Thanks for making this. I've been diving into MonoGame after using XNA a ton about 10 years ago, and there's a dearth of good video tutorials that are up to date and not just about how XNA used to be.
@tubetimeline8 ай бұрын
Nice peek behind the curtain, thanks Aristurtle!
@real_rulebot5 ай бұрын
Hi, thanks for sharing your knowledge in such an understandable and detailed way! I came back to XNA/MonoGame after many years. Back then, the Content Pipeline actually was some kind of occult knowledge that books and forums weren't able to properly teach about this topic. The video title actually does what its title says. Especially the red border that you drew in your diagram helped a lot! Thanks again! This content is very appreciated!
@waiiki8 ай бұрын
thanks for sharing, the pipeline is probably the biggest pain point when starting off in MG
@Alejandro-Luna5 ай бұрын
Thanks so much. I was trying to understand it myself but I was having a hard time to really nail it. This videos was a great help to verify my understanding of it, and to clarify parts I just didnt get at all.
@mrcryptographic48038 ай бұрын
Can you make a video about gpu instancing? I have an infinite world consisting of 16x16px tiles. The objects are getting too much and it lags.
@fivespot83s247 ай бұрын
This might be out of scope of this video, but is it still possible (or even advisable) to have a single mgcb in a shared project used by other projects in a multiplatform solution? With my other projects referencing the shared, they still can't seem to find content files.
@aristurtledev7 ай бұрын
This is not only possible, but also advisable to set it up this way so you're not duplicating your content setup across multiple target projects. This would be a good topic to discuss in a future video.
@kadir47558 ай бұрын
Hi, how exactly is the collision system in Monogame? Will you make a video about it? thanks for video
@aristurtledev8 ай бұрын
Monogame itself doesn't have a built in collision system. It's one you would implement yourself. I can do a video on the common ways of implementing it