2019: the year our good buddy Sam made everything all right
@dude8376 жыл бұрын
just channeling your alien influence
@seand41386 жыл бұрын
Wowzas, you are killing it mate, keep em coming!
@Nimbin6 жыл бұрын
are we getting one more today? :)
@andres-quezada6 жыл бұрын
i refuse to believe this. thank you my gudbuddysam
@mattkaz96046 жыл бұрын
Shader coding twists my tiny mind, but this actually makes a bit of sense. Big thanks.
@lichisancheleganta90466 жыл бұрын
I believe it is Samuary - oh joy!
@alvarobyrne6 жыл бұрын
I've seen another method used: not computing much things in the vertex shader, for example instead of computing radius in the vertex shader pass gl_Vertex as a varying to fp and compute the radius there. The same for V: pass gl_Position to fp and compute V there. I don't know why this would be better, just saying.
@dude8376 жыл бұрын
That might end up being better, for reasons to do with interpolation? I'm not sure exactly. But yeah, that's a good point, you could do it that way as well. Maybe it ends up looking a little smoother, but I suppose also it's a bit more computation.
@alvarobyrne6 жыл бұрын
@@dude837 Ah. I now come up with a reason: you might use/mix/steal shadertoy (and similar) shaders more easily. Dare to ask : Why a bit more computation?
@dude8376 жыл бұрын
@@alvarobyrne I could be wrong, but because then you're doing distance computations per-pixel rather than per-vertex? It probably wouldn't matter, and it might even look nicer. But yeah.
@Hmmmmmnmmmmmmmmmmmmmmmm6 жыл бұрын
Can u pls make some more gen~ videos, last one was pretty amazing!
@dude8376 жыл бұрын
I can and I will.
@roebindefreitas79726 жыл бұрын
I suspect you want to outnumber Baz's PAD series and I applaud you for it!