Little known fact in the aoe2 cinematic universe: T-West is Spirit of the Law's eldest child
@patrickovsiu4 жыл бұрын
Wow, SotL doesn't sound that old ...
@Tizian0014 жыл бұрын
You are all wrong. He's his son in law. Get it?
@arshiaaghaei4 жыл бұрын
@@Tizian001 I wish you didn't add the "Get it"
@tingelbub794 жыл бұрын
I feel like T-West is an upgraded version of SOTL
@IschmarVI3 жыл бұрын
Spirit of the West
@Jacks_Suffocating_Nihilism4 жыл бұрын
Loving this decades-long arms race between archers and mangonels. First we had split micro, now the siege responds with tactical sudoku.
@API-Beast4 жыл бұрын
I think this is the behavior for units like Demolition Ships and Petards, they delete themselves when attacking so, when the Mangonel isn't there anymore the game things it is a Petard and applies the Petard rules of damage.
@iau4 жыл бұрын
Wow! You may be on to something. The video explains the _what_ but left me wondering about the _why_.
@Volcano49814 жыл бұрын
I think it would be more the Demo Ship behaviour then, but yes, I really like the sound of this hypothesis. Either that, or the modified Paladin thing mentioned as the Mangonel line technically deals melee damage
@rogerwilco2 Жыл бұрын
Sounds plausible.
@R3stor4 жыл бұрын
T-West to SoTL: When I left you I was but the learner, now I am the master.
@mitochondrium26483 жыл бұрын
Lol
@TomJerry129334 жыл бұрын
I like that this (probably) unintended mechanic means that you have the option to "overload" a onager so that it launchs a "extra heavy" attack at the cost of rendering the onager useless.
@ZeroEmpires4 жыл бұрын
Been binge watching these videos lately- keep it up! They are awesome
@codename_ema4 жыл бұрын
The fact that you made the Onagers have a camp at the beginning made me laugh
@T-West4 жыл бұрын
They needed a secret base where they could hide from all of the Crossbows! ;)
@theowlogram8884 жыл бұрын
4:44 So that's why Warwolf makes trebs 100% accurate, otherwise their splash damage would barely work?
@T-West4 жыл бұрын
Correct!
@DiscipleKnight10104 жыл бұрын
I wish it didn't give accuracy though. Imagine having a group of treb firing at one enemy. If their shots scatter then the blast radius would be greater
@carlpult52354 жыл бұрын
Waiiiiiiit, this means the Hun bonus DOES actually do something!? :O
@T-West4 жыл бұрын
@@carlpult5235 Trebs don't have a Blast Radius by default. Warwolf gives both 100% accuracy and a small Blast Radius. The Hun bonus doesn't change the Blast Radius, (i.e. the Blast Radius remains 0), it just increases the accuracy.
@carlpult52354 жыл бұрын
@@T-West so it's still bad? ow well
@jprp124 жыл бұрын
T-West of the law!! Loving this kind of videos, keep it up!
@dallumm4 жыл бұрын
T-West: here’s how to be a pacifist Also T-West: here’s how to demolish enemy crossbows with your siege
@T-West4 жыл бұрын
If we converted the Crossbows, they would just start shooting at enemy units before we had a chance to put them on No Attack Stance, anyway. ;)
@burningsinner11324 жыл бұрын
@@T-West So, it's a pacifist problem with camel dillema fused together? Is it moral to intervene to succeed in securing enemy's inner pacifism by killing them before they get chance to be corrupted?
@IschmarVI3 жыл бұрын
sometims the only answer is "hurl a bunch of rocks at them"
@arturotorija87714 жыл бұрын
Came for the mangonel, stayed for the maths class
@tomc.57044 жыл бұрын
Came for the maths class, stayed for the stormtrooper subplot
@IschmarVI2 жыл бұрын
came for seeing mangonels destroy archers, stayed for the paladin with the 10 tile area-of-effect attack
@sudlord10934 жыл бұрын
I’m slowly becoming better at this game but remember SLOWLY.
@kmuralikrishna19984 жыл бұрын
I'm slowly becoming slow at the game, but remember SLOWLY.
@danielmcgann864 жыл бұрын
And then you’ll quickly get worse before you get better again!!!
@HandleDisliker4 жыл бұрын
I think I'm getting better even though I haven't been able to play the game in years lol
@quyenmojos90044 жыл бұрын
You're right I became better at the game, but only at the slowest speed.
@sudlord10934 жыл бұрын
Hey at least we learned something
@_ten4 жыл бұрын
Spirit of the Law: FINALLY! A worthy ~adversary~ companion!
@HolyShitNew4 жыл бұрын
T-West: you know im something of a spirit of the law myself amazing videos btw
@mustafaoliwy2824 жыл бұрын
The last scene should have had comparison between deleting and not deleting as a real game play example. Good video, thank you.
@hartmann47104 жыл бұрын
I have a very VERY broad knowledge of this game, from knowing every civs bonuses and important techs to some of the wildest unit matchups and oddities within the games behaviour And yet theres still things like this that ive never heard anyone question till today Amazing video really. This game never fails to amaze, even if the source of amazement is what feels like spaghetti code 1111
@Combinebobnt4 жыл бұрын
Probably the best presentation of testing documentation on this aoe2 'feature'
@mafiousbj4 жыл бұрын
Damn Spirit of the Law might have some competition on the "disecting gane mechanics" front. And both of you have amazing production values! This is not a quickly put together video and it really shows the time you spent testing and editing it!
@alexanderstoyanov74644 жыл бұрын
If only maths lectures at unis could be as good :)
@parthn-musicforwork47894 жыл бұрын
they’re a total waste of time (the uni ones)
@dragovern4 жыл бұрын
You don't feel they are like this because you don't have the equivalent to play aoe for hours. (i.e. a hook to be interested)
@christopherg23474 жыл бұрын
5:50 It is unlikely that the dead unit has 100% accuracy. It is more likely that the projectile had no unit to extract the actual accuracy from, so it fell back to the default 100%. If the launching unit is killed, they have to use *something* else for the calculations. Even if the results are different in some rare cases. The only alternatives are no damage or a game crash. Neither case seem very good.
@rodrimelendez69114 жыл бұрын
Actually they could just extract the actual accuracy from the launching unit, independently if it is dead or not 👀. I guess it's a matter of coding, but it makes it way funnier
@krisztiannagy49534 жыл бұрын
@@rodrimelendez6911 I think the projectile only stores a pointer to the launching unit and the launching unit's object is deleted when it is killed. So there is no object to get the necessary information from. They could have just added the needed info to the projectile when it is created but where's the fun in that? :D
@christopherg23474 жыл бұрын
@@krisztiannagy4953 I think a early design was to have relics be carried around to provide AoE buffs. Propably including accuracy. To allow for that, they had to do it this way. It is technical debt.
@john_doe_trainee4 жыл бұрын
Was planning to make a post on the topic. I used outposts and modified Mango blast radius to reach the same conclusion (no damage drop off if < 50% of blast radius; else: linear drop off). Abandoned the efforts after realization that I suck at gradient chart drawing. Thankfully, don't have to do it anymore. Also: 2:10 - extra projectiles do deal 1 damage to the intended target if target firing (even if the Mango is deleted), but have no damage if attack ground is used. Don't think it's relevant in a mid-high level play, though.
@T-West4 жыл бұрын
Oh, that's a good point about the extra projectiles, they do indeed do more damage to the targeted unit (even with 0 attack).
@memo60074 жыл бұрын
I love the use of LaTeX! great explanation and video:)
@T-West4 жыл бұрын
My favorite part is the 3d surface I made in tikz for the thumbnail.
@memo60074 жыл бұрын
@@T-West ohh, that's impressive! For me, using tikz is always a nightmare :D
@kartiksaraf46764 жыл бұрын
Whoa, not the video I wanted but the video I needed. Also I assume the same is true if instead of delete, the crossbows that are being shot kill the mangonel. Ironically, they seal their own fate
@timchanux4 жыл бұрын
Spirit of the Law: "Finally a worthy opponent"
@W0lf71334 жыл бұрын
The subscriber count will break 10k any day now! Keep up the great work! (This video was fantastic, as well!)
@rangeyraghav1304 жыл бұрын
0:39 When I go back to my base for 1 second
@adnanhuzaifa63914 жыл бұрын
XD LOL
@codefeenix4 жыл бұрын
You could find the values of the relevant attributes in memory, then watch what changes when the unit is deleted. The values could be found with events that modify the values multiple times until you find the memory location.
@nituldeshptha994 жыл бұрын
Star Wars Galactic Battlegrounds was such an underrated version of the Age of Empires 2 I honestly wish they had made some updates to that like they did for Definitive edition. Most of the different factions have almost all the same units with the same stats, so it's not much fun playing competitively, or at all.
@arshiaaghaei4 жыл бұрын
Also the GOG version is bugged AF. I wish we got a proper remaster
@MrAbgeBrandt4 жыл бұрын
Check out the mod "Expanding Fronts"
@Progeusz4 жыл бұрын
I still don't get WHY it happens. You described the end result (inner half full damage, outside half linearly lowering) but why does deleting the mangonel change it? Still, this is revolutionary finding, so THANK YOU for the video. All the story around it was super entertaining too 11 great vid, please keep making more.
@tomaszsmol39204 жыл бұрын
Orange is the ne... oh wait T-West is the new Spirit
@moatezmoussi97514 жыл бұрын
As a fellow developer , i salute you for your passion to discover the details of the game from within
@d4L664 жыл бұрын
I found this channel recently and WOW I’m loving this content... keep it up!
@tw2894 жыл бұрын
Somewhere after this video Spirit of the Law: *I felt a great disturbance in the Force*
@pinguin221004 жыл бұрын
Teacher: dont worry, the test isnt that hard The test:
@tunch904 жыл бұрын
That paladin is an anime hero
@OlrikMeister4 жыл бұрын
Only after 3 minutes i realised i wasn't watching spirit of the law. This is some great content keep it up :D
@daarom34724 жыл бұрын
In other words, by deleting the object that fired you create a quantum uncertainty that leads to damage on all targets.
@dreamsteraoe75964 жыл бұрын
Wow! This is a great piece of information. Thank you for sharing this.
@KroM2344 жыл бұрын
Spirit of the Law watching the video: "That's mah boy..."
@lnrkr4 жыл бұрын
This channel is a like an SOTL of an alternative universe.
@T-West4 жыл бұрын
But first we need to talk about parallel universes...
@POTUSenclave4 жыл бұрын
Underrated channel!
@yohanbeck81724 жыл бұрын
I saw that Plume bababoom in heras channel. Was pretty sick, the chat lost it :D
@LifeLikeSage4 жыл бұрын
I think I may know why this is happening. The projectiles are likely coded to call upon who launched them for data regarding the damage and radius as well as accuracy. Deleting the launcher of the projectile means that the projectile dealing damage no longer has a launcher to call upon to get its data, and therefore must fall back on some kind of default value.
@astrid24322 жыл бұрын
the crossbowman: I'm so good, I dodged the blast area of a trebuchet, even it hits my neibhor
@Mkln84 жыл бұрын
sorry but i still can't seem to understand what exactly makes the damage increase. Is it that the deleted mangonels main projectile becomes a unit without range similar to the paladin ant it deal it's damage without the tapering effect and and the secondary projectiles are the ones that give the taper to the outer edges? I would imagine that is not the case because you showed at the 2:00 mark that the secondary ones do not make a difference. So i would really be grateful if you could help me out here, thanks. :)
@T-West4 жыл бұрын
Since the secondary projectiles have 0 attack, they're just for show to make the Mangonel shot look more impressive. It's only the primary projectile that does damage. Not exactly sure why deleting the Mangonel changes the tapering effect, but that's what comes out through testing the mechanic.
@Mkln84 жыл бұрын
@@T-West So we're still in the dark on why exactly it tapers in that specific kind of way from what i'm understanding. But even then video is still informative and super great, thanks for the reply and keep up the fantastic work. :D
@Tocaraca4 жыл бұрын
T-West This is not true. The secondary projectiles each deal 1 damage. A unit’s minimum damage is always 1, even if its base damage is 0. This is why a Mangonel will one-shot a loomed Villager; since it’s is a unit with 40 HP and 1 melee armor, theoretically it should take 39 damage from a Mangonel and survive on 1 HP. But the extra projectiles deal 1 damage each, and the majority of the time, at least one of them hits the villager, which kills it. That doesn’t apply to Bombard Cannons since they only have one projectile, so they deal 39 damage to a vill. Which is annoying lmao
@T-West4 жыл бұрын
@@Tocaraca Oh, this depends on if the attack is a direct right click or an attack ground. They do 0 damage on an attack ground.
@mysteriousshadow3953 жыл бұрын
@@T-West I think I'll just play the game and not worry about all that
@Hopesedge4 жыл бұрын
I'll propose a theory as to why it tapers off more for the mangonel than it does for the projectile alone, not sure if it can be tested but this is what I'm guessing is going on: When the Mangonel dies the projectile defaults to it's own internal damage calculations, this calculation hasn't been updated to match the mangonels over the years, so as the mangonel has been patched to be more balanced (i.e lower splash) the projectile's internal calculations are what the original mangonel calculations were (bigger splash with less tapering off).
@Alavesinpoika4 жыл бұрын
Another great video, love what you're doing
@eduardovera81624 жыл бұрын
Good, I knew this trick but never new how or why it worked as it does. Thanks!
@kirodragon124 жыл бұрын
Bravo, I didn't know cataphracts had splash melee damage Amazing video as always
@Tudsamfa4 жыл бұрын
When I first read logistica's text "Cataphracts cause trample damage", I tried to damage farms by tasking them up and down. Didn't work, had to look up, thats when I read about that splash damage.
@ns-islandsroblox2 жыл бұрын
Me too 11
@wisnoskij4 жыл бұрын
This video does not actually explain what is going on. The ending seems to conclude that deleting a ranged unit with a blast radius causes them to act like nothing else in the game. Which seems weird, like this behavior must of been coded, somewhere. This blast damage is some sort of default behaviour.
@bravomike47343 жыл бұрын
From a comment above. "Beast 9 months ago I think this is the behavior for units like Demolition Ships and Petards, they delete themselves when attacking so, when the Mangonel isn't there anymore the game things it is a Petard and applies the Petard rules of damage." But its still all conjecture.
@fgriane45894 жыл бұрын
thank you. before i watch this i had 1 wins and 10 loses. after this video it is 11 loses now.
@fgriane45894 жыл бұрын
i am 600-700 elo right now. is there anyone like me or i am the only one :(
@visaug36804 жыл бұрын
I love the way you start the video
@VincePlaysChess4 жыл бұрын
amazing work. Love these videos
@hylianrapsody76074 жыл бұрын
You left me in awe with the accuracy part, I was definetly not expecting such a behaviour. As a fellow Ethiopian lover, I love more and more my torsion engine tech :D GREAT VIDEO, please keep up the good work I love it.
@BlackOps783214 жыл бұрын
It's intended imo, to give a 'last shot' that has 100% chance when the siege or unit dies.
@ShivaramakrishnaReddy4 жыл бұрын
What if T90 and Spirit of the law were mixed together? I introduce you, T-West.
@philippeporto58934 жыл бұрын
The time is ripe for a crossover video between you and Spirit of the Law
@shinkiro4034 жыл бұрын
Aaaand here's another tease for me that makes me want a DE of SW: Galactic Battlegrounds (yeah, even with Empire at War out there: both are good but they provide different experiences). Before becoming an at least knowledgable (not necessarily good tho) player of AoE2 DE it wasn't a problem, but now that I learned the hotkeys and having felt the QoL changes between Age of Kings and DE it's too difficult to return to previous games, SW: GB included. Oh well, I guess with EA around a man can (literally) only dream...
@superchroma4 жыл бұрын
It'd be great. Definitely seems to be a kind of cult favorite though. A lot of people are asking for an AoM DE as far as I can see so far.
@shinkiro4034 жыл бұрын
@@superchroma well that can actually happen since AoM is a Microsoft property afair so no special permissions are needed, it's not the same with SWGB tho. Also, GB really looks to me kinda overlooked so we won't see much more than mods on it, especially with Empire at War around (I could be wrong ofc)
@superchroma4 жыл бұрын
@@shinkiro403 sure, I get it. I'd like to see all these titles get done eventually. Hopefully it's easy as the hard work has been done on the engine and dev tools.
@shinkiro4034 жыл бұрын
@@superchroma hopefully, yet I don't think so, AoE2 DE engine would need to be different from the AoM DE one, so unless the latter uses the same one as AoE3 DE I think it will get some time still to get it done. As for SW GB I've no hope in it, it wasn't a Microsoft title to begin with and the rights are for EA only, and we know the only way to make em do something is with the promise of a lot of cash, which SW GB can't in any way raise. I don't want to be a doomer but this seems the course we are on... x'(
@burningsinner11324 жыл бұрын
Yeah, I'd love myself some Saracenic Hun Federation fun as well, but Franchise itself is in the hands of Disney now. And for moguls like this, longterm fun of the game is something they can't allow, since it hurts their sales of other products and merch.
@santiagoberges56434 жыл бұрын
SpiriT of the West
@amyasseektruth82464 жыл бұрын
Liam Beaumont mentioned your video with a link.... watched - liked and subscribed
@nvmtt4 жыл бұрын
Spirit of the law: New Challenger approaches
@bartoszmichalik71493 жыл бұрын
Very nicely analised.
@Taker024 жыл бұрын
This is like watching Spirit of the Law's smartest cousin
@EMDakka4 жыл бұрын
@henke374 жыл бұрын
So, the damage is linear outside of a central location. I have a partial theory of what could be going on. The game computes the damage multiplier as normal when it damages the units. But for unknown reasons the damage is higher than the max damage for the inner units. As such, the damage gets capped to the max damage.
@colormetwisted4 жыл бұрын
Finally a spirit of the west upload
@robinhoodlumberjack17484 жыл бұрын
TWEST is best You will make players happy and devs angry :D thanks
@PianoDome4 жыл бұрын
Finally mathematics coming into some good use. Jokes aside, very great video, well-explained and chill to watch. Do you know if this is intended or it is just some odds coming from how the game mechanics are implemented? I would assume second.
@T-West4 жыл бұрын
I doubt it's intended.
@StinkySkunk1004 жыл бұрын
Challenger to spirit of the law?
@Robert-vk7je4 жыл бұрын
The mangonel shoots so hard, it breaks.
@giovannialonso37244 жыл бұрын
That was a painful sight for plumed archers
@djfatoush4 жыл бұрын
Spirit of the Law collab when?
@sirvolders4 жыл бұрын
"It's not a bug, it's a feature"
@MadArcherJr4 жыл бұрын
Yay we have another maths AoE/Mechanic Channel.
@William-B4 жыл бұрын
Does packing your trebuchet have the same affect as deleting it? ie. 100% accuracy?
@T-West4 жыл бұрын
Not sure. I checked the game data real quick, and a packed Treb has 92 percent accuracy.
@jefffinkbonner95514 жыл бұрын
Opposite. If you pack a treb before the shot lands, it only does 1 damage. Gotta be careful with Japanese trebs with Kataparuto!
@T-West4 жыл бұрын
@@jefffinkbonner9551 I think that was changed in DE.
@ariel2221004 жыл бұрын
Less words, more dead crossbowman!
@Speak4Yourself24 жыл бұрын
Genius. Thanks a lot!
@KiraRiseAgainst4 жыл бұрын
T-West... My man!, good videos keep it up!... you should check the AoC proyectile behaviour i'm pretty sure they behave slightly different i'm not sure if HD is like DE or AoC in the proyectile behaviour
It would be worth comparing to the non-projectile "exploding" units which deal damage only after death. I'd bet that's where you'll find the default case.
@IschmarVI3 жыл бұрын
but then again, they must have written the damage value into the projectiles ... so I don't get why they don't just write everything else into the projectiles as well
@daniielah.75694 жыл бұрын
Are these Game Analysis teal bg videos the equivalent of decino's yellow bg videos? ;P Anyways, great video, is it still not known why does it exactly change the way the blast works like that?
@T-West4 жыл бұрын
Not precisely I'd say. There is hard-coded behavior for various "tapers"---the linear and constant ones are 2 examples. Cataphracts have a constant 5 damage regardless of their attack, War Elephants have a constant 50% of their attack, etc. There is some limited ability to change which tapers are assigned to which units through data modding, but others are hard-coded to behave the way they do for certain unit IDs. I don't think there's a way to assign this particular 2-stage taper to any units, other than after they're dead. Perhaps it's just the default for "dead" units.
@Nerewar904 жыл бұрын
Spirit of the T-West
@sergeantmemeswaraj70484 жыл бұрын
New spirit of the law. No. of Sotl go Stonks
@orton7974 жыл бұрын
thank you spirit :D
@mdmishfaqahmed83563 жыл бұрын
1:47 "We can ignore that since nothing is garrisoned inside a mangonel" .. wonder if a time comes when u can garrison things inside a mangonel.
@Blazieth4 жыл бұрын
Now that the question of "What is happening" has been answered, I have a new question. *WHY* does this happen?
@IschmarVI3 жыл бұрын
because aoe2 is as much of a spaghetti memefest as league of legends
@DTMugetsu4 жыл бұрын
Its not a bug. Its a feature
@anttitheinternetguy32134 жыл бұрын
I thought i was about to watch a video about an interesting bug in aoe2, ended up being tricked into a Math class
@IschmarVI3 жыл бұрын
This also happens when you destroy an enemy onager while its shot is mid-air. I once lost > 40 rattan archers to a single SO shot this way ... good ol' times >_>
@T-West3 жыл бұрын
Yup! Destroying the Onager is the same as having it be deleted. As long as it's no longer alive, the same mechanic applies.
@IschmarVI2 жыл бұрын
I like how this is actually something, an archer player needs to keep in mind. Sometimes it is better to wait a moment before destroying the enemy mangonel/onager or otherwise, bad, bad things might happen (insert Hera vs. Sora Kuma reference here)
@ironyconfident4 жыл бұрын
Nice! Thank you
@ricardozatarain57694 жыл бұрын
These type of videos and pacifist videos are great. Keep up the amazing work.
@GamerGuy2493 жыл бұрын
I'm just happy to see Galactic Battlegrounds.
@T-West3 жыл бұрын
I'm happy about that too.
@A.Martinez1524 жыл бұрын
Have you ever heared of the "Spirit of the Law" Inicitave?
@yrrgallerte3544 жыл бұрын
4:40 This mechanic just sounds so wrong to me :-D
@satyakisil97114 жыл бұрын
Well, the accuracy is just the probability of units doing damage. The probability of shots landing on their targets is just a sub-feature.
@stormrunner40814 жыл бұрын
Formula I didn’t know you had sprit guest star
@Jay19Jay934 жыл бұрын
Spirit of the West
@Tonceitoys4 жыл бұрын
Would a shot with a deleted mangonel/onager with Torsion Engines be more deathly?
@T-West4 жыл бұрын
I think it would maintain the increased Blast Radius of Torsion Engines.