MonoGame RenderTarget2D Independent Screen Resolution Rendering

  Рет қаралды 2,051

Aristurtle Dev

Aristurtle Dev

Күн бұрын

Пікірлер: 19
@aristurtledev
@aristurtledev 7 ай бұрын
Video Corrections At 17:28 I accidentally used `_renderDestination.Height` instead of `_renderTarget.Height`. The correct line of code for line 65 should be `float scaleY = (float)size.Y / _renderTarget.Height;` I apologize for this mistake, will do better in editing future videos to catch these.
@cody31
@cody31 Ай бұрын
This was absolutely clear. Great tutorial. Thank you very much. All the best from Germany.
@JoeyG-o8r
@JoeyG-o8r 10 күн бұрын
(Found this video on reddit). God bless you brother, this was something I've implemented using a different tutorial but never understood what I was doing. Now I fully understand every line of code and it doesn't feel like a black box. Thank you!
@_mrgrak
@_mrgrak 7 ай бұрын
where can i purchase a render target? is it available on the asset store?
@bradhodge1722
@bradhodge1722 4 ай бұрын
0:40 That cat is looking directly into my soul.
@spaffx
@spaffx 2 ай бұрын
Hey thank you for explaining everything it was very helpful.
@josephharris4437
@josephharris4437 6 ай бұрын
Super helpful tutorial! I've been trying to do this for a while. Thanks for taking the time to break down each section in depth, definitely helped me grasp the concepts better.
@kadir4755
@kadir4755 6 ай бұрын
I'm new to monogame and your tutorial is very important to me, thank you.
@TheMrTka4
@TheMrTka4 7 ай бұрын
Thanks! That was really helpful. I put this problem off until later, thinking that it would take a decent amount of time. I didn't know about this method. A bit like drawing elements in GameMaker with surfaces, where what you draw on the surface can then be drawn on the screen. I'm using some stuff from MonoGame.Extended, I was able to combine that camera implementation from Extended with your dynamic scaling. Again, this helped a lot, thanks!
@ZProle
@ZProle 7 ай бұрын
Cool, i've always wondered how to do this, and now i can :) Thanks for the tut!
@aristurtledev
@aristurtledev 7 ай бұрын
Awesome, glad I could help
@EdwardPerkins-x8r
@EdwardPerkins-x8r 7 ай бұрын
Excellent tutorial , thank you
@louisgjohnson
@louisgjohnson 6 ай бұрын
Would love a video on the way to scale this via the matrix
@aristurtledev
@aristurtledev 6 ай бұрын
Give me a couple of days, I'm doing some rearranging in house to better accommodate recording and I'll do the video on that next.
@louisgjohnson
@louisgjohnson 6 ай бұрын
@@aristurtledevno rush mate, thanks for all your effort :)
@PaulPetersVids
@PaulPetersVids 7 ай бұрын
Great demo! Would it be possible to do a demo of your camera class? Like break it down and explain how it works? I'm referring to the camera class you showed on the jitter free shading tutorial. Best monogame demo on YT btw. Many are short clips that don't explain enough - least for me. Thanks again!
@RezDisciple
@RezDisciple 4 ай бұрын
I'm struggling to understand how adding the resizing boolean is keeping CalculateRenderDestination from being called repeatedly if its being set from true to false within the same block. Could you please explain this?
@plokijhugf
@plokijhugf 6 ай бұрын
how would i do something like this but with nez compatibility?
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