Godot 4.2, Restorer of The Lost | Full Feature Breakdown

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GDQuest

GDQuest

Күн бұрын

Пікірлер: 353
@foxidgamedev
@foxidgamedev Жыл бұрын
It's crazy what has happened with Godot in the last few years. The contributors can be proud! 💙 Anyway, which features are your favorites?
@graydwarf22
@graydwarf22 Жыл бұрын
So many although I haven't played around with 4.2 yet. Things I'm excited for: Threaded debugging, tilemap improvements, for-loop types, and theme editor enhancements.
@luc4smiranda
@luc4smiranda Жыл бұрын
The new Android Plugin system is my favorite feature
@heavymetalmixer91
@heavymetalmixer91 Жыл бұрын
The hot reload for GDExtension, it's gonna make developing games (or parts of them) in C++ and other languages way less painful.
@Noccai
@Noccai Жыл бұрын
@@MrXrayez Says the guy preaching religious and philosophical nonesense in a comment section that could not care less about that stuff while acting as the high and mighty one who knows everything. Edit: Probably should have replied to another comment of yours cause this one isn't as bad as the others. Oh well. Take your own advise bro and chill out.
@MrXrayez
@MrXrayez Жыл бұрын
​@@Noccai Do you realize that your comment goes against Godot's Code of Conduct? Read it. 😁 Not that I cared much, but since waiters for Godot are acting just like Jehovah's Witnesses of game developers, I thought it would be relevant to speak the language that you'd hopefully understand! However, looks like people are only allowed to speak "nice" things about Godot. 🙈 Godot is definitely not a cult. 🙃
@FuzzballStudios
@FuzzballStudios Жыл бұрын
For me, it’s the `finished` signal that’s been added to the Particles nodes, with return type covariance as a close second. I use particles for blood spurts and other explosion-style death effects, so being able to `queue_free()` the particles using a signal means I no longer have to code a complicated system for that myself.
@stedunn563
@stedunn563 Жыл бұрын
Soo true! I use a timer and set its timeout to the particles life time. Not anymore :)
@brunch1572
@brunch1572 Жыл бұрын
I could not be more pleased with the addition of integer scaling. I've been reluctant to move my 2D project from Godot 3 to 4 for this reason. I also like the new compatability mode shadows.
@mystiramisu
@mystiramisu Жыл бұрын
Unironically, the colored folders. I space out so often looking at my nodes trying to remember what goes where and now my brain can just be like "it blue one"
@kodekorp2064
@kodekorp2064 9 ай бұрын
I bought your course as a software engineer coming into game development for the first time, out of many of tutorials I have tried this is definitely by far good value!
@Gdquest
@Gdquest 9 ай бұрын
It's really valuable for me to read that. Thank you for writing. We do occasionally get experienced devs who find the beginning too basic and don't necessarily look into the rest of the material. But we do start people from Zero and trust experienced devs to know what they're comfortable breezing through depending on their level of expertise. It's a necessary progression when we're teaching both coding and game dev from the ground up. I'm very glad to know it's good value for you.
@ekings2119
@ekings2119 Жыл бұрын
Amazing progress in 4 months. Thanks for the breakdown.
@mostafabalboul3966
@mostafabalboul3966 Жыл бұрын
There is just so much to be excited about here, but honestly what stands out are code regions, todo and fixme, Blender-style transforms (right down to pressing the exact number you want to move something by), and those optimizations across the board. Brilliant. Then there's the editor for cropping images, the implementation of integer scaling, linking specific details of materials while making them unique, it feels like there are so many solutions to problems I've been wondering about over the past few months. This is a beautiful compilation video, but I'm not surprised given GDQuest's quality. Mild nitpick, typo at 12:13, it is "cropping" not "croping"
@SulaemanSantoso
@SulaemanSantoso Жыл бұрын
the 3D object inspector could really help a lot imo.. really excited for the future of Godot
@anastasiaklyuch2746
@anastasiaklyuch2746 Жыл бұрын
I'm still waiting on the fix for the 2d skeletal animation bugs, especially their IK and snapping to the wrong bone as 0 (thus say merging head and shoulder bones) The constant improvements are amazing, especially what a giant beast all the issues+suggestions list is. I really admire everyone's dedication and insight!
@FinaISpartan
@FinaISpartan Жыл бұрын
What I really want is performance presets. When Im making a physics simulation, I dont care how it looks, I just want it to run fast. This means I want no received or casted shadows, unshaded textures, nearest sampling filter, no light sources, disabled specular, etc...
@littlecurrybread
@littlecurrybread Жыл бұрын
Great idea
@SappingSoup
@SappingSoup Жыл бұрын
So hyped!!! You guys at GDQuest are truly the backbone of the Godot community, can't wait for january! 🙌
@MrXrayez
@MrXrayez Жыл бұрын
Waiting for Godot.
@hiiambarney4489
@hiiambarney4489 Жыл бұрын
Ehhhhh... All they do is get you to buy their course though. It's not that much different from finance bros. There is almost no up to date info available on this channel in terms of learning the engine. Wouldn't go so far as to praise it as the backbone although that might have been the case for godot 3-3.5, where they still had to provide significant value to get people to buy.
@ezracramer1370
@ezracramer1370 Жыл бұрын
@@MrXrayez Its out if you missed it, go get it your wait is over
@MrXrayez
@MrXrayez Жыл бұрын
@@ezracramer1370 Godot never arrived!
@WDWhat-sn9iw
@WDWhat-sn9iw Жыл бұрын
why are you so butthurt over Godot?@@MrXrayez
@SwitchZetto
@SwitchZetto Жыл бұрын
My favorite features have to be Integer Scaling and Tile Rotation. It's something really essential for smoothness we take for granted
@YuutoGaming
@YuutoGaming Жыл бұрын
Switching from Unity to Godot 4 is the right decision.
@CustomClass5
@CustomClass5 Жыл бұрын
I did this recently and Jesus christ it's so much faster to work with
@Laffey16
@Laffey16 Жыл бұрын
?
@alm5966
@alm5966 Жыл бұрын
I moved a month ago and finished a game I'd been working on in Unity, on and off, for months. For 2D it's a joy to program in. Wish I'd jumped ship years ago.
@MrXrayez
@MrXrayez Жыл бұрын
@@alm5966 Which is ironic, because Godot is originally a 3D engine. 🙃 Here's a thing. Godot is often touted to have so-called “dedicated 2D” engine. But game engines are not limited to exclusive 2D or 3D. It’s a misconception. Even if an engine is seen as 2D, they still all operate in 3D space under the hood, because that’s how most modern computer graphics work. While game engines may provide some 2D tooling, it doesn’t make them inherently or exclusively 2D. Engines may simply offer higher-level abstractions for working with 2D objects, such as canvases, layers, tiling, etc. Using 3D engines is as valid as using so-called “2D” engines for developing 2D games. For 2D, everything is orthographically projected onto the screen anyways. Therefore, you should not restrict your engine of choice merely because it has a “2D” label or supposed purpose. For example, if you want to create a 2.5D game with pseudo-depth and parallax effects, implementing it using 3D techniques can be relatively easy with enough experience. Moving 2D layers along the Z-axis can achieve the desired effect. In contrast, in the case of Godot’s supposed focus on 2D and its separation of 2D and 3D functionality, you may encounter some peculiar design compromises. For example, the lead developer of Godot introduced an experimental feature that allows for “pseudo 3D support in 2D engine,” as he describes it. However, the complexity arises from the need to set up and update duplicate objects and properties between layers, which is actually a major drawback that undermines the alleged usefulness of such a feature. These limitations could have been avoided by solely relying on 3D techniques from the beginning.
@wellwellwelp
@wellwellwelp Жыл бұрын
But what if Unity declares a new feature that they’ll never finish or support?
@Thomahawk1234
@Thomahawk1234 Жыл бұрын
The simple checkbox allowing you to close a line to fully loop around is such a simple addition but solves at least one annoying issue I had in my project! I use line2D to ad a nice rim around polygon2d nodes in my levels.
@Morimea
@Morimea Жыл бұрын
> dynamic libraries can now be loaded on the Web platform this is very very useful
@savovuksan
@savovuksan Жыл бұрын
I am sooo happy that one can finally change the side of csg boxes on one side this is amazing 🎉
@CmdZOD
@CmdZOD Жыл бұрын
Thank you so much Godot Dev Team for the adding type to for loop !
@MiBox-jn6vx
@MiBox-jn6vx Жыл бұрын
I wish I had that in Python
@verendale1789
@verendale1789 Жыл бұрын
By the time we reach 4.5 (if things are on track next year) Godot will really be incredibly competitive.
@MrXrayez
@MrXrayez Жыл бұрын
Juan Linietsky: "Friendly reminder that Godot does not compete with Unity or Unreal. It’s not a commercial product and it does not take part of that market."
@anastasiaklyuch2746
@anastasiaklyuch2746 Жыл бұрын
​@@MrXrayez Indeed, it's so much better already that it doesn't NEED to compete, it's just #1 and that's it XD
@NihongoWakannai
@NihongoWakannai Жыл бұрын
​@@MrXrayez he's only saying that in terms of finances since godot is FOSS. It absolutely is a competitor in terms of gaining userbase.
@kousik8042
@kousik8042 Жыл бұрын
godot will be much better. Competitive? no way. why are you all getting hype like blender kids? blender has become better. but is it competitive? no way.
@anastasiaklyuch2746
@anastasiaklyuch2746 Жыл бұрын
@@kousik8042 Considering their grand and growing fraction in the market, "very competitive" is a definition of what they are.
@Ngong8
@Ngong8 Жыл бұрын
Although some 3D features I wish to have such as GridMap use scenes properly didn't come up this update(I like to develop 3D games more tbh), I am so glad to see we can now bake the navigation polygon in 2D! (Imagine create a RTS game like Starcraft that has base building) And I can now give typing on the for loop as I would like to have consistent result to iteratively accessing/changing values. Also, shadow support is finally back to Compatibility mode, yeah! There are other things in this update may or may not be that attractive to me, such as able to do more particles styles with the new particle system, changing folders' colour for better file organization, able to generate texture image(s) from shaders, new version of FSR support, new AnimationMixer node, etc... Overall, I like this +x.1 update brings up so many new features that covered almost every field including 2D, 3D and XR, yet retain the stability and performance at the same time. Hopefully next 4.x update can cover every field as well!
@graydwarf22
@graydwarf22 Жыл бұрын
Great video. Nice to see all the new stuff in action. The Godot interactive courses are really coming along. Very impressive accomplishment.
@DragonByte79
@DragonByte79 Жыл бұрын
I'm so glad there is a release date for the learning course for Godot 4 :) It was/is so hard to wait for that :)
@HiHi-iu8gf
@HiHi-iu8gf 11 ай бұрын
haven't been this consistently excited for any kind of software update in a long time lol, big thanks to the contributors and pumped to see what they bring in next :)
@bdafeesh
@bdafeesh Жыл бұрын
Thank you Unity for the surge of contributors to Godot!!
@soyunbonus
@soyunbonus Жыл бұрын
Nice! it's cool to see lots of things improved!
@nyuh
@nyuh Жыл бұрын
even the videos are getting better than last time ive watched them !!
@EidoEndy
@EidoEndy Жыл бұрын
definitely going to appreciate the tilemap updates. the animation stuff under the hood sounds really nice too.
@kharmachaos667
@kharmachaos667 Жыл бұрын
I have already used some of these additional features and I literally started learning godot 5 days ago. That's awesome. I can't really say what's my favorite tho because so much of it is great
@Noccai
@Noccai Жыл бұрын
Hell yeah, there are so many great changes within this update. Can't wait to try em all out!
@rot_studios
@rot_studios Жыл бұрын
Another awesome update, gosh Godot is based af. I'm a very happy developer :) Especially the shader compilation and the TODO highlighting stand out especially for me.
@GermyJer
@GermyJer Жыл бұрын
I never thought I would be so excited about something as technical as the integer scaling for pixel art games
@SpacerZVEVO
@SpacerZVEVO Жыл бұрын
Loving the editor updates!
@generic........
@generic........ Жыл бұрын
Great video, it's crazy how far Godot it coming!
@londo-lanan-indiegamedev
@londo-lanan-indiegamedev Жыл бұрын
Nice, looking forward to learn about the new features!
@samirsuleymanov2099
@samirsuleymanov2099 Жыл бұрын
Congrats! I just used Blender-like feature and I loved it! A couple things to consider. In Blender you can press G, (then X or Y or Z) and type number to move that amount, but you can also backspace (clear) that number and type a new number before you fix the position. In Godot it would make life much easier. Another thing to note - ctrl+z to undo has glitches after using Blender-like feature. This is what I encountered so far, excited for fixes and the new features to come! You are awesome! PS: Is there hope Godot presents options for X,Y,Z directions too? Like, in Blender Z is Up/Down, in Godot Y is. If we had an option to change it to preference it would be paradise on earth!
@anastasiaklyuch2746
@anastasiaklyuch2746 Жыл бұрын
Well, you can always just build and look at levels at 90* and change gravity direction in the project settings.
@samirsuleymanov2099
@samirsuleymanov2099 Жыл бұрын
@@anastasiaklyuch2746 That sounds like a smart workaround until maybe, it comes as a factory option in Godot.
@kousik8042
@kousik8042 Жыл бұрын
agree. blender has shortcut key because it was built that way. They revamped( a big revamps, thanks anyway) in 2.8. So i think godot should less care about ui(for now) and focus intensely on functionality.@@samirsuleymanov2099
@ian_snyder
@ian_snyder Жыл бұрын
Great overview, thanks so much for taking the time to make this!
@alienpolygon6926
@alienpolygon6926 Жыл бұрын
Yes! Editor navigation with tab, finally!!
@OctagonalSquare
@OctagonalSquare Жыл бұрын
Holy crap I need to update! I just started developing a game on my second channel, and while it will be a bit before I need anything in this update, I’m super stoked for the changes!
@veliaraft
@veliaraft Жыл бұрын
Thank you so much for review! I liked the idea of expanding the possibilities of static typing more. This allows the computer to think less about assigning a type to each individual element, which speeds up performance several times. Also, with static typing, it is easier to catch a lot of errors (when the game behaves inappropriately, but does not break, and after a few hours of debugging it becomes clear that the wrong type is simply returned from the function). I'm waiting for even more improvements for development for web and mobile devices - in Godot 3 everything is fine with this, but in Godot 4 it's still not completely done.
@gablanwheel3895
@gablanwheel3895 Жыл бұрын
Really happy w the GDScript updates in particular. Feeling very pleased w Godot!
@Gdquest
@Gdquest Жыл бұрын
We're releasing a series about the GDScript updates soon!
@vikramthewrench
@vikramthewrench Жыл бұрын
So High Defination
@MrXrayez
@MrXrayez Жыл бұрын
The empty space is Godot here. It's like a black-and-white, bright future of Godot. 🙃
@snakehound7678
@snakehound7678 Жыл бұрын
Holy, what a release. Just amazing what it becomes 🥰🥰
@elatronion
@elatronion Жыл бұрын
Thank you for the easy-to-understand update video! Always good to see Godot continue to grow. I really appreciate these sorts of videos. :)
@01lifeleft
@01lifeleft Жыл бұрын
That's it, I'm porting my 2d game from Godot 3.5 to 4.2. There are so many convenient QoL features and even more to come.
@Gdquest
@Gdquest Жыл бұрын
We're releasing a series a videos soon for GDScript changes in Godot 4 to help people port their projects. Watch this space! :)
@user-nc9on4bp2o
@user-nc9on4bp2o Жыл бұрын
I'm eagerly anticipating it. Your consistent delivery of valuable insights is always appreciated. Thank you for consistently enriching us with your contributions.
@Christobanistan
@Christobanistan Жыл бұрын
Better/easier native language support is most important to me. I hate the idea of using the incredibly slow interpreted language that's never gonna get much quicker, so I hope C++ is put on the same level as GDScript in the future. Or Golang. I also think it would be good to see fully precompiled C# used when deploying/publishing.
@Naaronn
@Naaronn Жыл бұрын
I really do feel that the honest truth is if you're using a pre made game engine at all, you've already given up on being at the 'cutting edge' of performance. Is GDScript slower than most other options? Sure, on a line-by-line basis. Is that execution speed likely to _ever_ show up outside of absurdly large loops or algorithms? I just really don't think so. It's the execution speed of the language vs the overhead of running like, the entirety of Godot. Besides you can always use compiled languages here and there for the performance-intensive bits, which I think is a great option.
@AJ213Probably
@AJ213Probably Жыл бұрын
@@Naaronn Generally how I want to use Godot is as a glorified renderer and editor. This is how I want to use Unity too generally and have. The type of projects I make tend to be voxel based or heavy in iteration (think simulation, Factorio). And so, performance is a critical part of development and is a common blocker. In fact, even using C# Unity I had difficulties pushing render distances (think Minecraft) greater than 4 chunks without tons of lag. My point being that projects that are performance critical exist and C++ support and documentation is very important to me. There are also other situations too like Mobile. Where memory is very important (there are tons of 1GB devices out there) and having bad CPU performance on 10+ year old devices will hit your business financially as Google will punish you for it. My prior job mainly was memory and cpu optimization in Unity for a 2D game on mobile. I do agree though that for most people this is language independent as they are not making simulation or voxel games. You will only run into issues with your language when you are dealing with iterations in the thousands and working with data in the hundreds of thousands to millions (voxel games).
@_Guigui
@_Guigui Жыл бұрын
Can't wait to see what this new version will offer!
@MrXrayez
@MrXrayez Жыл бұрын
Waiting for Godot.
@ezracramer1370
@ezracramer1370 Жыл бұрын
@@MrXrayez Its out if you missed it, go get it your wait is over
@lalc__
@lalc__ Жыл бұрын
Y-sorting improvements are huge
@syncr0904
@syncr0904 Жыл бұрын
These are great, a lot of these solved issues I had
@miceres
@miceres Жыл бұрын
It was a very great Update! , Wish there still a visual script language because im an logic artist. Of course im just a little part of your community, but still wish to know what happen to my code in a visual helper tools + make state machine for NPC a lot easier ^^
@owdoogames
@owdoogames Жыл бұрын
I just picked up a PICO 4 so I’m glad to see the growing XR support in Godot. I was never bothered about VR before but wanted to get a kit just to play HALF-LIFE: ALYX, and I have to say that, beyond how awesome that game is, it’s very exciting thinking about the potentials. I’m not even referring to making games, but creating artistic and educational experiences. I was looking initially at using UE5 for making graphically realistic VR experiences that run on PCVR, but if Godot is going to natively support the PICO 4 then I’ll be happy to experiment in it for more basic stuff that could run natively on headsets.
@Beryesa.
@Beryesa. Жыл бұрын
Hoping to see the GDQuest back with 4.2, let's gooo!
@jeffreystephens2658
@jeffreystephens2658 Жыл бұрын
I love the Blender-ification of transforms!
@TheOfficalAndI
@TheOfficalAndI Жыл бұрын
So many meaningful changes, the list just kept going on and on haha.
@eineatombombe
@eineatombombe Жыл бұрын
3:13 opengl is not open source, its just a specification. Driver manufacturers (nvidia, amd) implement opengl for their gpus and they definetly wont make their implementations open source
@Gdquest
@Gdquest Жыл бұрын
Thank you for the precision!
@refeals
@refeals Жыл бұрын
Godot 4 is getting more and more awesome by the day !
@felixabbott126
@felixabbott126 Жыл бұрын
Love 4.2, but when using a timer I noticed it didn’t work across devices like it should. Already made an issue report in the repo so hopefully that’ll get fixed soon!
@blueglovesmario
@blueglovesmario Жыл бұрын
we will be there
@UsernameDoesntCare
@UsernameDoesntCare Жыл бұрын
This update added amazing things such as breaking AudioStreamPlayer syncing with AnimationPlayer keyframes
@owenlloyd2528
@owenlloyd2528 Жыл бұрын
Thank you. So many improvements, it is orgasmic!
@onerimeuse
@onerimeuse Жыл бұрын
Definitely the official xr support and the industry acknowledging godot is a thing. Win.
@angelrubiov
@angelrubiov Жыл бұрын
Fantastic visual rundown :)))
@Christobanistan
@Christobanistan Жыл бұрын
The project's development seems to be really, really accelerating? Have they added devs to the team or something?
@JasonEllingsworth
@JasonEllingsworth Жыл бұрын
your chair combined with your black shirt makes you look like a 1930's vampire
@Peter-wl5xm
@Peter-wl5xm Жыл бұрын
Thank you so much for this overview.
@naturally_rob
@naturally_rob Жыл бұрын
I'm just coming back to Godot after 3 years absent from it, and my mind is blown and full of excitement. I truly love Godot, please don't tell my girlfriend.
@GloriousReign
@GloriousReign 7 ай бұрын
Wow godot has features that I wasn't even aware of 🤯 .
@0MVR_0
@0MVR_0 Жыл бұрын
first thought to myself, "guys this is too soon" then i recognized the progress
@raudinmoreno
@raudinmoreno Жыл бұрын
It's amazing how far the engine has come, I'm very excited to see where it takes us. NOTE: I have tried to pre-order the course, but I can't register with any of my email addresses, apparently there is an error on the site.
@Gdquest
@Gdquest Жыл бұрын
Thank you for pointing this out! We looked into it and pushed a fix. Could you please try to clear your browser cookies and try to register again? If you keep facing issues you can email me at support@GDQuest.com
@MrXrayez
@MrXrayez Жыл бұрын
Waiting for Godot.
@ezracramer1370
@ezracramer1370 Жыл бұрын
@@MrXrayez Its out if you missed it, go get it your wait is over
@kunai9809
@kunai9809 Жыл бұрын
I don't know where I read it, but wasn't there something in some preview version where you could enforce static typing in godot?
@vejroniottan-n9s
@vejroniottan-n9s Жыл бұрын
Yes, it's available as an option in the Debug section for GDScript in 4.2. You can check for untyped variables either as warnings or as errors.
@digitaltectonics
@digitaltectonics Жыл бұрын
Thank you for your in-depth coverage
@ulrich-tonmoy
@ulrich-tonmoy Жыл бұрын
I hope we get the auto format on save for the code editor and Will godot be viable or can compete with Flutter and React Native in mobile development
@TJ-fv9vs
@TJ-fv9vs Жыл бұрын
Hey GDQuest! I'm very much interested in your upcoming Godot 4 courses, I enrolled already Are you also planning to make courses about shaders later on? I'm looking forward in any case to the already planned courses for 2024! 🎉
@Gdquest
@Gdquest Жыл бұрын
Yes, we definitely will certainly make a new shader course after the three we announced.
@lemongummy7047
@lemongummy7047 11 ай бұрын
Moving my old project to new version deceased major files. Never changing versions ever again. Thankfully I got some backup from last year..
@Gdquest
@Gdquest 11 ай бұрын
Good thinking for backing up before importing.
@thatoddshade
@thatoddshade Жыл бұрын
I have never used any actual game engine other than Godot but I don't think I need to: it feels so much polished.
@zorochii
@zorochii Жыл бұрын
Just the return of shadows for compatibility mode is enough reason for me to update, finally.
@clonkex
@clonkex Жыл бұрын
XR doesn't stand for Extended Reality! The "X" is just a placeholder for "A" or "V", meaning either one.
@SaifKhan02804
@SaifKhan02804 2 ай бұрын
For me it's Tilemap, Multiplayer Synchroniser, Stability and Performance ❤
@IvanTeslenko
@IvanTeslenko Жыл бұрын
I wish they'd bring back some reworked version of visual scripting, I've been trying to get into indie gamedev hobby every now and then, I can do music, sound design, graphics, story, dialogues.... but when it comes to programming, I crumble😂
@Gdquest
@Gdquest Жыл бұрын
We hope to see a visual script back too and we even considered developing one. Did you try learning GDScript with our free app? It works for lots of peoole. It's available on itch.io and on gdquest.github.io/learn-gdscript/
@darkpink_electronics4523
@darkpink_electronics4523 Жыл бұрын
for item: type in list: and EditorInterface access
@nullgator8073
@nullgator8073 Жыл бұрын
Crazy that some of these were missing in the first place
@nightwalkerj
@nightwalkerj Жыл бұрын
I feel that Godot is going to be the "Blender" of game engines. At least I really hope so.
@MrXrayez
@MrXrayez Жыл бұрын
More like the Bladder of game engines.
@ezracramer1370
@ezracramer1370 Жыл бұрын
@@MrXrayez Spreading hate on every line like a true believer :D
@nikolassepos1640
@nikolassepos1640 Жыл бұрын
please make a video for setting up neovim with godot LSP and DAP
@Zwiebel4
@Zwiebel4 Жыл бұрын
Its a shame the skeleton and polygon rigging is still bugged and makes polygons disappear when moving out of the original root range. But I saw its on the list for upcoming 4.3 fixes already, so here I am, having to patently wait for 4.3 before I can continue with my live2d animations...
@Yogoda127
@Yogoda127 Жыл бұрын
You can try to compile Godot yourself and integrate just that fix, it's a bit complicated but might be worth it.
@Zwiebel4
@Zwiebel4 Жыл бұрын
@@Yogoda127 Honestly, Ill just wait. Its not a showstopper right now because I have plenty of other stuff to focus on before I actually *need* that feature fixed.
@lionliing.gamedev
@lionliing.gamedev Жыл бұрын
Thank you🌹
@godotgamelab
@godotgamelab Жыл бұрын
As always, thank you GDQuest for carrying the Godot Community on your back!
@aryavatan
@aryavatan Жыл бұрын
THIS IS GODOT!
@cheesymcnuggets
@cheesymcnuggets Жыл бұрын
I knew Godot was improving fast but I didn't expect it to be this fast... Unity has given me really low expectations and standards, I'm glad I switched. This is the future of gamedev. Even if "Godot is years behind Unity", then what? Unity has barely been improving, Unity 6 is a major let down. I want to help develop Godot but I can barely even make a complete game so I'll leave it to the experts. The one and only feature I miss from Unity and want in Godot is to be able to see and interact with your live game from the editor, really helps discover issues from behind the scenes of the game and fix them.
@lindeschoon1825
@lindeschoon1825 Жыл бұрын
i have not tried it yet but from what ive heard unity 6 has massive performance improvements and also AI integration? that sounds pretty big. still leaning towards picking up Godot though
@Gdquest
@Gdquest Жыл бұрын
There's a proposal to embed the Game window in the editor sometime github.com/godotengine/godot-proposals/issues/7213 I wouldn't put contributing to Godot indefinitely beyond my scope if I were you. You have the will, you can get there in due time.
@cheesymcnuggets
@cheesymcnuggets Жыл бұрын
@@GdquestThere’s only so many hours a working man can spare for his hobbies, it’s best I stick to one expertise and try to master it for as long as I’m able. Game Development is why I’m here, so I’m gonna stick with that. I’m sure by the time I’m comfortable enough to dip my toes into Software Development, Godot will have already innovated beyond my scope for the engine thanks to this absolutely insane community.
@Naaronn
@Naaronn Жыл бұрын
Are you aware of the live Scene Tree? I find this feature is quite hidden, and may be what you're looking for. It's exceptionally useful.
@twosoulfox
@twosoulfox Жыл бұрын
Will you please migrate the old node essentials? I think the new account is now setup. Got the new dimensional course. Pumped for April.
@Gdquest
@Gdquest Жыл бұрын
Sure. The Godot 3 Node Essentials will be ported. And if you owned it before Nov 30, you'll also get the Godot 4 version automatically when it's out.
@twosoulfox
@twosoulfox Жыл бұрын
@@Gdquest Perfect.
@twosoulfox
@twosoulfox Жыл бұрын
I need Foldable regions. Finally. Alt+R Probably best Help tab in a majority of software. Hot reloading awesome for all who came "from elsewhere".
@igorgiuseppe1862
@igorgiuseppe1862 Жыл бұрын
"keyboard focus and navigation on tabs" if i understood it correctly that means that i can use the keyboard to navigate on the menus of my extension, not just in the godot editor , is that right? i was looking for that feature
@kenseikc
@kenseikc Жыл бұрын
Man I would love to buy a course to make a 3d platformer in godot, I checked out the demos and seems like you already have the material
@Gdquest
@Gdquest Жыл бұрын
There's definitely one coming: school.gdquest.com/products/learn_3d_gamedev_godot_4
@TheBurntHoney
@TheBurntHoney 11 ай бұрын
I was planning on getting back into game dev and I’m planning on using Godot instead of unity now.
@magic_nanito
@magic_nanito Жыл бұрын
Unfortunately for me, this update has been the most unstable and broken after the change from Unity :/ From my experience I have had many problems with the filesystem, it is very easy to crash by constantly moving many files and reorganizing all the resources. This commonly happened to me in previous versions like 4.1 (this was the first one I used), now with 4.2.1 I have had many problems with the editor UI. Many times the controls do not update or show any feedback when pressed, there are times that gridsnapping is activated for no reason, but it shows that it is deactivated and when I click the button to deactivate it, the snapping is deactivated but the button does not show any feedback. What I think is worse is that all my crashes are silent and do not output any logs. Even so, despite all the instability problems I've had, I think the engine is still very good and I hope that the developers can focus a little more on stability rather than features.
@Gdquest
@Gdquest Жыл бұрын
So far for us, it's been pretty stable. We haven't had crashes related to the file system. It'd be great if you could report the issues you encounter to the developers with the steps to reproduce them. Contributors take crashes pretty seriously in general.
@Animotions01
@Animotions01 Жыл бұрын
Did they fix the movie export feature ? I never got it to export more than one frame despite following many tutorials.
@Gdquest
@Gdquest Жыл бұрын
if you are talking about the movie mode to render videos or PNG sequences, at least on our end, we have been able to use it without issues.
@ItsEphora
@ItsEphora Жыл бұрын
2D navmesh baking is my favorite
@1Kapachow1
@1Kapachow1 Жыл бұрын
Did anyone here ever try physics engines in engines like unreal and in godot? Focusing on 3D. I like godot structure and ide, but I'm making a VR game and everything (including Jolt) feels bad in it compared to other more "battle tested" physics engine. The game I'm making is heavily focus on physics, so it's critical. I wonder how much of this is me not configuring things correctly on Godot or the lack of maturity of the physics.
@MrXrayez
@MrXrayez Жыл бұрын
No, it's not your fault. You're not the only one experiencing these issues. Godot never achieves stability, they keep changing things and even reinventing them, which leads to these limitations and bugs.
@ezracramer1370
@ezracramer1370 Жыл бұрын
@@MrXrayez This argument is very often heard from people that either have insufficient technical skill or working on projects that are much more ambitious than actual capability of the tool they chose. I would not choose godot for demanding 3d game with high focus on physics. There are better tools for that usecase.
@GrapeParfait
@GrapeParfait Жыл бұрын
Can you get Android export working with C#? I've been able to export but when running it in bluestacks it just crashes.
@samuraikina5908
@samuraikina5908 Жыл бұрын
Its amazing, i love regions but it unfolds when the editor is close and then reopen 😢 or did they fixed it on 4.2?
@kurtisharen
@kurtisharen Жыл бұрын
I have a question about the "Stability" part of the update. A little while back, I got a bunch of courses via Humble Bundle to learn to use Godot 4. It works perfectly fine on my home PC, which is running Windows 10. My laptop runs Windows 11, and while Godot 3 can run on it just fine, Godot 4 would simply not open at all. From what I was able to find online, it appears to be a compatibility issue with Windows 11. I'd rather not spend hours trying and experimenting with supposed workarounds and everything all over again, so I figured I'd just ask directly. Does this new release make the editor itself able to run on more systems? I'd love to be able to continue learning this while visiting family and when I'm away from my home PC.
@Gdquest
@Gdquest Жыл бұрын
There were several compatibility related fixes lately that may have resolved your specific issue but we cannot answer for sure because there are too many factors related to your specific case (hardware, drivers, etc...). I would recommend just downloading the new version and trying it. It's the fastest way to get a clear answer and Godot is light enough to do that. If you still have issues, the best thing to do is look through Godot's bug tracker on Github and see if anyone's reported the issue before, and if not report it github.com/godotengine/godot/issues.
@josebarria3233
@josebarria3233 Жыл бұрын
Man this is crazy. A good year for Godot, no doubt
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