It’s hard to understand that all of those waves in those forms are going into your ears while you hear the music
@doublex854 жыл бұрын
Technically the NES hardware adds them together into a single combined waveform that your device's speaker vibrates into the air, but your brain is quite skilled at picking the separate sounds back out.
@lowiq81762 жыл бұрын
@@doublex85 You mean I'm actually smart?
@CosmicPelt Жыл бұрын
@@patrikbede8950 You're years late to make that tasteless "joke" ngl.
@birb51454 ай бұрын
@@CosmicPeltWhat did he say?
@CosmicPelt4 ай бұрын
@@birb5145 I have no idea, comment straight up gone
@greenbean73556 ай бұрын
I like how the top two look like little mouths that sing the notes
@Hypnos-lw3fn Жыл бұрын
Finally remixes that actually apply hardware limitations
@snitzfoam68272 жыл бұрын
I'm Snitzfoam and this is my favorite video on KZbin
@stargazersdance5 жыл бұрын
This is so well done. I love this!
@AWildDomino5 жыл бұрын
This is the only nes remix I’ve heard that actually sounds like you could put it on an nes
@emeraldchiptune5 жыл бұрын
that's because you actually could play this on real nes hardware! (minus the slight stereo effect i added in post, of course) if you have the right kinda flashcart, you can put the .nsf file i linked in the description on it and play the song on a real nes
@AWildDomino5 жыл бұрын
Amber Mella oh wow, if I knew how and had the right equipment, I would want to put this in earthbound beginnings lol
@emeraldchiptune5 жыл бұрын
wellllll, putting it in an actual game is a whole other story. each nes game basically uses its own music engine, and unless you know how to write the music in that specific engine, custom music is pretty hard. there are very few games where you can just take something written in famitracker and throw it in without massively reworking the song.
@AWildDomino5 жыл бұрын
Amber Mella oh dang
@neo_zoid5 жыл бұрын
are you using DCPM? those drums sound pretty crisp
@emeraldchiptune5 жыл бұрын
nah just triangle channel! if i was using samples i'd show samples
@neo_zoid5 жыл бұрын
@@emeraldchiptune hell yeah nice that's what i figured. hats off to you i don't understand how 2 do triangle + noise percussion
@emeraldchiptune5 жыл бұрын
@@neo_zoid it's all about finding the right note sequences! use the "fixed arpeggio" feature in the instrument editor. kick drum is just four fixed notes descending about half an octave apart each, snare drum is three notes closer together. after the fixed sequence the note you actually input in the tracker will play, so drum and bass is triggered with the same note input. you could try using the note cut effect for drums with no bass, or make entirely separate instruments using the instrument volume to cut it off after the drum notes. explore different sequences for noise channel too, don't just stick to a single note! my snare is a quick 7-8-9 arp with fairly slow decay, and i also have a subtle little "tap" accompanying each kick too. crash cymbals need a "snap" at the start, low noise immediately jumping to high. just explore different stuff! the noise channel is very useful hope all this helps a little!
@neo_zoid4 жыл бұрын
@@emeraldchiptune oh god i just realized i never replied to this. thanks for the response! i will continue to tinker
@RiYANOID4 жыл бұрын
I feel like the triangle bass should be an octave higher.