Deconstructing The Dead Space Story ft. Original Writer Chuck Beaver

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Күн бұрын

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@teddymcclellan8564
@teddymcclellan8564 Жыл бұрын
Whatever they do they need to keep the "Fuck you, and fuck your marker"
@SirBladewind
@SirBladewind Жыл бұрын
Greatest line in the game
@radmilk73
@radmilk73 Жыл бұрын
So fucking candid.
@daysand123
@daysand123 Жыл бұрын
They need to add a secret weapon in the DS2 remake that is just a sharpee and make a gag instant boss ender that's him throwing it in Nicole's/Marker beast's face as he says the line for maximum immersion and an instant kill via cutscene. Like cheesing out the final boss of Silent Hill 1 but with a secret item and mocap immersion.
@lucascoval828
@lucascoval828 Жыл бұрын
Could've been cringe, but the buildup towards that line made it work.
@sergiurussu1064
@sergiurussu1064 9 ай бұрын
I think those lines pretty much express his closure about Nicole's death and the pesky monsters who destroyed his life, lol.
@cannedhamsters
@cannedhamsters Жыл бұрын
I love that Nicole in Dead Space 2 was just the marker trying to win you over the whole game. Even if the "twist" wasn't always planned I thought it was a great bookend to "Nicole's" involvement in the series.
@aaronayl1
@aaronayl1 Жыл бұрын
I literally finished the game 3 days ago. I was so confused as to why this manifestation of the marker was guiding me to destroying itself. When the "twist" happens I was like "oh of course", especially as it was sort of foreshadowed by the first ally who betrays you as well.
@kingsnorkie
@kingsnorkie Жыл бұрын
Thanks alot asshole, never played 2 🤦‍♂️
@ADMNtek
@ADMNtek Жыл бұрын
Exactly, the marker tells people what they want to hear so they do its bidding. that is the entire basis for unitology. In DS the markers want to be brought back to the planet so convergence can happen in DS2 it wants Isaac to finish the marker again so convergence can happen. In DS3 it wants you to turn off the machine so convergence can continue.
@rubencastro811
@rubencastro811 Жыл бұрын
Yeah, I think Chuck is being overly harsh on DS2's "twist" and boss fight with Nicole. It still makes sense in the final version of the game. Honestly, I get the feeling he's still a bit sore about his idea of the ghosts being "good" getting scrapped mid-development of DS2. He mentioned during his playthrough of the remake that he was the one pushing for that direction, whereas Ben Wanat didn't like it and wanted Nicole to be evil. Whether intentional or not, Nicole in DS2 has heavy "psychopomp" vibes during those final chapters where she becomes peaceful and guides Isaac towards accepting his death, and I really like that.
@CubeParrot1
@CubeParrot1 11 ай бұрын
@@rubencastro811Yep agreed. I like the duality, Markers are pro manipulators for a reason. The protective white blood cell idea is still there, and still works, as its only present in the beginning of an infestation.
@specialnewb9821
@specialnewb9821 Жыл бұрын
As long as Isaac shows up in Ishimura 2 says "somebody call for an engineer" and starts planet cracking the moons at some point, you can do anything else you want
@harleymitchell2940
@harleymitchell2940 Жыл бұрын
"This invasion is not all it's cracked up to be."
@chyra451
@chyra451 Жыл бұрын
"my god, we were dead space (2008) this entire time."
@Aleister.V
@Aleister.V Жыл бұрын
We finally did it. The Necromorphs are dead. Nobody survived the fight. I guess you could say...it's all Dead Space tm.
@unionblue21
@unionblue21 Жыл бұрын
@@Aleister.VRegistered. Copyrighted.
@kylewilkins919
@kylewilkins919 Жыл бұрын
God I hate that joke so much
@Stormhawk777
@Stormhawk777 Жыл бұрын
I'm mostly with you guys but I do detest the "chosen one special DNA magic" idea What's great about Isaac is that he was a nobody/anybody who's kinda clever, as an engineer, but he has to deal with the cosmic horror of the necromorphs.
@jimjamauto
@jimjamauto Жыл бұрын
This and how does a regular guy beat a literal god by just believing in himself really hard. The only reason he does it in 3 is because he used an alien weapon
@CubeParrot1
@CubeParrot1 11 ай бұрын
Agreed, chosen one archetypes are so meh. I also enjoy the character so much because due to a lot of reasons, he's able to combat it.
@Tateisadrummachine
@Tateisadrummachine 11 ай бұрын
I like the idea of this turning him into the chosen on tho, in the lore smart people are touched by the marker differently than others, maybe the sentient markers left a very specific mark on him afterwards when it watched him defy and fight as hard as he did
@halsneed6136
@halsneed6136 10 ай бұрын
Or perhaps he's one of a few people that went through trauma and is therefore inoculated from the malignant marker influence somehow Or perhaps he became a "chosen one" because he managed to do eye surgery DURING a convergence event and overpowered a marker because of that As long as his special marker resistance isn't handwaved away as "him always having been special" but actually explained with cause and effect, with his powers being earned, then it would be satisfactory.
@DatAsianGuy
@DatAsianGuy 10 ай бұрын
yeah, if he was always special it takes away from his every-day man trait, but making him special is fine, because let's not fuck around. You need to have something special in you to survive the shit show that are the events of Dead Space 1, 2 and 3 and its DLC lol@@halsneed6136
@user-if7zm
@user-if7zm Жыл бұрын
And keep the flotilla part. Getting stuck in a Bermuda triangle ship graveyard full of monsters was great. Getting to explore a VERY large zero G environments with Tau Volantis looming in the background was nice. And all the while knowing that whenever you enter a ship there is something waiting for you.
@eliavita
@eliavita Жыл бұрын
Yeah that first act of dead space 3 was awesome, the skybox, the gameplay, the setting and the atmosphere were just that good, it really felt like the first game
@josh09614
@josh09614 Жыл бұрын
Yeah. The mission when youre fixing the ship to get down to Tau volantis is phenomenal. Your background is too good! Surrounded by space junk, Tau volantis and the lifeless space itself
@lucascoval828
@lucascoval828 Жыл бұрын
​@@josh09614 Damn, that was eerie.
@ramO-jp8tp
@ramO-jp8tp 11 ай бұрын
Dead Space 3 letting you float between a fleet and the fact that you can travel through the ishimura in the remake with or without the tram was amazing
@Incrediblebowlesmodels
@Incrediblebowlesmodels 9 ай бұрын
Even planet side was still semi open world I loved that part of 3 there's just parts of the story that should have been tweaked
@slyloxm.6260
@slyloxm.6260 Жыл бұрын
I think carver could still be a in dead space 3 as like a B side story, similar to Leon and Claire stories in resident evil 2 remake, he has a pretty compelling story that could be told and nicely bookended in one game if they wanted that would flesh out tou volantes more too
@elam3654
@elam3654 Жыл бұрын
Homeworld: Cataclysm had an interesting approach with a 'necromorph'-esque plot that involved a vaccine, a final showdown, and an implied epilogue extermination of the remaining threat which was cool. I think if you wanted to create a 'continuous world', you'd basically need to take the aftermath of the first game and draaaaaag it out. - Civil war between the fundamentalists and the earth government - An arms race between humanity and the remaining brethren moons (they evolve while humanity invents) - The occaisional human faction that has a brethren moon on life support, trying to 'integrate' with it - A resurgence of a hostile race that was originally hunted by the moons - A possible 'apex predator' that actually treats the necromorphs like prey - Humanity stumbles across something that suggests the brethren moons werent the only reason for the fermi paradox - Humanity salvages an inter-galactic ftl drive and accidentally finds a galaxy with an entirely new level of 'neco-singularlity'
@dipstick1031
@dipstick1031 Жыл бұрын
Keeping the lore of dead space 3 but fundamentally changing the game to fit the series sounds like the best way to do the story justice to me. I also really like the idea of an Alien: Isolation style or Resident Evil VII style spin off. There are a lot of really cool stories that could be told in a format similar to that. Anyway, awesome video! A lot of really great topics were brought up
@ADMNtek
@ADMNtek Жыл бұрын
Agreed. Some of the actual story moments of that game are really good. And as far as I'm concerned General Mahad is still the sanest person in the DS universe. Didn't get seduced by the dark side and instead made sure nothing would get out. Because apparently, nobody including Isaac has ever considered not listening to the voices.
@GrimViridian
@GrimViridian Жыл бұрын
If they just made it more horror oriented, got rid of the stupid love triangle, and change ellie back from a useless cleavage damsel it could be pretty good
@Hordakkk
@Hordakkk Жыл бұрын
Literally this. Thumbs up!
@Zachebi
@Zachebi 8 ай бұрын
Imagine dead space vr version as a spin off. Not like extraction tho more freedom
@xxiwarrior250ixx6
@xxiwarrior250ixx6 Жыл бұрын
I liked the concept of Unitologist extremists in Dead Space 3, sooner or later the universe is bound to have people of the likes of 'em. If only such concept was executed more thoughtfully.
@playmsbk
@playmsbk 9 ай бұрын
So the unitologists in the first game were the moderate ones?!
@Outcast-0033
@Outcast-0033 9 ай бұрын
​@playmsbk well it makes sense that the ones in dead space 1 were moderates since they were the religious ones waiting for convergence with blind faith and they only became more overzealous when the marker was discovered. The ones in the third game weren't following blind faith, they were making their religious beliefs take shape thru action so they could reach convergence.
@yacabo111
@yacabo111 9 ай бұрын
​@@playmsbk I always assumed that the marker was playing a very large role in what they were doing onboard while the command staff was just planting seeds that they didn't even understand
@fumothfan9
@fumothfan9 9 ай бұрын
Makes semi sense but done badly. Once the earth government fell the unitologists became unhinged probably driven by the marker to do so.
@skytron100
@skytron100 Жыл бұрын
Thank you both for this fascinating discussion! Makes me want to revisit Dead Space 2 instantly 😁
@suzannepage3549
@suzannepage3549 Жыл бұрын
I'm still playing dead space remake dead space 2 and 3 in order I still have them all on series x but can't wait for motive to start making dead space 2 and to show a first look at the graphics.
@ADMNtek
@ADMNtek Жыл бұрын
@@suzannepage3549 if they do it it will probably take a while since Motive is currently making an Iron Man game.
@Serenity-tn4yn
@Serenity-tn4yn Жыл бұрын
​@@suzannepage3549the remake is slop play the original instead
@gigachad167
@gigachad167 Жыл бұрын
​@@Serenity-tn4ynlmaoo 🤡🤡 you are on drugs kiddo
@lucascoval828
@lucascoval828 Жыл бұрын
​@@Serenity-tn4yn Original is best. Exactly. No grandma Nicole, either.
@NotAGoodUsername360
@NotAGoodUsername360 Жыл бұрын
I dunno if EA/Motive would be able to contract Chuck to consult on any future Dead Space projects, but at the very least there does seem to be HUGE mutual respect here and it's nice that these discussions are public so that even if Motive is unable to directly go to Chuck for EA political reasons, they do at least have these publicly disclosed ideas to refer to.
@theshiddler1640
@theshiddler1640 Жыл бұрын
The idea of the Marker literally manifesting a dark copy of Isaac would be incredibly interesting. Think about it - if this super organism is capable of molding tissue into anything, why not have it literally mirror Isaac? A simulacrum of Isaac, a product of the Marker, that is self-replicating.
@FoolishPoppycock
@FoolishPoppycock 9 ай бұрын
If the Marker is advanced enough to understand Isaac's regrets and use Nicole against him, it's surely capable of using his uncertainty about letting go of Nicole against him. It could easily worm its way into his mind and try to make him villainize himself to stop him and break his will. "Don't you see what you've become? You've lost it. Just give up."
@XxSomeGamerxX
@XxSomeGamerxX Жыл бұрын
In terms of expanding the Dead space IP into different genres, the multiplayer aspect from 2 being tied to the sprawls security team fighting off the outbreak is what hooked me in. If they want to introduce more styles of games for the IP it's better to have lore written around such scenarios & gauging it from the fans to further pursue i.e. a hit squad sent to do impossible tasks in quarantine zones, A hardcore survival horror take or a [redacted survivors] RE:Outbreak take on locations from the main story & expanded lore.
@TheGreatVoicemancer
@TheGreatVoicemancer Жыл бұрын
I feel like if DS2 did get a remake, making the Tormentor more relentless, and even the final boss, would be good from a spectacle standpoint
@travis51killer01
@travis51killer01 Жыл бұрын
yeah cause at the end it just disapears... or stands in range of the marker watching you destroy it
@TopSecretName
@TopSecretName Жыл бұрын
@@travis51killer01You’re thinking of the Ubermorph. The Tormentor was the massive creature that attacked Isaac after Dana betrayed him.
@travis51killer01
@travis51killer01 Жыл бұрын
@@TopSecretName Oh yes, i got it wrong xdd
@ADMNtek
@ADMNtek Жыл бұрын
I HATE the regenerator with a passion.
@AxisChurchDevotee
@AxisChurchDevotee Жыл бұрын
Tormentor and Ubermorph having more lore and focus would be nice as the tormentor only being a cutscene boss was very weird and you'd think with a name like Tormentor it would be a reccuring enemy like mr x.
@arvesto
@arvesto Жыл бұрын
I just want to say, these discussions about how a story works and the ins and outs of writing has been very valuable and informative to me. Thanks captainbribo :)
@UToobin75
@UToobin75 Жыл бұрын
It was interesting yes, but no matter how many terms they throw around it basically came down to 'stick to the tried-and-true formula and give the people what they want'. Not exactly ground breaking stuff 🤷
@TheZbobcat
@TheZbobcat Жыл бұрын
I do like Wanat’s idea of 4 with you playing as Ellie and going from planet to planet searching for survivors maybe mix the ideas with Dark Isaac and have you switch between the perspectives with you playing as the villain and the hero
@redranger807
@redranger807 Жыл бұрын
I think that would be an amazing idea. But i would like to change the isaac story a little bit. Sure it will still be matrix like but i think at the beginning of the game. The marker hivemind knows that he is within their "System" so to speak. So they take control over his mind space, keeping him trapped with. Isaac would have to navigate his worst nightmares again, through parts of the ishimura and tideman station to tau volantis. This would be 1/4th of the game of isaac escaping his mind prison and into the hive mind necroworld where the rest of his story would take place. Going through the unknown history and origins of these bretheren moons. Essentially isaac is the virus to the necromorphs. So think of Alan Wake trapped in the dark place. Or maybe silent hill or evil within like. While Ellie would go through her journey finding survivors and possibly finding planet crackers to fight against the moons and necromorphs.
@RandomWandrer
@RandomWandrer 9 ай бұрын
I dont want to play Ellie :( I want Isaac
@superj6500
@superj6500 Жыл бұрын
I've been so hyped for this, this whole game series has been a colossal inspiration to me and a huge motivator on my journey through game design and hopefully into the industry after I graduate 🤞. These discussions just let me geek out about this crazy cool sci-fi world on what has happed, what could of been, and what can possibly be with whatever EA and motive does with this series' revival (I would LOVE to see their own games on other characters in this world as well! Dead space on the Wii and Severed DLC on Dead space 2 gave me a taste and I want MOREEE) Thank you two so much for this whole series its been an instrumental inspiration and motivator for me! Hope to one day have a talk like this about my own worlds with someone one day :)
@DudeSkinnyTall
@DudeSkinnyTall Жыл бұрын
Talking about traversing genres... Dead Space: Extraction is a worthy entry albeit it's in a now extinct genre of rail shooters. Makes me think that I could absolutely play Dead Space as a horror FPS (F.E.A.R comes to mind) or even a Mass Effect look-alike with all that choose your destiny/save the galaxy crap, but darker...
@chuckmann7127
@chuckmann7127 Жыл бұрын
I don't think Dead Space should add any more stories after the theoretical 4. By this point in the story we have already covered the Markers/Necromorphs in such great detail that I don't think there would be anything new to do with them after this point. Sure you could have Ellie go fight them on another planet, but it wouldn't be that scary because we have seen so many types of Necromorphs and how to defeat them. Not to mention, going back to fighting regular Necromorphs after killing the Lovecraftian Horror Brethern Moons would seem like a real step down. The only way I could see something like this working would be if it was revealed that the reason the Brethern Moons migrated as far as Earth was that they were running from something worse in unknown space.
@ramO-jp8tp
@ramO-jp8tp 11 ай бұрын
*Spoiler Alert* after the moons finding the earth in dead space 3’s dlc i think the next thing that would make sense is fighting off an infection on earth itself, win or lose
@kome360
@kome360 11 ай бұрын
And I fully disagree. If they do manage to make Dead Space 4, it should be a game about betrayed hopes. A game where, despite the entire universe revealed to be a Lovecraftian nightmare ruled by petty cosmic powers that are effectively fat bastards playing in god mode, humanity can still manage to overcome the greatest of monsters - only to fuck the universe up even further and consign humanity to a fate even worse than being eaten alive. It's a game where you play David, defeat Goliath, and end up becoming Satan by accident.
@TheSkullptingChin
@TheSkullptingChin 10 ай бұрын
@@kome360Nuh uh! Next best move is to turn Dead Space 4 into a RTS where you're actively defending Earth from Brethren Moons and infected ships. Though if you get too close, come into contact with, or other surreptitious methods - your ships can become infected and turn on the rest of your flest. Lol, just jk. That would be a garbage turn for the DS series. Mobile phone game tier garbo.
@gamefan987
@gamefan987 10 ай бұрын
RE7 proven that you can go from figting a zombie transformer T-rex to fighting a guy with a shovel and somehow the guy is 100 times more scary. Your arguement is basically "Dead Space 2 is not scary because you defeat the Hive mind at the end of DS1" which is false
@mdredheadguy1979
@mdredheadguy1979 9 ай бұрын
But you *DIDN'T* kill the alien moons. They end up finding their way to Earth and it's implied that all of humanity is dead by the end of DS3.
@mattmedrala1947
@mattmedrala1947 Жыл бұрын
Haven't watched the full video yet, but I remember being very intrigued by Ben Wanat's pitch of a post-apocalyptic space scavenging Ellie story and wanted to share my own take on the role Isaac could have played: He would have been Ellie's 'Nicole'. After being captured and absorbed by the Moons, Isaac has become the herald of the Necromorphs and would have sent ghostly psionic visions to haunt Ellie. It would be quite ironic for Isaac to become the new Altman - forced into the role of martyred leader for a cult he truly despises, enslaved by the Necromorphs through manipulating Ellie into seeking him out. I could see the climax of Dead Space 4 being set on an Earth converted into one giant Necromorph hub, with Ellie plummeting deep beneath the abyss where the Black Marker was located and eventually locating the 'heart' of the Brethren Planet where Isaac, now converted into the central host of the hivemind, pleads Ellie to kill him. The end of the Necromorph apocalypse could require players to kill Isaac. As for Wanat's ideas about the threat beyond the Necromorphs that would've been revealed in DS4, somehow tied to the Necros' origin story and 'humanity's purpose in this dark universe', I could imagine a revelation that the Necros' rivals were bio-engineers (think of the Engineers from Prometheus or the Precursors from Halo) that seeded countless planets with life that was intended to serve a military purpose. Defeating the Necromorphs might lead these Engineers to see humans as worthy of forced 'ascension'. Alternatively, the Necromorphs might have been reacting to a dark energy incursion, choosing to attempt to consolidate as much energy and consciousness as possible so that they could wait out the inevitable entropy the longest; in videogame terms, this could appear in the form of 'dark energy' creatures, or maybe robots created by them as the non-organic counterpart to the Necromorphs.
@YungBeezer
@YungBeezer 9 ай бұрын
I always figured planet cracking would be involved. Humanity sacrifices its home world to destroy the brethren moons (like fling giant pieces of earth at the moons) and the remaining millions of humans venture out into the starts and recolonize and rebuild.
@DesolateCosmo
@DesolateCosmo Жыл бұрын
What about Gabe Weller? His body was taken for studies. Also Lexine's story?
@5552-d8b
@5552-d8b 8 ай бұрын
According to one of the producers, gabe isn’t dead
@suzannepage3549
@suzannepage3549 Жыл бұрын
Dead space 4 needs to be extremely bizarre dark from the start going into playing it
@deenman23
@deenman23 8 ай бұрын
we dont need a dead space 4,we need a completly new dead space 3
@BourbonBandit-
@BourbonBandit- 6 ай бұрын
@@deenman23 We're not getting either
@MrDeadSignal
@MrDeadSignal 5 ай бұрын
@@deenman23 really don't neeeed to see what I could see between the lines of EA meddling back when it came out and was played. In a world where budgets decided franchises before even the era of mega publishers ruining our best companies, I'd like to pool all that money into DS4 and would rather have some kind of media to recap and retcon rather than a whole game and all these remakes. :l
@Roach1776
@Roach1776 Жыл бұрын
man if they dont drop a teaser trailer for dead space 2 remake soon, i might make my brain whole with the ceiling
@orngcreator6115
@orngcreator6115 Жыл бұрын
Issac as a necromorph god talking to Nicole who is being offered as a blue pill to Issac by the hive mind. “Nicole… we have to rest in peace… after all… we’re just Dead Space™️…” In all seriousness it’s really cool to get to hear some insights from the both of you. Always nice when creatives are genuinely invested in and loving their own work like Chuck does. Thanks for posting this guys!
@iWillWakeYouUp
@iWillWakeYouUp Жыл бұрын
lmao man, some of the shit they talked about is pure insanity. Talking about destiny and making Isaac out to be this special guy, shadow Isaac and being the herald of the markers... absolute craziness. You guys must have come up with that binging on edibles. Dead Space was creepy cause it was an engineer in a super fucked up situation that didn't just seem dangerous and horrific, but even paranormal. It was bigger than him.
@dawnc.1765
@dawnc.1765 Жыл бұрын
Having just watched up to the point where they say Isaac could control necromorphs by the end of DS4.... I'm glad Dead Space stopped at 3 if that was what was going to happen to it.
@JellyJman
@JellyJman Жыл бұрын
I agree, part of the charm of the game is a normal dude in a really bad situation. But I think it's the envitable conclusion story arc for making all these sequels. If he was still a normal dude by the forth game I think it would had been criticized for being stale and repeating the same thing over and over again.
@wileymoore3914
@wileymoore3914 Жыл бұрын
Agreed, my only question is, where exactly did Lexine fit in all this? And what would she and her baby even have to do with it?
@LicoriceLain
@LicoriceLain Жыл бұрын
They are talking about theme. If they approached the series without accounting for theme, it would have been instead a series of redundant stories about normalguy somehow winding up in the same situation over and over again.
@lucascoval828
@lucascoval828 Жыл бұрын
​@wileymoore3914 Her poor husband. At least he fought like a badass. I thought Lexine story would be touched on in DS3.
@SliceyMcHackHack
@SliceyMcHackHack Жыл бұрын
I think the easiest way to fix the confusion about Nicole's Ghost would be to keep it as is but make her dialogue show she is not trying to hurt Isaac but wants him to destroy the entity even though he knows it will make her disappear.. It would keep essentially everything the same but dramatically change the tone from "She was a fake from the marker" to "I had to 'kill' her memory to save myself and everyone" - I think DS3 with a Dark Isaac would be absolutely amazing. - I wouldn't mind a "Gears of War" Dead Space if that was the goal and identity from the start. I think DS3 identity was expected to be DS1/2 so it ended up being a surprise to most.. But Playing as Ellie and Carver in Dead Space GoW would be pretty awesome and actually make the coop something special.. Especially if you could get to a point where you find other Lifeforms even if they were Necromorphed already
@teddymcclellan8564
@teddymcclellan8564 Жыл бұрын
You have some good ideas
@rubencastro811
@rubencastro811 Жыл бұрын
Nicole's Ghost has already been set up to be evil and to be the Marker itself in the remake, so that ship has sailed.
@tiberiusdawn2042
@tiberiusdawn2042 Жыл бұрын
​@@rubencastro811I hope they make a dlc for the tau volantian before they get froze
@VideoSage
@VideoSage 9 ай бұрын
To me, the hook of Dead Space, was the Gameplay, The Marker, and the Church of Unitology. Issac was a window into these things I wanted to know about, but he was never the main draw to me.
@stonemcquark2805
@stonemcquark2805 Жыл бұрын
I really wanted Tau Volantis to be the marker home world. When those trailers are completely wrong it takes away from the experience.
@fairplayer916
@fairplayer916 Жыл бұрын
A detail I wanted to pick at a little bit. Early on, he mentions that his version of 4 and his counterparts would be very different. Especially that tidbit about it not being about Issac, but Elle instead. I think that even considering making an entry into a series, that's supposed to be about a specific person's spiritual journey, that would have nothing to do with the person in question, shows a great disrespect for the project.
@RandomWandrer
@RandomWandrer 9 ай бұрын
Well hopefully they are smart enough to take a poll. I like Elllie as a side character. I dont want to play her. I want to play isaac
@lilchernovevo
@lilchernovevo Жыл бұрын
Thank you for taking care of a legendary franchise and get it taken care of and given the proper love and care for the game it deserves we the fanbase enjoy that definitely will be buying a launch or pre order for the new one after seeing you guys fantastically remake a classic
@lamb-mz2sd
@lamb-mz2sd Жыл бұрын
One way for the franchise to continue after Isaac is to take the Silent Hill 2 approach. Take a new character, emphasize on the psychological side, and a good/compelling story arc.
@GMBoyYT
@GMBoyYT Жыл бұрын
Please Show the untold story of DS4! 🥺
@Tyler-dq6mu
@Tyler-dq6mu Жыл бұрын
Yes and make Dead space 3 better than what it was before lol🙏
@BeetleSkyGames
@BeetleSkyGames Жыл бұрын
I’m loving the hero journey perspective. I re-read HWATF recently but I didn’t pick up on the model when I played the Dead Space Remake. I’m subscribed to this channel now. I had no idea there were other story/gaming nerds out there. I’m glad I found this place.
@DragonWorldProducts
@DragonWorldProducts 9 ай бұрын
would be kinda funny if they added a secret funny ending like in silent hill 2 where you go through this door and "Oh btw dog was running the whole thing lolol"
@BlueJayWaters
@BlueJayWaters Жыл бұрын
I'm very thankful this came up in my feed. This is the passion and dedication missing in the arts today, and seeing it gives me hope for once that cinema and gaming can change for the better. In regards to the conversation on serialization, I believe Evil Dead is a good example of horror serialized. If we take the comics, even as alternate realities, we still see plenty of ways the necromomicon plagues Ash. After 30 years of running from it in the main timeline, we see an older Ash in Ash Vs. Evil Dead, who is tired and not as capable. He denies his role as savior and after finally accepting it, defeats the Khandarian demon, but it comes too late. So, we could, in theory, keep a perpetual cycle of a character not growing more powerful, or by denying their role for a relatively long time, if we focus on the delivery of the horror, and less on the character. Ash is a phenomenal character who goes through a tragic to him but entertaining story to us way. But he still always just barely gets by. Issac as a delivery of Dead Space, and not the character, could go from bigger and bigger set pieces, just because he is intertwined with the markers. They make it so he's always there, and after 4 or 5 games, he can finally go to the source, and if he wins, spend the rest of his life seeking markers to end them, or if he dies, his fight can be inherited by those around him. Not exactly what I would wish for Dead Space, but the belief is there because Issac, Ellen, Ash, Laurie, all of them exemplifies the human trait of survival and the will to live. But they also exemplify REAL human traits. Denial, delusion, anger. Any number of real emotions and reactions that could cause another serendipitous event towards a necromorph outbreak, ya know?
@nathane5287
@nathane5287 Жыл бұрын
Awesome! Was waiting eagerly for this conversation you teased all those months ago
@QuarantinedCapricorn
@QuarantinedCapricorn 9 ай бұрын
Motive needs to hire this dude and do everything you guys talked about when remaking the rest pf the trilogy. Culminating in a proper next gen Dead Space 4 would make my whole life!
@Mega554321
@Mega554321 11 ай бұрын
I think a good way to continue the story post DS4 is having a character tracking down remnants of markers on other planets while also exploring humanities reactions to surviving what was essentially a religious cataclysm and perhaps explore the remaining factions of unitologists who survived convergence. There could also be a timeskip to see the ramifications of a humanity going unchecked with planet cracking/resource farming within the universe
@elin111
@elin111 9 ай бұрын
Gotta love how often they have to disclose "We're not saying this was meant to be the canon or this is what they should've done" given how often nerds get that exact impression from videos like this.
@tombrady8051
@tombrady8051 Жыл бұрын
You guys got me out of my morning routine…I’m eating spaghetti at 7 am in the dark in my kitchen lol you guys rock.
@WillThaThird
@WillThaThird Жыл бұрын
This dialog was so insightful and shined a unique light on a beloved game of my childhood. I wish the industry had more producers and game creators who would sit down and have fun conversations for the fans like this. Motive needs to get you too involved in the story arc for the future of dead space. Thanks again for the playthrough and discussion
@Virtus1863
@Virtus1863 Жыл бұрын
Why can't we have a Dead Space game where Isaac defeats the Marker threat for good? No weird Dark Isaac, or Necromorph Isaac, but an Isaac we saw at the end of Dead Space 3 who becomes a leader and realizes he needs to play his part in ending the necromorph threat. The Hero's Journey ultimately ends with the hero returns home after accomplishing their goal, it would be nice to see Isaac get to have a life with Ellie he never got to have with Nicole.
@nocap4557
@nocap4557 11 ай бұрын
Or just keep the original ending from Deadspace 3 no DLC no sequels Isaac prevented the brother moons from returning
@DarkestMirrored
@DarkestMirrored 9 ай бұрын
because that's the ending to the wrong genre, honestly. dead space are cosmic horror games. isaac clarke is a tragic hero. he doesn't get the happy ending.
@Kn1ghtborne
@Kn1ghtborne 9 ай бұрын
​@@DarkestMirrored That's why it works that everyone died in Deadspace 3 The story was fine The evil Isaac route they're going in the new Deadspace is pretty lame
@richtheobald4390
@richtheobald4390 9 ай бұрын
Now I know why microphones are suspended in some way. Could hear all those bumps of the table as low bass booms.
@DevDog98
@DevDog98 Жыл бұрын
i liked the nicole fight personally and it makes sense
@SomethingScotty
@SomethingScotty Жыл бұрын
I'm actually more of a fan of stories that don't get happy endings than ones that do get happy endings. Like take Dark Souls for example. I LOVE that game series and it's lore. And I love how your role as the protagonist is that of someone who's nobody special. You're just some dude or chick who happened to make it further than the last guy or girl, nothing more nothing less. And I think Half-Life was an expert in terms of game design at least of the trope that, as the G-Man himself put it in Half-Life 2; "The right man in the wrong situation can make all the difference in the world."
@nikolaiorelov9305
@nikolaiorelov9305 Жыл бұрын
I could not thank you guys enough for this whole series. I am novice writer who is in the beginning stages of building an indie game with a small team of friends, and being able to hear all of this information from one of the lead writers of Dead Space has been a dream. Dead space 1 is in my top 5 greatest games of all time, and the universe is so rich and thought provoking. I adore this world, and I have cherished it deeply since I was 14. Ever since the DLC for Dead Space 3 released, I have been dying to know what comes next, and this video gave me that after 10 years of believing I would never have that closure. Chuck, you are a true visionary. Your work is beautiful and inspiring and I hope I can bring even a fraction of your creativity to my writing. If you'd be willing, I'd be honored to get to talk with you a bit about writing in games as I'm incredibly eager to learn and it is my dream to do what you do. You have so much knowledge on building these worlds and how to tell stories that are introspective and impactful, and those are the types of stories I want to tell. The ability to learn from someone like you would be the opportunity of a lifetime.
@milkycannon444
@milkycannon444 Жыл бұрын
ive needed to hear about DS 4 for 10 years now, thank you. Motive needs to get you and Chuck on the payroll lol
@cryptthrasher2213
@cryptthrasher2213 Жыл бұрын
This is definitely not a narrative pitch for an actual Dead Space 4.............. but I mean.......... if certain people are watching............. certain people with money.... and connections.... to EA.... I mean..... might be some ideas...... maybe something to work with..... just a thought....
@anchorlightforge
@anchorlightforge Жыл бұрын
I think it's more likely we'll get a Dead Space 2 remake, and possibly if that does well we could see a Dead Space 2 sequel with a different subtitle. I think they'll try to avoid the connotation of DS3 even if it is technically covering the same ground as Tau Volantis.
@NotAGoodUsername360
@NotAGoodUsername360 Жыл бұрын
​​​@@anchorlightforge Works better for marketing, too- Publishers hate numbered titles because it scares away new players. I would call New DS3 "Dead Space: Paradox" (both as a reference to the Fermi Paradox, and also the conflict between Isaac and Dark Isaac- a "paradoxical" nature- and also as a nod to the fact that DS3 and this game tell two contradicting stories), and then the finale DS4 would probably be called "Dead Space: Entropy" (both referring to the absolute chaos of the climax, alluding to the heat death of the Universe, and also alluding to why Isaac is even able to get an upper hand over the Bretheren Moons- because the Hive Mind has finally degraded due to natural decay) If Motive does wanna go down this route and want DS2 Remake to match this new naming convention, they can call it "Dead Space: Legacy" (both because Isaac is realizing the legacy of the Markers and has taken it into himself, and also on a meta level acknowledging that this will largely stay close to the original Dead Space 2)
@WithGas
@WithGas Жыл бұрын
So awesome of you to have filmed this - it's such a joy to hear your thoughts on DS, it's invaluable to a huuuge fan of the franchise since day 1. DS forever, I hope Motive get to continue your excellent work!
@Stormhawk777
@Stormhawk777 Жыл бұрын
Isaac gaining control of the necromorph biofilm and monsters is an amazing idea
@UToobin75
@UToobin75 Жыл бұрын
Necromorph Pikmin 😆
@dingdongspaghetti
@dingdongspaghetti 3 ай бұрын
1:14:30 im not gonna pretend to be an expert on the game, but i feel like selling horror crossover DLC is literally the only reason DBD is still alive
@TheBruise25
@TheBruise25 10 ай бұрын
Dead Space is such an amazing idea. It was the reason I bought a PS3 and the reason my son's name is Isaac. He's now 9 and is just starting the original on the PS3. Like me, he loves the gameplay, the lore, and the sounds.......my goodness....the sounds!!! Thanks for the videos giving us SO MUCH MORE content!🤘🏻
@mrm0nty550
@mrm0nty550 5 ай бұрын
The ending of 3 was actually narratively satisfying for me. The point of cosmic horror is that humanity is not special, so having the series end with the Moons winning was a fitting ending for me. That said, the DOOM fan in me is sad that in Isaac never got to give a final FUCK YOU AND FUCK YOUR MARKERS by planet cracking one of them
@lordcola-3324
@lordcola-3324 10 ай бұрын
1:42:00 man, it took you a really long time to finally understand what Chuck was trying to explain to you for like 10 minutes
@thebalderthor4884
@thebalderthor4884 Жыл бұрын
I completely enjoyed Dead Space 3. The characters, the set pieces, the open world feel of it, and the custom weapons. I really, really liked it. Oh, and the co-op is the best I’ve ever played. And the villain in part 3 was fantastic.
@Some_Cat_
@Some_Cat_ 8 ай бұрын
The thing i love the most about the DS series is that the more you look at the environments, the more you find it ALL resembles convergence and the effects of the markers in some way or another. I suspect anyone who experiences this knows the feeling of a blurring of "realities" between the game and the real world. The more you see in the games, the more it translates everywhere else. I'm not crazy btw, its just scary and genius design. Talk about breaking the fourth wall.
@darkartist321
@darkartist321 Жыл бұрын
I love this take on how the lore for Dead Space can go. Especially with how important the series was to me growing up. Definitely got some ideas going for me to just organize plots and conflicts. I just hope if they decide to continue remaking the series, they are okay with just completely redoing 3, maybe a little of two, although it was mostly good.
@TECH-N0IR84
@TECH-N0IR84 Жыл бұрын
I've always thought that in Dead Space 2, whenever you return to the Ishimura, It would have been a great move to have Isaac discover that he had been on the Ishimura the entire time and never actually left.
@jibbanibba2000
@jibbanibba2000 Жыл бұрын
So you liked that story DLC for THE CALISTO PROTOCOL?
@TECH-N0IR84
@TECH-N0IR84 Жыл бұрын
Never played the DLC @@jibbanibba2000
@UToobin75
@UToobin75 Жыл бұрын
I tend to fall for those types of scenarios as well, but the issue with the 'it was all just a dream' approach is that it can tend to cheapen the entire experience. Coming to the realization that everything up until that point was nothing more than an elaborate hallucination would have the player scratching their head and wondering what the point of the entire experience was.
@TECH-N0IR84
@TECH-N0IR84 Жыл бұрын
Yeah I can understand that, I guess it's mainly because I'm not the biggest fan of some of the story choices and characters in DS2. I don't think Isaac needs another love interest, especially when to Isaac, the events of the first game just happened. @@UToobin75
@YungBeezer
@YungBeezer 9 ай бұрын
I hate “it was all a dream lmao” twists.
@nathanielnadeau6501
@nathanielnadeau6501 9 ай бұрын
Say what you will about DS3 as a whole, but I personally have always found it's ending bitter sweet. Issaac gave it his best, but in the end, it wasn't enough to save humanity, and that's okay. Not every game needs a "good" ending where the hero wins... especially one as bleak as the Dead Space series.
@aarnael9710
@aarnael9710 Жыл бұрын
If Dead space entered the Xcom style realm, It should expand the story of the civil war mentioned in 3 but with a sudden necromorph outbreak midgame. Focusing on massive amounts of necromorphs pouring at the humans in wave after wave as supplies are ground down and command gradually destroys itself in marker fueled madness. 10/10 GoY
@elijahboyd657
@elijahboyd657 9 ай бұрын
They left on a cliff hanger for dead space 3 they should alest do Dead space 4 it would be cool to see dead space 4 I like the story and they need to continue it.
@MisterAcolyte
@MisterAcolyte Жыл бұрын
I'm glad to hear that they'd like to keep the story in DS3 mostly the same because I honestly love the story in that game. The revelation of the marker's origin and the brethren moons was amazing.
@madcow1998
@madcow1998 Жыл бұрын
Yes. Story stay the same. But mechanics need to be different. I know when i played 3 i was always wanting to learn more then to find out the markers were referencing to shutting off the machine on the planet was awesome.
@luizfelipemelo1098
@luizfelipemelo1098 10 ай бұрын
They do not reveal the markers origin tho
@MisterAcolyte
@MisterAcolyte 10 ай бұрын
@@luizfelipemelo1098 oof. You didn't actually play the game huh?
@Leee275
@Leee275 10 ай бұрын
​​​@@MisterAcolyte I'm honestly confused as to what you mean too, I'm guessing you're referring about what the Markers' Convergence process was? Because their origin was never actually revealed.
@MisterAcolyte
@MisterAcolyte 10 ай бұрын
​@@Leee275 wow, am I the only one who actually played dead space 3? lol Near the end of the game, it's stated that the moons create the black markers. The markers then cause rapid evolution in whatever planet they're are left on. Once this evolution reaches a sufficient point, a convergence event takes place. During this, all living things are killed and merged into one massive new moon. This new moon then ventures out to continues the process, leaving nothing but dead space. This is why the marker cry is "make us whole". The markers yearn to be "complete".
@NicholasDunnAutistic
@NicholasDunnAutistic Жыл бұрын
If they do remake Dead Space 2 I hope they have it like Resident evil 2. Were you play as Ellie, see her side of things.
@jff1073
@jff1073 Жыл бұрын
so ready to get excited about game narrative on this sunday evening!
@lsd-rickb-1728
@lsd-rickb-1728 Жыл бұрын
Chuck beaver the lil guy needs to be invloved in the dead space 3 remake and DS4 storyline as well as having Glen scholfield help the marker origins history too😊
@Mega554321
@Mega554321 11 ай бұрын
On the topic of Coop, I think it’s entirely possible as long as horror remains it’s core focus. For example, emphasize teamwork, resource sharing, and limit the time the players have in vicinity with each other. Perhaps create an in game director where one player is allowed to come across more resources while the other is starved and comes across more enemies causing a dilemma between players. Additionally have objectives that require both players to achieve in a timely manner while under enemy pressure. You can also make player classes to allow more strategic play with enemy classes acting as counterparts.
@Zac_DB
@Zac_DB Жыл бұрын
I’ll take an RTS game where you get to surf across the stars as a young brethren moon, invading planets and wiping out various life forms.
@Honeybader444s
@Honeybader444s Жыл бұрын
Wow! Amazing ideas for 4 ... outstanding!!! hope this comes to be someday
@DonPingvino
@DonPingvino Жыл бұрын
The point discussed around 1:42:00 regarding franchising horror got me thinking, and I think I'm closer to the Captain here, where it actually can be thrown into perpetual motion with a proper setup. The main character can come prepared from physical, mental, or social conditions (or the combination of all of them, like James Bond), and I think that social aspect of it can be the one to keep it fresh, where a character, for example, gets constantly ping-ponged by several opposing sides which the character needs to contact in order to survive against the force of nature (be it Godzilla, necromorphs, or something ese). It is also possible to modify physical and mental preparedness, but I think it is hard to use in a long-term situation, especially in game development. However, a scripted scene thrown in here and there where main character is unable to move, see, hear, or understand what's real is always keeping the player on their toes (which was demonstrated by the tentacles in DS1 and hallucinations throughout the series in general)
@notsae66
@notsae66 4 ай бұрын
A hilarious ending would be Isaac convincing the Brethren Moons of the wonders of sustainable farming techniques, causing them to just collect those that die naturally and work with the living. The human population essentially replaces itself every century, meaning they could get a moon every couple decades (with multiple planets) from sustainably harvested populations rather an a couple dozen moons every sixty million years. Straight up beat them with his greatest asset, hie mind and his ingenuity.
@Reus921
@Reus921 Жыл бұрын
This might be a little long.. Sorry. I think Dead Space's 2's twist make sense narratively, even if you keep Issac's story within the 2nd as "Can you live with the truth?". It makes sense for Issac to have that story, given that the story is from his perspective and experiences, but it's the culmination of four factions that create the event that generally lead to his internal journey; Issac (who is trying to destory the marker), Unitology (who is trying to free the marker), EarthGov and it's branches (who is trying to control the marker) and the Marker itself. Nicole's actions cuase Issac to accept the truth, but it wasn't Nicole's, or the Marker's, intention. Focusing on Nicole, only three of these matter. To me it made sense that Nicole's ghost was always the marker, trying to manipulate Issac. At the beginning, Nicole trying to kill Issac, becuase, as if you remember: " the makers must be consumed". Nicole taunts him with her own death, attempting to get Issac to kill himself. This is mid outbreak when Titan Station Security is overwhelmed and is clearly not in control anymore. It's later into the game where Nicole starts to be helpful. From Tiedman's (the leader of Titan station) perspective, it's implied through enviromental clues that he's trying to contain to situation, by evacuating citizens, and eventually, creating a stronghold within the Governmant sector. One built around the Marker itself, preventing a convergence event. From my multiple playthroughs of Dead Space 2, I always considered stronghold, as well as Issac's repeatedly fighting off the Marker's insanity, the reason why Nicole's turn happens. It switches it's focus from killing Issac to using him to penetrate Tiedmann's complete lockdown of the govermant sector. Nicole's betraying him in the end, is just the Marker going back to Objective No. 1, to kill Issac.
@ineedspicyfood6427
@ineedspicyfood6427 9 ай бұрын
Dead Space 2 already solved this problem; awesome single player campaign + multiplayer versus mode. That multiplayer was some of the most fun I've ever had online.
@BelkinJr
@BelkinJr Жыл бұрын
that was a great convo, thank you both
@grotesquepassions4384
@grotesquepassions4384 Жыл бұрын
This was wonderful, listening to the both of you nerd about the narrative and such. Also good on both of you for not being butthurt that someone else remade a game, and in a lot of ways made it better than you were able to, at the time. I can only hope and pray that if the remakes continue they'll take some cues from you about doing the Dead Space franchise justice.
@noahgrimm5621
@noahgrimm5621 Жыл бұрын
As a dead space super fan this is a treasure to me! Thank you!
@IndiGo-Go
@IndiGo-Go Жыл бұрын
I have nothing against Chuck Beaver, but it's for the best that this draft of Dead Space 4 never saw the light of day. Superimposing the cliche hero's journey, Christ figure formula over Dead Space wouldn't serve the franchise in any way. I think most fans would appreciate the franchise returning to its roots in terms of horror while taking the plot in an exciting new direction draped in mystery.
@vivusbrydyr4039
@vivusbrydyr4039 Жыл бұрын
My thoughts on how Dead Space could expand as a franchise involve expanding the lore into different timelines. I think it would really be important for any installments outside the Isaac's saga to keep evolving the overarching lore, and diving into different time periods could be the way to go. Kind of like Star Wars's Original, Prequel and Sequel timelines, Dead Space already has a setup for a prequel timeline with Altman and the original small-scale outbreak on Earth. And a sequel timeline for all it's worth could jump like 1000 years into the future, have a completely different flavor, explaining things about the original saga retroactively. Being prequel and sequel timelines would really help expand the scale of the whole giant cosmic horror thing, evolve it into an entire fictional history; they'd just have to retain the emphasis on how Isaac's story is always central to the whole ordeal, the most decisive part of the history of that universe, so if it's a prequel story then it informs the eventual inevitability of Isaac's story happening later, and if it's a sequel story then it displays how Isaac's story continues reverberating in the events that keep unfolding even in such distant future. I'm not sure that Dead Space can branch out too far genre-wise, at least not right away, but i think it's got a solid chance at staying afloat this time around. The market for horror games has grown a lot in the last 10 years, Resident Evil proved that there can be mainstream success in a serialized horror franchise even after losing it's footing once. I'm not a business expert so i may have the wrong idea about this, but i think right now the only thing that's holding Dead Space back is lack of EA's faith, they were seemingly not too sure about the reception this remake might get, they weren't really that heavily advertising it and they released it almost alongside RE4 which is simply unwise, since that's the most direct competitor in the genre. Meanwhile the fan's reception of the game was phenomenal. I just hope they noticed that and will put more effort into making DS2 Remake's release a really big deal.
@Teh_Fidget
@Teh_Fidget Жыл бұрын
A good proposal for the "Shadow Issac" relationship is to incorporate some of the Johnny Silverhand and V relationship from Cyberpunk.
@lsd-rickb-1728
@lsd-rickb-1728 Жыл бұрын
Damn this was a great video, good thing you are best friends with the main writer producer of Dead space 1, 2 and 3 yuhhh I watched the whole video my guy
@dawnc.1765
@dawnc.1765 Жыл бұрын
I haven't fully finished the video yet, but this has been almost a gut-punch and I have to talk about it before I proceed. If I change my thoughts by the end, I'll add an edit to the bottom of this. As someone who is a huge fan of what Dead Space is now, including DS3's lore and some of the story elements in the later part of the game, I feel like I almost prefer what it became instead of some of the ideas here. To me, the idea of Nicole being the marker fucking with isaac all along felt so natural and well made that hearing it wasn't always the plan almost felt disheartening? It felt so logical after DS1, that it would latch on and exploit part of his mind that was still vulnerable. The twist is 100% better than the idea of her being helpful all along. The shadow Isaac concept is cool, and that could have worked well, but I hated hearing the idea that something was still on the table with a love triangle. This was easily the WORST part of DS3. Isaac getting over Nicole in 2 felt good and like he had made substantial progress as a person even if he was still mentally shattered after the events of DS1 and 2, and a 3rd game with him having Nicole hallucinations would have just gotten tiresome. I also did not like any ideas presented for DS4 so far. Isaac being a necromorph all along and maybe even controlling them and resisting the marker despite being a necromorph is so far out of what Dead Space is, a fairly grounded Alien/the Thing style lovecraftian horror around the concepts of the fermi paradox that deals with heavy ideas of psychological horror as well as body horror. I am almost glad we got what we got and that we didn't get DS4, if this was the direction it would have been. I don't like the current ending either with the DLC as it feels super hamfisted, I felt DS3 works best as a narrative trilogy and Isaac sacrificing himself and growing as a human and putting all others before himself and learning all the truths regarding the markers and their true origins feels like such a good payoff to the series, and further extending it past that felt needless. If a DS4 did have to exist, I think the version of Ellie as the protagonist works 500x better. EDIT: I got a bit further and I'm dipping out here. Isaac controlling Necromorphs and Ellie coming in on a planet cracker has to be parody right? What?
@Artesian_mirage
@Artesian_mirage Жыл бұрын
100% agree. These guys brains still stuck in high school literature class
@rubencastro811
@rubencastro811 Жыл бұрын
Keep in mind that this is only Chuck's side of the story, and according to him in his playthrough of the remake, Nicole being helpful all along was specifically his idea for DS2, and the other main writer (Ben Wanat) was not on board with it. It's kind of a fascinating difference in opinion when you look into it, Chuck seems completely convinced that the "ghosts" should've been benevolent because otherwise, he feels like the story of Dead Space is too negative and that it's missing some obligatory positive elements (which is kind of a baffling opinion to me. It's a horror series, it's perfectly fine for its setting to be all negative, you don't have to feel beholden to traditional storytelling patterns and conventions). Chuck also, weirdly, seems to still be clinging onto and wanting helpful Nicole to be a thing, even though the series has completely dropped the helpful ghosts idea since the mid-development of DS2 (and the remake has explicitly established her to be evil and to be the Marker messing with Isaac). Meanwhile, if you look into Ben Wanat's work, he's done a lot of heavily Lovecraftian creature designs and has stated in an interview that he wishes he could've captured even more of a sense of dread and an impending, inevitable doom in Dead Space's story. Ben also became creative director for the franchise after the release of DS2 and was responsible for writing the background lore of DS3, which is why that game gets really into the cosmic horror angle. I wish we could get his side of the story on these things.
@ericstaples7220
@ericstaples7220 9 ай бұрын
Everytime you guys tapped the table, a thud happened on your mic. Maybe have something to absorb the shock.
@darrengaroutte7744
@darrengaroutte7744 Жыл бұрын
I think your right about the horror genre having a cap, but inversely I think horror has some of the more dedicated customers, so while there aren't as many of them I feel horror fans are more likely to consume an I.P.'s content across multiple platforms, i.e. books, comics, movies, and games.
@WandererWolfie
@WandererWolfie Жыл бұрын
Like, like, like, like. I think i got whiplash from the amount of time "like" was used in a sentence.
@TheStrayHALOMAN
@TheStrayHALOMAN Жыл бұрын
I would love to remake DS2 with the Necromorphs with Nicole helping Isaac fight the CEC to the marker after letting them into the government building for a short while like the mission from Halo 3 with the flood helping the Chief for a section of a mission. I miss the DS2 multiplayer and playing as the Necromorphs something like that or adding Necromorphs invasions would be something I would love to see, also fighting humans at the same time is something I actually liked in DS3 BUT DS3 didn't do human's very well, I want to see them using stasis and kinesis too like holding boxes as cover while they push up to the player or even using launching slasher arms at you too lol. Imagine how sick it would be seeing the power and carnage of the Ubermorph rippping and tearing it's way through the building with you until you have the marker turn on you at the end.
@rubegoldberg6476
@rubegoldberg6476 Жыл бұрын
It was still…. SO AWESOME… that dead space 3 was co-op… playing with friends and revisiting it, now that I’m in the mid 20s, with friends is still awesome
@QueenMooSuko
@QueenMooSuko Жыл бұрын
Something I actually liked in Dead Space 2 that never gets mentioned, is the versus multiplayer that was Left 4 Dead inspired. Necromorphs versus Earth Gov Marines sent in to achieve an objective. I never hear anyone talk about this in regards to the series, this untouched aspect that I feel could've really been expanded upon. Obviously what makes a Dead Space game, a dead space game, should never be sacrificed to bring in things that aren't the main focus, but I really did enjoy it. If/When they remaster Dead Space 2, I hope this doesn't get left out, and they open up modding tools for the community to run wild with.
@LexLoofah
@LexLoofah Жыл бұрын
Honestly I think if they had of kept the Dead space 3 story mode a pure Dead space experience and tried to build on and market the multiplayer aspect they had in 2 maybe that could of been the key to reaching that wider playerbase. Maybe I dont know what I'm talking about, all I know is it's so depressing how much more creative, immersive works of art we could have if it wasnt for having to satisfy suits that only care about the money and the bot consumer masses that just want their next copy/paste madden, NBA 2k, CoD.
@ryanh3097
@ryanh3097 Жыл бұрын
the change of ending in dead space 2 that chuck pointed out 25:29 would be really cool, and would utilize the initial idea of a "dark Isaac" for dead space 3
@infjdub
@infjdub Жыл бұрын
It would be super cool if all of part 4 was Isaac going on a rescue mission of earth inside Dark Isaacs mind, teaming up with previously fallen characters with slightly different identities, slowly piecing together that he's dead, trapped inside of a necromorph. Maybe have Ellie interact with Dark Issac towards the end of the game as earth is almost completely destroyed, giving good Isaac the push he needs to rest control. The brethren moons I advertently gave him influence between the marker code in his head and prying Earth's location from his mind on Tao Volantis. Making peace with all those who had died, his mind world merges with reality and he bids Ellie a stoic goodbye as he makes peace with his fate and sails into the blackness of the edge of the universe with the moons and leaving a small handful of people to rebuild humanity.
@1EpicCarlDude
@1EpicCarlDude 10 ай бұрын
if anyone is wondering, the music is from "katana zero"
@suzannepage3549
@suzannepage3549 Жыл бұрын
Can chuck beaver have an influence with motive to rewrite dead space 3 and to get motive to make dead space 4. Chuck Beaver needs to work with Motive on dead space 4.
@lsd-rickb-1728
@lsd-rickb-1728 Жыл бұрын
Agreed bothren 😊😊😊
@racerxion88
@racerxion88 9 ай бұрын
Bro.... her showing up on a " Moon Cracker " to crack brother moons would be so sick!
@loganbender5805
@loganbender5805 11 ай бұрын
I think the idea of dark isaac could use work, maybe Motive could create a character in the remake for 2 that is like mercer, but this time the Marker takes note of him. And turns him into a intelligent necromorph. Instead of a dark isaac, it'd be that guy, maybe taking isaac's form sometimes.
@ZachFreakinShaw
@ZachFreakinShaw Жыл бұрын
tldr = Dead Space 2 no touch Dead Space 3 complete rework Dead Space 4 Isaac takes the red pill and becomes a podcaster
@mrjtfang2
@mrjtfang2 Жыл бұрын
Counter offer: Tormentor and giant tripod get larger parts in the game, remake means physics fix, also include some more survivor encounters, seeing as its right at the start of the outbreak.
@artheals8869
@artheals8869 Жыл бұрын
Speaking on the conversation about serializing horror (1:35:00ish) I think what he said about the character having an arc and being flat in the next movie is one of the reasons why Quantum of Solace didn’t work as well as Casino Royale, and like he said, that serialization means generally you know what to expect which is one of the main killers of horror in general. If you were to serialize horror, there’d have to be a new character with new circumstances every film to make it effective, or if you were to do the same character, you’d kind of have to keep expanding upon the idea and having new surprises each time.
@NLYS27
@NLYS27 9 ай бұрын
Its so weird to see the direction of Dead Space took once 2 was came out. They wanted to expand to a certain direction. Everyone didn't know what the intent of the marker was since the spin off games, visual novel, novels, and movie they all worked to together in a common lore. Along with Issac being bothered by his dads kidnapping, i think his mom dying, and along with Nicole sending a disturbing message. He felt that by seeing Nicole after being separated for a while would help him get through these troubles. Then including Dead Space No Unknown Survivors does expand. Downfall including excavator markings that are 300 years old. when they discover market in Aegis 7.
@nicklander3301
@nicklander3301 10 ай бұрын
I always thought that Isaac received a partial message (communications went bye bye on the Ishimura so the message didn't go the whole way) but Isaac probably had the thought that she is dead in the back of his head once the necromorphs showed up
@silverroxas358
@silverroxas358 Жыл бұрын
i always thought the nicole fight in dead space 2 was the markers last defense against isaac who had more or less accepted the tragedy that befell him and was ready to do whatever it took to make things right. Also I will say that there is a draw for other types of dead space. Dead Space 2s multiplayer was godtier. I really hope Motive keeps that when they remake it. It was SO well done and SUPER fun
@achmed3131
@achmed3131 9 ай бұрын
I want a dead space game where your "random joe" running out the colonies or the ship over head, running around fighting your own insanity and others as they go crazy and eventually turn. With everything thing your doing trying to save the shio to survive and get home to it failing and getting yourself traped in-between rooms of necromorphs and look out to the darkness of space as you see a flash as something shock drops in, dead space ones crew coming in, you scram and bamg on the glass angry unable to stop them or tell, amd you look to your weapon as a nother spike of insanity happens andnyou see a necromorph outside the glass and fire out of instinct, being sucked out, as the ship eventually flys by as the darkness clouds on and you hear the singing slowly take over as the marker claims you in your final moments. Just saying we cause use third party eye witnesses as story points to give interesting storys, make it when you die the witness is escorted away and the next is sat down and starts talking and then you respond and your new play try is there point of view of what you did. With yourself being MIA and never found but the story lives.
@davidsmith3687
@davidsmith3687 10 ай бұрын
Yes, you can't keep something going forever the exact same, especially a story like this. Loved the Dead Space Series, greatly enjoyed the remake (especially the plot hole retcons like who was on the computer to help if Nicole was dead). However if you're going to want a dark Isaac I'd have him in 2 WITH the hauntings of Nicole to represent the split; but also to distract him with the illusion of a choice - distract his monkey mind as it tries to turn him into a prophet like in the Awakened DLC. The Dark Isaac would be his regret and denial, his desire to remain with Nicole in some form if there's any truth to a form of life in the markers, that death isn't the end (suicide sequences); and Nicole would be the acceptance that he messed up in the end, that Nicole is gone and he needs to move on, acceptance; but this is a gamble. Either he succumbs to to madness and dies removing him as a threat. Or he follows a calculated path for survival and later to beat the monster, and the narrative with Nicole is a ruse to get him close enough for the marker to take absolute control of Isaac and make him into a prophet. Outside that it's the same game, so 1 and 2 only have two minor changes. Extraction, Ignition, Dead Space (Mobile) Severed, Movies, Comics, etc ought to be fine for the most part.
@davidsmith3687
@davidsmith3687 10 ай бұрын
3 would have some options but I would want the return of badass Ellie, and I love the option of a co-op, a single, or single with ai in place of co-op with character choice, would it just be the two, etc. And as for anything beyond 3, well the only thing I can think of to stop the moons and save enough of humanity would be to shut them down at the actual source. Were the moons a result of an out of control bio weapon to nip any potential threats (other species) before they got too advanced? Was it an attempt of playing god seeking immortality and more? Do the originators get caught up in it? Are the moons trying to build a Nexus they themselves would combine in? And outside of unitology, you have to deal with either a rogue cell or the corrupt upper echelons of black ops earth gov that thought they could control the markers (Lexine/Oracles/Carver/Etc returning, maybe different points of view or a campaign choice between more action or more horror). So between finishing the unitologists and the rotten part of earth gov as one game, another/finale would have to be finding the REAL source of the markers/moons in order to stop the moons.
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