DBFZ Fundamentals Revisited: Buffering Moonjump After Vanish

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Exltd

Exltd

Күн бұрын

Пікірлер: 13
@Exltd
@Exltd 5 күн бұрын
Thanks For All The Support This Year! I Hope You All Have A Great 2025 🎉
@breakfastbomber6062
@breakfastbomber6062 5 күн бұрын
yo what's the song playing in the vid, great music taste btw
@Exltd
@Exltd 5 күн бұрын
@@breakfastbomber6062 Enjoy! kzbin.info/www/bejne/qJaUep2QqLp6qrcsi=_7b4eM3KcHB36m8u
@cdmangaka
@cdmangaka 5 күн бұрын
Another great bit of educational content! Your editing is always real clean as well, I hope people keep coming to you for stuff. The only note I have is that the inputs you use to do a moon jump are arguably outdated. Back in Season 3 -- If I remember correctly -- Bandai made it so that when a player holds down the Ki/Unique/Special button, it automatically enables super jumping whenever you leave the ground without requiring a down input. The easiest way to buffer this is to whiff a jump normal, like jL, and then instead of holding that down, you hold down S instead. Then you can jump 669 and get a moon jump, without risking an accidental super dash or super (that's happened to me when I was first learning the older input method). You can even hold down the Super Dash macro to achieve the affect, with the caveat that if you do that, you disable your Heavy buttons as well as Special buttons. Using that input method greatly simplifies the skill required to use moon jump tech in this vanish scenario, since you just hold down S during the vanish animation. Then you just 669 and you're golden. I think it's far more approachable for players to pick up while having very little downside. The only thing I would note with holding S is that if you get hit in neutral, pressing or holding S prevents you from teching out of combos, so it does increase the risk of you getting blue beat comboed. But, that's something easily mitigated with quick reactions and releasing the button after jumping. Mentioning all this because I think it at the very least deserved a shout out in this video, and I don't know if you didn't because of some reason I didn't notice in my labbing (I quickly tested the same scenarios you showed and had the same successful results using this input method), or if this is just another bit of tech that people don't know or have forgotten about (I don't think even the tutorial mentions this trick lol). Happy New Year Exltd, I hope to see more of your content in 2025! Peace brother!
@Exltd
@Exltd 5 күн бұрын
Appreciate the comment & tbh that input method completely slipped my mind when recording but i would 100% advise players to try it out & use whatever is easiest for them 🤝
@blk-sandi
@blk-sandi 5 күн бұрын
counterplay is a circle ... or a triangle ... or sometimes even a square. Either way, there's always something that beats something else but it all comes back to the same point eventually.
@lbyt-MEGA
@lbyt-MEGA 5 күн бұрын
these videos are so good brother, keep it up
@Otsutsuki_Rin
@Otsutsuki_Rin 5 күн бұрын
Man, without your videos I will be so shit!! Shout out to you my bro
@Exltd
@Exltd 5 күн бұрын
Appreciate all the support my bro!
@Ryuzeta777
@Ryuzeta777 5 күн бұрын
This content 🙌
@Goku_is_my_idol
@Goku_is_my_idol 5 күн бұрын
Tapion
@xross_cnr9905
@xross_cnr9905 3 күн бұрын
i follow u on twitter, i had no idea u had a yt
@Furno99
@Furno99 5 күн бұрын
Tapion
DIO moveset is SICK !! 🔥
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