Delta Force - PROS & CONS - what to IMPROVE before launch…

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ZenaFPS

ZenaFPS

Күн бұрын

Пікірлер: 20
@Stunl3y
@Stunl3y Ай бұрын
Im so glad you brought up about movement fluidity , mantling and animations etc as this for me is a real issue as if im going to really get into the game , great summery btw
@zenafps
@zenafps Ай бұрын
I tried not to ramble too much but I’m glad you enjoyed! Yeah the mantling and general movement is a major issue for me right now. I can only hope the beta build of the game will have many of these issues fixed. Thank you for checking out the video 🤝
@AdamSchadow
@AdamSchadow Ай бұрын
I found that the long range fights feel terrible mainly because the sight lines are too long sure you can beam each other at 50m but you often end up on the ascension map in 200m range fights where you can spend entire mags and not kill each other and the fight is decided by whoever gets more team mates to shoot the other guy rather than individual skill. The fluidity can just be fixed by letting you change stances much faster then also have faster sprint acceleration ideally just always have the fast sprint on since double tapping shift takes a while. Stance changes should just be way faster including the leaning. You left out the gun balance in this test there were pretty much like 5 guns across the operators that were worth using and everything else was just terrible or at least a straight up downgrade.
@Stunl3y
@Stunl3y Ай бұрын
Exactly ive been bringing this up a lot about the whole switching from one sprint to another , just have walk and sprint , no need to double click to have to sprint fully
@zenafps
@zenafps Ай бұрын
Map design is definitely a major issue here and i would like to see some alterations made before launch. Yeah movement is a major talking point for me. I have many issues with the fluidity and changing of stances. Again I hope to see this improved with the launch. I personally didn’t have any major issues with gun balance I can only think of a handful of weapons that simply feel unusable. Either way I’m sure they will make changes
@AdamSchadow
@AdamSchadow Ай бұрын
@@zenafps well snipers and shotguns are unusable and if you look at ak12 it kills slower and has more recoil than m4 for example.
@mufmuffvin3513
@mufmuffvin3513 Ай бұрын
Zena! Nice vid 🙂 Can you start streaming on YT? Or do you stream on another platform? You already have a camera and a good voice = W
@zenafps
@zenafps Ай бұрын
I tried streaming on KZbin and it didn’t go well. I’ve been streaming on twitch since 2018 but I’ve also started multi streaming to tik Tok as well. Most of my content comes directly from streams as I don’t play games off stream. I’m glad you enjoyed the vid thank you very much for supporting the channel 🤝
@strawdog1234
@strawdog1234 Ай бұрын
Some good comments here. I think if you looking for a challenge it would becoming the best squad and getting rewards for squad play. I notice very little communications within squads. This is a must for a good FPS Battlefield game. Too many solo guys in the game and do not work with squad members. They should allow a squad leader to kick a player that is not working with the squad to win. Also who is the squad leader? Let players be on their own outside of a suad if that's how they play. Not seeing much talk about this and it will be the deciding factor as to if I continue to play. Thanks for the video!
@zenafps
@zenafps Ай бұрын
Squad play sounds good on paper but rarely does it ever play out how you describe. I think just let people play the game how they want and squad play will happen naturally. I try to be a team player to the best of my ability but at the end of the day I’m a solo player. I definitely agree with squad incentives. Let’s motivate people to play as a team. Maybe you get bonus xp or some other reward for playing as a squad. You can’t force squad play though it’s just not a realistic expectation. I appreciate you checking out the video 🤝
@strawdog1234
@strawdog1234 Ай бұрын
@@zenafps I am not saying not to allow solo players. This game is already squad based, you are in a squad. You should be able to drop out of the squad and play solo if you want. I actually prefer that as well at times. Keep up the videos.
@LJR8991
@LJR8991 Ай бұрын
Great vid, I agree with the movment side of the game, mantling is awful, I set it to auto to be able to climb ledges more reliably but often would find myself climbing back up a ledge or rock I just moved back off. I dont however want the speed of the game to change too much, the speed of games like COD completely put me off them.
@zenafps
@zenafps Ай бұрын
I’m glad you enjoyed the video! We can only hope they will make the proper adjustments before the game releases. Thanks for supporting the channel 🤝
@TeaManuel
@TeaManuel Ай бұрын
I haven’t played this due to being console noob but have watched a lot of DF. So going off what you said, I agree with movement vaulting and animation. Everything needs to be quicker. This doesn’t look fluid enough to be released just yetb
@zenafps
@zenafps Ай бұрын
Happy to hear you’re on board with the movement adjustments. I hope the console version comes out soon! I’m ready to have the whole community experience the game
@OBAYANTV
@OBAYANTV Ай бұрын
❤❤❤
@zenafps
@zenafps Ай бұрын
Thanks for watching 🤝
@prezzbelikeme
@prezzbelikeme Ай бұрын
Loadout codes can't be shared between different languages. Spawn system is not that great. Climbing is bad and inconsistent. Can't combine mouse with key bindings. Example heli: roll on mouse and on key. In BF2042, it works. TDM. No aim assist for controller. Crossplay PS/Xbox only and PS/Xbox/pc. Able to shoot or use ability/gadgets on zipline. After Spawning you have 15 seconds to go to the Battlefield. No return possible. I agree with your opinions. But I find all operators good. No nerf needed. Aim trainer would be great.
@fieldengineer4692
@fieldengineer4692 Ай бұрын
Have you fired real guns? I ask becaues of the laser gun issue. The gun fire was extremely realistic, IMO, specially with different attachments. Not perfect by any means as skill is the #1 attribute to shooting. A fore grip wont increase your accuracy without skill. But, you're supposedly a trained soldier, so adding that in, with some of these attachment you can completely remove recoil, in real life. The running and gunning, jumping and shooting- that's things where its ridiculous. Shooting while moving at top speeds will completely destroy your accuracy and hititng anything is total luck and chance. I think there should be a 1-2 second delay from running to being "steady" that would increase value in the game IMO
@zenafps
@zenafps Ай бұрын
I’ve lived in Mississippi my entire life so yes I’ve fired many weapons. Delta force isn’t supposed to be a realistic shooter. If you’re looking for that experience you may need to consider other games. I care more about gameplay mechanics than realism. Thank you for checking out the video 🤝
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