In more exploration/wilderness themed campaigns I like the houserule, where you can only benefit from a long rest while inside a (friendly) settlement. This encourages diplomacy and makes the wilderness feel more dangerous. Of course you'll have to think about how to handle spells like Tiny Hut, whether they should allow a long rest or not.
@elewyth2 жыл бұрын
This way you can spread out encounters across multiple adventuring days, whithout a long rest, and the party must plan around when they want to return to a safe haven.
@NoFunAllowed2 жыл бұрын
i always dig making a safehaven truly feel like a safe haven!
@LeakysTV Жыл бұрын
I have use this for my ToA best choice ever, every little goblin or zombie encounter matter even at bigger level
@jayfuryin82702 жыл бұрын
A great way my DM uses long rest, is he tells us when we're taking long rests. It's not up to us. It opens the games up for very tense long periods of time followed by a feeling of victory and relief when we can get that long rest. It really makes you feel like you've completed a chapter.
@NoFunAllowed2 жыл бұрын
heck yeah!
@miceltusav882 жыл бұрын
Steely-Sam sends his regards!
@NoFunAllowed2 жыл бұрын
Haha thank you sam!
@pelijer2 жыл бұрын
Great points. One could also roll for random encounters during a long rest. If it happens, they spend resources surviving the fight, the rest was interrupted thus no benefit, and they may have to start making Con saves or suffer Exhaustion.
@NoFunAllowed2 жыл бұрын
true true!
@scottburns44582 жыл бұрын
I have thankfully never encountered this problem with my players only using the long rest at night
@NoFunAllowed2 жыл бұрын
lucky haha!
@RIVERSRPGChannel2 жыл бұрын
Yes the DM needs to set the pace in order to make the PCs vulnerable in 5e
@NoFunAllowed2 жыл бұрын
for sure!
@Journey-of-1000-Miles2 жыл бұрын
A solution would be to read the entire entry within the players handbook which states, “A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.” In fact, the solution to most questions can be solved by reading the book. surprising, I know!
@NoFunAllowed2 жыл бұрын
but that text entry doesnt stop players from saying "We do nothing for the next 18 hours and then we take a long rest!" haha
@leonelegender2 жыл бұрын
@@NoFunAllowed that is why inventory management and ration tracking is actually important back in the day. Will the player waste a day doing nothing to heal a scratch when their time on wilderness is limited and counting down? 5e have rules that are supposedly balanced around that supposition , but giving us clunky inventory management rules and bad survival/exploration procedures .
@s128309 ай бұрын
Great advice a year later
@GreenBlueWalkthrough2 жыл бұрын
Orks attack! in vanilla DND rules nothing yes you can't have the PCs be ambushed in a long rest also nothing says you can't be fighting a boss, Enemy party or randos and take a long rest during the fight... It would be silly and broken but with a boss or enemy party they can agree on a time out and basically reset the battle without consumables and having lost time.
@NoFunAllowed2 жыл бұрын
for sure!
@laurenbraun372 жыл бұрын
Haha but I have to sleep for 8 hours to get all my spell slots back even though I’ve only fought one thing and only been awake for about 3 hours 😄