Рет қаралды 854
It looks very simple, besides the random function is really a hash, and the effect looks repeated on all the walls so I will have to pass a unique seed value to the shader through GDScript. Then I'm going to combine it with several effects, for example making a hole in the wall and also with this one:
• demo ripple
PATREON:
/ pixezy
TAGS
#godot #godot4 #shaders