I MASSIVLEY disagree with this video. as you seem to compare the most BROAD thing. comparing every teleport to hag is insane, like, yeah she can teleport, but she has to place it down, has 10, and thats her entire power., so comparing that to one like onryo is just completly wrong, while they both can teleport, onryo can do it on command, in preset spots, can have it turned off, has the condemned mechanic and the teleport takes time and gives a huge speed boost. Comparing trickster to plague is also just bad cause like... yeah they both fill up a meter, thats a very weak comparison. he is more like huntress as an smg instead of a sniper. comparing demo to hag is also just an extreme stretch, also massivley different teleports. they both place it down is the only comparison, but his shred, and the portals being hiden till used make him stand out a lot. and while SOME are a few that feel combined. I really think these arnt bad most of the time. I think people are over exagerating how much dracula feels like other killers. sure the dog pounce kinda seems like demo shred, but it swings twice, has a cooldown, and has a set distance. the bat is only similar to spirit cause you cant see survivors, which is a very VERY broad thing to compare. and the hellfire seems to have code copied from pyrimid head, but it can also go up hills. TLDR: i feel you compare things way to broadly, ex. comparing EVERY teleport to hag. IMO knight is the MOST unique killer, where (before his awful fucking rework) he was able to use his power in many creative ways. Check area for survivors, Sandwich one to get a hit, or chase 2 at once. use them to break a pallet, wall, or generator so you dont need to. maybe even use one just to stop anyone from going for a flashlight save. His power wasnt just unuiqe for what it was, but was also unuiqe for the many ways you can use it.
@gremlinwc89962 ай бұрын
Bro called Bubba a copy of Hillbilly. That's crazy lmao
@Daddix02 ай бұрын
@@foomongus2935 ya agree. i hate to say it but the video felt very sloppy and not thought out at all lol
@eeveewonder62772 ай бұрын
I agree, what this dude is saying is that certain archetypes equal unoriginal. Like sure there's multiple teleporters, trappers, and range killers, but how they utilise these powers are completely different. Saying one character is unoriginal because it uses a chainsaw like another character is lazy, surface level of thinking.
@simp4kate_denson6392 ай бұрын
I'd disagree with pyramidhead, I think he is very unique, only killer who doesn't have to hook, he has cages which r different from hooks
@_scout_14222 ай бұрын
I was just about to say the same thing
@vincent47982 ай бұрын
Well technically Myers doesn’t have to hook either with the tombstone add ons
@PainReliever2 ай бұрын
I did forget to mention his cages here, that's a good point!
@Vulcan7112 ай бұрын
@@vincent4798 Onryo doesn't have to hook either
@EvanSnowWolf2 ай бұрын
How, as a Chucky main, did you just completely ignore the fact he is the only third person killer in the game?!
@Gumpified252 ай бұрын
I’ll stand by this, Singularity’s power is the perfect base for a wall crawling/wall jumping ability that works on all maps
@JamDbdYT2 ай бұрын
I agree with most but legions actually only has one unique thing added with him. The deep wound mechanic was actually first introduced with borrowed time. If you were hit with endurance it would give you a white bar under your name. Your screen would turn black and white and you could not mend. So you would bleed out but it did give you an extra health state.
@TheRealKush4202 ай бұрын
What really matters is how the killer’s power affects the game, hag traps are very different from trapper traps when you think about how their power affects the game.
@lopezcontrerasabrahamemili7942 ай бұрын
Really liked the insight. I do believe this is a really unhealthy and easy way to get tired of the game way of looking at killers. Of course many of the mechanics are repeated. Its the combination and variations for each one of the killers which makes them unique; it's a bit like saying that bycicles, skateboards and rollerblades are all the same because they all use wheels and you gotta use your feet on them. Skates are just bycicles but standing, and rollerblades are like skateboards because you stand on them but on each foot, so its also not unique cause walking. Its also expected for them to run out of ideas. They gotta add a new killer every 90 days, and coming up with uniqueness as you talk about uniqueness in the video is just not great. Sure, we can come up with a bunch of ideas, but implementing it, testing it, seeing how it interacts with the thousand survivor and killer perks on the game, and mechanics like elevation, terrain etc etc. its just not feasible. They could do better? ofc, they are a big ass business, but i dont believe its fair to be like "originality died". Its also just cherry picking on some of the comparatives made
@shinigami226082 ай бұрын
I agree with all your comment
@PainReliever2 ай бұрын
You make some good points. I think DBD's core mechanics often tie the devs' hands when it comes to trying new things. They must take into consideration every possible perk / killer / survivor / item / map combination, else whatever addition made will wind up being either overpowered or useless. I suppose that's why it's easier to just rehash existing abilities they know already work.
@raven53232 ай бұрын
@@PainRelieverdevs just don't have courage to change core mechanics, i think the game desperately need this
@Daddix02 ай бұрын
you kinda lost me at “demo is just another hag” i get it, place a thing and go back to it later, but it’s so wildly different that the comparison isn’t even worth making tbh
@fir3haz4rd502 ай бұрын
Do you want to wait an extra 2 months for every chapter? It takes time to code and test new features. If you can find a way to re-use code in a way that makes a killer that is fun for both teams. e.g. blood orbs -> scent orbs, then that is clever
@shinigami226082 ай бұрын
wtf how pyramid head was not unique on release, he had the cages and the alternate way to kill survivors
@l4dfanatic112 ай бұрын
I think pinhead's power was unique in how it was controlled and fit the character/movie VERY well, for one. For two, yeah alot of killers share base concepts like traps or projectiles, but there's more to it than just those base mechanics. I agree that dracula's powers are kinda watered down Mish mash of other killers powers, the fact that you juggle these is a bit unique, but vecna has similar "juggle many abilities" gameplay, so while it kinda fits the charcuterie, its not super unique, sure. But I think alot of the criticism here might be boiling down all the abilities a bit too much... like we could say "oh deathslinger has a projectile so its just copying huntress" but that's... whats the word...oversimplefying it? There's more to it than that and more things to play around for both that make it feel unique enough to matter... The main ones I'd be upset about "just copying" other killers are more when it also doesn't fit the character, like freddy for example... the original power fit far better thematically, just needed tweaks or a different rework... what we got was lackluster and kinda feels like either clown or just the fake pallet thing doctor does, the gameplay is near exactly the same when it comes to looping... So idk if I fully agree on how unique some of these killers aren't, but I do agree that some improvements could be made to make more creative powers... like cmon, unknown could have been so much better, but he gets a grenade launcher... that shares nemesis infection = damage mechanic and Ghostface's stare to remove power thing (which should be reversed for unknown, as it would fit the lore better and allow killer to try and mind game since they aren't watching his movements)
@orhansumen2 ай бұрын
they release 3 - 4 killers per year. AND they need to make sure the power is fun to play and against. Obviously they are gonna be similar after one point. I'm happy they learned their lesson with knight / skull merchant and no longer creating area denying powers.
@phantomx5222 ай бұрын
By the way, when you were talking about Dredge and teleporting back to where they were, Nurse has an addon for that also!
@the_shadowphoenix2 ай бұрын
Imma say it, this video boils down to "all killers can move and attack, therefore all of them are copies of each other." I disagree with nearly every single thing stated in this video. I feel that this video was made with very little intention to be constructive.
@C0MPLEXITY2 ай бұрын
Finally he's uploading
@randomContentHere932282 ай бұрын
I can agree with the video, I love castlevania and everything they have put into the new killer is 100% aesthetically pleasing, and all from the games… but in terms of gameplay, and this being dbd’s first VAMPIRE, it just doesn’t feel like it has anything to actually unique or anything really going for it for both the survivors and the killer. It seems less interactive for both sides, I think they’ve ran out of ideas to make the killers and survivors have some form of complex counter play so they just went safe and made Dracula but stitched together 3 different versions of killers and had them all reference past castlevania games. Definitely wish they made some interactive stuff or some kind of counter play so it didn’t seem like a spliced together killer. The unknown is a great example cause the survivors have to work with the hallucinations + the killer can interrupt them and/or do long shots with the power which makes both sides fun and able to have counter play with each other.
@crimsonmason54182 ай бұрын
Saddako is unique with her condemn building up a to an instant mori without any hooks states needed. If you are going to compare her to someone compare her to the pig. Her main power isn’t teleporting or stealth it’s applying pressure with condemn to slow gens and kill. Having to interact with tapes in order to not die is similar to the pig traps except the pig has limited traps and Saddako can lock in her condemn so it gets stronger with more hook states.
@PainReliever2 ай бұрын
I did forget to mention the Condemned part of Sadako's kit, but it is similar to Plague / Freddy / Pig / Wesker / Nemesis / Singularity mechanic of "Here's a debuff that you can only cleanse by interacting with an object somewhere on the map." Condemned has its own peculiarities and flair of course, but it's not exactly breaking new ground.
@mythmage82312 ай бұрын
I EXTREMELY disagree with Chucky. He's the first 3rd person Killer. He's the first Killer that breaks the mold of what is possible for Killers in terms of size.
@randomContentHere932282 ай бұрын
To be fair, his perspective isn’t a power.
@mythmage82312 ай бұрын
@@randomContentHere93228 I mean, I'd argue it is. Passive aspects of a Killer are still part of their power, IMO.
@Jibash2 ай бұрын
Demogorgon isn't a copycat of Hag. Its teleport isn't instant or used inside a chase. Dredge copies Demo's teleport, but Demo doesn't copy Hag. Other killers powers can be described with the same word, but work differently anyway. I think it's kinda okay for BHVR to make licensed killers less original and more authentic. Dracula has a lot of things and some of them seem kinda redundant, but overall they recreate the Dracula experience. Original killers should be a playground for experimentation and bold powers. Unknown is Huntress, but with grenades instead of hatchets, but ricochets are unique for it, and lots of players find them fun and strong
@Crashidan2 ай бұрын
I can't tell if this is a joke. These opinions are wild
@BnsheeBoi2 ай бұрын
Never cook again
@fynnion72532 ай бұрын
I completely disagree with this argument, but since you feel like most of the killers are copy and paste, make a video redesigning their powers to be completely unique, decently balanced and fun to play with and against, as well as fitting their thematic/license . if you can do that I might be convinced.
@reuv84412 ай бұрын
Yeah this video isn’t it. Comparing the first killer to have a MECHANIC is insane. As well, just because a killer has a similar playstyle as another killer (hag and trapper) doesn’t mean they’re not unique. Just because a killer has a similar mechanic (such as demo and hag with teleporting) doesn’t mean it’s valid to compare them? Alot of your comparisons are not very well thought out at all. If we simplify everything to a certain degree we’d be comparing huntress to trapper because they can harm survivors from a range. We’d be comparing Billy to unknown because they both use their powers for mobility.
@Vasotha2 ай бұрын
I find this video incredibly reductive, every killer has their own specific nuance.
@carlosoregon92032 ай бұрын
Ehhhhhh I don’t really like it, swamp thing would be cooler
@VibinNoLion2 ай бұрын
Forst?
@Lisa_Sherwood2 ай бұрын
Did you just say Leatherface is a Rip Off of Hillbilly?!?! WTF happened to you!? Its OBVIOUSLY the other Way around! Absolutely ridiculous! PS: Old Freddy was "Hit & Run" When you say "Chases did last too long" that is a sign that you couldn`t play him! Its the same with me btw. When you play me or Old School Freddy you don`t chase! Thats the whole clou of our Powers, we play around chases! And I know that you are damaged by the Cockdarva/Scott Cund Community into thinking that "ChAsE iS ThE Fun in thiS GamE" but i am very sure that most players would disagree with this statement! 3:05 Yeah...Deep Wound was the moment they implemented more than 2 health states to this Game! Worst decision ever, made the Game unfun, unbalanced and frustrating for Killers to play! From there it all went downhill, all the unsessesary garbage like EGC, Tomes, breakable Walls, abysmally big Maps, no endless loops but therefor chainloops that can last a whole match. 90% of all Killer Matches that are lost are just because of unfair Map design, not because of the skill of Surv Players!
@PainReliever2 ай бұрын
When I said Leatherface was a rip-off of Hillbilly, I only said that because Hillbilly was in the game first. Of course I know Hillbilly was inspired by Leatherface. I played Old Freddy a ton and understand the concept of hit and run with him, but experienced survivors could definitely exploit his gimmick by waking up mid-chase via failed skillchecks and invalidating him. Are chases not what make the game fun? I mean everything else in the match is static. Do you think people play DBD for the thrill of sitting on gens and staring at skillchecks for 90 seconds? Endurance was a band-aid fix for tunneling, which was a result of BHVR's poorly thought out hook / sacrifice system which rewards camping. It needs an overhaul.
@Lisa_Sherwood2 ай бұрын
@@PainReliever " but experienced survivors could definitely exploit his gimmick by waking up mid-chase via failed skillchecks and invalidating him." You could easy counter that! What you say here is the same BS that Otz Fans nowadays talk about "experienced Players know which Pallets are fake" ...Strange that in 8k Hours in thhis Game and ALWAYS being Rank 1 I didn`t meet such excperienced Survivors even ONCE! "Are chases not what make the game fun? " 100% not! All loops and Maps in this Game are intended to make the Survs win! if you loop in this scenario you loose. Easy! No! I play for the thrill of not getting found, IF I get found I escape and getting bloodpoints. CHase is secondary! And somehow guys that talk like you do here always only care what the fun for survs is! Chase is the fun part of the Game for Survs! For Killers, its not thx to these absolutely abysmal Devs! DBD 2018/2019 was the beststate this Game ever was in, could have become one of the best Games of all Time! Sadly , because of the Streamers/Content Creators we have and the Developers, it became DBD 2024 instead! But what you do here is what I mean, you streamers behave as if "Chase is the fun of this Game" is a fact but its only your opinion! And your trys of belitteling with this BS "Do you think people play DBD for the thrill of sitting on gens and staring at skillchecks for 90 seconds?" ridiculous! If you don`t like playing DBD don`t play but don`t destroy the Game for others! Period! F all of you Cockdarva and Scott Cund Fanboys! "Endurance was a band-aid fix for tunneling, which was a result of BHVR's poorly thought out hook / sacrifice system which rewards camping. It needs an overhaul." Sure bud... 3 of 36 Kilelrs are usable in Endgame but CAMPING needs an overhaul... Just go away Pal!
@PainReliever2 ай бұрын
@@Lisa_Sherwood What I'm saying about failing Freddy skillchecks versus what other streamers claim about survivors being able to memorize every fake pallet is NOT the same. Unless survivors are either in a SWF or have pallet aura vision, they can't possibly know if a pallet outside their line of sight is real or fake. But a survivor can always fail a skillcheck to wake up from the dream state. I play both killer and survivor. On the killer side, catching survivors is where the fun lies for them, and that usually involves chasing. On the survivor side, outplaying the killer is where they get their fun, and that often comes from chases as well. I understand you like hiding from the killers; I am also very fond of stealth gameplay and enjoy sidestepping chases and escaping trials without getting hooked once, but it's unrealistic and harmful to your team to never take a chase. It also gets boring for the killer if they can never find anyone. Generally speaking, DBD has seen many quality of life and balancing improvements over the years, and is in a better state than it was in 2018. There have definitely been changes / additions made to the game since then that are controversial though, and I complain all the time about a variety of them, but overall player experience is better than it was 6 years ago. You may just be looking at things through rose-tinted glasses. I'm not belittling anyone when I ask "Are there people who genuinely prefer repairing generators over being chased or interacting with the killer in some way?" I think most players prefer chases, hiding, saving their allies, or doing something active / skill-based, but generators are very passive in comparison and don't allow for as much skill expression. There are many killers who could use buffs, yes. But that's a topic separate from reworking the hook / sacrifice system. Finally, I'm not a fanboy of any DBD streamer. I have opinions and they may be controversial, but I have my reasons for them and welcome anyone to share theirs.
@randomContentHere932282 ай бұрын
I can agree with the video, I love castlevania and everything they have put into the new killer is 100% aesthetically pleasing, and all from the games… but in terms of gameplay, and this being dbd’s first VAMPIRE, it just doesn’t feel like it has anything to actually unique or anything really going for it for both the survivors and the killer. It seems less interactive for both sides, I think they’ve ran out of ideas to make the killers and survivors have some form of complex counter play so they just went safe and made Dracula but stitched together 3 different versions of killers and had them all reference past castlevania games. Definitely wish they made some interactive stuff or some kind of counter play so it didn’t seem like a spliced together killer. The unknown is a great example cause the survivors have to work with the hallucinations + the killer can interrupt them and/or do long shots with the power which makes both sides fun and able to have counter play with each other.
@PainReliever2 ай бұрын
Wish we got Dracula's castle as a map. Huge missed opportunity.