That Reddit thread reveals just how bad most people are at DBD. No wonder solo queue is so miserable if people are whining about how dropping pallets against a Nurse will no longer be viable SMH.
@numnaut13144 ай бұрын
People think they are kings of the game. In reality they are the jester.
@Qeseu4 ай бұрын
Forcing nurse to play a 50/50 when you have no good LoS blockers is a bad play? Watch some nurse 1v1s from good players and they can actually get value out of pallets. But your average nurse player wont be running this perk for such a rare scenario
@theotherauthor7404 ай бұрын
complaining that losing chase means you’re bad at killer when the chase trigger mechanic doesn’t even work half of the time anyway 😭 also the survivor could just sprint burst or lithe away, or shift tech, what have you. lots of reasons to lose chase that have nothing to do with skill.
@mitchsz4 ай бұрын
If you're using Lithe or something that benefits from pallets it's a good thing to pre-drop tbh
@atrozzorta96024 ай бұрын
THISSSSADASDASSSSS!!!!1!!!!1 I've been saying it for years now and always get downvoted or ignored every time I say it on Reddit. Ofc kill rates are high af, most people playing the game are fucking clueless and refuse to touch gens and can't stay standing for longer than 15s while being chased. No fucking shit kill rates are so high. There is a reason whenever I queue solo queue survivor I expect to lose, and it has nothing to do with the killer.
@alienheadbite1shot4 ай бұрын
Skull Merchant: "They over nerfed me and now I'm barely playable if at all!?" Freddy: "First time?"
@GoldenDeer_4 ай бұрын
The funniest part is Freddy is better than her now lol. His hinder is flat out better and he has teleportation.
@rxsswell4 ай бұрын
@@GoldenDeer_You have to be asleep for Freddy’s snares to take effect and survivors aren’t always asleep 100% of the time. And the teleportation has a really long cooldown and is very very easy to just pre-run away from the gen. The mindgame potential is there, sure, but Freddy is still really just an m1 killer with no power at times. SM is down there in the bottom tier, but I don’t think she’s the WORST, you know what I mean?
@Atomik04684 ай бұрын
@rxsswell it's really debatable, and could go 50/50. It's not hard to put people asleep as Freddy, and the more that survivors wake each other up the longer that takes so he can stall for longer and longer. SM doesn't really have much besides a little bit of info that any killer could get with perks
@serioustable86594 ай бұрын
bhvr: "sorry we knee-jerk nerfed freddy so quickly and severely, we won't make such a drastic change so fast like that in the future" also bhvr: doesn't change him back or do anything about it for a super long time (I am talking about his first version btw not the latest version, but I guess that could apply to any version of him)
@skerpi40684 ай бұрын
Relax everyone, new feng skins on the way to cheer you up!
@kmel35884 ай бұрын
feng skin? you still living in 2020? Its all sable skins now
@numnaut13144 ай бұрын
One day Yun Jin-Lee stocks will rise.
@genesisosuna4 ай бұрын
Sable *
@mitchsz4 ай бұрын
I feel like the focused skin girl is now Sable
@InfInityNoir4 ай бұрын
@@mitchsz mikaela has been getting a new skin every single patch last year, if you think sable is the poster girl you have recency bias
@Bullwark_of_the_Week4 ай бұрын
I agree Mori's were pretty much only a cool cosmetic thing. But this change makes Mori's useless for bloodpoints and for the cool cosmetics.
@lastcrustacean21544 ай бұрын
Exactly, now they're lumped in with the hook/chest/hatch/basement/most map offerings, being another thing that wastes space on my bloodweb and wastes points to level, which is already a big enough issue with the previously mentioned things as is. But now we have a whole iridiscent bloodpoint waste to add to the list, and every time I see an ebony mori I'm gonna think "Wow, that could have been an Iri Addon I like using, instead its a 9000 point garbage pile"
@hxpeful_demxn4 ай бұрын
That’s why I don’t get why people don’t mind this new change. Sure, Moris are only cosmetic nowadays and waste your time in comparison to hooking people, but sometimes I just want the flashy kill FOR this cosmetic aspect. Now that BPs aren’t worth it and it kills the cosmetic aspect, they’re literally worthless. I like Mori’ing man, so I’m gonna run devour hope every game in protest
@theopendoorev4 ай бұрын
@@hxpeful_demxnbad news, they’re removing the moris from devour hope as part of this
@whiterabbit49454 ай бұрын
true and now i cannot even equip a mori to not accidently kill someone lmao the bloodpoint change for it is just lame tho why not something like old BBQ bloodpoint multipliers from mori offerings +10% per either hooked for the first time or killed survivor on yellow, +25% on green and more on red, arguable what multiplier would be reasonable
@groudonmario4 ай бұрын
I think it's crazy that instead of just focusing on fixing issues BHVR decided to basically remove a character for what might be an entire year.
@Hyde4724 ай бұрын
Nothing of value was lost
@pixelizedpear4 ай бұрын
@@Hyde472 You are the problem
@OfffTheGoop4 ай бұрын
I think its crazy that instead of playing the other 36 Killers or survivor, Skull Merchant mains would rather cry and moan. Boo hoo, they got nerfed. It happens in the fgc all the time buddy, you’ll be okay 👍🏼
@skopsi75394 ай бұрын
They have tried! I'm sure reworking her into a fun playable killer is going to take some more time than simple number changes. So instead of killswitching her for life, this is their solution.
@mythmage82314 ай бұрын
@@OfffTheGoop In the FGC, your character is at least PLAYABLE. Even Zato-1 or Havik are playable, even if they're insanely bad. Also, bad characters are typically a biproduct of the game's meta not favoring them. This isn't that. This is not only a nerf, but a public execution. Finally, if SM mains wanted to play one of the other 36 Killers, they'd play one of the other 36 Killers.
@SholoGaming4 ай бұрын
I still feel like they only kept the mori offerings because they’re the only way to burn an ultra rare offering, which gives an achievement
@zhi_long4 ай бұрын
thats sounds good 😂@DougStuff99
@redtheyiffer4 ай бұрын
Weird that they killed skull merchant after being way more acceptable when 2 reworks happened but the nurse is still out there without a leash ruining any fun perk or game mechanic because she exists.
@NicoTheCinderace4 ай бұрын
Yeah, they refuse to touch Nurse.
@Reinami664 ай бұрын
@@NicoTheCinderace They aren't gonna touch nurse because then they'd have to deal with SWF.
@grassyassy15334 ай бұрын
@@NicoTheCinderaceNurse is a free killer that is also the strongest in the game which is perfect for new players (if they care to learn her). If she wasn’t then dbd would be considered pay to win and new players would quit the game.
@ericblackwell704 ай бұрын
Good I’m glad and I hope those nurse mains just make the game toxic as possible for yall and I hope when they nerf her yall ass a whole hour just to find games yall deserve it
@hxpeful_demxn4 ай бұрын
Get good bro
@lurkii_7214 ай бұрын
I play Skull Merchant without a power, the nerf doesn't affect me.
@Ttjbois4 ай бұрын
The gigachad response
@OfffTheGoop4 ай бұрын
👑
@lokomoko34424 ай бұрын
Be placing that shit for the undetectable only my guy😂
@Rauser1424 ай бұрын
Stay strong king.
@Katana3144 ай бұрын
Woman with Arm-claw
@SlasherFrenzy04 ай бұрын
Behavior truly cannot win either way with Skull Merchant. They tried to rework, buff and nerf her. Literally nothing works with her balance or reputation. Her design is simply rotten to the core. I truly, truly think this is what happened: Behavior is trying to give her character a "full reset". Meaning that they hope that, with time, the player base forgets about Merchant's reputation as a killer you just disconnect the second you see her. It's almost like a meme at this point. All the while, they are going to rework get from the ground up, which would also explain the large time window. Not like anyone has a good idea of how to fix Merchant on a quick and easy manner. A total rework is the only think that might salvage the character. But I truly do think this is all mostly to try to fight the absurd disconnect rates they are probably seeing with Skull Merchant in particular.
@testing-gn8vj4 ай бұрын
Tend to agree it's about DCs. DCs are extremely common nowadays, but against SM it's virtually a guarantee in the games I play at least. As you hit on the design is the issue, she had a lot going on with her kit and the games were generally very miserable to play because the strengths in her kit are both frustrating, varied, and make the game take forever. A complete redesign is needed.
@NicoTheCinderace4 ай бұрын
@@testing-gn8vj +1. I'm an outsider looking in, and even I agree that SM needs a complete redesign. This is just completely missing the damn point with the nerfs.
@PistolSlinginMothMan4 ай бұрын
She’s just an utter failure in basically every way. Her power sucks, her design (base outfit anyway) sucks, her lore sucks. I’m amazed they ever released her, but I guess they have to push SOMETHING out every 3 months
@demifolk89404 ай бұрын
@@NicoTheCinderacehow can you give a +1 when you never even played against her, and im assuming DBD as well. that makes no sense
@Monfisher4 ай бұрын
I actually think these nerfs in the short term are abysmal and kill her viability. However, it is necessary PR in the long run. She will suck so bad that people will stop DC’ing and when her rework comes around, the stigma against her will be mostly gone.
@Shub-Nagruth4 ай бұрын
Why the mori are still necessary and useful: - Photobomb - Challenge of previous tomes - Daily - Photobomb - A big help for the adepts, especially for the weakest killer like Wraith, Freddy and Ghostface - Photobomb - A way to respond against a bully team when playing a killer who is far too easily counterable - Photobomb - Showing the new mori of the cosmetic for the survivors on your first match of the day - Trophies based on "kill by our hands"(so = Mori half necessary) - Photobomb For the unknown teleport, on live, with the Blurry Picture, the recovery is 0.85 sec, on the PTB, it's 1.19. Explain me why this is not a nerf ? Same thing, this brake to prevent Edging, is multiplied when you want to cancel, or after using the M2: We are slowed down much more than live, and NO ONE talks about it and it makes me furious. Same shit with Vanishing Box: ok it's strong i'm agree, but 80% on the clone spawning ? Seriously ? Why not 40/50% ? What is the goal BHVR with him ?
@YingShanLT4 ай бұрын
100% agree. I care the most about the mori rework this patch. I just want to mori for the fun of it and have other survivors potentially photobomb.
@Ashy_Slashy34 ай бұрын
Trophies require kills too
@the_ghost_orchid4 ай бұрын
you forgot photobombs
@mitchsz4 ай бұрын
Do adepts work with moris? I thought it was only hooks. So I could've saved a lot of tries in the past omg
@YingShanLT4 ай бұрын
@@mitchsz All 4 survivors have to die, yeah.
@theotherauthor7404 ай бұрын
my two cents about the skull merchant nerf: this is why i hate the precedent that bhvr have set for THEMSELVES that they HAVE to release new dlc every quarter. if they had the balls to skip or delay chapters when they were clearly rushed & broken, this whole situation could have been avoided. now you have a bunch of players who have spent real money on SM and have spent real hours leveling her up who have essentially been ripped off, and that’s simply unfair and unethical for a business to do, period. tools of torment should have been delayed after its mess of a PTB and SM reworked completely before she was even released.
@vapelordthenord82354 ай бұрын
out of all the chapters only ONE is bad. Fuck you i love the new chapters shout out my nigga dracula
@Atomik04684 ай бұрын
Unfortunately that would've caused them to not get as much money as they did because of the initial release hype, generates a lot of money that would otherwise be missed. Sadako was revealed like over a month before she came out and by the time she did, not many people bought the dlc because she was already old news on release. As bad as it is, the game exists to make them money so they'll greed however they can.
@bossplayer_15574 ай бұрын
Yea they just nuked her power into the ground i bought a skin for her when she first came out😢 now she's a whole different character that I didn't pay for
@boringmonkey69584 ай бұрын
Do we hold this same energy for licenced Survivor perks that get nuked for the sake of lowering pick rates? Like genuinely... Not even being sarcastic here. People pay real money for licenced perks (unless they show up in the Shrine by pure luck), and I don't see anywhere NEAR this level of outrage when they get nerfed into the ground. Sure, people complain like they always do, but the sheer level of baby tantrums I am seeing over the SM nerfs is genuinely pathetic. The entitlement is unreal.
@Katana3144 ай бұрын
I agree with the bad pressure around needing to release something new every few months. That kind of deadline atmosphere must be terrible for the creative process, and I hate that the internet has mandated it. That said, I also agree with boringmonkey - that everyone who pays for content in this game needs to be ready for the possibility of rebalancing/nerfs. It happens plenty of times to perks on either side.
@Soul_60024 ай бұрын
I honestly think it would be fine for moris to stay the same AND have the finisher mori, idk that doesnt see bad
@viardzen4 ай бұрын
the real crime of this patch is losing the blood rush plot twist god combo
@Dem0crazye4 ай бұрын
No more self disable
@LayZKimochi420BlazeIt4 ай бұрын
dramathurgy + blood rush + plot twist my beloved
@Leonlonnyluv4 ай бұрын
This is my idea for how to change mori's IF I were forced to do it! 1.) Make most mori's base kit: • if there is 1 survivor left in the trial they can be moried • if the killer has 8 hooks and 0 kills they gain the ability to mori all survivors 2.) Each type of mori offering would reward you more blood points depending on how the survivor was moried: • Cyprus mori-You get Bloodpoints if you mori a survivor that trial • Ivory Mori- You get Bloodpoints if you mori a survivor + a BONUS amount of bloodpoints if you sacrificed all other survivors before the mori (aka no escapes) • Ebony Mori-you get bloodpoints for every mori + a BONUS amount of bloodpoints if you kill ALL survivors with a mori
@vapelordthenord82354 ай бұрын
really like the 8 hook thing bro may be spitting
@Atomik04684 ай бұрын
This would be a bit too strong with specific late game builds, as nerfed as it is NOED would be really strong with this. Killers could run a late game perk build and just 8 hook everyone. A half decent killer will keep mental count of who's been hooked how many times. I get it's a rough idea not a fleshed out concept but that's the only thing that doesn't seem like a great idea. The offerings thing is great though, anything for more BP
@marooned10074 ай бұрын
@@Atomik0468Ok but 8 hooking everyone is already playing extremely nice and gives the survivors an advantage, since getting rid of a survivor as fast as possible is always the best way to slow the game down
@kidscast58424 ай бұрын
@@Atomik0468 you can just bring an ebony Mori in the current patch anyway though and Mori people on their death hook without this 8 hook requirement?
@Atomik04684 ай бұрын
@@kidscast5842 That's about to change so your point is what?
@DrakoWulf4 ай бұрын
When Skull Merchant was first announced, and we knew she was a drone-based killer, I was really hoping that her drones would be moving observation tools. I find it very strange that they ended up being stationary debuffing tools, when the obvious drone theme is right there for them to use. As is, she's more of a pylon-based killer instead of a drone-based killer.
@kjl89024 ай бұрын
Oing this differently again
@SpikeBarren4 ай бұрын
I mean with everything else that they done to the game. They really can’t mess this game up much more
@potato_dbd4 ай бұрын
"Predator is OP on Nurse" My brother in Christ, everything's OP on Nurse
@coloneltophat78504 ай бұрын
People are vastly overstating the Blurry Photo change for Unknown because they don't know how the math works. Old TP recovery with blurry photo was NOT .85 seconds (1.7/2), it's 1.13 seconds (1.7/1.5). Blurry Photo is like Botany Knowledge, it increases the recovery rate, not cutting total time. New blurry photo is 1.4/1.15 for a 1.22 second TP recovery. The difference is less than a tenth of a second between Live and PTB. I've also seen many people think he moves slower while holding M2, there were 0 changes to the movespeed values. The cancellation window triggering a slowdown is 0.07 seconds instead of 0.2 now. Regardless, the M2 fake still exists so task failed successfully?
@Daddix04 ай бұрын
I play unknown a ton and blurry photo on PTB was notably far shittier feeling, and I went in expecting it to feel the same as before. Immediate “eughhh” feeling.
@Daddix04 ай бұрын
kzbin.info/www/bejne/fHyaY4iXhMqVnK8 I FULLY get the math, I think about DBD math a lot, but I refuse to believe this is a
@coloneltophat78504 ай бұрын
@@Daddix0 The math simply does not lie. It feels slower because it is slower. A 0.084 second difference might take getting used to, but as an unknown player I don't think it will reduce my ability to get hits with the hallucinations. I still think the other changes are unnecessary, my point is that people are saying Blurry Photo has been nerfed by as much as half a second. The full TP calculation includes a 0.3 second teleport time and a 1.7 second recovery currently. 1.7/1.5 with blurry photo is 1.133 as I've said, add the .3 teleport time and it takes you 1.433 seconds to move again after hitting control. New teleport recovery of 1.4 seconds divided by 1.15 to account for new blurry photo gives us 1.217, add the 0.3 teleport time and it takes you 1.517 seconds to move again after hitting control. You can also play without Blurry Photo now. I welcome you to point out any errors.
@Daddix04 ай бұрын
@@coloneltophat7850 That math is no longer accurate at this point, there is likely a difference in the way the addon is coded, being a % reduction rather than a % added to the recovery charges per second. Putting my two clips before/after in video software, the difference in movement recovery was well over 0.084 seconds. Either there is an error or the addon's application has been recoded, which would not be the first time. It is just simply not the case that the difference is that miniscule, which makes sense given it feels far greater than a 0.08 second difference in-game.
@coloneltophat78504 ай бұрын
@@Daddix0 It would be nice if they had tried to swing or use UVX in the linked video, or included a timer. The difference could be due to the speed curve being slightly longer, making it appear more sluggish on wakeup despite still being able to do actions. I'm not going to assume BHVR made changes they didn't state they made.
@zexulia4 ай бұрын
Personally i hate the amount of power creep there is in Aura perks. Before, the strongest aura read required you to get a hook, but now you can basically have wallhacks on survivors 24/7 instead of needing to have awareness or ears. There's a reason Distortion became so overused and its because every match at average and above MMR is full of aura spam with Nowhere to Hide Lethal and now it'll be Zanshin
@iHateHandlesGetRidOfThis4 ай бұрын
When i played the game the strongest aura reading ability was picking freddy. anybody outside your terror radius who was asleep would have their aura permanently revealed to you until they entered your terror radius or woke up.
@SophiaBadger4 ай бұрын
I don’t think those are great examples. Zanshin tactics, lethal pursuit and NWTH all serve specific purposes that really aren’t that oppressive. Lethal pursuit’s active ability only triggers once during the match, and just helps get the first chase started. Zanshin tactics is a worse version of Windows, and good killers can tell what is in a tile by just looking at it anyways. No Where To Hid just ensures people can’t camp around generators, and requires you to go out of your way to kick a generator. The reason these perks aren’t that bad is because the simply encourage chases, that’s all. At the end of the day, the best survivors in the game are delaying the killer through chase, not through hiding. Being chased is the survivors primary way of prolonging the game, and good survivors don’t have to worry about aura reading finding them as much because they’re ready to stall. The new perk is different, cause it’s like a better I’m all ears, but those three perks you listed specifically are bad examples of powercrept perks. They’re all pretty in line and balanced.
@tloyp25844 ай бұрын
@@SophiaBadger i think you're undervaluing lethal pursuer as it was very popular before it even got buffed to work with other aura perks. your first chase is your most important and lethal guarantees you waste the least amount of time possible. it has such a large impact on the outcome of the entire match. and zanshin is not just the killer's version of windows now. it gives aura (for 10 damn seconds) just for a survivor dropping a pallet or standing near a dropped pallet near you.
@SophiaBadger4 ай бұрын
@@tloyp2584 Ah, right. Zanshin got changed, I suppose I confused it for an entirely new perk. Yeah, sounds pretty damn good. Still doesn’t mean other aura perks are busted or need changing though. Yeah lethal gets you the first chase, but that first chase could be an awful one where 2 generators are repaired; it’s up to the survivor. Some killers also start the game at their weakest, like nemesis, or don’t need a quick chase, like hag or trapper. It isn’t a catch all perk like old pop or ruin, and still requires the killer to put in effort to get value, because they still gotta actually down a survivor. +2 seconds to aura never was never really oppressive because up until now there hasn’t been any really broken aura reading perks on the killers side. The most useful for chase is I’m all ears, but even that one has a long cooldown, and doesn’t help in a lot of scenarios (like survivors hopping into shack).
@MightyJabroni4 ай бұрын
I honestly hate everything, that is close quarters aura reading. It completely cooks the mind-gaming aspect in chases, if one side can simply just see the other. There is a reason, why "subtle" cheaters bring wallhacks. And shoehorning more aura reading crap into the game just gives them all kinds of plausible deniability.
@arcarc26634 ай бұрын
People are missing that survivors are going to be able to counter-grief killers with the finisher mori system/new mori offerings. Obviously it promotes slugging for the 4K, which is bad, but let's say the person that you hooked isn't on death hook? They're going to hold on for the full 70 seconds plus the entity death animation to force the killer (and other survivor) to sit there and wait for it. Or worse, if they're on their first hook, 140 seconds. Two and a half minutes that survivors can force killers to sit and wait, possibly denying the mori bonus, and after slugging for the 4K, that's absolutely going to happen. People will sit in lockers for an hour to deny Evil Within. They are 100% going to force killers to wait out the entire hook timer knowing that the killer wants to use it. Everybody is going to be miserable here.
@uhhrobin5064 ай бұрын
i dont think anyone cares that much about a mori, both killer and survivor...
@droog1014 ай бұрын
I mean im definately going to. If they want to slug for the 4k im going to make them wait the whole time and feel good about it.
@SweetLeavesXbox14 ай бұрын
@uhhrobin506 It's been a core aspect of the game since release. If Behavior nerfs that.... Nostalgia... for literally no reason.... its time to play other games. Behavior has lost my interest 100% This isn't DBD, idk wtf that game is anymore.
@TheEpicPancake4 ай бұрын
@@uhhrobin506 You have NEVER played this game. This is the same game that had hatch standoffs. As this guy stated, people will already sit in lockers for days to deny the Evil Incarnate achievement, and killer players will just eat that shit as a cost of doing business. When presented with mutually assured destruction, DBD players dig their heels in and prepare for the cold war. It's going to cause problems.
@Katana3144 ай бұрын
We already unfortunately see some of that when 3rd player is hooked, 4th is slugged, and the killer wants to give them the hatch.
@Fikrikool4 ай бұрын
Overcome, Lucky Break, Quick and Quiet and Iron Will is now countered by the new Predator. Unless the perk is on cooldown, the Survivor has to hide within 5 seconds of running before escaping chase or change out Quick and Quiet to Distortion.
@axpekt_4 ай бұрын
🤫 don’t speak facts too loud. Countering all perks with one is only okay if the killer does it.
@aflyingstarly55354 ай бұрын
The only thing I can say about Skull merchant. It is a paid for dlc, even if you farmed it with iridescent the fact that they are essentially removing a killer from a game that some people paid for it’s a bad practice. •Do I agree with her being reworked ? -Yes! •Do I think she should have ever launched in the way she did and taken the time it has to deal with her is crazy? -Of course Just something I think is bad about these changes.
@oodanna5004 ай бұрын
not even this distortion nerf can stop me from being a rat!!! ill run shadowstep now!!! (proceeds to have the absolute worst totem spawns ever, no boon area coverage, and some totems just in the middle of nowhere with nothing blocking sight of it)
@anthonymazzeo61234 ай бұрын
Hex:Devour player looking at you: “First time?”
@darksungwynevere87264 ай бұрын
Maybe I"m weird but one thing I liked about old zanshin and predator, they're some of the very few perks that survivors cannot detect whatsoever (+ discordance, whispers and spies, deerstalker and bloodhound)
@cryst4l_clear4564 ай бұрын
Discordance you can absolutely pick up on. It's hard, but you can
@Atomik04684 ай бұрын
Discordance is pretty easy to tell if you have more than 100 hours of survivor, or if you're a new survivor that uses it as a killer
@Leaf__224 ай бұрын
You can pick up on all those perks except predator and zanshin. Amazing examples lol
@RaeMelantha4 ай бұрын
i guess my biggest issue here is that i don't use distortion to rat, i use it to avoid the 40 aura reading perks/addons to actually do gens/rescue, and i still take chase plenty. i dunno. the rat stereotype is kind of annoying when it's not what i use it for. if it was changed to at least tell me when my aura was being read i'd take that instead.
@NewSirenSong4 ай бұрын
I definitely get that, I recommend swapping to object of obsession, you see them when they see you. Unfortunately it doesn't help against stealth killers, which I feel isn't precisely fair against anyone but mirror myers since he's so bad at chase. I think working on the condition that they try to see you first is enough to bypass the undetectable status for the duration.
@bubblegod88894 ай бұрын
I don't think distortion should be as changed as it was. It's useful and can be used for different reasons other than being a rat. I can't explain how many times distortion countered BBQ and allowed me to finish a gen. People act like distortion was only used by rats who had a rat playstyle.
@zeepakman68854 ай бұрын
And it was the only way to counter no where to hide such a strong perk. In general getting Aura read is super dangerous and against a lot of top tier killers the only way to win is if your not in a pro swf is not getting found by the killer. Classic example being Nurse running nowhere to hide literally nothing you can do about it.
@djphatman21534 ай бұрын
I honestly think Distortion should be a hybrid of what we have now. Keep the 3 tokens but make it so that you only get them in chase. No need to go this direction at all.
@corvusaurem4 ай бұрын
@@djphatman2153 or refill them based on unhooks or gen progress etc. Any required playing to regain them. Max of 3 tokens. Anti rat instantly. Making it gen progress required would incentivise the vast majority of distortion users which are gen jockies who work on gens as their friends loop the killer. And would incentivize soloq to not hide doing nothing all match.
@beforegrim4 ай бұрын
@@djphatman2153 i think it should be in the middle where its 2 tokens
@justin42034 ай бұрын
Predator is bad for the game, as it punishes survivors for a good play. New Distortion should probably have stacks, and you get stacks for escaping chase rather than being in the terror radius of the killer.
@labow124 ай бұрын
"The mori change encourages slugging!!!" and "WGLF is way too strong" in the same post is really funny
@StanTwiceZ4 ай бұрын
I’m 100% fine with the mori change solely because I have seen too often, killers tunnelling someone at the start of the game to get the mori.
@kevinrocks774 ай бұрын
I'll be brave and admit it. I've always enjoyed playing skull merchant and I think she is seen so rarely that they should just keep her how she is until their later change for her.
@bossplayer_15574 ай бұрын
Yea nerfing her into the ground is lame ASF until they "rework her"
@MrDCHun4 ай бұрын
no thanks, you ruined our fun - now its time for yours to be ruined. I'm sure you'll still play her till her rework in 2025/2026, right?! ;)
@kevinrocks774 ай бұрын
@@MrDCHun I wouldn't say my life is ruined it's just a game. However I feel it sets a bad precedent.
@Hurin_Thalion_Khador4 ай бұрын
more genrush perks PLEASE THERE IS NOT ENOUGH OF IT IN GAME
@humbletotodile4 ай бұрын
Everybody and their grandmother: DELETE SKULL MERCHANT *Devs nerf her into the void Community: shocked pikachu face
@Katana3144 ай бұрын
It's very likely two different groups. Most people I imagine are fine with Skull Merchant being deleted - I can imagine there being a very vocal minority that wants her to be 'something' though.
@joshsquidlyburgh58204 ай бұрын
@@Katana314 Anyone who's ok with a character being borderline unplayable is a baby who shouldn't be allowed to have an opinion on balance
@Darkliff24 ай бұрын
usual gut the killer instead of balnce it cause BHVR literally has no idea what they are doing and DBD was a fucking fluke, just look at every single thing else they've done
@asaiguess44914 ай бұрын
(Probably should've left this rant on Reddit but I hate Reddit) I use distortion both in chase and to figure out what aura reading the killer is running so I know why a killer randomly heads my direction after a hook, or kicking a gen, ect. instead of just assuming "oh it must be bbq". (I use it both in SWF and solo queue because I like being able to figure out the killer build early either way). I'm probably dropping it completely if the change goes through because one charge at a time will just not be worth it unless the killer is only using one aura reveal. My preferred change would have been it still has tokens, but instead of charging the tokens while in terror radius but not in a chase, it's just charge tokens while in a chase. Maybe slower rate of charge, maybe knock it down to 2 or 3 tokens. That way if you use it to rat, you get some rat tokens and then you have to be in chase a certain amount of time to even get 1 back, so you really have to run the killer and not rat to get all your rat tokens back. Meanwhile for people like me, I can pinpoint the killer perks like I currently do, and to get more uses I just have to get into chase. Also unlike the way it currently is, I can reliable use it in chase because I can get tokens back in chase. If they had just left it mostly the same and made gaining tokens be while in chase instead of in terror radius I'd be so happy. It might would even lose it's rat status allowing me to not get called a rat for using it. PTB version is just "yeah you can't rat with this perk now because it's garbage". In fact I'd argue getting it back up just for starting a chase instead of after a certain amount of time in chase makes it still a rat perk because you hide, it goes down, next time they aura read they actually see you, they "start a chase" which is them finding you right away, downing you, hooking you, and then you have rat perk back up so you can hide another time. Having it charge by being in chase an amount of time would incentivize running actual chases instead of just starting a "chase". But if it was only 1 use and charged like that, it'd be more garbage than it already is in PTB, so 2 or 3 charges would be a must to go along with that. Anyway just my 2 cents, I get called a rat a lot for running distortion despite not actually ratting so I welcome a change to make it less ratty, but one charge per chase just kills it for me because if the killer has chase aura reading they're usually using it multiple times per chase (Or it get's hard countered by predator) meanwhile the non chase aura reading like bbq, I will get the benefit once and then have to either stop working on my gen and force a chase to get another token (Killing the value of not getting seen) or keep working my gen and just know "Well I'll get my next token here in a minute but if I don't finish the gen before then I probably wasted my time working on it" (Killing the value of not getting seen, unless whoever they go after first is competent) I'm tired I should be sleeping instead of typing this, sorry if this was nonsense
@timothybyrne76984 ай бұрын
I’ve tried unknown and he doesn’t really feel any different people have been exaggerating this change wayyy too much. 😂 Edit: I like the new distortion
@westcoast91584 ай бұрын
37:00 That's definitely just a problem with what's defined as a "Conspicuous Action" on a killer-to-killer basis
@ryannole61384 ай бұрын
A cool idea i think skull merchant should have is having the ability to pause drones rotation for a few second. As well as having the ability have your drone flip scan sides add some skill to her
@nitro3653654 ай бұрын
I'm excited for Scott to do that "heal downed person before killer can down you" Quest again
@Garresh14 ай бұрын
I don't play Skull Merchant much. But how many setup killers are there in the game? Not many. Outright removing one is terrible on multiple levels even if you don't play as Skull Merchant. Also, I've seen other devs start down this road of reworking everything some people decide isn't fun. It eventually leads to everything being samey and boring. It's not a good idea to support this change because it will lead to worse things.
@NewSirenSong4 ай бұрын
Not really sure if you'll read this, but on the distortion front, it being limited to one charge/token/activation at a time while aura reading is so ever present and easily accessible and having no potential for extending the protection provided by the perk may turn to be problematic. A distortion style sound effect when most effects read your aura would go a long way to helping survivors prepare for a potentially upcoming chase. Leaving distortion on the three token system but changing the recharging method would have been far more acceptable in the current aura reading environment. Leaving aura denial to inefficient avenues like shadow step and lockers, and conditional requirements like off the record while perks like nowhere to hide encourage are achieved naturally over the couse of the game with no proper internal cooldown or significant that isnt already giving you a benefit. Opening a locker is more inconvenient, less practical in application, and has a proper cooldown (darkness revealed). The cost to reward ratio between aura reading and aura denial is too skewed to aura reading. Especially when many killers deny aura reading on the survivor side passively without the use of a perk. I would love to potentially hear any thoughts and opinions regarding my take.
@eldrono33174 ай бұрын
At this point Bhvr should grab Nurse and put her in a completely different gamemode because she's always the reason most killers cant have good stuff
@firstlast97104 ай бұрын
Stops talking about mori nonsense around 9:00 I'd suggest starting the vid there
@pew38364 ай бұрын
Thanks
@genesisosuna4 ай бұрын
It's nonsense but because the community themselves have made it a way bigger issue than it truly is. It's just a bunch of killer mains crying that they can't mori everyone anymore (except tombstone Myers users)
@bootyclap69k4 ай бұрын
@@genesisosunaMoris weren’t even strong, and often times they were actually worse than just hooking someone
@jihokim7884 ай бұрын
@@genesisosuna Classic elitist.
@kolbayada49384 ай бұрын
@@genesisosuna archive challenges exist.
@Footballfan8964 ай бұрын
I think Pixelbush made a good point when he said that Skull Merchant’s problem isn’t that she’s good, but that she’s easy to play. She doesn’t need to be made weaker, but needs to be more challenging to play. I feel like Pixel has good ideas on how to make her more fun to play as and against, making her more challenging, but also more rewarding. Right now, players can throw up a drone and survivors don’t know how to play against it. Skull Merchant needed changes, but these missed the mark. Hopefully her rework makes her more fun to play as and against.
@nisvwo64454 ай бұрын
I think her drones only having one beam is actually a good thing, the only thing i don't like is the huge hinder nerf and the removal if stealth drones. Hinder needed to be nerfed but not this much, and the stealth drones were completely fine imo. Removing her haste from scans is also good in my opinion.
@p2c3314 ай бұрын
@@nisvwo6445 yeah the haste needed to go but all the other nerfs were unnecessary
@nisvwo64454 ай бұрын
@@p2c331 i think removing one scan beam is actually good, gives skull merchant more skill expression with rotating the drones in chase
@usedhalfcart4 ай бұрын
another long video made specifically for me!!!! love them scott ty for the actual discussion on this patch
@miles37944 ай бұрын
First match got slugged in the first couple minutes, the last survivor hid in lockers and then ran to basement until we all bled out...
@Obama_Hunter4 ай бұрын
20:00 it was the same with original PTB CoH, if you have 4 people grouped up and with the right perks you can infinitely 3 man a downed survivor before a killer can recover
@FatherAntithetical4 ай бұрын
Solution: Have the mori offerings BP bonus trigger on final mori OR hatch escape. Now you have no reason at all to slug for the 4k and it just becomes a neat thing to use sometimes. Also yes, make the BP bonus's like, 25/50/75k.
@quietboygonewild4 ай бұрын
Mori offerings SHOULD change so that with Cyprus you are able to mori 2 survivors, ivory 3 survivors and ebony 4 survivors so that you are able to get 10000 per mori. The reason why they kept SM as is is monetary reasons. Since she's now part of a bundle pack it doesn't matter if she gets bought so might as well nerf her. The reason why I think skull merchant is a scam killer now is because she has one of the coolest outfits in the game, however if you give money towards her cosmetics she is useless as a killer, therefor the money you invested in her won't see the light of day. The only reason she isn't kill switched is because they could face legal issues if you buy content that isn't available so instead they nerfed her.
@clarkesteinman50984 ай бұрын
27:52, not a knock to Scott, (who was literally coming up with a build off the top of his head,) but Overcome would cancel Iron Will (exhaustion).
@ScottJund4 ай бұрын
U right use lucky star
@AcceptedAlexander4 ай бұрын
Absolutely hate the distortion change, with all the wallhacks killers have its gonna feel horrible for any stealth plays
@bossplayer_15574 ай бұрын
For the people that don't engage with the killer sitting across map just hiding doing nothing
@AcceptedAlexander4 ай бұрын
@@bossplayer_1557 nah, just those who do gens and save but like to keep low profile and use rocks and walls to hide, perfectly fine gameplay style
@AlwaysFeelingSleepy4 ай бұрын
The matchmaking in this game needs some serious work. Mixing sweaty players with potatoes who barely know how to press spacebar is making solo queue feel like hell. And the worst part is that you can't get out of a circus of a match. You have to wait there until it ends or get a penalty.
@tristenatorplaysgames68334 ай бұрын
For gods sake i don’t know why nurse can work with aura reading perks ever. Just remove her ability to see auras its that easy
@swiftkick8524 ай бұрын
The issue with Jund's argument is two-fold. First, he says that he doesn't like rat behavior game play because it's boring and yet, tunneling is perfectly legal (and also boring) and is something that survivors have to "deal with." ArEn'T tHeRe PeRkS fOr ThAt? Well, there is one perk that counters spammy aura reading: Distortion. Second, in the same sentence, Jund praises this perk for becoming an anti-aura reading/chase but also says that it doesn't force survivors into a certain way of playing. If the purpose of the perk is to be used simply for chase and nothing else, then it forces survivors to play a certain way. Distortion as it was already did what you think this perk will become AND limited the amount of times you were able to use it (the three tokens). In order to gain tokens, you had to be near the killer which added a sense of risk. It worked in chase and out of chase which made it flexible. The issue here is simply Jund not liking a certain play style. It's the same type of complaining that survivors make when it comes to tunneling. He's made videos showing survivors how easy it is to create an anti-tunnel build with an attempt to define what tunneling is. Where are the videos showing killers how to deal with "rats"? It appears that survivors need to "get gud" with tunneling but killers can't seem to come to terms with stealth game play.
@ScottJund4 ай бұрын
I mean your argument is based on the fact I think tunneling is boring when I absolutely love getting tunneled
@swiftkick8524 ай бұрын
@@ScottJund Thanks for the reply! I'm not sure what you mean by that. I never said that (nor did I assume that). I did say that you've made videos trying to address the tunneling issue which clearly means you don't feel that way so I'm confused why you would infer that. There was a video that you made not too long ago about behaviors that you liked (or didn't like? I don't remember. I tried looking through your videos to link it here. I know you have it hahahaha). It was a tier list. Not one positive survivor behavior made it to the top of the list. To be fair, it's been some time since I've seen the video so it's possible that I'm misremembering. Regardless, I think it's clear from your content that you side more with killer which is fine. My position is simply that there is a justification of one behavior over another and the celebration of (what will certainly become) a useless perk because you find "rat" game play boring.
@shreddyz4 ай бұрын
The only playstyle being affected by the distortion change is the "hide and do nothing" playstyle, and that playstyle absolutely needs to be discouraged. It doesn't just make the game less fun for killers, it actively makes the game less fun for other survivors too. Distortion as it is now forces the killer to go after survivors who aren't running distortion. If you want to counter aura reading without having to be in chase, run object.
@uhhrobin5064 ай бұрын
@@shreddyzi mean distortion was really usefull when doing objectives, too, imo. Which is now heavily nerfed. I dont really like the change since that perk alone made the game soooo much less stressfull that i could actually relax and have fun for a bit without being paranoid. I only have 110 hours so im not very good. But I see that this is a very unpopular experience, im still sad my fav perk got this big of a nerf but for players with higher mmr it'll be a good change!
@MightyJabroni4 ай бұрын
@@shreddyz Distortion was garbage anyway. I have a stealth build and I never used Distortion. Tried it once against a Knight, who was heavy on the aura reading and all my three stacks were gone within 90 seconds or so (if even that). XD Plus, there is a massive risk with playing super stealthy, because when you get found, you will most likely be well outta position. So just pussyfooting around is not the way to go anyway. I typically use my stealth build (Urban, Calm Spirit, Iron Will + one flex perk) to initiate chases on my terms and get discretely from A to B, when the killer is nearby.
@grayrim4 ай бұрын
I wish they’d also keep zanshin’s original effect
@anettelma1234 ай бұрын
I thought it was a nice change about mori offerings, but I've already seen a roll where someone says that with mori slug under 4k it's the norm and now it will be even more frequent with these offerings. And the change itself and points for mori appeared because in the store you will be able to buy separate mori for killers, so unfortunately the motivation was again money. If this is another issue that will make playing as a survivor even worse, even a +100% role bonus won't solve anything in this case, since you can take ebony mori and still get more points as a killer with a 0% bonus and play for tunnel slug. I'm a little worried, but I hope it's exaggerated. My idea to solve this: Built-in mori should give you the option to kill the 3rd surv for extra points or any (like green) , instead of the last one (like yellow) I had slugging for 4k even in Lights out. Then after leaving the guy for 99% of his bleed out bar he let him wiggle just to kill me yay. Yea sadly its usually this cringe thing that 3rd survivor will be 3-4 minutes on the ground
@kaloob34744 ай бұрын
not just twins ptb, I remember when the twins chapter went live and you would just get stuck in staircases and be unable to play the game
@mowo_fb81194 ай бұрын
hold down 0 for Scott Jund's dialogue sound effecct
@wamblyuni4 ай бұрын
Solo Q is UNPLAYABLE right now.
@boiiiiiii57414 ай бұрын
Killer is unplayable against swf rn
@wamblyuni4 ай бұрын
@@boiiiiiii5741 doesn’t take away from my point.
@hououinkyouma60634 ай бұрын
Lately being slugged for 4 minutes on the ground till bleed out because mr sweat wants to ego 4k easily deserve an unsportsman report mhhh
@elastico85764 ай бұрын
My opinion to all this is: 1. Make the moris also grant +25%, +50% and +75% bloodpoints in all categories in addition to the bloodpoint bonus for the finishing mori. This way the iridescent mori is definitely better than the yellow soup or green bloody party streamers without changing the complete playstyle of the killer (the additional % is separated from the flat bonus for the mori). 2. Corrective action could be changed to only start with 1 stack and have a maximum of 3 stacks + a mechanic that prevents two users of corrective action to stack their perk up to infinity. For example a corrective action great skillcheck could be uniquely named and having the effect of not stacking up corrective action. Alternatively it could be changed to 1 stack with a maximum of 3 stacks and instead of providing great skillchecks to teammates, it corrects both your and their failed skillchecks to good ones, so it can also be picked if you yourself mess up some skill checks from time to time. 3. I agree with a shorter duration or cooldown, but 1 second is too little xD. Before that BHVR should try half the duration when they release it. 4. While skull merchant is a hated killer with only a small amount of players they definitely handled the situation poorly. Instead of all these nerfes, essentially killing her. They could have just went with a smaller version to just make her more bearable. Like decreasing her hindered effects from 10% to 6% and decreasing her haste from 3/5/6/7% to 2/3/3.5/4%. This would increase survivors odds to escape from chases while also keeping skull merchants current playstyle and identity. 5. I don't have alot of experience of playing against Unknown but do have some playing as Unknown. And let me tell you that the brown add-on feels so necessary to make the gameplay feel smooth. Problem with these changes is, Unknown with his speed build up when teleporting is too slow, it feels like dredge prior to his decent buff. And the change to his UVX could possibly make him feel clunky like the old plague with her puke charging. In summary I am not fond of the UVX nerf, and the teleporting speed build up change should be have been more balanced like with dredge and dracula, the usual treatment of taking an quality-of-life add-on, cutting it pretty much in half and adding the other half to base kit. For example, decrease the "Teleport movement speed Recovery" from the current 1.7 seconds down to 1.25 and cut the add-on from 50% to 25%. If you still take it you used to have a recovery of 0.85 seconds and now have one of 0.94 seconds. So the brown add-on still would be decent but not feel like a must have anymore, Unknown players would now consider taking other add-ons instead. 6. Uh no? Even if you take the buffed WGLF, Botany knowledge and we'll make it, the 300% extra speed will not allow you to immediately pick someone up from the ground. The killer will have enough time to down you, they just need to reconsider slugging if they notice your pick up build. Also, now you commited 3 out of 4 perks to healing and are weak in other areas, it's balanced. 7. I didn't know about this bug, noir do I care. They will probably have it fixed for the life-version. 8. That's fine, then it is a beginner friendly perk as it should be since it's a teachable perk from a base-unlocked easy-to-play killer. Now it just does what it is supposed to do, help you keep track of survivors. You can also use this strategically to end a chase and get the information to mindgame or to use the information later on and end the chase now. It's just important to watch the numbers, perhabs predator will turn out a bit too strong or weak. 9. Distortion should have been changed a long time ago in regards to doing important stuff to get stacks back, but I am not quite happy with the new version. I think having a maximum of two stacks and getting them back with Chase, Gen progress and healing would have been better. Like maybe a total of 20 seconds in chase, 40% of a gen, 120% of total healing for a stack, and you can combine the three methods to charge the stacks, but you actually need to do something to reclaim them, not hide.
@nicememes75704 ай бұрын
My only complaint with old distortion was it shouldn’t gain stacks during a chase
@TheDecagn4 ай бұрын
I think if they are gonna add yet ANOTHER way to increase the bloodpoint account of the match, they really need to make it so you can bring 2 offerings now instead, 1 for bloodpoints, and 1 for something like a map offering
@Emmetlovesredvelvet134 ай бұрын
I think personally, there are only 3 problematic things from the patch now having time to mull it over and test it out 1. Corrective action hyperfocus combo leading to a gen being done in 30 seconds or less is extremely bad even if it requires a coordinated team it's still extremely easy to set up and to pull off and it cannot go to live. And no offense scott They are that dumblook how long that took them to finally got made for this or killswitch the seizure issue with trickster You're giving them wy too much credit 2. Quick gambit needs a minor tweak to stop people from predrop pattying to abuse it as it's bad for both sides it's bad for killer because their being punished heavily for chasing and it's bad for survivor because them doing this eats a bunch of necessary resources for the rest of the team to survive 3. The absolute gutting of skull merchant as well as the knee capping to unknown twins and billy sets a hugely negative precedent that any killer with a remote level of negative attention can be given the Freddy treatment at anytime. And in terms of unknown twins and billy you don't even need to be problematic just annoying and you'll get gutted.
@theurbanreanimator72444 ай бұрын
Kneecapping billy? Hes perfectly fine still what the hell
@grald11954 ай бұрын
Blood they are not gutting the twins it's a 5-second cooldown increase when Victor gets kicked and it's just back to 3 seconds on the recovery time which is what it used to be before they did that stupid ass 5 second cooldown that made twins so clunky for so many years
@anonyoutube8254 ай бұрын
People acting like half the sweat lords dont slug to avoid a hatch escape anyway, its literally 90% of matches why are people pretending it isnt already happening
@Philscooper4 ай бұрын
Besides the sm gutting People have overlooked the entire ptb, ITS NOT THAT BAD
@MaximusAutismus4 ай бұрын
In this video, Vile scott. Great video.
@tmoney14874 ай бұрын
I'll personally be using Distortion with Off The Record, Iron Will, and Overcome now. I just wanna dodge certain perks and work on gens till my teammates need me to get an unhook or give them a heal. Im not good at chase and dont feel like i should be putting my team at detriment trying to force myself into chases. I'd rather help everyone escape than just never do gens and go down every 10-20 seconds slowly trying to get better at chase as a survivor.
@rememoriess4 ай бұрын
with the moris they just need to keep the ability to mori 4 people with the ebony and 2 with green. yellow can stay as it is currently with just the bp bonus, they also make it so just the final survivor grants the bonus bp.
@SweetLeavesXbox14 ай бұрын
@rememoriess This change is extremely hard to deal with. (For me) Find no purpose behind Behaviors idea.
@TheClebbb4 ай бұрын
Honestly I thought when they announced the Unknown changes they were going to change his ability to teleport around hooks. only issue I’ve encountered playing/playing against him is how easy it is to camp hooks while chasing someone else.
@SweetLeavesXbox14 ай бұрын
Changing the Mori really pisses me off. Usually defend Behavior for being so consistent with content but this idea isn't necessary and ruins nostalgia for nearly no reason. I REFUSE to favor bloodpoints over Moris. We get so many BP multipliers just playing the game naturally. We get BP by codes. Daily Challenges, tombs, rift, events. We are losing a core aspect thats been apart of the game since release. Nerfed twice already, The offering is perfectly balanced.
@curtmull80664 ай бұрын
We've been able to do 27 second duo gens for 3 YEARS now and that only requires Streetwise. How many times has anyone seen this? Even if Behaviour doesn't change corrective action, we'll NEVER see it used.
@nisvwo64454 ай бұрын
I just don't get why they decide to kill Skull Merchant but they refuse to touch Nurse. You cannot tell me Nurse is fun or fair to go against, she removes 90% of the fun gameplay dbd has. Why isn't she getting reworked or changed?
@Katana3144 ай бұрын
They base a lot of decisions off of kill rate. Statistically, SM is *THE* most lethal killer the game has ever had. Nurse is 'technically' one of the "worst" - she has a low kill rate because most players don't take the short time needed to learn to play her perfectly. She's also not very interactive with the rest of the game's mechanics, so some killer players just lose interest.
@nisvwo64454 ай бұрын
@@Katana314 yeah that's true, it's just so dumb
@CursedPersonz4 ай бұрын
I do think were going to live forever needed it. I used to run this perk by itself but after the killer attack cooldown buffs it just wasnt cutting it in the scenarios that matter. Even on the ptb I still either barely get it off in time or barely dont get it off
@TheJoker-my2xz4 ай бұрын
I think they should make it so that if you can't do your mori you should keep your offering. That way killers would at least not feel the need to slug just to not lose something
@Lethaldiran-EU4 ай бұрын
Scott 0.3 seconds is a massive difference between getting the hit or getting folded by a pallet.
@Minronis4 ай бұрын
My rat strat ended with Distortion. Now Boon: Shadow Step is my best rat strat.
@dennidetchi4 ай бұрын
bhvr should change map offerings into preventing/decrease to spawn that specific map instead of increasing its chances
@Footballfan8964 ай бұрын
Honestly, they could rework just the yellow mori to give BP, but keep the other moris the same. I was thinking the moris could change the mori animation, but that would be a lot of work, and BHVR should just let that be a customization option.
@evantaylorwashington49104 ай бұрын
Hey Scott, any interest in New World Aeternum? I know you played the original, haven't heard your opinion yet on the re-release. I'm a console played whomst hath pre-ordered it and would like to play with you if you're giving it another go.
@ineedyoutostop4 ай бұрын
With WGLF, I don't think it's gonna be close to FTP or anything, BUT you can use WGLF while at full health, so it's not just a matter of hitting the healer.
@ApacheVibes4 ай бұрын
i think itd be cool if they made it to where the more hooks you have the more BP the mori offering gives. so a 12 hook game would reward 80k bp compared to 30k for a 4 hook game. idk just a spitball but something like that could work and also help make the game more healthy
@ZachTheRage4 ай бұрын
The skull merchant take is a big L They did already do the same thing to another killer, The trickster and we still haven't gotten that rework. This is a pattern from bhvr. Make some changes to band aid a problem and hide it under the bed than never touch it again.
@maxsm_4 ай бұрын
a great skull merchant change/rework that i believe would be good is something like if you trigger a drone then she has the option to full sprint towards that drone, at hillbilly speed and sensitivity. maybe when she does this she also has undetectable?
@GoldenDeer_4 ай бұрын
My idea was to nerf her hinder to 7%, nerf her haste by half, remove 2 drones, and make the radar actually do something. Maybe nerf her undetectable but add back her getting it while in a drone radius.
@maxsm_4 ай бұрын
@@GoldenDeer_ sounds good but idk i think she needs a rework theres not a lot of unique gameplay
@Chaosrain1124 ай бұрын
HELL YES BUDDY CHAPTER IN VIDEO DESCRIPTION.
@fleethescene124 ай бұрын
My only complaint is with the new mori system. If i bring an ebony mori I should be able to stomp all 4 heads.
@Souleater153GAME4 ай бұрын
There are too many aura reading perks and now addons in the game to the point where you essentially have wallhacks on demand. Nerfing distortion just because it promotes tunneling on people who don't have it just points at the problem of very few reliable anti-aura perks. Edit: Instead of making it an anti-chase perk, why not just increase the timer to regain tokens on the original perk?
@Idontknowwhat2type4 ай бұрын
I’ve been running light footed, ironwill, quick and quiet and finesse for chase stealth and it’s been really good. I’ve managed to get a ton of distance or have the killer lose chase on some maps. Probably my fav chase stealth build atm As for distortion, I would have preferred it gain stacks back by doing gens and healing and drop it to 2 max stacks. Some people I know run distort because they aren’t good in chase and they play for unhooks and such. And I think that’s more healthy than taking a perk non rat users use to play into their strengths in a team.
@d.j72224 ай бұрын
I truly believe the simple and easy solution to Corrective Action is doing the same thing they did with Inner Focus- if you’re playing with someone new to the game, it can’t be a guarantee you’re working on the same generator as them. And even still, you’re teaching a new player that grouping up is the right thing to do. Corrective action should not have a range, and should just be map wide. To be clear, this is if missed skill checks are reverted to GOOD skill checks and not GREAT
@BrutusFanboy123454 ай бұрын
They need MORE buffs to soloQ not LESS. Zanshin tactics has not been use don ANY KILLER in FIVE YEARS. Balancing stuff around Nurse is COMPLETELY POINTLESS.
@dankenstein5284 ай бұрын
I don't see why they can't just refund people who bought the skull merchant DLC. "That will cost us money" Oh well, don't be stupid and you won't have that happen. Happens to far bigger devs like CDPR and Rocksteady when they weren't crap. I doubt it would bankrupt them or even be a sizeable financial hit. Hell, be super cheap and just give people auric cells.
@Candidopp4 ай бұрын
That's a compromise I'm willing to deal with but I highly doubt they would do that SM is universally disliked and unfortunately the majority play her in a sweaty unfun way . Just hit and run, sweating for the 4k and being toxic
@Katana3144 ай бұрын
I'm going to guess the cost of conducting a refund is WAYY more than the sum cost of all the money people spent on her. Consider how many platforms that DLC was released on, how many people got her via codes / whatever else, it gets complicated.
@whistlz4 ай бұрын
Parental guidance one of my fav perks ever and I was worried about these aura perks that completely counter but new distortion is a perfect uno reverse card 😎
@ItzYourValentine4 ай бұрын
easy fix to address the whole slugging thing. simply make the 3rd or 4th survivor mori’able. if anything that would encourage you not to slug to get a cool mori then immediately look for hatch, also you can’t mori the first survivor which won’t encourage hard tunneling on strong killers. 3k is typically considered a killer win anyways so it will be a rewarding way to end a match then go to the final 50/50 of who finds hatch.
@InterwovenElements4 ай бұрын
Let Skull Merchant buuuuurn
@dawsonrudis46424 ай бұрын
I’m confused about corrective action cuz on one hand it seems really strong but you do need some regular old great skill checks so it might balance itself
@Auraaz2504 ай бұрын
You cant say that you cant read pixels take on tbe ptb because they are too attached to skull merchant with that logic we shouldn't be hearing you out either because you have enough hate for a character where deleting them from the game is perfectly fine
@davidmijolovic20484 ай бұрын
New mori should do what it does now with the addition of extra bloodpoints for moriing the last survivor, while without the mori you can still mori the last.
@MegitsuneSwe4 ай бұрын
here's how I'd at least consider changing the current offering system, with these new Mori's as well. First of all, remove the Cypress and Ivory all together, and bump down the Ebony to a purple/green rarity instead. Secondly, all the category specific BP offerings, like the flowers get bumped up to 200/250/300% each. Either this or outright delete them to free up the bloodweb a bit. Thirdly, allow players to select two offerings, one being a BP only offering (Mori, streamers, cakes, etc), and a second one that alters gameplay (map offerings, sac ward, logs, shrouds, etc).
@HommeGallium4 ай бұрын
Crazy to me that people are afraid the Mori offerings will promote slugging for the 4th kill. The actual Mori offerings promote tunneling off of 2nd hook because you can't get hit with DS or a save.
@scbasteve74 ай бұрын
The mori reward should be lower but the offering should also include a mini bps bonus. So like 1.5x bp and 20k for the mori. Its still a gamble to get the reward for the mori, but you still get something out of it.