Video Corrections At 17:28 I accidentally used `_renderDestination.Height` instead of `_renderTarget.Height`. The correct line of code for line 65 should be `float scaleY = (float)size.Y / _renderTarget.Height;` I apologize for this mistake, will do better in editing future videos to catch these.
@cody31Ай бұрын
This was absolutely clear. Great tutorial. Thank you very much. All the best from Germany.
@JoeyG-o8r10 күн бұрын
(Found this video on reddit). God bless you brother, this was something I've implemented using a different tutorial but never understood what I was doing. Now I fully understand every line of code and it doesn't feel like a black box. Thank you!
@_mrgrak7 ай бұрын
where can i purchase a render target? is it available on the asset store?
@bradhodge17224 ай бұрын
0:40 That cat is looking directly into my soul.
@spaffx2 ай бұрын
Hey thank you for explaining everything it was very helpful.
@josephharris44376 ай бұрын
Super helpful tutorial! I've been trying to do this for a while. Thanks for taking the time to break down each section in depth, definitely helped me grasp the concepts better.
@kadir47556 ай бұрын
I'm new to monogame and your tutorial is very important to me, thank you.
@TheMrTka47 ай бұрын
Thanks! That was really helpful. I put this problem off until later, thinking that it would take a decent amount of time. I didn't know about this method. A bit like drawing elements in GameMaker with surfaces, where what you draw on the surface can then be drawn on the screen. I'm using some stuff from MonoGame.Extended, I was able to combine that camera implementation from Extended with your dynamic scaling. Again, this helped a lot, thanks!
@ZProle7 ай бұрын
Cool, i've always wondered how to do this, and now i can :) Thanks for the tut!
@aristurtledev7 ай бұрын
Awesome, glad I could help
@EdwardPerkins-x8r7 ай бұрын
Excellent tutorial , thank you
@louisgjohnson6 ай бұрын
Would love a video on the way to scale this via the matrix
@aristurtledev6 ай бұрын
Give me a couple of days, I'm doing some rearranging in house to better accommodate recording and I'll do the video on that next.
@louisgjohnson6 ай бұрын
@@aristurtledevno rush mate, thanks for all your effort :)
@PaulPetersVids7 ай бұрын
Great demo! Would it be possible to do a demo of your camera class? Like break it down and explain how it works? I'm referring to the camera class you showed on the jitter free shading tutorial. Best monogame demo on YT btw. Many are short clips that don't explain enough - least for me. Thanks again!
@RezDisciple4 ай бұрын
I'm struggling to understand how adding the resizing boolean is keeping CalculateRenderDestination from being called repeatedly if its being set from true to false within the same block. Could you please explain this?
@plokijhugf6 ай бұрын
how would i do something like this but with nez compatibility?