these when I played it for the first time on Switch and none of my friends knew what I was talking about, and neither did an entire Discord server
@bkebradley4 жыл бұрын
Several of them actually did think it was my target reticle glitching
@maxxpanian53794 жыл бұрын
Honestly I would LOVE to see a video on the detection system from enemies. The fact that speed, carry weight, and angle you see them at alone affect their range is fascinating
@joshuamarquez6934 жыл бұрын
This came out on by birthday :) also i love how you added the sections for different parts of the video
@albertosara4164 жыл бұрын
This mechanic was always a mystery. I didn't know I wanted to see a video about this so badly!
@unosamiX4 жыл бұрын
This video was a really interesting topic. I'd always been seeing those white fruit loops on my playthroughs of dark souls, but I hadn't known what they were until now. On the other hand, I had never seen, nor heard of a "Vagrant" until this video.
@illusorywall4 жыл бұрын
Very cool, glad you got to see something new! I have a whole episode on Vagrants as well.
@mygog77284 жыл бұрын
This is a random comment but just wanted to say last night I woke up with severe neck pain and I couldn’t get back to sleep. So I looked at my phone and saw you posted a video. I put 1 earphone in and just laid there just listening to you explain this strange feature and it was incredibly relaxing and it actually managed to take my mind off my neck pain enough that the pain dicipated enough to get back to sleep. I was so thankful this was such a long vid 🙂
@nightcorefusion38844 жыл бұрын
And literally less than 10 minutes after watching this I found a resonance in the Duke's Archives in Dark Souls Remastered. Just one on the entrance elevator. But still, it was there.
@burgersquinn2 жыл бұрын
dude I was losing my mind the whole time like "I know there was 2 in the catacombs when I was playing as a kid" I'm glad I wasn't the only one with the miracle hallway thank you for validating my childhood
@AChimpKnockinAbout4 жыл бұрын
Very happy to see an upload from you again. Always a highlight.
@Er404ChannelNotFound4 жыл бұрын
Small error at 11:24, Soothing Sunlight at RL3 says 375 when it should be saying 675. Amazing video still! Keep up the good work!
@dudewhersmacar70624 жыл бұрын
As someone that has played this game for years, including my recently completed SL1 melee only +DLC run... this is the first time I've even HEARD of this mechanic. So yeah, something ain't working right.
@enklaev19334 жыл бұрын
The fact your pfp is a vagrant makes so much sense never change it😅 Btw how do you farm rubbish?
@scantyer4 жыл бұрын
you can't farm rubbish unless you run into a drift item all the time (good luck with that) but i know there's 2 rubbish locations in the game. The first one is in the undead burg near the starting area, after you fall down a bit and end up being ganked by some hollows. The last one is somewhere in the DLC area. It's useful because you can trade with the crow for a titanite chunk
@eccoakadicco4 жыл бұрын
Why would you want to farm Rubbish?
4 жыл бұрын
Kill forest hosts and there's a chance you'll get sum
@l.pietrobon39254 жыл бұрын
Not going to ask why you want it
@josuelservin4 жыл бұрын
Edit. This is info is wrong. If you break chest you get rubbish
@yanalcantara42944 жыл бұрын
next episode: rat parrying
@StockpileThomas14 жыл бұрын
What what? You can parry rats?
@dustsucker874 жыл бұрын
@@StockpileThomas1 Only if you're in the Blade of the Dark Moon covenant and both your dex and faith are at level 52 or higher, you need to have defeated a vagrant in the past 17 minutes and you'll have to be invading in either Darkroot Garden or Sens Fortress for this to work. The lore implications are amazing.
@lettuceprime49224 жыл бұрын
@@dustsucker87 don't forget Eingyi still needs to be alive.
@warrah94144 жыл бұрын
can you have a video parryng rat's?
@michaelvaldivia28914 жыл бұрын
@@StockpileThomas1 I think you can 'parry' anything but sometimes you still take damage. Except there's no animation for you being hit, simply the parry animation
@SirKattyCruz4 жыл бұрын
"I will have to address the elephant In the room." Damm bro, ok. No need to insult me like that.
@theblackknight1014 жыл бұрын
Please never stop making these.. seeing the recent date on video makes me glad you still make this awesome content
@strawberrypimp13864 жыл бұрын
THE RETURN OF THE KING
@Theendman424 жыл бұрын
You dissect game mechanics in such a majestic way, just beautiful!
@Denunion4 жыл бұрын
I have a theory: What if in remastered, resonance rings only go to one player? Or perhaps just a handful of players? Maybe because many more players are connected at once, they decided it going to everybody was overkill and didn't put much thought into it.
@khankhomrad88554 жыл бұрын
Did it go to everyone in PTDE?
@pierredunn684 жыл бұрын
well ive seen some of those rings but never had a single miracle to see that white ring on them when they r buffed, i believe its more like "words next to u" as it is said in eye of death lore
@exodus9001 Жыл бұрын
Ohh man that sign in the garden always made me wonder what was goin on back when i played on my buddy's ps3. The last bastion of faith being by Sif seems somewhat appropriate
@dillonmax83924 жыл бұрын
Thanks for the video my dude
@ThePopeOfAllDope3 жыл бұрын
Very well put together video. I only played fromsoft games from BB and on, but the flow of information in this video is so refined, it’s easy to watch the entire vid.
@fifzeppelin3 жыл бұрын
You always knew that wrath of the gods created signs since there were a million of them in the woods, especially near the ledge.
@MemeSurreal4 жыл бұрын
Glad to see you're back! As always, excelent analysis Illusory!
@deldarel2 жыл бұрын
I LOVE the cool weird stuff in ds1 and for me it really hammers home the point of Dark Souls that Miyazaki talked about. As a kid I spent hours trying to make weird jumps in Harry Potter and the Chamber of Secrets on PC. I browsed the internet for weird secrets in the game, some of which I couldn't replicate due to having the wrong version (like debug mode being locked under different keys for that scrapped level in the commons room). I also started fantasising about expansions to the game, which through a child's memory were solidified as headcanon. One of the things I prided myself with was having a slightly broken graphics card that rarely created 'strawberry fire crabs'. As an adult only Dark Souls 1 managed to reawaken such adventurous mystique due to these little things, and it's exactly what Miyazaki wanted. No other game comes even close. This is a game where you can basically find 20 different kinds of bigfoot and you can find tonnes of videos of people with 30+ hours in the game who see like a vagrant for the first time. I think that's fantastic. I do have a complaint about miracle resonance specifically, though. It's oddly niche, but the lore impact it has is too sweet to pass up. I wish there was some dialogue that vaguely alludes to this. Maybe Solaire saying how 'faith in the gods aligns our will, and we can feel our strength and conviction'. This would elevate it from 'obscure' to 'cryptic', and cryptic is what dark souls does best.
@BlueMareen4 жыл бұрын
These are the best combo of really interesting and great to fall asleep to. Glad the algorithm led me to a great channel
@FarseerAnimation3 жыл бұрын
I think part of the problem may be that the resonance signs are ID'd with a timestamp to ensure they only last 30 seconds. This becomes a problem with even slight lag over a network and the anticheat system so by the time it passes through and the connection is verified properly the timestamp has already expired, effectively deleting the sign before it has a chance to appear.
@thebigbean87838 ай бұрын
Wow. I can't believe it. This is actually a mechanic. I never knew why I had seen those little white rings sometimes. So weird
@geraldthepuppy96934 жыл бұрын
I’ve logged 130 hours on DSR and still haven’t seen a single sign. I hadn’t even heard of these till now.
@sepesowlcat Жыл бұрын
Decade and yet there is things about Dark Souls to learn. I love it.
@swiggsoclock4 жыл бұрын
Talking of Gravelording, I would love to see a deep dive in to that
@Sentinel_ICBM Жыл бұрын
I watched this video a couple years ago after finding my first resonance sign, but I recall a few months ago running into my second resonance sign so I wanted to come back and comment as a kind of sighting report. This one was on the bridge right under the wyvern perch near the sunlight altar. This is after 1500+ hours on DS Remastered from July of 2020 to now. Anyway, 2 sightings for me!
@illusorywall Жыл бұрын
Thanks for the feedback, it's absurd how rare they are. What platform have you been playing on?
@rat49924 жыл бұрын
bro the fact that you took that picture IRL and kept it until now... the souls community has ALWAYS relied on dedication like that. good shit fr Edit: wait am I crazy, are you one of the people behind the wikidot? If so I’ve been using that wiki exclusively for 8 years because it’s so good
@keneor44682 жыл бұрын
Man I'm new to the souls series and spent all this time discovering DS PTD in sheer loneliness, all these videos about the cool online features really makes me hopefull they do follow through their announcement and bring back online in PTD, I'll be there. At least I made it right for DS2's reactivation of the features, had a blast discovering all of this!
@adradox4 жыл бұрын
On my first playthrough I thought that it was just bug of my lock on, since it was PC version on release, I just settled with that variant in my mind. When I think about it, I really come to enjoy with this sort of mechanics, cryptic and mysterious, it creates a feeling of living, breathing, completely unpredictable world which got a lot to uncover.
@cantrip74 жыл бұрын
The combination of technical details and critical commentary works well. Great video.
@Dyneamaeus3 жыл бұрын
That Arcane network buff idea is pretty neat. Miracle Resonance as a whole could be interesting as a more primary mechanic.
@mthwr4 жыл бұрын
16:43 a what now ??? Holy fuck there is a lot of things that i never knew about this game !
@lefthandedscout99234 жыл бұрын
Thoughts on doing a one shot Dark Souls 3 Dissected on the "randomly" getting Estus back while in game? It's probably the only esoteric mechanic they put into that game, so I doubt you can do a full series of Dark Souls 3 Dissected, but it's a thing that a lot of people have conflicting ideas about, so it'd be nice to have an analysis.
@XanaTheDark4 жыл бұрын
I'm pretty sure someone has done a video on this already but it would still be nice to see it properly broken down
@Cabenoxx4 жыл бұрын
I remember being so confused by randomly getting Estus back in my early playthroughs in the Burg and Sens Fortress. All along it was just someone ringing the bell of awakening. I always figured it would be something similar to that from DS1.
@Invisifly24 жыл бұрын
After you get enough kills an estus will refill. It takes a lot of kills though so it usually only triggers in areas with lots of mobs.
@octaviogonzalez87944 жыл бұрын
@@Cabenoxx When someone else rings the bell it only makes the bell toll in your world. In DS1 you get estus back when someone kindles the last bonfire rested at.
@rowdeemunkee3 жыл бұрын
@@Invisifly2 oh, i was always under the impression it was when someone kindled a bonfire
@InfiniteBeak2 жыл бұрын
I never had the first clue that this mechanic even existed, DS1 is like a mystery that's still unravelling
@partydeer16405 ай бұрын
The Light of the Darkroot Resonance Ring shall never fade. Shining eternal
@nunosa5285 ай бұрын
the resonance ring on PS3 is shining in other places now. for some reason it started working properly again this month. found 2 resonance rings on PS3 while doing some forest covenant pvp. and earlier this week found 4 resonance rings in the depths and one in the Tomb of the Giants
@partydeer16405 ай бұрын
@nunosa528 omg it has friends thank god
@nunosa5285 ай бұрын
@@partydeer1640 also a friend of mine found the resonance rings in Anor Londo as well 😍
@Sentinel_ICBM Жыл бұрын
Wow.. 15:10 look at all those summon signs. I know this was a network test and all but oh my god I would be so excited to be able to play this game again at a time when the community was that active. I had kind of sworn off games for a period to focus entirely on school, but I'm a bit bummed I missed out on playing this game upon release. Seeing all those signs just brings a smile to my face.
@ManiaMac16134 жыл бұрын
During the first week or two of Dark Souls Remastered on PC I saw several Vagrants, but only one or two Miracle Resonance signs. I like how From was willing to try implementing strange, hidden mechanics that not every player would discover on their first, second, or even dozenth playthrough, it's a big part of the reason why I think people keep coming back to these games; no matter how many times you beat them, you can never quite shake the feeling you're missing something important. Which, as it turns out, you almost always are.
@jokerzwild004 жыл бұрын
Bravo man! I love seeing new things about DkS1. This is exactly the kind of thing that makes me love the game. For as polished and slick as Sekiro is (as the current iteration of what Fromsoft can do), I feel like it has lost some of the mystique that made people take notice of their games in the first place. Not to say that Sekiro is a bad game, far from it. I just miss these old obtuse systems and barely coherent lore. All of it just added to the feeling that you were in a strange and mysterious land that didn't play by our known rules. Every one of From's games has some experimental things, even Sekiro, and I hope they continue to innovate like this. If Elden Ring ever releases that is. Thanks so much, this looks like it took a lot of work and it is much appreciated.
@CrispyGFX2 жыл бұрын
"It doesn't matter what covenant you're in... Sort of?" Ahh... Dark Souls.
@Jimodebob4 жыл бұрын
yes lad been looking forward to your next upload for ages
@RemorfChuket3 жыл бұрын
i have a total of about 350 hours between DS1 and DS1 Remastered, had absolutely no idea miracle resonance was a thing, never gave those circles a thought
@dragiceryudo57454 жыл бұрын
Thanks for another dissected. I’m really glad to see one on resonance, since like a lot of people I really just ignored it when it was so unclear.
@DatNoobDoe4 жыл бұрын
Fascinating, in all my time playing I have never seen a single resonance. I do know that the system shows up again in dark souls 3 but doesn't have a use or do anything in normal gameplay that I know of, it's just an effect constantly applied to the character.
@samwheller4 жыл бұрын
Your channel ranks JUST under Vaati for me Dark Souls content. Love your work brother.
@KanaevM4 жыл бұрын
I've missed these.
@Espressodepressoh3 жыл бұрын
Love the video mate. Can’t wait for more!
@princeguzman11753 жыл бұрын
i remember never seeing these things until 8 months after it released, all in a new play-through, they were everywhere. i remember people used to create rumors over them, like a cheater died there, etc.
@eastcoasteric4 жыл бұрын
Awesome video man! Tons of attention to detail, and everything is straight to the point in terms of explanation.
@illusorywall4 жыл бұрын
Hey thank you, glad you dug it!
@shawnmarcum8078 Жыл бұрын
For the amount of things we know about this franchise, there is probably two more things that we don't know.
@chrisj4034 жыл бұрын
Yo, I love these videos. I'm so glad that I get to see another one.
@snarfoogle4 жыл бұрын
world tendency's little brother
@andrewsternburg43614 жыл бұрын
I’ve played all the souls games a lot, and I didn’t know this was a thing, great video
@Xandxd214 жыл бұрын
Everytime i play (steam,original version) i see this in so many locations, i thought this is a visual bug from the one who carry you to Anor Londo in Sen's Fortress Now all make sense
@JonDaye074 жыл бұрын
I didn't know what those circles were for til this video. Always wondered about them, but didn't care enough to try to search about it. What a cool mechanic.
@GRAHFXENO4 жыл бұрын
I've clocked like 1000 hours into Dark Souls 1 since launch and have beaten it more times than I can count, yet I've NEVER been online with the game, so in 2020 I'm still learning new things about it, lol
@SpanishArmadaProd3 жыл бұрын
ok wtf were you doing for 1000 hours if you werent pvping
@GRAHFXENO3 жыл бұрын
@@SpanishArmadaProd Um...Playing it solo offline....obviously. I've gotten the Platinum Trophy in Demon's Souls, Dark Souls 1, 2 & 3, Bloodborne, Nioh 1 & 2 without ever once going online and I don't plan on going online with Elden Ring. I don't play games online
@SpanishArmadaProd3 жыл бұрын
no youre getting online right now
@GRAHFXENO3 жыл бұрын
@@SpanishArmadaProd What?
@zekeinator41784 жыл бұрын
This has to be my favorite series for the souls games it’s just so calming to me
@jmarra074 жыл бұрын
This is like watching a nature documentary. Entertaining, but I also learn something
@MemoGGG164 жыл бұрын
I got two rings in the Switch version... Less than 30 hours... Thanks for the exhaustive work.
@The5lacker3 жыл бұрын
I find it amusing that the Sun Princess Ring is both technically better than you might initially think, and also usually does literally exactly what you expect.