Creating missions is an amazing artform. I'm so glad I found this channel filled with inspirational tips and ideas.
@aaronwhite17863 жыл бұрын
This is really cool. I threw together a quick test mission, and it looks awesome. I also love that if you zoom out and watch the tracers shoot up and past your camera, you can hear them all fly by.
@RedKiteRender3 жыл бұрын
Indeed, little sonic booms!
@DrFatalChunk3 жыл бұрын
So glad to see this in at last
@MrJRizzles3 жыл бұрын
The German 20mm's work in barrage mode. and their tracers are green. The quad green tracers look amazing mixed in with the 23's.
@S3NTRY3 жыл бұрын
Redkite, back with a vengeance!
@ravenhurst00 Жыл бұрын
thanks for this video. made a mission for our group that featured an air barrage and it looked awesome. i made the mistake of using a normal adv option using the start and stop condition. used a flag on/off with part of coalition in zone. that trigger didnt work well. this video saved it.
@jayroo713 жыл бұрын
For WW2 scenarios, it would be cool to set a trigger zone that if you fly into a given box, that a battery unloads and covers and area around it (such as a key train station or airfield)
@RedKiteRender3 жыл бұрын
One of the cool things i remember from a couple older sims ( il-2 Pacific fighters and B-17 mighty 8th) Was that the Flak would form a block wall in front of your flight and wait for you to fly into it, then start tracking quite an imposing sight!
@Deltarious3 жыл бұрын
It's so typical of DCS to not have the flak guns work at least initially- that's the one type of AAA this type of blind fire would not only be the most useful for, but also was actual doctrine for in some cases. Ah well, I'm sure it will get fixed, another one of those Just DCS Things™
@bitboydcs98253 жыл бұрын
Well done, nice detail on the use of unit triggers. Thanks for sharing.
@LordeLIFE3 жыл бұрын
As always - great video with great explanations and descriptors. Awesome e stuff, man. Your tutorials are excellent.
@broworm13 жыл бұрын
Very fun to set up a more scenic 'battle' with automatic firing vehicles firing over eachother, should make it more scenic from the air.
@broworm13 жыл бұрын
Also can't wait for the heavier Flak 88 barrages, to properly defense blanket a target area
@matk47313 жыл бұрын
Awesome. Thanks for sharing 👍🏻👍🏻🙃🙃
@Erv7043 жыл бұрын
👍 Superb Redkite. thanks for sharing
@TrickerDCS3 жыл бұрын
Most excellent
@schweizerluchs71463 жыл бұрын
👋
@Tamburello_19943 жыл бұрын
Just when I thought I was out -- they pull me back in....
@magnetic3332 жыл бұрын
Amazing have you a mission test ?
@searchengine273 жыл бұрын
I thought this was a lot cooler than it actually was from the thumbnail. They don't seem to actually try to shoot near a plane. So much as shoot in the area you told them to. Even at that, the radius of the target area seems to be pointless because it looks to me they just shoot right in the center. So this is really only useful for cinematic purposes. I wanted to see if I could put this on an airfield for a PvE mission to give just a different type of threat. Apparently this isn't for that.
@OzDeaDMeaT3 жыл бұрын
Nice one. Would be nice to have the AI shoot from one point to another rather than in a straight line like that per volley.
@RedKiteRender3 жыл бұрын
Yeah that'd be nice!
@markturner60912 жыл бұрын
Super useful Redkite, thanks. This presumably just makes the units blindfire upwards, how do you make some of them actually engage you rather than just putting on a light show?
@manizaeim3 жыл бұрын
I was waiting for this to recreate the baqdad scene for over year ! now I can do that :D Seems if 9line request something we can get it faster !
@sam87423 жыл бұрын
I was thinking of a iraq type look
@manizaeim3 жыл бұрын
@@sam8742 same, baghdad is the capital of iraq 🇮🇶
@wilbuzllf50573 жыл бұрын
Sweet video, thanks for sharing!
@aeroRCmodels3 жыл бұрын
Many good uses for this
@groundpoundersimulations83173 жыл бұрын
And to think the last time I created a AAA barrage it took a hundred explosion triggers and hand placed zones!
@goreoproductions69553 жыл бұрын
This update is seriously awesome. If only I wasn’t an idiot and broke my computer lol
@diegobasterrica63113 жыл бұрын
that's cool man, Im' on stable but I don't mind, I can wait. can ships do that as well?
@BuzznauEagle32 жыл бұрын
Is it possible to use this trigger method to silence the AAA when you exit the trigger zone or is it best to use flags for that?
@RedKiteRender2 жыл бұрын
Should work fine in either case.
@classicpvchomeimprovements5933 жыл бұрын
thats awsome
@nlowry83 жыл бұрын
I'm doing everything you're doing but the AI always starts shooting at me before I get to the trigger zone. What do I do?
@Reeegon2 жыл бұрын
does that work with missiles/rockets ?
@samivwow3 жыл бұрын
Well... the S-60 is radar guided and the radar (SON-9) is in-game... but it doesn't seem to be working for the time being...or at least I haven't figured it out yet
@RedKiteRender3 жыл бұрын
I didn't think we had the radar yet, not seen it on my install?
@samivwow3 жыл бұрын
@@RedKiteRender I mean... I got whatever everyone else has... It gives out an "A" RWR nail, but I don't see it moving its radar or helping the S-60 in any way, can't guide at night either. (Same group)
@RedKiteRender3 жыл бұрын
You're sure you are not using the HighDigitSAMs mod? it adds a SON-9 using the silkworm radar's model.
@samivwow3 жыл бұрын
@@RedKiteRender Bruh... maybe that's it. I do have it, but I've barely used it or looked in it at all. Huh... why would they even have that in, as there is no other asset in that mod, which would benefit from it... at least to my knowledge A quick check later.... Yes, seems like you are correct. Sad noises
@akisakis79803 жыл бұрын
It's "Baghdad time"
@watchmetry3 жыл бұрын
they just start shooting at me
@Gunterlund5833 жыл бұрын
can you create more than one fire at point for a single group?
@antonbatura83853 жыл бұрын
I think you can create multiple fire at point tasks as triggered actions, and activate them as needed by triggers, either by player actions, or automatically, for instance, with timed flags or something.
@F22raptor463 жыл бұрын
How does the copy paste work in ME?
@RedKiteRender3 жыл бұрын
Ctrl C ctrl V
@GatAppTechnologies3 жыл бұрын
how much of a FPS hit does this cause?
@RedKiteRender3 жыл бұрын
Depends how thick you lay out the barrage, but not that much.
@straywolf773 жыл бұрын
Does the radius really matter?
@RedKiteRender3 жыл бұрын
Future proofing, they 'should' but don't at the moment.
@sam87423 жыл бұрын
POV: Iraq 2003
@AbsoluteBeginner20103 жыл бұрын
2.7 crashes all the time
@nynphose3 жыл бұрын
I don't get it, this is what they are spending time developing? This could just as easily been implemented as an area with lighting effects to simulate barage fire, no need to waste time putting AAA on the ground.
@IronPhysik3 жыл бұрын
this is easier to develop than having to code and model special effects
@nynphose3 жыл бұрын
@@IronPhysik I see, and this was needed, not bug fixes. Got it. thanks for your hard work in coding this in.
@IronPhysik3 жыл бұрын
@@nynphose im not a dev, I just state the obvious
@dorian42193 жыл бұрын
community was asking for this for years. its a great addition
@ChucksSEADnDEAD3 жыл бұрын
@@nynphose There's no shortage of legitimate criticism, this is simply nitpicking. Although there are legitimate reasons to "fake" barrages with effects some people may want the actual simulation, that is the shells are actually being fired and the guns/crews can get taken out.