A moderately long guide about what quirks and memories to lock in to which hero in order to optimise your party's potential. Video number 1000!
Пікірлер: 12
@silverbolt66998 ай бұрын
Literally have been looking everywhere for a DD2 quirk tier video for months and this was the closest Ive gotten. I dont know why the algorithm doesnt like you but i say thanks my dude +1/+1
@THEREALSPARTAN8 ай бұрын
I await the release of a collab video that I did with another youtuber, so that I may be graced with increased growth and with it better algorithm recommendations.
@silverbolt66998 ай бұрын
@@THEREALSPARTAN amen mate 🤙
@wojak198 Жыл бұрын
Thank you for such a good tips I will forget them and bother you in dms asking every question
@leonardogonzalez9925 Жыл бұрын
Hey I have a question: I'm new to DD2 and I completed the first (Journey?) Denial. So I can put memories in 4 of my characters, but I don't like the quirks that they already have. What should I do about that? Abandon next expedition in order to reset the quirks? Also, if I go to field hospital, and I lock a quirk for a character, does that mean that even after I fail that expedition, next expedition, does this character will keep that quirk?
@THEREALSPARTAN Жыл бұрын
1: You should either not lock memories on your heroes so you can re-roll your quirks, or lock them on heroes that you'll be using for a while but are ok with having them die later on so you can try again later. 2: Locking quirks in does nothing in between runs if they don't have a memory. If you fail with a locked quirk then that's it, quirks gone.
@talweg3848 ай бұрын
If you decide to abort a run while inside an inn, do you lost your memories?
@THEREALSPARTAN8 ай бұрын
No.
@talweg3848 ай бұрын
@@THEREALSPARTAN Nice and if you die?
@josh___something7 ай бұрын
@@talweg384 gone forever
@TheSilvercueАй бұрын
How do you know about Bloodthirsty and Assistance Encounters…does the game tell you anywhere?
@THEREALSPARTANАй бұрын
If a quirk triggers special interactions with events, it will have the name of the quirk next to the text the hero says when they're given the option to use it.