Or when he actually cancels a move to ryuuko ranbu: destroy (unblockable)
@asho38942 жыл бұрын
Double squat?
@eligriswald78272 жыл бұрын
@@asho3894 the command input of the move results in him ducking twice before performing the move
@pillow694202 жыл бұрын
@@eligriswald7827 ooh now i get it
@jackalsmalls49952 жыл бұрын
@ wtf is that
@Nhan62412 жыл бұрын
Fun fact: The King Of Fighters '95 is the only game officially allows you to do Ryo's Ryuuko Ranbu mid air, you can do it in The King Of Fighters '94 but it was due to a glitch.
@sabirahmed35852 жыл бұрын
Whoa
@carlosaugusto98212 жыл бұрын
Which is deeply missed since that time. Along with the long range fireball and air fireball.
@sladejosephwilson23002 жыл бұрын
@@carlosaugusto9821 I can do without it. I just wished he got his command grab back and had faster hops.
@KryptonianLuis2 жыл бұрын
What about fatal fury wild ambitions? I do recall being able to do ryuuko and haoshokoken in air.
@Nhan62412 жыл бұрын
@@KryptonianLuis He can do Haou Shoukou Ken mid air, but not Ryuuko Ranbu.
@IrishKyokushin2 жыл бұрын
Ryo is criminally underrated.
@EmmanuelGS782 жыл бұрын
Gladly he's very trendy in XV, mostly for his jump B
@sladejosephwilson2300 Жыл бұрын
Yes he is.
@jeremybrown9611 Жыл бұрын
yes indeed
@slimeburger7644 Жыл бұрын
@@EmmanuelGS78is his jump b really good? I mean I know it crosses up, but is it that useful?
@crashingblow3753 Жыл бұрын
I think it's because of the obvious fact that he is a complete rip off of Ryu from Street Fighter. At least in terms of appearance. Gameplay is obviously a little different, but I can see many people dismissing Ryo as a second-rate Ryu wannabe. Even I was guilty of having that mentality at some point.
@AshtheOne2 жыл бұрын
Ryuko Ranbu certainly is one of the most memorable super special moves in fighting games.
@gamblerfls2 жыл бұрын
Because it was pretty much the first super special move in the history of fighting games. No other game had it before Art of Fighting 1.
@AshtheOne2 жыл бұрын
@@gamblerfls Exactly.
@DFloyd842 жыл бұрын
And don't forget it, dweebenheimer! :)
@mixmixture70492 жыл бұрын
Kim is cool too
@carltasticdrew96332 жыл бұрын
ULTRAAAAAAAA!!!!!!
@fhagane68212 жыл бұрын
Aof3 still looks amazing even to this day. Props to the development team
@luke_y_4442 жыл бұрын
I agree with you, it is still today one of the most beautiful 2D video games in history.
@obananagato2 жыл бұрын
Thats the beauty of rotoscoping When done correctly It ages beautifuly
@realamericannegro9772 жыл бұрын
Yep reminds me of Last Blade's graphics.
@xm_heecka.laddder.job_mx5962 Жыл бұрын
Welcome to 90's quality
@fhagane6821 Жыл бұрын
@@xm_heecka.laddder.job_mx5962 I was there actually.
@abdallasa7077 Жыл бұрын
THAT AOF SOUND. You know the one. Best sound effect in fighting games.
@AntonioCardenasT7 ай бұрын
My friends and I call it "el tablazo"
@andrewjones1986 ай бұрын
Love it
@williamdiamant4573 ай бұрын
can you tell me where it appears? I'm not super big on fighting games
@LuminescentShine25 күн бұрын
It's that loud sound which sounds like someone hitting the ground of a dojo very hard. It's in the older games and recent games but, I listed most of them. 0:08, 0:14, 0:26, 0:33, 0:48, 0:55, 1:07, 1:13, 1:27, 11:38, 11:45-11:47, 12:28, 12:42, 12:51-12:53, 13:02-13:05
@Chairsium2 жыл бұрын
Look at the sprite work on Art of Fighting 3 though, oh my goodness. That shit's smooth.
@dexterboy27362 жыл бұрын
😉👍
@RafaelAlCid2 жыл бұрын
Motion Capture.
@dnkakusei2 жыл бұрын
@@RafaelAlCid To be specific, it's actually Rotoscope.
@123arskas7 ай бұрын
Loved AOF3
@sehrschee2 жыл бұрын
Man...90s KOFs were truly something special... amazing. I like the 98 Ultimate Match Version.. feels well rounded..
@jeremybrown9611 Жыл бұрын
98' imo is one of the greatest fighting ever put together
@darksuns73847 ай бұрын
KOF 98 on the Dreamcast was peak
@jakemuller86262 жыл бұрын
This move was so OP I used to flex with this one, letting the enemy hit me so I can do this special move in Art Of Fighting, good old times.
@CaptainVulcan2 жыл бұрын
The OG Super Movie in combat games. Even after seeing it for almost 30 years, it still looks cool seeing Ryo pummel his opponent with it.
@Chrisy450542 жыл бұрын
I also like that in KOF XIII and onwards, Ryo's MAX Ryuuko Ranbu has him finishing with Haoh Sho Ko Ken.
@realamericannegro9772 жыл бұрын
Basically SNK moves in general look sicker than most stuff out now even if you go back to 92
@mantraki3 ай бұрын
Which is the way that Takuma finishes his ranbu so is a neat detail@@Chrisy45054
@sladejosephwilson23002 жыл бұрын
I love this super. It's one of the reasons why I mained him.
@carlosaugusto98212 жыл бұрын
It was the most revolutionary move of its age. Not only for being a super in the early 90s. The looks, the fact its a low life move, and its not just a big fireball or a buffed Srk, etc. And most importantly its not an "automatic" move - its single hit that has to connect and then trigger a whole animation. That's important because Capcom was late to put supers in SF (2 years is a LOT in the 90s gaming scene) and even so, all their supers were just a cheap duplication of moves or a cheap buffed move, like Ryu and Ken supers. It took a while for Capcom to make interesting SF supers. Plus, skipping to nowadays... Looking how supers work in MK, TK, SC, DOA, and even SF (most of SF5), we can realize that most of the fg world became modeled by Ryuuko Ranbu. It's a plain hit that, if connected, triggers a whole elaborated animation.
@CoachMike872 жыл бұрын
Same, he’s been my main since day 1
@sladejosephwilson23002 жыл бұрын
@@carlosaugusto9821 It was ground breaking during it's time. I also realized that Art of Fighting relies on meter management to access more moves like KOF.
@sladejosephwilson23002 жыл бұрын
@@CoachMike87 Same. I use him in every game he is in. Except Fatal Fury Special because is a secret character and getting to him is very difficult.
@sakazakivolnutt2 жыл бұрын
@@carlosaugusto9821 This is really amazing! That's why we have to respect AOF, it's so legendary and was so revolutionary.
@Danxh_HunterX_21XX2 жыл бұрын
The truth was the special that was the most difficult for me to do as a child, both in Art ot fighting and in KOF from 94 to 96, but now it is very simple hehe :3
@kingsdream78762 жыл бұрын
Try doing it, casually / competitively 100%... As consistency as simple like any EASY commen projectile that can be performed, yeah real simply lol. Try KOF 02 or both Remixes after that, Ulm or Edition versions. 5% and life while max mode. Down, Down Forward, Forward + Hard Punch dote=Neutral, then light punch. Now if this can be done practically and inconsistently. Yeah good luck with that.
@JohnGaming552 жыл бұрын
@@kingsdream7876 the ranbu motion is mad easy, also nobody’s gonna do that ranbu HSDM in ‘02 UM, not practical enough.
@ericjones96682 жыл бұрын
I remember this being very hard when I was young 😂 what’s the command for this?
@matesecundaria55662 жыл бұрын
El sonido final del especial es lo más llamativo. Ese eco que casi siempre lo ha acompañado en todas las participaciones de Ryo.
@alexmqn34962 жыл бұрын
el art of fighting 2 el mejor feeling y la expresion de ryo cuando da el ultimo golpe
@fatihmericozarslan32452 жыл бұрын
Ryuko Ranbu, the ultimate technique of Sakazaki family.
@noeldc2 жыл бұрын
I remember the shock I experienced the first time this was done to me in the arcades in 1992, and the shock some other sucker experienced when I did it to them a day later.
@carlosaugusto98212 жыл бұрын
First supers in fg history, along with FF2 that came out in the same year... 92, just the year later the 1st SF2 release.
@KamranConsultant4Hire Жыл бұрын
Awesome memory!
@HectorDomino.2 жыл бұрын
Lets agree we all had one hell of a childhood!
@rodolfocesarizquierdo6470 Жыл бұрын
Would not trade it for the world
@mrbuttercup37 Жыл бұрын
locked away in a room playing video games alone... ok
@LuminescentShine25 күн бұрын
@@mrbuttercup37You must have had no friends. Fighting games are meant to be played with others. Especially in an arcade center with people which is were these games originally came from (a public entertainment center.) Way to expose yourself.
@mrbuttercup3725 күн бұрын
@@LuminescentShineIt's true that I didn't have friends growing up. I don't have anything to hide. But it doesn't refute my point. There weren't any real arcades where I grew up either. In a lot of ways the arcade was just as isolating, because kids would just retreat into games to get away from their parents. And a lot of people never grew out of this and are living this way to this day. Are you one of these people?
@Francisco-dx7hj2 жыл бұрын
I love the battle damage shown on the face in the earlier games. Wish they continued that.
@carlosaugusto98212 жыл бұрын
It's a shame no later fgs picked that feature that was invented by SNK in 92 - just the year after the 1st SF2 release. Even all other SNK games. And that is shameful especially now in the 3d era, that is much easier to make it. AOF from 92 invented face bruises, weak poses (in low life your have a weak pose animation), crumple ko animations (with crouch hits), taunts, battle intros, meter, meter management, special ko animations (King's clothes ripped, later expanded) etc etc. There are many details that could be picked up to enhance the 2d fg experience, but the companies dont care. One exception is MK applying body modifications since MK9. That's a fg that is taking more advantage of the technology.
@hugejackedman34472 жыл бұрын
@@carlosaugusto9821 Well there was also the ill fated Tao Feng on the Xbox that also implemented this feature. If you've never heard of it, that's probably a good thing! 😂
@WRILLI4M2 жыл бұрын
Up to this day, I believe only MK features battle damage since the reboot. SF6 will supposedly do as well.
@paloddinkhanhueso34322 жыл бұрын
Now crapcom is gonna do that in sf6
@LuminescentShine25 күн бұрын
@@hugejackedman3447The game isn't as terrible as you make it out to be. But it is definitely janky
@xaionik2 жыл бұрын
Damn, Ryo was in so many goddamn games.
@carlosaugusto98212 жыл бұрын
Well, he is a protagonist and KoF is a crossover game.
@KamranConsultant4Hire Жыл бұрын
This video is missing at least 5 games that Ryo was in
@OtomoTenzi2 ай бұрын
This dude has and will always be one of my favorite videogame characters of all time... He's faster than Ryu, hits harder than Ken, and is cheaper than Akuma; just DEVASTATING when controlled by the hands of an expert!
@jibanmoraisgames6832 жыл бұрын
Com certeza, o melhor especial do Ryo ė o da KOF 97. Os gritos " ora, ora, oraaa" transmitem uma empolgação contagiante. 😆
@billowar22 жыл бұрын
famoso "mata cachorro" kkkkkkkkkk
@RafaelAlCid2 жыл бұрын
Pegue os do KOF 94, 95 e Art Of Fighting 2! Ali que você sentia o *impacto* e a *força* dos golpes: os sons, o zoom, as câmeras lentas, as pausas. Desde KOF 96 que os golpes da perderam esse impacto (The King XIII ainda conseguiu algum, mas não como 94). Mesma coisa foi Samurai Shodown: o 2 era massa (pausas, sons, câmera lenta, LIFE. No IV parecia que tava cortando papel).
@likky12 жыл бұрын
i always liked the uppercut finisher more than the fire ball one more honestly
@athospomier69892 жыл бұрын
x2
@YoungLeosword2 жыл бұрын
There’s a variant where the finishing blow is an uppercut followed by a straight followed by TODOME DA. :3
@franciscobutte2 жыл бұрын
'94 and '95 are my favorite. Solid and rapidfire punches.
@sakazakivolnutt2 жыл бұрын
It's even faster on neo geo battle coliseum
@retrogames34042 жыл бұрын
WTF!! What a awesome video. Impressive. Ryo is my favorite character on KOF. Best combo ever!!
@KamranConsultant4Hire Жыл бұрын
Woah, a Ryo Sakazaki video is about to do 1 million views...😲
@KenjiAsakura0928 күн бұрын
We can never thank SnK enough for indirectly creating Dan, one of the best SF characters ever
@AmazingSpider-ManАй бұрын
Fun Facts: Art of Fighting introduced taunts and Ryo was the first guest character in a fighting game; he was a secret boss in Fatal Fury Special. The next year Capcom put Akuma as a secret playable character in X-Men: Children of The Atom.
@AndresRodriguez-hc6nu2 жыл бұрын
Ryo is one of my favorites KOF characters. Good video!
@mixmixture70492 жыл бұрын
Chang🤪
@Cloud9712 жыл бұрын
1:24 Still the best sound of Ryuuko Ranbu for me. 😎😎😎
@CarlosIvanFocus2 жыл бұрын
It sounds like sandals. It's great.
@dr.dreiolu2 жыл бұрын
The man returns also; happy to also see an evolution video of this move show it KO as well
@sakichugouken24742 жыл бұрын
The reason i started playing KoF since KoF 94 came out. Was so obsessed with that Super
@JbrockPony2 жыл бұрын
Something about Ryo’s wide stance looks much more cooler than his current closed stance.
@pakkuman12 жыл бұрын
I wish they'd incorporate both so that Ryo could changes stances mid-fight, maybe gain access to modified specials/supers based on past games.
@carlosaugusto98212 жыл бұрын
@@pakkuman1 The only practical solution is bring back Ex chars, the original "variations" (used in MK) that were invented by SNK in the 90s. Basically means the alternate version of one char is hidden in the same slot - it doesnt waste other slots like Ryu and E. Ryu in SF4. The char has a different moveset and supers. The last time SNK used the idea was in KoF 13, where you can pick Ex Kyo (based on the Nests Kyo), Ex Iori (classic Iori with flames) and Ex Takuma (Mr Karate).
@pakkuman12 жыл бұрын
@@carlosaugusto9821 That's true. I saw the stance change concept in a MUGEN version of Ryo, so I thought it seemed pretty cool. Though given the amount of production it'd take for a whole new animation set, it'd probably be easier to make those EX chars after all
@RationalMinded2 жыл бұрын
They could've used both as his idle animation. Missed opportunity.
@WarriorBoy Жыл бұрын
@@pakkuman1 This is a great idea
@biglui2 жыл бұрын
The first secret special in fighting games. 😊
@dragonbladeiv92242 жыл бұрын
All hail the original KING of fighters🙌
@supershanky2 жыл бұрын
Ryo looks like a Dragon Ball character more than DB characters itself!
@sladejosephwilson23002 жыл бұрын
In KOF 15 his hair looks like a super saiyan 2 haircut and his body and face make him look like a fist of the north star character.
@rodrigosalvez250 Жыл бұрын
@@sladejosephwilson2300He is a Kenshiro clone
@OtomoTenzi2 ай бұрын
I think he looks like a mix of both Ken and Ryu.
@LuminescentShine25 күн бұрын
@@rodrigosalvez250He is a homage to Ryu made by the creator, also took inspiration from Ken, Kenshiro, some Jo Jo, and DBZ
@LuminescentShine25 күн бұрын
@@OtomoTenziHe took inspiration from ither fighters and anime
@SJkopa2 жыл бұрын
I am ecstatic to see my favorite character Ryo's handwriting.
@realchezboi5 ай бұрын
i love that sweet knock sound
@beekarinsaan2 жыл бұрын
Funny how Ryo keeps getting younger in the later games after AOF. 🤣😂
@sladejosephwilson2300 Жыл бұрын
KOF is a different timeline where aging barely happens for any character
@WRILLI4M7 ай бұрын
@@sladejosephwilson2300save for specific exceptions, like Terry, Robert and Rock.
@OtomoTenzi2 ай бұрын
I know man, when AOF first debuted, the storyline was supposed to be set in the 70's. 🤔 50 years later, and he still looks barely even 25... This guy is practically IMMORTAL!!!
@LuminescentShine25 күн бұрын
@@OtomoTenziKOF timeline. He looks older as Mr. Karate
@OtomoTenzi25 күн бұрын
@@LuminescentShine Yeargh, but his sister NEVER aged... 😝
@mauricioribeiro58972 жыл бұрын
Faltou o Ryo de Fatal Fury: Wild Ambition PS1, mais precisamente ao acertar o Adversário que tenha apenas 1%de HP de defesa mas que tome o golpe durante a defesa, a cena fica muito interessante
@AshtheOne2 жыл бұрын
Eu fiz aqui e a única coisa que muda é a explosão no primeiro hit.
@mauricioribeiro58972 жыл бұрын
@@AshtheOne não sei qual versão de console vc testou, ou se foi em algum emulador, mas sim em um PS1 slim não lembro a versão, não tem slowdown nos primeiros 3 ou 7 Hits , mas sim no FAT o meu tinha slowdown nos primeiros Hits e eu gostava muito de fazer isso só para curtir esses combo em câmera lenta. E no emulador do ps1 epsxe para rolar slowdown, vai depender do plugin usado e placa do PC, hoje em dia no meu pc essa câmera lenta é só no primeiro hit também :(
@jackies832 жыл бұрын
Art of Fighting 2 is still my all time favorite. Takuma was the shit!!
@realamericannegro9772 жыл бұрын
I wish they gave us another collection with all 3 games patched to have better hit detection and easier input reads.
@SamuraiSun2 жыл бұрын
Nice GAME Video😉👍️✨龍虎乱舞!
@Nhan62412 жыл бұрын
Why were Fatal Fury Wild Ambition, NeoGeo Battle Coliseum (Buryoko Ranbu) and The King Of Fighters Maximum Impact 1 not included in this video?(Buriki One is understandable since it's rare af, but these two?)
@000mjd2 жыл бұрын
I dont remenber if he was capable to do it in Buriki one
@YeldellGW2 жыл бұрын
Probably referring to the alternate version he had in NGBC which was done by using the controller to input the various attacks after the initial DM command. Been awhile since I listened to the Buriki One OST, but I’m fairly certain Ryo didn’t have to move in that game. Don’t recall a voice clip of it in his voice collection.
@Nhan62412 жыл бұрын
@@000mjd He has one in Buriki One, that's why he has "Buryoko Ranbu"(the Deadly Rave-like move) in NGBC.
@SUPERSONICGIRLIFY2 жыл бұрын
Maximum Impact 1 was labeled "Neowave" for some reason.
@Nhan62412 жыл бұрын
@@SUPERSONICGIRLIFY It was Neowave, this video didn't include Maximum Impact 1.
@couchbrogames74996 ай бұрын
Dude this vid is so cool. I'm using for my video game as inspiration.
@datboygood187 Жыл бұрын
Art of fighting a true classic
@pearljaime22 жыл бұрын
"Go home before you get hurt". - Ryo 1995 After sending the opponent to the ER.
@Gaminggod1997BAGR2 жыл бұрын
Maybe so you dont get hurt any further?
@lunnihyre42152 жыл бұрын
This is probably what akuma does under the shadows of the raging demon.
@CozyCoffeeLofi4 ай бұрын
What can I say, this guy aged well 🥰✨
@ReisSns Жыл бұрын
You forgot Fatal Fury Wild Ambition.
@ゲーム紹介とる猫6 ай бұрын
とっても良い動画ですね
@leyendskiller Жыл бұрын
When I was a child I chose him because I thought he was a Dragon Ball character..
@atlante43682 жыл бұрын
KOF Neowave is the best due to the pretty hit sparks and the classic "Ora ora ora ora!" from 97-2002.
@kellymays51387 ай бұрын
Ryo is legendary
@kurtobidelnoire29102 жыл бұрын
I'm still trying to execute the other Ranbu in 2002.
@kurtobidelnoire29102 жыл бұрын
@Rellyali1987 yep
@demonstrate12 жыл бұрын
It has to be one of the hardest moves i’ve executed. It appeared multiple times too
@kurtobidelnoire29102 жыл бұрын
@Samin Yashar Sam i was able to perform to just now thx
@kjhenry10011 ай бұрын
4:53 The spinning uppercut that lands hits on the rotation is epic!
@zukoulou74645 ай бұрын
Ryô Sakazaki ! 😊 Hidden in Fatal Fury : Wild Ambition (japanese Playstation) * September 1999
@DenkyManner2 жыл бұрын
The backgrounds in Capcom vs SNK 1 were so good, it's sad they went with the 3d background fad. At the time it seemed like a good idea.
@LuminescentShine25 күн бұрын
Facts
@Coyoda2 жыл бұрын
Art of fighting is the first game to ever create super moves/combos, otherwise titled desperation moves for that, fatal fury, and king of fighters.
@elbucho88672 жыл бұрын
The second super special move (super) in Fighting games only after Hao Shokoken.
@sladejosephwilson2300 Жыл бұрын
Kind of. But you don't have to unlock Ryuuko Ranbu. Ryo already has it. Hao Shokoken has to be unlocked if you complete the mini game.
@Wolfie12622 жыл бұрын
The Gameboy version of KoF 95 sometimes did some weird graphical glitches when you did this move. This kind of super is my favorite. It’s just satisfying. I tend to play characters that utilize it, Ryo, Kim, Michelangelo, etc
@causeigotyoubabe23802 жыл бұрын
BRUTALITY !
@CoachMike872 жыл бұрын
My main since KOF 94’. Never gets old
@Sieg_W2 жыл бұрын
Never knew Ryo was in Fatal Fury 2..
@dattranthanh4813 Жыл бұрын
Is Fatal fury special, a upgrade version of Fatal fury 2
@KamranConsultant4Hire Жыл бұрын
He is also in Fatal Fury Wild Ambition as Mr Karate 2
@DehAlmeida2 жыл бұрын
Wild ambition and Mr karate II versions on max impact 2 / reg A are missing
@mattm77985 ай бұрын
I love how SNK wasn't shy at all about saying "yeah, we're using SF2 as an inspiration"
@vandagylon28855 ай бұрын
SNK were mostly comprised of former capcom employees at the time
@deathblowringo4168 Жыл бұрын
I liked the concept in the input in KOF 01 and 02 (UM) like you had to input it the same way as the first Art of Fighting were it was also Ryo's debut game. (In KOF 00, instead was both punch buttons at the same time)
@SAVUFILMS2 жыл бұрын
These hands rated E for everyone
@egg642 жыл бұрын
I'll never forget that some lil kid showed me how to do this in the first Art of Fighting. Of course after he hit me with it like 5 times because I didnt realize it was unblockable.
@sladejosephwilson23002 жыл бұрын
Ryo has an unblockable version in KOF 2002 um
@terenceprieto39645 ай бұрын
a simple down punch blocks the move. like fire balls. pre-parry.
@zukoulou74642 жыл бұрын
_ Brothers team : Ryô, Gato, Adel ! (KOF XI. PS2) _ Mexico team : Ryô, Robert, Takuma (KOF 94) _ Bikers team : Ryô, Angel, Kronhen. (KOF XV) A hidden character in Fatal Fury : Wild Ambition. (US & japanese Playstation)
@cipherpol9252 жыл бұрын
Ryo was already doing Ultra Combos before Ultra Combos were even a thing
@YoungLeosword2 жыл бұрын
Plus, I’m pretty sure the Buster Wolf is older than the Shinku Hadouken. ^w^
@carlosaugusto98212 жыл бұрын
SNK invented "ultras". Originally in FF you only used supers in low life. In SS, you fill your super bar only taking hits.
@carlosaugusto98212 жыл бұрын
@@YoungLeosword Buster Wolf was invented in 99, and Shinkuu Hadouken in 94. Maybe you mixed it up with Power Geyser? That one was invented in 92, before SF. AOF and FF had supers before all Capcom fgs. SS added supers 1 year later SF, but it was a different meter. It was basically the Ultra meter from SF4. So SS2 from 94 already had another idea found in SF4.
@YoungLeosword2 жыл бұрын
@@carlosaugusto9821 Ah, I thought it had been included in some movesets during the Orochi saga. I may have been under the impression because of its inclusion in a small number of Terry summon tokens from AS, but I should try to remember that that isn’t a reliable reference by itself, hurr. X3
@LuminescentShine25 күн бұрын
13:02-13:04 music to my ears.
@realchezboi Жыл бұрын
KOF13 looks REALLY good
@demonstrate1 Жыл бұрын
True, I also like the direction KOFXV is going in
@bhaswaraarizon50122 жыл бұрын
"Uuuuuuuultraaaaaaaaa Commmmmbooooooooooo!!!". . . . . . . . . . . . . before Killer Instinct made it a thing
@KevinSkye1 Жыл бұрын
The more I started appreciating Ryo over the years, the more I couldn't effing stand CVS's version of him.
@orlanzo26219 ай бұрын
Yea Capcom definitely gimped him in the CvS games, part of me thinks it was done on purpose, lol.
@TheFoxxUnit10 ай бұрын
Wild ambition 🫠
@shanebluesky74527 ай бұрын
Ryo has been given justice in kofxv. He's top tier
@jalenikezeue411411 ай бұрын
Ryo has The spirit of 🐲
@bostaff70302 жыл бұрын
Me encantó este video ojalá hagas más igual. Exelente tarde para todos
@flexityfreedom84852 жыл бұрын
Missing the Nettou KOF GB, KOF R NGP, and KOF EX GBA games.
@carlosaugusto98212 жыл бұрын
Some portables should be skipped. Just like his older compilations in the channel also skip the GB SFA, GBA SFA3, etc. But NGP fgs are a different case.
@belladonna47652 жыл бұрын
Awesome!
@Pretty-Beautiful-Lady Жыл бұрын
🙋🏻♀️ Ryo KOF 94 Re-Bout, Ryo The King of Fighters All Star, Ryo Buriki One, Ryo The King of Fighters Arena. And more ....?
@gobzdzilla2 жыл бұрын
KoF 97 were my favourite versions. KoF13 and recent one are fire too. You also ate first Maximum Impact marker at 8:29.
@DennysFrancisco2 жыл бұрын
This is where Akuma's Shun Goku Satsu came from.
@ADTribalChild2 жыл бұрын
I believe it. Capcom and SNK parodied each other for years, so I wouldn't be surprised.
@AngeloMiguel-tq9di9 ай бұрын
ART OF FIGHTING 3 IS GOAT
@BastienMiaou312 жыл бұрын
Kof Xv is really fun, but Kof XII and XIII look amazing
His original Art of Fighting design is still my favorite.
@dameTHEname2 жыл бұрын
Ryo's head keeps getting smaller in every game now that's an evolution in it's own right
@alpyre Жыл бұрын
08:29: The King Of Fighters : Maximum Impact
@theonewhowokeup99872 жыл бұрын
Need to bring back that animated cinematic for his special move, but it'll be an ultimate.
@madpinoy56832 жыл бұрын
I love how Ryo changed the finisher from Kohou to Ha-oh Shoukouken in KOF XII onward.
@daisa1506 Жыл бұрын
Ryo did Shinryureppa before SF6 Ken if you think about it.
@Jammybatman7 ай бұрын
Love the camera movement in Maximum impact series ❤
@ebesonen2 жыл бұрын
Fun fact: Dan Hibiki the joke character from Street Fighter, got his rush beat em up combo from Ryo and made it his own super combo, it's less effective than Ryo's Ryuuko Ranbu but that's where Dan got it from 🤣
@RunehearthCL2 жыл бұрын
In sfv it's pretty effective though, the last hit does a lot of damage lol
@thomastellechea17602 жыл бұрын
It has a cooler name tho, and tbh it feels somewhat more swag, especially in SFIV
@saynotop2w Жыл бұрын
The original beatdown special
@AR-824 ай бұрын
0:58. Lee's face revealed.
@AyuNico2 жыл бұрын
KOF XV looks amazing
@lucasbezerra57466 ай бұрын
The original Shun Goku Satsu
@KevinSkye1 Жыл бұрын
Poetic how the last and most recent one was done on Terry.
@ROrneli2 жыл бұрын
i like the original one that showed facial damage on the fights . something they shied away from but it is realstic